Homeright chevron iconOrderright chevron iconDwarfright chevron iconHealer
Career icon Runepriest

Runepriest

Core abilities

Reinforce War Engine
Reinforce War Engine

Reinforce War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Only usable on Rams

You heal the ram for 750 health over the next 5 seconds.

Cleanse War Engine
Cleanse War Engine

Cleanse War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

20s cooldown

Only usable on Siege Engines

Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.

Shield the Skies
Shield the Skies

Shield the Skies

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Rune of Breaking
Rune of Breaking

Rune of Breaking

Buff

Core Ability

Level 1

No AP Cost

150ft range

Instant cast

20s cooldown

When this ability is toggled on, you gain the Rune of Breaking, converting your Healing Power, Willpower, and Healing Critical Chance bonuses from items into Magic Power, Intelligence, and Magic Critical Chance.

When this ability is toggled off, you gain the Rune of Balance, converting your Magic Power, Intelligence, and Magic Critical Chance bonuses from items into Healing Power, Willpower, and Healing Critical Chance.

Rune of Life
Rune of Life

Rune of Life

Healing

Core Ability

Level 1

20 Action Points

100ft range

3.0s cast

6s cooldown

Only usable on Dead Players

Restores life to a slain ally, reviving them with 20% of their health.

Rune of Regeneration
Rune of Regeneration

Rune of Regeneration

Blessing

Core Ability

Level 3

30 Action Points

150ft range

Instant cast

No cooldown

You call upon a regenerative rune, restoring 1700 health over 15 seconds to your target.

Rune of Preservation
Rune of Preservation

Rune of Preservation

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

A defensive rune which wards you from your target, reducing all damage that they deal to you by 50% for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have detaunted, the effect will immediately end.

Rune of Cleansing
Rune of Cleansing

Rune of Cleansing

Healing

Core Ability

Level 9

25 Action Points

150ft range

Instant cast

5s cooldown

Target must be Cursed or Ailing

Your rune cleanses an ally, removing one Curse or Ailment.

Grimnir's Shield
Grimnir's Shield

Grimnir's Shield

Blessing

Core Ability

Level 21

35 Action Points

Self

Instant cast

3m cooldown

You will take only 50% damage and your abilities will cost 25% fewer Action Points for 10 seconds. During this time you generate almost no threat, and can not be set back while casting.

Rune of Sundering
Rune of Sundering

Rune of Sundering

Debuff

Core Ability

Level 25

40 Action Points

Self

Instant cast

60s cooldown

A rune which ruptures the ground underfoot, knocking back targets within 25 feet of you. Monsters will be knocked down.

Protection of the Ancestors
Protection of the Ancestors

Protection of the Ancestors

Blessing

Core Ability

Level 30

35 Action Points

100ft range

Instant cast

3m cooldown

Increases the target group member's Wounds by 160 for 60 seconds, healing them for the value of the additional HP gained.

Oath Rune of Sanctuary
Oath Rune of Sanctuary

Oath Rune of Sanctuary

Blessing

Core Ability

Level 40

25 Action Points

100ft range

Instant cast

10m cooldown

Increases the targeted group member's Toughness by 80 for 1 hour. The rune holder will then be able to resurrect themselves with 20% health if killed within the next 10 minutes. Doing so will remove the Oath Rune.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.

Morales

Rank 1

Divine Favor
Divine Favor

Divine Favor

Healing

Core Ability

Level 8

Rank 1 morale

150ft range

Instant cast

60s cooldown

A strong heal that will restore 1800 health to your target.

Steal Life
Steal Life

Steal Life

Damaging

Core Ability

Level 16

Rank 1 morale

100ft range

Instant cast

60s cooldown

Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt.

Rune of Insanity
Rune of Insanity

Rune of Insanity

Damaging

Core Ability

Level 28

Rank 1 morale

100ft range

Instant cast

60s cooldown

Inflicts 600 damage to the target and reduces their Action Points by 200.

Rank 2

Rampaging Siphon
Rampaging Siphon

Rampaging Siphon

Damaging

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.

Mountain Spirit
Mountain Spirit

Mountain Spirit

Buff

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

Increases the armor of all group mates within 100 feet by 1320 and resists by 504 for 10 seconds.

Rank 3

Divine Protection
Divine Protection

Divine Protection

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.

Rune of Rebirth
Rune of Rebirth

Rune of Rebirth

Healing

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

Self Heal for 1200 then an additional 2403 health over 9 seconds.

Rank 4

Alter Fate
Alter Fate

Alter Fate

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 428 over 9 seconds, and they will deal 20% more damage for 10 seconds.

Tactics

Stoutness of Stone
Stoutness of Stone

Stoutness of Stone

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Increases Toughness by 80. You also recover from Stuns, Staggers and Knockdowns 1 seconds quicker. You will still gain immunity based on the original duration.

Divine Fury
Divine Fury

Divine Fury

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.

Divine Fury
Divine Fury

Divine Fury

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.

Swift Runes
Swift Runes

Swift Runes

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Removes the cooldown of Rune of Cleansing, but increases the cost to 40 Action Points.

Discipline
Discipline

Discipline

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Willpower by 160.

Stubbornness
Stubbornness

Stubbornness

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Corporeal resistance by 252.

Cleansing Vitality
Cleansing Vitality

Cleansing Vitality

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Rune of Cleansing will now heal the defensive target for 537 over 9 seconds if an effect was successfully removed.

Ancestral Inheritance
Ancestral Inheritance

Ancestral Inheritance

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Increases your Armor by 660.

Subtlety
Subtlety

Subtlety

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 25% less than normal.

Regenerative Shielding
Regenerative Shielding

Regenerative Shielding

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Each tick of Rune of Regeneration has a 25% chance to increase the target's armor by 1056 for 10 seconds. Additionally, 10% less armor will be bypassed when they are attacked.

Restorative Burst
Restorative Burst

Restorative Burst

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Blessing of Grungni
Blessing of Grungni

Blessing of Grungni

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Critical direct heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.

Potent Runes
Potent Runes

Potent Runes

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Reduce the cooldown of your Oath Runes granted abilities by 30 seconds.

On Your Feet!
On Your Feet!

On Your Feet!

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Rune of Life and Rune of Sanctuary will resurrect players with 50% of their maximum health.

Sundered Motion
Sundered Motion

Sundered Motion

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Rune of Sundering's cooldown is reduced to 20 seconds, and it will now apply a 30% movement reduction for 5 seconds to all those hit.

Thick-Skulled
Thick-Skulled

Thick-Skulled

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Rune of Mending, Rune of Restoration and Rune of Serenity can no longer be set back when casting.

Mastery abilities 26 points

Path of Grungni
?
A mastery path focused on immediate, direct effects

Rune of Ending
Rune of Ending

Rune of Ending

Damaging

Path of Grungni

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1200 damage to all enemies within 25 feet and then heals all group members within 100 feet for all damage dealt.

Rune of Binding
Rune of Binding

Rune of Binding

Damaging

Path of Grungni

Level 29

25 Action Points

100ft range

Instant cast

20s cooldown

Wounds your target for 405 Elemental damage and Staggers the target for 6 seconds, preventing all actions unless they're damaged.

Rune of Nullification
Rune of Nullification

Rune of Nullification

Buff

Path of Grungni

Level 27

Tactic

Self

Passive

No cooldown

Critical direct damage hits place a debuff on your target that reduces all incoming healing by 35% for 7 seconds.

Rune of Fortune
Rune of Fortune

Rune of Fortune

Damaging

Path of Grungni

Level 25

30 Action Points

100ft range

2.0s cast

No cooldown

Deals 438 Elemental damage to your target and heals your defensive target for 150% of the damage dealt.

Ancestor's Blessing
Ancestor's Blessing

Ancestor's Blessing

Buff

Path of Grungni

Level 23

Tactic

Self

Passive

No cooldown

Healing abilities have a 25% chance to also increase your target's AP by 50. This effect will not work on yourself.

Master Rune of Fury
Master Rune of Fury

Master Rune of Fury

Buff

Path of Grungni

Level 21

35 Action Points

80ft range

Instant cast

30s cooldown

You may only have 1 Master Rune active

Inscribes a Master rune into the ground for 30 seconds. Groupmates within the 100 feet of the Rune of Fury have a 20% chance to gain 50 AP whenever they activate an ability.

Runic Blasting
Runic Blasting

Runic Blasting

Buff

Path of Grungni

Level 17

Tactic

Self

Passive

No cooldown

Increases the critical chance of Rune of Fire, Grungni's Gift, and Rune of Striking by 15%.

Core
abilities
Rune of Striking
Rune of Striking

Rune of Striking

Damaging

Path of Grungni

Level 1

25 Action Points

100ft range

2.0s cast

No cooldown

Your rune calls down a bolt of electricity, dealing 489 Elemental damage to your target.

Grungni's Gift
Grungni's Gift

Grungni's Gift

Healing

Path of Grungni

Level 1

25 Action Points

150ft range

Instant cast

No cooldown

Grungni blesses your target, restoring 382 health.

Oath Rune of Power
Oath Rune of Power

Oath Rune of Power

Blessing

Path of Grungni

Level 4

25 Action Points

100ft range

Instant cast

No cooldown

Increases the target group member's Strength, Ballistic Skill, and Intelligence by 80 for 1 hour. The rune holder may activate to on their next attack deal an additional 620 Elemental damage over 5 seconds and reduce the victim’s run speed by 20%.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.

Rune of Fire
Rune of Fire

Rune of Fire

Damaging

Path of Grungni

Level 5

35 Action Points

100ft range

Instant cast

5s cooldown

Your rune releases a scorching blast, inflicting 330 Elemental damage to your target.

Rune of Restoration
Rune of Restoration

Rune of Restoration

Healing

Path of Grungni

Level 8

45 Action Points

150ft range

2.0s cast

No cooldown

Your rune infuses the target with vitality, restoring 1258 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.

Path of Valaya
?
A mastery path focused on longer-duration effects

Valaya's Shield
Valaya's Shield

Valaya's Shield

Healing

Path of Valaya

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Heals your groupmates within 100 feet 2394 health over 15 seconds and gives 375 Action Points over 15 seconds

Rune of Fate
Rune of Fate

Rune of Fate

Ailment

Path of Valaya

Level 29

30 Action Points

100ft range

Instant cast

15s cooldown

Deals 1896 Elemental damage over 24 seconds and heals your defensive target for 150% of the damage dealt.

Efficient Runecarving
Efficient Runecarving

Efficient Runecarving

Buff

Path of Valaya

Level 27

Tactic

Self

Passive

No cooldown

While under the effects of your Rune of Breaking; you gain 10% disrupt strikethrough and each time you deal direct damage, your defensive target is healed for 50% of the damage dealt.

Rune of Burning
Rune of Burning

Rune of Burning

Damaging

Path of Valaya

Level 25

13 Action Points / Sec

100ft range

6.0s cast

11s cooldown

You channel a powerful series of runes around your target which project searing flame into them, dealing 1890 Elemental damage over 6 seconds and snaring them by 40% for as long as you maintain your concentration.

Earth's Shielding
Earth's Shielding

Earth's Shielding

Buff

Path of Valaya

Level 23

Tactic

Self

Passive

No cooldown

Each attack against an active Rune of Shielding will randomly debuff one of the attacker's stats by 120 for 10 seconds.

Master Rune of Speed
Master Rune of Speed

Master Rune of Speed

Buff

Path of Valaya

Level 21

35 Action Points

80ft range

Instant cast

30s cooldown

You may only have 1 Master Rune active

Inscribes a Master rune into the ground for 30 seconds. Groupmates within 100 feet of the Rune of Speed have their buildup times reduced by 0.25 seconds.

Immolating Grasp
Immolating Grasp

Immolating Grasp

Buff

Path of Valaya

Level 17

Tactic

Self

Passive

No cooldown

Each tick of Rune of Immolation has a 25% chance to drain 30 Action Points from the target and snare them by 30% for 5 seconds.

Core
abilities
Rune of Immolation
Rune of Immolation

Rune of Immolation

Ailment

Path of Valaya

Level 2

30 Action Points

100ft range

Instant cast

No cooldown

You set your target ablaze, burning them for 1015 Elemental damage over 15 seconds.

Rune of Shielding
Rune of Shielding

Rune of Shielding

Blessing

Path of Valaya

Level 6

35 Action Points

100ft range

Instant cast

20s cooldown

A shielding rune which absorbs up to 825 damage over 10 seconds. When the effect fades, the target recovers 247 health.

Rune of Mending
Rune of Mending

Rune of Mending

Healing

Path of Valaya

Level 10

45 Action Points

150ft range

1.0s cast

No cooldown

Restores 370 health, then continues to restore 445 health over 5 seconds. This ability will continue to build up even if you move.

Oath Rune of Iron
Oath Rune of Iron

Oath Rune of Iron

Blessing

Path of Valaya

Level 12

25 Action Points

100ft range

Instant cast

No cooldown

Increases the targeted group member's Initiative and Willpower by 80 for 1 hour. The rune holder may activate it to cleanse one Curse, one Hex and one Ailment from themselves.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.

Spellbinding Rune
Spellbinding Rune

Spellbinding Rune

Damaging

Path of Valaya

Level 35

20 Action Points

100ft range

1.0s cast

30s cooldown

A potent rune which suppresses magic, silencing and wounding your target for 535 Elemental damage over 4 seconds.

Path of Grimnir
?
A mastery path focused on wide-area effects

Rune of Skewering
Rune of Skewering

Rune of Skewering

Damaging

Path of Grimnir

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 2400 damage to all targets 40 feet in front of you.

Grimnir's Fury
Grimnir's Fury

Grimnir's Fury

Damaging

Path of Grimnir

Level 29

40 Action Points

Self

1.0s cast

10s cooldown

Using the fury of Grimnir you strike all enemies within 25 feet for 238 Elemental damage followed by another 238 Elemental damage after 3 seconds on the same location.

Ancestor's Echo
Ancestor's Echo

Ancestor's Echo

Buff

Path of Grimnir

Level 27

Tactic

Self

Passive

No cooldown

Direct heals you cast have a 25% chance to create a shield on your target that can absorb up to 712 damage over 10 seconds.

Rune of Battle
Rune of Battle

Rune of Battle

Blessing

Path of Grimnir

Level 25

45 Action Points

150ft range

2.0s cast

30s cooldown

Buffs you or a friendly player with a pulsing area of effect that deals 375 Elemental damage every 3 seconds to all enemies within to 25 feet for 15 seconds.

Extended Battle
Extended Battle

Extended Battle

Buff

Path of Grimnir

Level 23

Tactic

Self

Passive

No cooldown

Increases the duration of Rune of Cleaving and Rune of Battle by 6 seconds.

Master Rune of Adamant
Master Rune of Adamant

Master Rune of Adamant

Healing

Path of Grimnir

Level 21

35 Action Points

80ft range

Instant cast

30s cooldown

You may only have 1 Master Rune active

Inscribes a Master rune into the ground for 30 seconds. Heals Groupmates within 100 feet of the Rune of Adamant for 213 health every 3 seconds while the Master rune is active.

Concussive Runes
Concussive Runes

Concussive Runes

Buff

Path of Grimnir

Level 17

Tactic

Self

Passive

No cooldown

Rune of Cleaving grows ever more potent and now also reduces Armor by 990 and Elemental resistance by 378.

Core
abilities
Rune of Might
Rune of Might

Rune of Might

Damaging

Path of Grimnir

Level 7

35 Action Points

Self

Instant cast

No cooldown

Your rune transmits a surge of power through the ground, dealing 232 Elemental damage to all targets within 25 feet of you.

Oath Rune of Warding
Oath Rune of Warding

Oath Rune of Warding

Blessing

Path of Grimnir

Level 9

25 Action Points

100ft range

Instant cast

No cooldown

Increases all of the targeted group member's resistances by 252 for 1 hour. The rune holder may activate it to shield themself, absorbing 1162 damage over 10 seconds.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.

Rune of Serenity
Rune of Serenity

Rune of Serenity

Blessing

Path of Grimnir

Level 14

40 Action Points

150ft range

1.0s cast

10s cooldown

Heals your target for 729 health over 9 seconds, and will then bounce to and heal other allies within 30 feet of the previous target. This effect will not apply itself to the same target more than once, and will heal up to 6 people.

Blessing of Valaya
Blessing of Valaya

Blessing of Valaya

Healing

Path of Grimnir

Level 17

65 Action Points

Self

2.5s cast

No cooldown

Heals all group members within 100 feet for 898 health.

Rune of Cleaving
Rune of Cleaving

Rune of Cleaving

Ailment

Path of Grimnir

Level 18

30 Action Points

Self

Instant cast

5s cooldown

A burst of force erupts from your rune, dealing 660 Elemental damage over 9 seconds to targets 40 feet in front of you.

Updated to patch 2024-08-21