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Core abilities

Bypass Defenses
Bypass Defenses

Bypass Defenses

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

2m cooldown

You bolster yourself for 10 seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside.

Siege Wrecker
Siege Wrecker

Siege Wrecker

Debuff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

You sabotage a siege ram, causing the ram to deal 98% of the original damage for the next 10 seconds.

Faultfinder
Faultfinder

Faultfinder

Buff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

Increases friendly ram damage by 2% for the next 10 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Throw Axe
Throw Axe

Throw Axe

Damaging

Core Ability

Level 1

20 Action Points

5 - 65ft range

1.0s cast

No cooldown

A basic throwing attack that inflicts 82 damage.

Charge!
Charge!

Charge!

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

You charge into the thick of battle, increasing your movement speed by 50% for 7 seconds. If you use any abilities, the effect will immediately end.

Distracting Roar
Distracting Roar

Distracting Roar

Debuff

Core Ability

Level 6

50 Action Points

Self

Instant cast

10s cooldown

Exhausts your Rage

All enemies within 25 feet are detaunted, making them hate you less and reducing the damage they deal against you to 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. You will also deal 50% damage to them until the effect is broken. If you attack anyone you have detaunted, the effect will immediately end.

Break Loose
Break Loose

Break Loose

Defensive

Core Ability

Level 9

45 Action Points

Self

Instant cast

60s cooldown

Your mounting rage allows you to firm your Dwarven resolve and remove all roots and snares from you. For the next 10 seconds, roots and snares will have no effect on you.

Gudrun's Warcry
Gudrun's Warcry

Gudrun's Warcry

Enchantment

Core Ability

Level 12

15 Action Points

Self

Instant cast

60s cooldown

Your groupmates are inspired by your eagerness to fight. Your group's abilities cost 25% fewer Action Points for 20 seconds while within 100 feet of you.

Numbing Strike
Numbing Strike

Numbing Strike

Ailment

Core Ability

Level 16

25 Action Points

5ft range

Instant cast

60s cooldown

Requires Target to have Parried or Blocked

You land a numbing blow, reducing your target's chance to block or parry by 50% for 10 seconds. This attack cannot be defended against.

Morales

Rank 1

Sever Nerve
Sever Nerve

Sever Nerve

Damaging

Core Ability

Level 8

Rank 1 morale

5ft range

Instant cast

60s cooldown

A directed strike that inflicts 1200 damage to your target.

Confusing Movements
Confusing Movements

Confusing Movements

Buff

Core Ability

Level 16

Rank 1 morale

Self

Instant cast

60s cooldown

Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for 7 seconds.

Untouchable
Untouchable

Untouchable

Defensive

Core Ability

Level 28

Rank 1 morale

Self

Instant cast

60s cooldown

Your chance to defend attacks is increased by 100% for 5 seconds.

Rank 2

Force of Will
Force of Will

Force of Will

Buff

Core Ability

Level 12

Rank 2 morale

5ft range

Instant cast

60s cooldown

You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 160 for 30 seconds.

Relentless Assault
Relentless Assault

Relentless Assault

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

A prolonged fervor that grants 10 Action Points a second to everyone in your group within 100 feet of you for 10 seconds.

Deadly Determination
Deadly Determination

Deadly Determination

Defensive

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

You deal an additional 300 damage, whenever you use an ability. This effect will fade after you damage 8 targets.

Rank 3

Broad Swings
Broad Swings

Broad Swings

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, your attacks will cleave through up to 2 additional enemies within 25 feet in front of you, dealing unmitigable damage of 300 per strike.

Grievous Harm
Grievous Harm

Grievous Harm

Defensive

Core Ability

Level 36

Rank 3 morale

5ft range

Instant cast

60s cooldown

You deal 1800 damage and debuff the target's outgoing damage to 75% for 10 seconds.

Rank 4

Frenzied Slaughter
Frenzied Slaughter

Frenzied Slaughter

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds.

Tactics

Stoutness of Stone
Stoutness of Stone

Stoutness of Stone

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Increases Toughness by 80. You also recover from Stuns, Staggers and Knockdowns 1 seconds quicker. You will still gain immunity based on the original duration.

Jagged Edge
Jagged Edge

Jagged Edge

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy they will begin to bleed, suffering additional 513 Corporeal damage over 9 seconds.

Wild Gambit
Wild Gambit

Wild Gambit

Defensive

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Increases your Strength and Weapon Skill by 120, but reduces your Toughness by 120.

Brute Force
Brute Force

Brute Force

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Strength by 160.

Stubbornness
Stubbornness

Stubbornness

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Corporeal resistance by 252.

Hastened Punishment
Hastened Punishment

Hastened Punishment

Defensive

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Cooldowns on your Exhaustive Attacks are reduced by 25%.

Ancestral Inheritance
Ancestral Inheritance

Ancestral Inheritance

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Increases your Armor by 660.

Flanking
Flanking

Flanking

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

All of your attacks deal 15% more damage when you strike an enemy from the sides or rear.
Does not affect damage procs.

Close Combat
Close Combat

Close Combat

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Any time you strike an enemy in melee with a direct attack, you will receive 25% less damage from ranged and magical attacks for 2 seconds. This effect will not stack with damage reductions from abilities.

Honor Restored
Honor Restored

Honor Restored

Defensive

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

All your Exhaustive Attacks have a 50% chance to heal you for 225 health.

Riposte
Riposte

Riposte

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Each time you parry an enemy's attack, you will strike them back for 253 damage which they can not prevent.

Slaughter
Slaughter

Slaughter

Defensive

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Your Action Point costs are reduced by 5 points while Furious and 10 points while Berserk.

Got No Time For You
Got No Time For You

Got No Time For You

Defensive

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

All attacks will generate 25% less hate.

Push For More
Push For More

Push For More

Defensive

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Your autoattack speed is increased by 25% while you are Furious and 50% while you are Berserk.

The Bigger They Are...
The Bigger They Are...

The Bigger They Are...

Defensive

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Reduces the cost of Spine Crusher and Deathblow by 25%.

Embrace the Pain
Embrace the Pain

Embrace the Pain

Defensive

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Each time you take critical damage, your Strength is increased by 120 for 10 seconds.

Mastery abilities 26 points

Path of The Trollslayer
?
A mastery path focused on longer-duration battles

Unleashed Power
Unleashed Power

Unleashed Power

Defensive

Path of The Trollslayer

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

You unleash a wave of power, causing groupmates' attacks to deal an additional 300 damage for 10 seconds while within 100 feet of you.

Rune of Absorption
Rune of Absorption

Rune of Absorption

Damaging

Path of The Trollslayer

Level 29

15 Action Points / Sec

5ft range

5.0s cast

25s cooldown

A merciless string of attacks that repeatedly hit your target for 269 damage up to 6 times over the next 5 seconds. You will be healed for all the damage that this ability deals.

Short Temper
Short Temper

Short Temper

Defensive

Path of The Trollslayer

Level 27

Tactic

Self

Passive

No cooldown

While you are in the Berserk state, all of your cooldowns are reduced by 5 seconds.

Deep Wound
Deep Wound

Deep Wound

Ailment

Path of The Trollslayer

Level 25

15 Action Points

5ft range

Instant cast

10s cooldown

You slash at your enemy, dealing 178 damage and reducing the value of incoming healing on them by 50% for 10 seconds.

Fierce Might
Fierce Might

Fierce Might

Defensive

Path of The Trollslayer

Level 23

Tactic

Self

Passive

No cooldown

As you get closer to death and redemption, your rage fills you with power. Your critical bonus damage is increased by 10% for every 10% of hit points that you have lost.

Rampage
Rampage

Rampage

Enchantment

Path of The Trollslayer

Level 21

30 Action Points

5ft range

Instant cast

30s cooldown

Must be Furious or Berserk

For the next 10 seconds, your attacks are 20% less likely to be Blocked or Parried.

Power Through
Power Through

Power Through

Defensive

Path of The Trollslayer

Level 17

Tactic

Self

Passive

No cooldown

Exhaustive Blows or Distracting Roar will no longer remove your Rage.

Core
abilities
Slow Down
Slow Down

Slow Down

Ailment

Path of The Trollslayer

Level 3

25 Action Points

5ft range

Instant cast

10s cooldown

You deal 178 damage and reduce the movement speed of your enemy by 40% for 5 seconds.

Relentless Strike
Relentless Strike

Relentless Strike

Ailment

Path of The Trollslayer

Level 5

30 Action Points

5ft range

Instant cast

No cooldown

You strike at your opponent, immediately inflicting 145 damage. The wound continues to bleed for 180 damage for the next 3 seconds.

Spine Crusher
Spine Crusher

Spine Crusher

Damaging

Path of The Trollslayer

Level 7

30 Action Points

5ft range

Instant cast

No cooldown

Target must be facing away from you

You deal 291 damage to your enemy.

Fierceness
Fierceness

Fierceness

Enchantment

Path of The Trollslayer

Level 8

25 Action Points

Self

Instant cast

60s cooldown

For the next 10 seconds, group member's within 100 feet will have their Weaponskill increased by 40 each time that you hit an enemy with direct damage, and your Initiative will be reduced by 40. This effect can be stacked up to three times.

Enervating Blow
Enervating Blow

Enervating Blow

Ailment

Path of The Trollslayer

Level 35

25 Action Points

5ft range

Instant cast

30s cooldown

Must be Furious or Berserk
Exhausts your Rage

You deal an exhaustive blow that does 178 damage and reduces your target's chance to critically hit by 100% for 10 seconds.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Path of The Giantslayer
?
A mastery path focused on dealing quick exhaustive blows

Looks Like a Challenge
Looks Like a Challenge

Looks Like a Challenge

Defensive

Path of The Giantslayer

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

You deal 1200 damage to targets within 25 feet and debuff incoming healing by 50% for 10 seconds.

Spellbreaker
Spellbreaker

Spellbreaker

Damaging

Path of The Giantslayer

Level 29

20 Action Points

5ft range

Instant cast

10s cooldown

Must be Furious or Berserk
Exhausts your Rage
Requires Great Weapon

A shattering strike which deals 291 damage and will remove one damage absorbing effect, one Enchantment and one Blessing from the target. Any effects removed from the target will inflict an additional 150 damage for each one.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Breaking Point
Breaking Point

Breaking Point

Defensive

Path of The Giantslayer

Level 27

Tactic

Self

Passive

No cooldown

Increases your chance to critically hit with Path of the Giantslayer abilities by 15%, but if you are dual wielding, increases the chance that you'll be critically hit by 10%.

Devastate
Devastate

Devastate

Ailment

Path of The Giantslayer

Level 25

20 Action Points

5ft range

Instant cast

10s cooldown

Requires Great Weapon
Must be Furious or Berserk
Exhausts your Rage

You devastate your target, dealing 253 damage and reducing your target's Wounds by 160 for 10 seconds.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Violent Impacts
Violent Impacts

Violent Impacts

Defensive

Path of The Giantslayer

Level 23

Tactic

Self

Passive

No cooldown

Any time you use an Exhaustive Blow, you have a 50% chance to regain 25% of your Rage.

Cleft In Twain
Cleft In Twain

Cleft In Twain

Ailment

Path of The Giantslayer

Level 21

25 Action Points

5ft range

Instant cast

No cooldown

You attack your target with a devastating blow, dealing 480 damage over 5 seconds.

Determination
Determination

Determination

Defensive

Path of The Giantslayer

Level 17

Tactic

Self

Passive

No cooldown

If an Exhaustive Blow is defended, your abilities cost 0 Action Points for the next 6 seconds.

Core
abilities
Pulverizing Strike
Pulverizing Strike

Pulverizing Strike

Ailment

Path of The Giantslayer

Level 1

35 Action Points

5ft range

Instant cast

No cooldown

A furious slash that deals 253 damage and reduces your target's Toughness by 40 for 9 seconds. This effect is stackable up to three times.

Precarious Assault
Precarious Assault

Precarious Assault

Damaging

Path of The Giantslayer

Level 2

30 Action Points

5ft range

Instant cast

No cooldown

Must be Furious or Berserk
Exhausts your Rage

A reckless attack which deals 291 damage to your target.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Deathblow
Deathblow

Deathblow

Damaging

Path of The Giantslayer

Level 9

40 Action Points

5ft range

Instant cast

10s cooldown

Must be Furious or Berserk
Exhausts your Rage
Requires Great Weapon

You unleash a powerful blow, dealing 403 damage.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Reckless Gamble
Reckless Gamble

Reckless Gamble

Damaging

Path of The Giantslayer

Level 14

No AP Cost

Self

Instant cast

60s cooldown

While this ability is active, each time you strike a target with a melee attack, you will deal an additional 150 damage, but you will also suffer 75 damage each time this happens.

Incapacitate
Incapacitate

Incapacitate

Damaging

Path of The Giantslayer

Level 30

25 Action Points

5ft range

Instant cast

20s cooldown

Must be Berserk
Exhausts your Rage

You render an incapacitating blow to your target, dealing 216 damage and knocking them down for 3 seconds. This attack is undefendable.

Path of The Skavenslayer
?
A mastery path focused on area of effect offensive abilities

Doom Seeker
Doom Seeker

Doom Seeker

Defensive

Path of The Skavenslayer

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

You deal 1800 damage and knock down targets within 25 feet for 3 seconds.

Inevitable Doom
Inevitable Doom

Inevitable Doom

Ailment

Path of The Skavenslayer

Level 29

45 Action Points

5ft range

Instant cast

15s cooldown

Requires Dual Wield

You deal 145 damage to your target and force them to share your doomed fate, inflicting a dark rune on them. The rune will explode every 2 seconds and will keep exploding for anywhere between 4 seconds to 8 seconds, dealing 6023 damage to all enemies within 10 feet of them.

Runic Blessings
Runic Blessings

Runic Blessings

Defensive

Path of The Skavenslayer

Level 27

Tactic

Self

Passive

No cooldown

Upon falling in battle, you have a 25% chance of immediately getting back in the fight at 25% health and unleashing a blow to all enemies within 40 feet and dealing 375 damage.

Shatter Limbs
Shatter Limbs

Shatter Limbs

Ailment

Path of The Skavenslayer

Level 25

45 Action Points

Self

Instant cast

20s cooldown

You brutally crush all enemies within 25 feet, dealing 105 damage. Your merciless display of savagery intimidates your enemy, increasing their cooldown timers by 3 seconds for 10 seconds.

Accuracy
Accuracy

Accuracy

Defensive

Path of The Skavenslayer

Level 23

Tactic

Self

Passive

No cooldown

Flurry will now hit up to 24 targets within 30 feet in front of you, but the base damage is reduced by 20%. Retribution additionally deals 269 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second. The cooldown of Inevitable Doom is reduced by 10 seconds. Auto attack damage reduced by 20%.

No Escape
No Escape

No Escape

Ailment

Path of The Skavenslayer

Level 21

35 Action Points

Self

Instant cast

30s cooldown

Must be Furious or Berserk
Exhausts your Rage
Requires Dual Wield

A crippling blow, dealing 142 damage to all enemies within 25 feet. The victims will all become snared, reducing their run speed by 30% for 5 seconds.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Takin' Chances
Takin' Chances

Takin' Chances

Defensive

Path of The Skavenslayer

Level 17

Tactic

Self

Passive

No cooldown

While you are Furious, you regain 150 health every 4 seconds. While you are Berserk, you regain 262 health every 4 seconds.

Core
abilities
Flurry
Flurry

Flurry

Damaging

Path of The Skavenslayer

Level 4

30 Action Points

Self

Instant cast

No cooldown

You wildly swing in front of you, dealing 165 damage to up to three enemies within 25 feet.

Wild Swing
Wild Swing

Wild Swing

Damaging

Path of The Skavenslayer

Level 6

55 Action Points

Self

Instant cast

5s cooldown

Must be Furious or Berserk
Exhausts your Rage

You wildly attack everything around you, each enemy that you hit within 25 feet suffers anywhere from 150 damage to 210 damage.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Even the Odds
Even the Odds

Even the Odds

Enchantment

Path of The Skavenslayer

Level 20

30 Action Points

Self

Instant cast

60s cooldown

Your Toughness is increased by 40 for each enemy within 25 feet, up to a maximum of 9 enemies. This effect will fade after 10 seconds.

Onslaught
Onslaught

Onslaught

Ailment

Path of The Skavenslayer

Level 25

30 Action Points

Self

Instant cast

10s cooldown

You swipe at the enemies in front of you, dealing 444 damage over 9 seconds to enemies within 40 feet.

Retribution
Retribution

Retribution

Damaging

Path of The Skavenslayer

Level 40

25 Action Points / Sec

Self

5.0s cast

30s cooldown

Requires Dual Wield

For the next 5 seconds you strike out at all enemies 25 feet in front of you, inflicting 231 damage every second.

Updated to patch 2024-08-21