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Career icon Marauder

Marauder

Core abilities

Bypass Defenses
Bypass Defenses

Bypass Defenses

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

2m cooldown

You bolster yourself for 10 seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside.

Siege Wrecker
Siege Wrecker

Siege Wrecker

Debuff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

You sabotage a siege ram, causing the ram to deal 98% of the original damage for the next 10 seconds.

Faultfinder
Faultfinder

Faultfinder

Buff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

Increases friendly ram damage by 2% for the next 10 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Throw Axe
Throw Axe

Throw Axe

Damaging

Core Ability

Level 1

20 Action Points

5 - 65ft range

1.0s cast

No cooldown

Throwing axe that will deal 82 damage to your prey.

Gift of Savagery
Gift of Savagery

Gift of Savagery

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

5s cooldown

Grants Gift of Savagery

You are imbued with the Gift of Savagery, warping and twisting the flesh of your arm into a savage claw.

While mutated, your attacks have a 25% chance to deal an additional 505 damage over 5 seconds, and reduce the victim's autoattack speed by 33%.

Gift of Release
Gift of Release

Gift of Release

Debuff

Core Ability

Level 1

No AP Cost

Self

Instant cast

5s cooldown

Requires a Mutation

Releases your current mutation.

Charge!
Charge!

Charge!

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

You charge into the thick of battle, increasing your run speed by 50% for 7 seconds. If you use any abilities, this effect will immediately end.

Gift of Brutality
Gift of Brutality

Gift of Brutality

Buff

Core Ability

Level 3

No AP Cost

Self

Instant cast

5s cooldown

Grants Gift of Brutality

You are imbued with the Gift of Brutality, warping and twisting the flesh of your arm into a brutal blade.

While mutated, your attacks have a 25% chance to fill you with power for 5 seconds, making it almost certain that your offhand weapon will swing on every attack and increasing your offhand damage by 25%. In addition the armor penetration of your auto attacks is increased by 25%.

Wave of Horror
Wave of Horror

Wave of Horror

Debuff

Core Ability

Level 6

50 Action Points

Self

Instant cast

10s cooldown

All enemies within 25 feet are detaunted, making them hate you less and reducing the damage they deal against you to 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. You will also deal 50% damage to them until the effect is broken. If you attack anyone you have detaunted, the effect will immediately end.

Gift of Monstrosity
Gift of Monstrosity

Gift of Monstrosity

Buff

Core Ability

Level 7

No AP Cost

Self

Instant cast

5s cooldown

Grants Gift of Monstrosity

You are imbued with the Gift of Monstrosity, warping and twisting the flesh of your arm into a vicious club.

While mutated, your attacks have a 25% chance to empower you for 5 seconds, gradually restoring 1032 health, letting you shrug off 20% of your enemy's armor penetration, and increasing the healing you receive by 10%.

Mutating Release
Mutating Release

Mutating Release

Healing

Core Ability

Level 9

45 Action Points

Self

Instant cast

60s cooldown

Your bones and muscles twist and contort to free you from any root or snaring effects. You will also be immune from all snares and roots for the next 10 seconds

Death Grip
Death Grip

Death Grip

Debuff

Core Ability

Level 16

20 Action Points

5ft range

Instant cast

5s cooldown

Requires Parry

Disarms your target for 4 seconds, making them unable to use melee or ranged weapons.

Terrible Embrace
Terrible Embrace

Terrible Embrace

Defensive

Core Ability

Level 40

35 Action Points

20 - 65ft range

2.0s cast

30s cooldown

Extends a tendril of energy to pull an opposing player towards you. Monster targets will be dragged to the ground.

Morales

Rank 1

Sever Nerve
Sever Nerve

Sever Nerve

Damaging

Core Ability

Level 8

Rank 1 morale

5ft range

Instant cast

60s cooldown

A directed strike that inflicts 1200 damage to your target.

Confusing Movements
Confusing Movements

Confusing Movements

Buff

Core Ability

Level 16

Rank 1 morale

Self

Instant cast

60s cooldown

Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for 7 seconds.

Flames of Fate
Flames of Fate

Flames of Fate

Damaging

Core Ability

Level 28

Rank 1 morale

65ft range

Instant cast

60s cooldown

Your target is engulfed in the chaotic flames of fate, dealing 900 damage and rooting them in place for 5 seconds.

Rank 2

Force of Will
Force of Will

Force of Will

Buff

Core Ability

Level 12

Rank 2 morale

5ft range

Instant cast

60s cooldown

You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 160 for 30 seconds.

Relentless Assault
Relentless Assault

Relentless Assault

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

A prolonged fervor that grants 10 Action Points a second to everyone in your group within 100 feet of you for 10 seconds.

Great Fang
Great Fang

Great Fang

Damaging

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

A mighty swing attack that inflicts 1200 damage to all targets 40 feet in front of you.

Rank 3

Broad Swings
Broad Swings

Broad Swings

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, your attacks will cleave through up to 2 additional enemies within 25 feet in front of you, dealing unmitigable damage of 300 per strike.

Tzeentch's Reversal
Tzeentch's Reversal

Tzeentch's Reversal

Damaging

Core Ability

Level 36

Rank 3 morale

5ft range

Instant cast

60s cooldown

Melee attack that deals 1200 damage and returns all of that damage as health to all group members within 100ft.

Rank 4

Frenzied Slaughter
Frenzied Slaughter

Frenzied Slaughter

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds.

Tactics

Warped Flesh
Warped Flesh

Warped Flesh

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.

Jagged Edge
Jagged Edge

Jagged Edge

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy they will begin to bleed, suffering additional 513 Corporeal damage over 9 seconds.

Subvert Strength
Subvert Strength

Subvert Strength

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds.

Brute Force
Brute Force

Brute Force

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Strength by 160.

Tzeentch's Warding
Tzeentch's Warding

Tzeentch's Warding

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Elemental resistance by 252.

Brush Off
Brush Off

Brush Off

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Increases your chance to Disrupt enemy magic by 10%.

Backlash
Backlash

Backlash

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will lash out for 370 Elemental damage over 5 seconds to anyone who hits you.

Flanking
Flanking

Flanking

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

All of your attacks deal 15% more damage when you strike an enemy from the sides or rear.
Does not affect damage procs.

Close Combat
Close Combat

Close Combat

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Any time you strike an enemy in melee with a direct attack, you will receive 25% less damage from ranged and magical attacks for 2 seconds. This effect will not stack with damage reductions from abilities.

Rend Asunder
Rend Asunder

Rend Asunder

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Increases Rend's duration by an additional 6 seconds.

Riposte
Riposte

Riposte

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Each time you parry an enemy's attack, you will strike them back for 253 damage which they can not prevent.

Deeply Impaled
Deeply Impaled

Deeply Impaled

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Any time you Impale an enemy, they will become 10% more susceptible to being critically hit for 15 seconds.

Feeding On Fear
Feeding On Fear

Feeding On Fear

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy, your chance to critically hit will be increased by 20% for 5 seconds, but you will also become 10% more susceptible to being critically hit.

Unending Horror
Unending Horror

Unending Horror

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Increases Wave of Horror's duration to 15 seconds.

Widespread Demolition
Widespread Demolition

Widespread Demolition

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Increased Demolition's radius to 30 feet.

Piercing Bite
Piercing Bite

Piercing Bite

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

All of your abilities which require a Mutation will now have armor penetration increased by 25% .

Mastery abilities 26 points

Path of Savagery
?
A mastery path focused on lingering effects and weakening foes

Lashing Power
Lashing Power

Lashing Power

Buff

Path of Savagery

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

For 20 seconds, each time you are hit, there is a 33% chance that the same amount of damage will be done to an enemy within 40 feet, and you will be healed for that amount.

Thunderous Blow
Thunderous Blow

Thunderous Blow

Ailment

Path of Savagery

Level 29

35 Action Points

5ft range

Instant cast

10s cooldown

Requires Gift of Savagery or Brutality

A particularly nasty blow that inflicts 328 damage to your target and decreases their Wounds by 120 for the next 20 seconds.

Deadly Clutch
Deadly Clutch

Deadly Clutch

Buff

Path of Savagery

Level 27

Tactic

Self

Passive

No cooldown

Tainted Claw will now reduce all healing used on the victim by 50%. Additionally, you will be healed for 50% of the heals actually received by the target.

Cutting Claw
Cutting Claw

Cutting Claw

Ailment

Path of Savagery

Level 25

25 Action Points

5ft range

Instant cast

10s cooldown

Requires Gift of Savagery

Undefendable claw attack that deals 291 damage and reduces targets armor by 1600 for 10 seconds.

Exhaustive Strikes
Exhaustive Strikes

Exhaustive Strikes

Buff

Path of Savagery

Level 23

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy while Mutated, they will lose 40 Action Points over the next 3 seconds.

Draining Swipe
Draining Swipe

Draining Swipe

Ailment

Path of Savagery

Level 21

30 Action Points

5ft range

Instant cast

20s cooldown

Requires Gift of Savagery

You quickly rake your target twice, dealing 145 damage with each hit. The victim will regain action points 50% more slowly for 10 seconds.

Scything Talons
Scything Talons

Scything Talons

Buff

Path of Savagery

Level 17

Tactic

Self

Passive

No cooldown

Gift of Savagery further increases your Weapon Skill and Initiative by 160.

Core
abilities
Rend
Rend

Rend

Ailment

Path of Savagery

Level 2

30 Action Points

5ft range

Instant cast

No cooldown

Requires Gift of Savagery or Brutality

You tear into your target, dealing 145 damage immediately and an additional 264 damage over 9 seconds. The damage over time will stack with itself up to three times.

Corruption
Corruption

Corruption

Ailment

Path of Savagery

Level 4

25 Action Points

5ft range

Instant cast

No cooldown

Corruption spreads to your target, reducing their toughness by 120 for 20 seconds and inflicting 178 damage.

Touch of Rot
Touch of Rot

Touch of Rot

Ailment

Path of Savagery

Level 9

25 Action Points

5ft range

Instant cast

20s cooldown

Requires Gift of Monstrosity or Savagery

Spreads an agonizing rot to your opponent for 10 seconds, inflicting 352 Corporeal damage whenever they use a melee ability.

Tainted Claw
Tainted Claw

Tainted Claw

Ailment

Path of Savagery

Level 12

30 Action Points

5ft range

Instant cast

5s cooldown

Requires Gift of Savagery

An Ailing attack inflicting 216 damage and makes the victim resist 25% of incoming heals for 5 seconds. If target is Ailing, they suffer the effects for 10 seconds.

Gut Ripper
Gut Ripper

Gut Ripper

Damaging

Path of Savagery

Level 30

40 Action Points

5ft range

Instant cast

10s cooldown

Requires Parry
Requires Gift of Savagery or Brutality

A savage attack that guts your opponent, dealing 253 damage. Your next, consequently-cast, damaging ability instance within 5 seconds will automatically critical hit.

Path of Brutality
?
A mastery path focused on inflicting heavy damage to a single opponent

Forked Aggression
Forked Aggression

Forked Aggression

Buff

Path of Brutality

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

For 20 seconds, all damage dealt to you is mirrored back to the attacker with a 50% boost.

Wave of Terror
Wave of Terror

Wave of Terror

Damaging

Path of Brutality

Level 29

45 Action Points

Self

Instant cast

10s cooldown

Requires Gift of Brutality

Wildly lashes out at all targets directly in front of you up to 40 feet away, dealing 258 damage and preventing all who are hit from generating Morale for 5 seconds.

Unstable Convulsions
Unstable Convulsions

Unstable Convulsions

Buff

Path of Brutality

Level 27

Tactic

Self

Passive

No cooldown

Convulsive Slashing now gains a 50% chance to remove an Enchantment from the victim each time that it hits them. Each time an Enchantment is successfully removed, they will suffer 214 damage .

Mutated Aggressor
Mutated Aggressor

Mutated Aggressor

Blessing

Path of Brutality

Level 25

40 Action Points

Self

Instant cast

60s cooldown

Chaotic energy surges through you, increasing all the damage you inflict by 25% for 10 seconds.
Does not affect damage procs.

Growing Instability
Growing Instability

Growing Instability

Buff

Path of Brutality

Level 23

Tactic

Self

Passive

No cooldown

The power of Chaos begins to take control of your body, causing all of your critical hits to deal an additional 50% bonus damage.

Guillotine
Guillotine

Guillotine

Damaging

Path of Brutality

Level 21

35 Action Points

5ft range

Instant cast

10s cooldown

Requires Gift of Brutality

Requires target to be below 50% health
A powerful blow inflicting 441 damage and will almost always deal critical damage to a weakened target.

Corrupted Edge
Corrupted Edge

Corrupted Edge

Buff

Path of Brutality

Level 17

Tactic

Self

Passive

No cooldown

Gift of Brutality further increases your Strength and Initiative by 160.

Core
abilities
Debilitate
Debilitate

Debilitate

Damaging

Path of Brutality

Level 3

25 Action Points

5ft range

Instant cast

10s cooldown

A deliberate attack that inflicts 253 damage and Cripples your target, reducing their movement speed by 40% for 5 seconds.

Impale
Impale

Impale

Damaging

Path of Brutality

Level 5

25 Action Points

5ft range

Instant cast

No cooldown

Requires Gift of Brutality

Stabs into your opponents vital areas for 216 damage. If behind your target, ignores 15% of the victim's armor.

Convulsive Slashing
Convulsive Slashing

Convulsive Slashing

Damaging

Path of Brutality

Level 6

25 Action Points / Sec

5ft range

3.0s cast

8s cooldown

Requires Gift of Brutality

You continually slice at an enemy for up to 3 seconds, striking them up to 6 times and dealing 184 damage per hit. This effect will end if you break your concentration or run out of action points.

Touch of Instability
Touch of Instability

Touch of Instability

Ailment

Path of Brutality

Level 14

25 Action Points

5ft range

Instant cast

20s cooldown

Requires Gift of Savagery or Brutality

Target loses control over their magic, and for 10 seconds will inflict 390 Corporeal damage to themselves whenever they use magic.

Pulverize
Pulverize

Pulverize

Ailment

Path of Brutality

Level 25

35 Action Points

5ft range

Instant cast

10s cooldown

Requires Gift of Brutality or Monstrosity

Inflicts 328 damage and lowers your targets ability to parry by 10% and their ability to block by 10% for 10 seconds.

Path of Monstrosity
?
A mastery path focused on fightihg multiple opponents at once

Energy Ripple
Energy Ripple

Energy Ripple

Damaging

Path of Monstrosity

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

A large burst of power courses through you, dealing 1800 damage to all targets within 25 feet, knocking down all targets around you for 3 seconds.

Wrecking Ball
Wrecking Ball

Wrecking Ball

Damaging

Path of Monstrosity

Level 29

25 Action Points / Sec

Self

3.0s cast

13s cooldown

Requires Gift of Monstrosity

Spinning in a circle with club arm extended, aimlessly inflicting 339 damage every half second to all targets within 30 feet in front of you for up to 3 seconds. This effect will end if you break your concentration or run out of action points.

Crushing Blows
Crushing Blows

Crushing Blows

Buff

Path of Monstrosity

Level 27

Tactic

Self

Passive

No cooldown

While you are using the Gift Of Monstrosity, all of your hits have a 10% chance to remove 100 points of Morale from the enemy.

Concussive Jolt
Concussive Jolt

Concussive Jolt

Damaging

Path of Monstrosity

Level 25

30 Action Points

Self

Instant cast

20s cooldown

Requires Gift of Monstrosity

A great wave of concussive force knocks down all targets 25 feet in front of you for 2 seconds, inflicting 150 damage.

Insane Whispers
Insane Whispers

Insane Whispers

Buff

Path of Monstrosity

Level 23

Tactic

Self

Passive

No cooldown

Mouth of Tzeentch will now disorient your enemies for 5 seconds, causing all of their abilities to take 50% longer to build up.

Wave of Mutilation
Wave of Mutilation

Wave of Mutilation

Ailment

Path of Monstrosity

Level 21

45 Action Points

Self

Instant cast

20s cooldown

Requires Gift of Monstrosity or Savagery

A wave of horror spreads forth from you, dealing 770 damage over 21 seconds to all enemies within 25 feet and reducing their Weapon Skill by 120 and Initiative by 120.

Hulking Brute
Hulking Brute

Hulking Brute

Buff

Path of Monstrosity

Level 17

Tactic

Self

Passive

No cooldown

Gift of Monstrosity further increases your Toughness and Initiative by 160.

Core
abilities
Flail
Flail

Flail

Damaging

Path of Monstrosity

Level 1

30 Action Points

5ft range

Instant cast

No cooldown

Swipes opponent for 183 damage. If Mutated, will hit an additional time for 145 damage.

Demolition
Demolition

Demolition

Damaging

Path of Monstrosity

Level 7

35 Action Points

Self

Instant cast

No cooldown

Requires Gift of Monstrosity

A widespread attack that inflicts 188 damage to all targets up to 25 feet in front of you.

Mouth of Tzeentch
Mouth of Tzeentch

Mouth of Tzeentch

Damaging

Path of Monstrosity

Level 8

30 Action Points

Self

Instant cast

15s cooldown

Requires Gift of Monstrosity or Savagery

Tzeentch's dark words pour from your mouth, interrupting any spells being cast 40 feet in front of you, and inflicting 183 damage to all in range.

Ferocious Assault
Ferocious Assault

Ferocious Assault

Blessing

Path of Monstrosity

Level 20

15 Action Points

Self

Instant cast

60s cooldown

Requires Gift of Brutality or Monstrosity

Chaotic winds and daemonic fury combine to increase your Strength and Toughness by 200 for 20 seconds.

Mutated Energy
Mutated Energy

Mutated Energy

Damaging

Path of Monstrosity

Level 35

25 Action Points

100ft range

Instant cast

10s cooldown

Requires Disrupt

Disrupted Magic is twisted back into the caster, inflicting 328 damage and knocking them down for 3 seconds.

Updated to patch 2024-08-21