Reinforce War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Only usable on Rams
You heal the ram for 750 health over the next 5 seconds.
Cleanse War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
20s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.
Shield the Skies
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
30s cooldown
Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Rune of Breaking
Buff
Core Ability
Level 1
No AP Cost
150ft range
Instant cast
20s cooldown
When this ability is toggled on, you gain the Rune of Breaking, converting your Healing Power, Willpower, and Healing Critical Chance bonuses from items into Magic Power, Intelligence, and Magic Critical Chance.
When this ability is toggled off, you gain the Rune of Balance, converting your Magic Power, Intelligence, and Magic Critical Chance bonuses from items into Healing Power, Willpower, and Healing Critical Chance.
Rune of Life
Healing
Core Ability
Level 1
20 Action Points
100ft range
3.0s cast
6s cooldown
Only usable on Dead Players
Restores life to a slain ally, reviving them with 20% of their health.
Rune of Regeneration
Blessing
Core Ability
Level 3
30 Action Points
150ft range
Instant cast
No cooldown
You call upon a regenerative rune, restoring 1700 health over 15 seconds to your target.
Rune of Preservation
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
A defensive rune which wards you from your target, reducing all damage that they deal to you by 50% for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have detaunted, the effect will immediately end.
Rune of Cleansing
Healing
Core Ability
Level 9
25 Action Points
150ft range
Instant cast
5s cooldown
Target must be Cursed or Ailing
Your rune cleanses an ally, removing one Curse or Ailment.
Grimnir's Shield
Blessing
Core Ability
Level 21
35 Action Points
Self
Instant cast
3m cooldown
You will take only 50% damage and your abilities will cost 25% fewer Action Points for 10 seconds. During this time you generate almost no threat, and can not be set back while casting.
Rune of Sundering
Debuff
Core Ability
Level 25
40 Action Points
Self
Instant cast
60s cooldown
A rune which ruptures the ground underfoot, knocking back targets within 25 feet of you. Monsters will be knocked down.
Protection of the Ancestors
Blessing
Core Ability
Level 30
35 Action Points
100ft range
Instant cast
3m cooldown
Increases the target group member's Wounds by 160 for 60 seconds, healing them for the value of the additional HP gained.
Oath Rune of Sanctuary
Blessing
Core Ability
Level 40
25 Action Points
100ft range
Instant cast
10m cooldown
Increases the targeted group member's Toughness by 80 for 1 hour. The rune holder will then be able to resurrect themselves with 20% health if killed within the next 10 minutes. Doing so will remove the Oath Rune.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.
Divine Favor
Healing
Core Ability
Level 8
Rank 1 morale
150ft range
Instant cast
60s cooldown
A strong heal that will restore 1800 health to your target.
Steal Life
Damaging
Core Ability
Level 16
Rank 1 morale
100ft range
Instant cast
60s cooldown
Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt.
Rune of Insanity
Damaging
Core Ability
Level 28
Rank 1 morale
100ft range
Instant cast
60s cooldown
Inflicts 600 damage to the target and reduces their Action Points by 200.
Rampaging Siphon
Damaging
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.
Mountain Spirit
Buff
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
Increases the armor of all group mates within 100 feet by 1320 and resists by 504 for 10 seconds.
Divine Protection
Buff
Core Ability
Level 24
Rank 3 morale
Self
Instant cast
60s cooldown
Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.
Rune of Rebirth
Healing
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
Self Heal for 1200 then an additional 2403 health over 9 seconds.
Alter Fate
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 428 over 9 seconds, and they will deal 20% more damage for 10 seconds.
Stoutness of Stone
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Increases Toughness by 80. You also recover from Stuns, Staggers and Knockdowns 1 seconds quicker. You will still gain immunity based on the original duration.
Divine Fury
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.
Divine Fury
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.
Swift Runes
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Removes the cooldown of Rune of Cleansing, but increases the cost to 40 Action Points.
Discipline
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Willpower by 160.
Stubbornness
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Corporeal resistance by 252.
Cleansing Vitality
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Rune of Cleansing will now heal the defensive target for 537 over 9 seconds if an effect was successfully removed.
Ancestral Inheritance
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Increases your Armor by 660.
Subtlety
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 25% less than normal.
Regenerative Shielding
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Each tick of Rune of Regeneration has a 25% chance to increase the target's armor by 1056 for 10 seconds. Additionally, 10% less armor will be bypassed when they are attacked.
Restorative Burst
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
Blessing of Grungni
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Critical direct heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.
Potent Runes
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Reduce the cooldown of your Oath Runes granted abilities by 30 seconds.
On Your Feet!
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Rune of Life and Rune of Sanctuary will resurrect players with 50% of their maximum health.
Sundered Motion
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Rune of Sundering's cooldown is reduced to 20 seconds, and it will now apply a 30% movement reduction for 5 seconds to all those hit.
Thick-Skulled
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Rune of Mending, Rune of Restoration and Rune of Serenity can no longer be set back when casting.
Rune of Ending
Damaging
Path of Grungni
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1200 damage to all enemies within 25 feet and then heals all group members within 100 feet for all damage dealt.
Rune of Binding
Damaging
Path of Grungni
Level 29
25 Action Points
100ft range
Instant cast
20s cooldown
Wounds your target for 405 Elemental damage and Staggers the target for 6 seconds, preventing all actions unless they're damaged.
Rune of Nullification
Buff
Path of Grungni
Level 27
Tactic
Self
Passive
No cooldown
Critical direct damage hits place a debuff on your target that reduces all incoming healing by 35% for 7 seconds.
Rune of Fortune
Damaging
Path of Grungni
Level 25
30 Action Points
100ft range
2.0s cast
No cooldown
Deals 438 Elemental damage to your target and heals your defensive target for 150% of the damage dealt.
Ancestor's Blessing
Buff
Path of Grungni
Level 23
Tactic
Self
Passive
No cooldown
Healing abilities have a 25% chance to also increase your target's AP by 50. This effect will not work on yourself.
Master Rune of Fury
Buff
Path of Grungni
Level 21
35 Action Points
80ft range
Instant cast
30s cooldown
You may only have 1 Master Rune active
Inscribes a Master rune into the ground for 30 seconds. Groupmates within the 100 feet of the Rune of Fury have a 20% chance to gain 50 AP whenever they activate an ability.
Runic Blasting
Buff
Path of Grungni
Level 17
Tactic
Self
Passive
No cooldown
Increases the critical chance of Rune of Fire, Grungni's Gift, and Rune of Striking by 15%.
Rune of Striking
Damaging
Path of Grungni
Level 1
25 Action Points
100ft range
2.0s cast
No cooldown
Your rune calls down a bolt of electricity, dealing 489 Elemental damage to your target.
Grungni's Gift
Healing
Path of Grungni
Level 1
25 Action Points
150ft range
Instant cast
No cooldown
Grungni blesses your target, restoring 382 health.
Oath Rune of Power
Blessing
Path of Grungni
Level 4
25 Action Points
100ft range
Instant cast
No cooldown
Increases the target group member's Strength, Ballistic Skill, and Intelligence by 80 for 1 hour. The rune holder may activate to on their next attack deal an additional 620 Elemental damage over 5 seconds and reduce the victim’s run speed by 20%.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.
Rune of Fire
Damaging
Path of Grungni
Level 5
35 Action Points
100ft range
Instant cast
5s cooldown
Your rune releases a scorching blast, inflicting 330 Elemental damage to your target.
Rune of Restoration
Healing
Path of Grungni
Level 8
45 Action Points
150ft range
2.0s cast
No cooldown
Your rune infuses the target with vitality, restoring 1258 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.
Valaya's Shield
Healing
Path of Valaya
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Heals your groupmates within 100 feet 2394 health over 15 seconds and gives 375 Action Points over 15 seconds
Rune of Fate
Ailment
Path of Valaya
Level 29
30 Action Points
100ft range
Instant cast
15s cooldown
Deals 1896 Elemental damage over 24 seconds and heals your defensive target for 150% of the damage dealt.
Efficient Runecarving
Buff
Path of Valaya
Level 27
Tactic
Self
Passive
No cooldown
While under the effects of your Rune of Breaking; you gain 10% disrupt strikethrough and each time you deal direct damage, your defensive target is healed for 50% of the damage dealt.
Rune of Burning
Damaging
Path of Valaya
Level 25
13 Action Points / Sec
100ft range
6.0s cast
11s cooldown
You channel a powerful series of runes around your target which project searing flame into them, dealing 1890 Elemental damage over 6 seconds and snaring them by 40% for as long as you maintain your concentration.
Earth's Shielding
Buff
Path of Valaya
Level 23
Tactic
Self
Passive
No cooldown
Each attack against an active Rune of Shielding will randomly debuff one of the attacker's stats by 120 for 10 seconds.
Master Rune of Speed
Buff
Path of Valaya
Level 21
35 Action Points
80ft range
Instant cast
30s cooldown
You may only have 1 Master Rune active
Inscribes a Master rune into the ground for 30 seconds. Groupmates within 100 feet of the Rune of Speed have their buildup times reduced by 0.25 seconds.
Immolating Grasp
Buff
Path of Valaya
Level 17
Tactic
Self
Passive
No cooldown
Each tick of Rune of Immolation has a 25% chance to drain 30 Action Points from the target and snare them by 30% for 5 seconds.
Rune of Immolation
Ailment
Path of Valaya
Level 2
30 Action Points
100ft range
Instant cast
No cooldown
You set your target ablaze, burning them for 1015 Elemental damage over 15 seconds.
Rune of Shielding
Blessing
Path of Valaya
Level 6
35 Action Points
100ft range
Instant cast
20s cooldown
A shielding rune which absorbs up to 825 damage over 10 seconds. When the effect fades, the target recovers 247 health.
Rune of Mending
Healing
Path of Valaya
Level 10
45 Action Points
150ft range
1.0s cast
No cooldown
Restores 370 health, then continues to restore 445 health over 5 seconds. This ability will continue to build up even if you move.
Oath Rune of Iron
Blessing
Path of Valaya
Level 12
25 Action Points
100ft range
Instant cast
No cooldown
Increases the targeted group member's Initiative and Willpower by 80 for 1 hour. The rune holder may activate it to cleanse one Curse, one Hex and one Ailment from themselves.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.
Spellbinding Rune
Damaging
Path of Valaya
Level 35
20 Action Points
100ft range
1.0s cast
30s cooldown
A potent rune which suppresses magic, silencing and wounding your target for 535 Elemental damage over 4 seconds.
Rune of Skewering
Damaging
Path of Grimnir
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 2400 damage to all targets 40 feet in front of you.
Grimnir's Fury
Damaging
Path of Grimnir
Level 29
40 Action Points
Self
1.0s cast
10s cooldown
Using the fury of Grimnir you strike all enemies within 25 feet for 238 Elemental damage followed by another 238 Elemental damage after 3 seconds on the same location.
Ancestor's Echo
Buff
Path of Grimnir
Level 27
Tactic
Self
Passive
No cooldown
Direct heals you cast have a 25% chance to create a shield on your target that can absorb up to 712 damage over 10 seconds.
Rune of Battle
Blessing
Path of Grimnir
Level 25
45 Action Points
150ft range
2.0s cast
30s cooldown
Buffs you or a friendly player with a pulsing area of effect that deals 375 Elemental damage every 3 seconds to all enemies within to 25 feet for 15 seconds.
Extended Battle
Buff
Path of Grimnir
Level 23
Tactic
Self
Passive
No cooldown
Increases the duration of Rune of Cleaving and Rune of Battle by 6 seconds.
Master Rune of Adamant
Healing
Path of Grimnir
Level 21
35 Action Points
80ft range
Instant cast
30s cooldown
You may only have 1 Master Rune active
Inscribes a Master rune into the ground for 30 seconds. Heals Groupmates within 100 feet of the Rune of Adamant for 213 health every 3 seconds while the Master rune is active.
Concussive Runes
Buff
Path of Grimnir
Level 17
Tactic
Self
Passive
No cooldown
Rune of Cleaving grows ever more potent and now also reduces Armor by 990 and Elemental resistance by 378.
Rune of Might
Damaging
Path of Grimnir
Level 7
35 Action Points
Self
Instant cast
No cooldown
Your rune transmits a surge of power through the ground, dealing 232 Elemental damage to all targets within 25 feet of you.
Oath Rune of Warding
Blessing
Path of Grimnir
Level 9
25 Action Points
100ft range
Instant cast
No cooldown
Increases all of the targeted group member's resistances by 252 for 1 hour. The rune holder may activate it to shield themself, absorbing 1162 damage over 10 seconds.
You may only give a player one Oath Rune, but players may bear multiple Oath Runes of different types at the same time.
Rune of Serenity
Blessing
Path of Grimnir
Level 14
40 Action Points
150ft range
1.0s cast
10s cooldown
Heals your target for 729 health over 9 seconds, and will then bounce to and heal other allies within 30 feet of the previous target. This effect will not apply itself to the same target more than once, and will heal up to 6 people.
Blessing of Valaya
Healing
Path of Grimnir
Level 17
65 Action Points
Self
2.5s cast
No cooldown
Heals all group members within 100 feet for 898 health.
Rune of Cleaving
Ailment
Path of Grimnir
Level 18
30 Action Points
Self
Instant cast
5s cooldown
A burst of force erupts from your rune, dealing 660 Elemental damage over 9 seconds to targets 40 feet in front of you.
Updated to patch 2024-08-21