Bypass Defenses
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
2m cooldown
You bolster yourself for 10 seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside.
Siege Wrecker
Debuff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
You sabotage a siege ram, causing the ram to deal 98% of the original damage for the next 10 seconds.
Faultfinder
Buff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
Increases friendly ram damage by 2% for the next 10 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Throw Axe
Damaging
Core Ability
Level 1
20 Action Points
5 - 65ft range
1.0s cast
No cooldown
A basic throwing attack that inflicts 82 damage.
Charge!
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
30s cooldown
You charge into the thick of battle, increasing your movement speed by 50% for 7 seconds. If you use any abilities, the effect will immediately end.
Distracting Roar
Debuff
Core Ability
Level 6
50 Action Points
Self
Instant cast
10s cooldown
Exhausts up to 100 Rage
All enemies within 25 feet are detaunted, making them hate you less and reducing the damage they deal against you to 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. You will also deal 50% damage to them until the effect is broken. If you attack anyone you have detaunted, the effect will immediately end.
Break Loose
Defensive
Core Ability
Level 9
45 Action Points
Self
Instant cast
60s cooldown
Your mounting rage allows you to firm your Dwarven resolve and remove all roots and snares from you. For the next 10 seconds, roots and snares will have no effect on you.
Gudrun's Warcry
Enchantment
Core Ability
Level 12
15 Action Points
Self
Instant cast
60s cooldown
Your groupmates are inspired by your eagerness to fight. Your group's abilities cost 25% fewer Action Points for 20 seconds while within 100 feet of you.
Numbing Strike
Ailment
Core Ability
Level 16
25 Action Points
5ft range
Instant cast
60s cooldown
Requires Target to have Parried or Blocked
You land a numbing blow, reducing your target's chance to block or parry by 50% for 10 seconds. This attack cannot be defended against.
Sever Nerve
Damaging
Core Ability
Level 8
Rank 1 morale
5ft range
Instant cast
60s cooldown
A directed strike that inflicts 1200 damage to your target.
Confusing Movements
Buff
Core Ability
Level 16
Rank 1 morale
Self
Instant cast
60s cooldown
Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for 7 seconds.
Untouchable
Defensive
Core Ability
Level 28
Rank 1 morale
Self
Instant cast
60s cooldown
Your chance to defend attacks is increased by 100% for 5 seconds.
Force of Will
Buff
Core Ability
Level 12
Rank 2 morale
5ft range
Instant cast
60s cooldown
You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 160 for 30 seconds.
Relentless Assault
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
A prolonged fervor that grants 10 Action Points a second to everyone in your group within 100 feet of you for 10 seconds.
Deadly Determination
Defensive
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
You deal an additional 300 damage, whenever you use an ability. This effect will fade after you damage 8 targets.
Overpowering Blow
Damaging
Core Ability
Level 24
Rank 3 morale
5ft range
Instant cast
60s cooldown
You strike your opponent with surprising force, dealing 1200 damage and knocking them down for 4 seconds.
Grievous Harm
Debuff
Core Ability
Level 36
Rank 3 morale
5ft range
Instant cast
60s cooldown
You deal 1800 damage and debuff the target's outgoing damage to 75% for 10 seconds.
Frenzied Slaughter
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds.
Stoutness of Stone
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Increases Toughness by 80. You also recover from Stuns, Staggers and Knockdowns 1 seconds quicker. You will still gain immunity based on the original duration.
Jagged Edge
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
Any time you critically hit an enemy they will begin to bleed, suffering additional 513 Corporeal damage over 9 seconds.
Wild Gambit
Defensive
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Increases your Strength and Weapon Skill by 120, but reduces your Toughness by 120.
Brute Force
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Strength by 160.
Stubbornness
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Corporeal resistance by 252.
Hastened Punishment
Defensive
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Cooldowns on your Exhaustive Attacks are reduced by 25%.
Ancestral Inheritance
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Increases your Armor by 660.
Flanking
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
All of your attacks deal 15% more damage when you strike an enemy from the sides or rear.
Does not affect damage procs.
Close Combat
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Any time you strike an enemy in melee with a direct attack, you will receive 25% less damage from ranged and magical attacks for 2 seconds. This effect will not guard or detaunt abilities.
Honor Restored
Defensive
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Whenever you exhaust Rage with an attack, you are healed for 15 health per point of Rage exhausted.
Riposte
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Each time you parry an enemy's attack, you will strike them back for 253 damage which they can not prevent.
Invigorating Release
Defensive
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Your Exhaustive Abilities now remove one movement impairing effect from yourself. You gain 40 Action Points each time an effect is removed. This cannot happen more than once every 3 seconds.
Slaughter
Defensive
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Your Action Point costs are reduced by 5 points while Furious and 10 points while Berserk.
Got No Time For You
Defensive
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
All Taunts and Detaunts are 25% less effective against you.
Push For More
Defensive
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Your autoattack speed is increased by 25% while you are Furious and 50% while you are Berserk.
Embrace the Pain
Defensive
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Each time you take critical damage, your Strength is increased by 120 and your chance to critically hit is increased by 5% for 10 seconds.
Unleashed Power
Defensive
Path of The Trollslayer
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
You unleash a wave of power, causing groupmates' attacks to deal an additional 300 damage for 10 seconds while within 100 feet of you.
Rune of Absorption
Damaging
Path of The Trollslayer
Level 29
15 Action Points / Sec
5ft range
5.0s cast
20s cooldown
A merciless string of attacks that repeatedly hit your target for 269 damage up to 6 times over the next 5 seconds. You will be healed for all the damage that this ability deals.
Short Temper
Defensive
Path of The Trollslayer
Level 27
Tactic
Self
Passive
No cooldown
While Berserk, hitting an enemy with a Path of the Trollslayer ability reduces all your active cooldowns by 1 second.
Deep Wound
Ailment
Path of The Trollslayer
Level 25
15 Action Points
5ft range
Instant cast
10s cooldown
You slash at your enemy, dealing 178 damage and reducing the value of incoming healing on them by 50% for 10 seconds.
Fierce Might
Defensive
Path of The Trollslayer
Level 23
Tactic
Self
Passive
No cooldown
As you get closer to death and redemption, your rage fills you with power. Your critical bonus damage is increased by 10%, for 2 seconds, for every 10% of hit points that you have lost.
Rampage
Enchantment
Path of The Trollslayer
Level 21
30 Action Points
5ft range
Instant cast
30s cooldown
Must be Furious or Berserk
Exhausts up to 50 Rage
For the next 10 seconds, your attacks are 100% less likely to be Blocked or Parried. If you are Furious, the duration is increased to 20 seconds.
Power Through
Defensive
Path of The Trollslayer
Level 17
Tactic
Self
Passive
No cooldown
Exhaustive Blows will no longer remove your Rage, but being Furious no longer grants Exhaustive Blows any additional effects.
Slow Down
Ailment
Path of The Trollslayer
Level 3
25 Action Points
5ft range
Instant cast
10s cooldown
You deal 178 damage and reduce the movement speed of your enemy by 40% for 5 seconds.
Relentless Strike
Ailment
Path of The Trollslayer
Level 5
30 Action Points
5ft range
Instant cast
No cooldown
You strike at your opponent, immediately inflicting 145 damage. The wound continues to bleed for 180 damage for the next 3 seconds.
Spine Crusher
Damaging
Path of The Trollslayer
Level 7
30 Action Points
5ft range
Instant cast
No cooldown
Target must be facing away from you
You deal 253 damage to your enemy.
Fierceness
Enchantment
Path of The Trollslayer
Level 8
25 Action Points
Self
Instant cast
40s cooldown
For the next 10 seconds, group member's within 100 feet will have their Weaponskill increased by 33 each time that you hit an enemy with direct damage, and your Toughness will be reduced by 33. This effect can be stacked up to three times.
Enervating Blow
Ailment
Path of The Trollslayer
Level 35
25 Action Points
5ft range
Instant cast
30s cooldown
Must be Furious or Berserk
Exhausts up to 100 Rage
You deal an exhaustive blow that does 178 damage and reduces your target's chance to critically hit by 100% for 10 seconds.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Looks Like a Challenge
Defensive
Path of The Giantslayer
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
You deal 1200 damage to targets within 25 feet and debuff incoming healing by 50% for 10 seconds.
Spellbreaker
Damaging
Path of The Giantslayer
Level 29
25 Action Points
5ft range
Instant cast
10s cooldown
Requires Great Weapon
Must be Furious or Berserk
Exhausts up to 50 Rage
A shattering strike which deals 291 damage and will remove one damage absorbing effect, and one Enchantment or Blessing from the target. Any effects removed from the target will inflict an additional 225 damage.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus and build 20 Rage for each effect removed.
Breaking Point
Defensive
Path of The Giantslayer
Level 27
Tactic
Self
Passive
No cooldown
Hitting an enemy with Devastate or Incapacitate will make your next Exhaustive Blow within 5 seconds automatically critically hit.
Devastate
Ailment
Path of The Giantslayer
Level 25
35 Action Points
5ft range
Instant cast
10s cooldown
Requires Great Weapon
Must be Furious or Berserk
Exhausts up to 35 Rage
You devastate your target, dealing 328 damage and reducing your target's Wounds by 150 for 10 seconds.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Violent Impacts
Defensive
Path of The Giantslayer
Level 23
Tactic
Self
Passive
No cooldown
Your Exhaustive Blows will ignore 25% of the targets armor if used while Furious.
Cleft In Twain
Ailment
Path of The Giantslayer
Level 21
25 Action Points
5ft range
Instant cast
10s cooldown
You attack your target with a devastating blow, dealing 178 damage and applying a debuff for 6 seconds when the debuff ends you will strike the target again, dealing 216 damage. Hitting the target with an Exhaustive Blow consumes the debuff immediately and delivers the second hit after a 1 second delay.
If you are wielding a Great Weapon, you will gain 10 Rage the first time Cleft in Twain deals damage and 20 Rage the second time Cleft in Twain deals damage.
Determination
Defensive
Path of The Giantslayer
Level 17
Tactic
Self
Passive
No cooldown
Your Exhaustive blows now exhaust 15 Rage less when used while Furious.
Pulverizing Strike
Ailment
Path of The Giantslayer
Level 1
35 Action Points
5ft range
Instant cast
No cooldown
A furious slash that deals 216 damage and reduces your target's Toughness by 50 for 9 seconds. This effect is stackable up to three times.
Precarious Assault
Damaging
Path of The Giantslayer
Level 2
30 Action Points
5ft range
Instant cast
No cooldown
Must be Furious or Berserk
Exhausts up to 35 Rage
A reckless attack which deals 291 damage to your target.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus and deal 337 damage to yourself.
Deathblow
Damaging
Path of The Giantslayer
Level 9
40 Action Points
5ft range
Instant cast
10s cooldown
Requires Great Weapon
Must be Furious or Berserk
Exhausts up to 100 Rage
You unleash a powerful blow, dealing 441 damage. This ability exhausts 10% less Rage for each 10% health that the target is missing.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Reckless Gamble
Damaging
Path of The Giantslayer
Level 14
No AP Cost
Self
Instant cast
60s cooldown
While this ability is active, each time you strike a target with a melee attack, you will deal an additional 150 damage, but you will also suffer 75 damage each time this happens.
Incapacitate
Damaging
Path of The Giantslayer
Level 30
25 Action Points
5ft range
Instant cast
20s cooldown
Must be Berserk
Exhausts your Rage
You render an incapacitating blow to your target, dealing 216 damage and knocking them down for 3 seconds. This attack is undefendable.
Doom Seeker
Defensive
Path of The Skavenslayer
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
You deal 1800 damage and knock down targets within 25 feet for 3 seconds.
Inevitable Doom
Ailment
Path of The Skavenslayer
Level 29
45 Action Points
5ft range
Instant cast
5s cooldown
Requires Dual Wield
You deal 115 damage to your target and force them to share your doomed fate, inflicting a dark rune on them. The rune will explode every 2 seconds and will keep exploding for anywhere between 4 seconds to 8 seconds, dealing 121 damage to all enemies within 25 feet. The main target takes 50% of the explosion damage.
Runic Blessings
Defensive
Path of The Skavenslayer
Level 27
Tactic
Self
Passive
No cooldown
When you fall in battle, your Ancestors intervene, temporarily resurrecting you with 25% health and resetting all your cooldowns. If you manage to kill an enemy within 10 seconds, you get to live on to find your glorious death elsewhere. If not, you will die once again. You cannot be resurrected by this effect more than once every 60 seconds.
Shatter Limbs
Ailment
Path of The Skavenslayer
Level 25
45 Action Points
Self
Instant cast
20s cooldown
You brutally crush all enemies within 25 feet, dealing 105 damage. Your merciless display of savagery intimidates your enemy, increasing their cooldown timers by 3 seconds for 10 seconds.
Accuracy
Defensive
Path of The Skavenslayer
Level 23
Tactic
Self
Passive
No cooldown
Flurry will now hit up to 24 targets within 30 feet in front of you, but its damage is reduced by 15%.
No Escape
Ailment
Path of The Skavenslayer
Level 21
35 Action Points
Self
Instant cast
30s cooldown
Requires Dual Wield
Must be Furious or Berserk
Exhausts up to 50 Rage
A crippling blow, dealing 142 damage to all enemies within 25 feet. The victims will all become snared, reducing their run speed by 30% for 5 seconds.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Takin' Chances
Defensive
Path of The Skavenslayer
Level 17
Tactic
Self
Passive
No cooldown
While you are Furious, you regain 150 health every 4 seconds. While you are Berserk, you regain 262 health every 4 seconds.
Flurry
Damaging
Path of The Skavenslayer
Level 4
30 Action Points
Self
Instant cast
No cooldown
You wildly swing in front of you, dealing 194 damage to up to three enemies within 25 feet.
Wild Swing
Damaging
Path of The Skavenslayer
Level 6
55 Action Points
Self
Instant cast
5s cooldown
Must be Furious or Berserk
Exhausts up to 100 Rage
You wildly attack everything around you, each enemy that you hit within 25 feet suffers 231 damage. You gain 5 Rage for each enemy hit, up to a maximum of 9 targets.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Even the Odds
Enchantment
Path of The Skavenslayer
Level 20
30 Action Points
Self
Instant cast
60s cooldown
For the next 5 seconds, you cannot deal or receive critical damage.
Onslaught
Ailment
Path of The Skavenslayer
Level 25
30 Action Points
Self
Instant cast
10s cooldown
You swipe at the enemies in front of you, dealing 444 damage over 9 seconds to enemies within 40 feet.
Retribution
Damaging
Path of The Skavenslayer
Level 40
25 Action Points / Sec
Self
5.0s cast
30s cooldown
Requires Dual Wield
For the next 5 seconds you strike out at all enemies 25 feet in front of you, inflicting 231 damage every second. While Berserk, Retribution additionally deals 269 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second.
Updated to patch 2025-12-18