Reinforce War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Only usable on Rams
You heal the ram for 750 health over the next 5 seconds.
Cleanse War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
20s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.
Shield the Skies
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
30s cooldown
Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Harbinger of Doom
Buff
Core Ability
Level 1
No AP Cost
150ft range
Instant cast
20s cooldown
When this ability is toggled on, you are the Harbinger of Doom, converting your Healing Power, Willpower, and Healing Critical Chance bonuses from items into Magic Power, Intelligence, and Magic Critical Chance.
When this ability is toggled off, you are the Harbinger of Change, converting your Magic Power, Intelligence, and Magic Critical Chance bonuses from items into Healing Power, Willpower, and Healing Critical Chance.
Tzeentch Shall Remake You
Healing
Core Ability
Level 1
20 Action Points
100ft range
3.0s cast
6s cooldown
Only usable on Dead Players
Tzeentch dislikes losing a pawn so soon. Your target is resurrected with 20% health so that Tzeentch may continue his game.
Tzeentch's Cordial
Blessing
Core Ability
Level 3
30 Action Points
150ft range
Instant cast
No cooldown
Heals your target for 1700 over 15 seconds.
Chaotic Blur
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
Detaunts targets attack power to 50% for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.
Glimpse of Chaos
Defensive
Core Ability
Level 9
25 Action Points
150ft range
Instant cast
5s cooldown
Target must be Cursed or Hexed
You call upon the power of chaos, removing one Curse or Hex from your defensive target.
Embrace the Warp
Blessing
Core Ability
Level 21
35 Action Points
Self
Instant cast
3m cooldown
You embrace the Warp, surrounding yourself with its power. You will take only 50% damage and your abilities will cost 25% fewer Action Points for 10 seconds. During this time you generate almost no threat, and can not be set back while casting.
Breath of Tzeentch
Debuff
Core Ability
Level 25
40 Action Points
Self
Instant cast
60s cooldown
All opponents within 25 feet of you are knocked back, and monsters are knocked down for 3 seconds.
Daemonic Fortitude
Blessing
Core Ability
Level 30
35 Action Points
100ft range
Instant cast
3m cooldown
Increases target's Wounds by 160 for 60 seconds and then heals the recipient for the amount increased.
Mark of Remaking
Blessing
Core Ability
Level 40
25 Action Points
100ft range
Instant cast
10m cooldown
The groupmember bearing this Mark can resurrect themselves if killed in the next 10 minutes. In addition, the bearer's Toughness is increased by 80 for 1 hour.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.
Divine Favor
Healing
Core Ability
Level 8
Rank 1 morale
150ft range
Instant cast
60s cooldown
A strong heal that will restore 1800 health to your target.
Steal Life
Damaging
Core Ability
Level 16
Rank 1 morale
100ft range
Instant cast
60s cooldown
Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt.
Tzeentch's Talon
Debuff
Core Ability
Level 28
Rank 1 morale
100ft range
Instant cast
60s cooldown
Reduces your target's armor by 1320 and all resistances by 504 for 15 seconds.
Rampaging Siphon
Damaging
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.
Eye of Sheerian
Buff
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
Increase the armor of all group mates within 100 feet by 1320 and resists by 504 for 10 seconds.
Divine Protection
Buff
Core Ability
Level 24
Rank 3 morale
Self
Instant cast
60s cooldown
Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.
Suppressing The Fragile Unbelievers
Damaging
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
You silence disbelievers and inflict 1215 damage over 5 seconds within 25 feet around you.
Alter Fate
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 424 over 9 seconds, and they will deal 20% more damage for 10 seconds.
Warped Flesh
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.
Divine Fury
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.
Endless Gifts
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Cooldown on Glimpse of Chaos is reduced by 5s and the cost increased by 15 Action Points.
Discipline
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Willpower by 160.
Tzeentch's Warding
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Elemental resistance by 252.
Scourged Warping
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Warp Reality will now deals 10% more damage, and every tick of damage has a 20% chance of making the next Scourge cast within 10 seconds instant cast.
Backlash
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will lash out for 370 Elemental damage over 5 seconds to anyone who hits you.
Subtlety
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 25% less than normal.
Warping The Spirit
Healing
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Each tick of Tzeentch's Cordial has 25% chance to increase target's armor by 1056 for 10 seconds. Additionally, 10% less armor will be bypassed when they are attacked.
Restorative Burst
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
Blessing of Chaos
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.
By Tzeentch's Will!
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Critical direct heals will increase your morale by 75. This effect will not trigger more than once every 3 seconds.
Drink Deeply
Healing
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Tzeentch's Cordial will now heal an additional 220 health after the effect ends.
Empowered Alteration
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Leaping Alteration will deal 25% more healing and will also restore 48 Action Points over 9 seconds.
Tzeentch’s Shielding
Buff
Path of Alchemy
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
All group mates within 100 feet are granted 250 Action Points, and for 20 seconds, everyone will absorb up to 5400 damage.
Aethyric Shock
Damaging
Path of Alchemy
Level 29
25 Action Points
100ft range
Instant cast
20s cooldown
Overwhelms your opponent with power, inflicting 396 Corporeal damage and Staggers the target for up to 6 seconds, preventing all actions unless they're damaged.
Changer's Touch
Healing
Path of Alchemy
Level 27
Tactic
Self
Passive
No cooldown
Critical direct damage hits place a debuff on your target that reduces all incoming healing by 35% for 7 seconds.
Boon of Tzeentch
Damaging
Path of Alchemy
Level 25
30 Action Points
100ft range
2.0s cast
No cooldown
Drains 426 health from your target, funneling 150% of the amount drained into your defensive target.
Manipulation
Damaging
Path of Alchemy
Level 23
Tactic
Self
Passive
No cooldown
Any time you directly heal someone, there is a 25% chance your offensive target will take corporeal damage equal to 25% of the healed value.
Ritual of Innervation
Buff
Path of Alchemy
Level 21
35 Action Points
80ft range
Instant cast
30s cooldown
You may only have 1 Ritual active
A frenzied, 30 seconds long ritual that affects all group members within 100 feet, granting them a 20% chance to regain 50 Action Points every attack.
Chaotic Force
Buff
Path of Alchemy
Level 17
Tactic
Self
Passive
No cooldown
The Critical chance on Tzeentch's Cry, Scourge and Flash of Chaos is raised by 15%.
Scourge
Damaging
Path of Alchemy
Level 1
25 Action Points
100ft range
2.0s cast
No cooldown
Power lashes out and inflicts 477 Corporeal damage.
Flash of Chaos
Healing
Path of Alchemy
Level 1
25 Action Points
150ft range
Instant cast
No cooldown
A burst of chaos that restores 381 health to an ally.
Mark of Daemonic Fury
Blessing
Path of Alchemy
Level 4
25 Action Points
100ft range
Instant cast
No cooldown
Increases a groupmember's Strength, Ballistic Skill, and Intelligence by 80. The bearer of this Mark may also activate it like an ability to deal an additional 187 Corporeal damage on their next 5 attacks within 10 seconds. This effect cannot trigger more than once per second.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.
Tzeentch's Cry
Damaging
Path of Alchemy
Level 5
35 Action Points
100ft range
Instant cast
5s cooldown
A quick bolt of power that deals 321 Corporeal damage.
Elixir Of Dark Blessings
Healing
Path of Alchemy
Level 8
45 Action Points
150ft range
2.0s cast
No cooldown
Heals your target for 1258 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.
Tzeentch's Scream
Healing
Path of Witchcraft
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
All groupmates within 100 feet are healed for 2790 health over 15 seconds and regain 25 Action Points every second for 15 seconds
Mirror of Madness
Hex
Path of Witchcraft
Level 29
35 Action Points
100ft range
Instant cast
10s cooldown
You deal 1165 Corporeal damage to your target over 15 seconds and your defensive target is healed for 150% of the damage done.
Transference
Damaging
Path of Witchcraft
Level 27
Tactic
Self
Passive
No cooldown
While under the effects of your Harbinger of Doom; you gain 10% disrupt strikethrough and each time you deal direct damage, your defensive target is healed for 50% of the damage dealt.
Storm of Ravens
Damaging
Path of Witchcraft
Level 25
13 Action Points / Sec
100ft range
6.0s cast
11s cooldown
Channeled. Deals 1848 Corporeal damage over 6 seconds to your target and snaring them by 40%.
Tzeentch's Refreshment
Buff
Path of Witchcraft
Level 23
Tactic
Self
Passive
No cooldown
Direct heals have a 25% chance to grant your target 50 AP, but will not restore AP to yourself.
Ritual of Superiority
Buff
Path of Witchcraft
Level 21
35 Action Points
80ft range
Instant cast
30s cooldown
You may only have 1 Ritual active
A Ritual of dominance that lasts for 30 seconds, granting group members in the radius a 20% chance when taking damage to active a shield that will absorb 487 damage for up to 10 seconds. Will not trigger more than once every 2 seconds.
Lashing Waves
Buff
Path of Witchcraft
Level 17
Tactic
Self
Passive
No cooldown
Tzeentch's Lash will now strike all opponents within 20 feet of your initial target.
Warp Reality
Hex
Path of Witchcraft
Level 2
30 Action Points
100ft range
Instant cast
No cooldown
Inflicts 985 Corporeal damage over 15 seconds.
Veil of Chaos
Blessing
Path of Witchcraft
Level 6
35 Action Points
100ft range
Instant cast
20s cooldown
For the next 10 seconds, your target will absorb up to 825 damage. When the effect fades they will regain 246 health.
Dark Medicine
Blessing
Path of Witchcraft
Level 10
45 Action Points
150ft range
1.0s cast
No cooldown
Restores 370 health to an ally, and then restores an additional 445 health over 5 seconds. This ability will continue to build up even if you move.
Mark of the Spell Destroyer
Blessing
Path of Witchcraft
Level 12
25 Action Points
100ft range
Instant cast
No cooldown
Increases a groupmember's Initiative and Willpower by 80. The bearer of this Mark may activate it like an ability to cleanse one Curse, one Hex and one Ailment from themselves.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.
Tzeentch's Lash
Damaging
Path of Witchcraft
Level 35
20 Action Points
100ft range
1.0s cast
30s cooldown
Inflicts 525 Corporeal damage over 4 seconds and silences the target, preventing them from using any magic.
Windblock
Damaging
Path of Dark Rites
Level 31
Rank 4 morale
100ft range
Instant cast
60s cooldown
Inflicts 1200 damage to all targets within 25 feet of you, making heals 50% less effective on them for 10 seconds.
Wind of Insanity
Blessing
Path of Dark Rites
Level 29
20 Action Points / Sec
Self
6.0s cast
26s cooldown
You call forth ferocious winds for up to 6 seconds, knocking back players within 25 feet of you a short distance without granting them immunity, and will knock down monsters for 3 seconds. Targets cannot be knocked back more than once every 1.5 seconds. If under Harbinger of Change, all group members within 50ft will be healed for 169 health per second. If under Harbinger of Doom, you will inflict 234 Corporeal damage per second to all enemies affected by the winds.
Tzeentch's Grip
Healing
Path of Dark Rites
Level 27
Tactic
Self
Passive
No cooldown
Direct heals you cast have a 25% chance to create a shield on your target that can absorb up to 712 damage over 10 seconds.
Chaotic Agitation
Damaging
Path of Dark Rites
Level 25
13 Action Points / Sec
80ft range
6.0s cast
13s cooldown
You channel dark forces into your target and all targets within 25 feet of them, dealing 307 Corporeal damage every 2 seconds for up to 6 seconds.
Waves of Chaos
Damaging
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Rituals will now pulse 179 Corporeal damage to all targets within 25 feet every 3 seconds based on Mastery level of the Ritual.
Ritual of Lunacy
Buff
Path of Dark Rites
Level 21
35 Action Points
80ft range
Instant cast
30s cooldown
You may only have 1 Ritual active
A dark Ritual lasting 30 seconds that infuses your group with the souls of the fallen, restoring 215 health every 3 seconds to those within 100 feet of the Ritual.
Sweeping Disgorgement
Buff
Path of Dark Rites
Level 17
Tactic
Self
Passive
No cooldown
Demon Spittle grows ever more corrosive and now also reduces Armor by 990 and Corporeal resistance by 378.
Rite of Agony
Damaging
Path of Dark Rites
Level 7
35 Action Points
Self
Instant cast
No cooldown
Pains washes over enemies within 25 feet of you, inflicting 226 Corporeal damage.
Mark of the Vortex
Blessing
Path of Dark Rites
Level 9
25 Action Points
100ft range
Instant cast
No cooldown
Increases all your groupmember's resistances by 252. The bearer of this Mark may activate it to absorb up to 1387 damage from ranged attacks for 10 seconds. This does not stack with Detaunt.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.
Leaping Alteration
Blessing
Path of Dark Rites
Level 14
40 Action Points
150ft range
1.0s cast
10s cooldown
A bolt of healing energy which instantly leaps to allies within 30 feet of the last affected, restoring 729 health over 9 seconds. This effect will only pass through each target once, and will affect up to 6 allies.
Dust of Pandemonium
Healing
Path of Dark Rites
Level 17
65 Action Points
Self
2.5s cast
No cooldown
All group members within 100 feet of you are healed for 898.
Demon Spittle
Hex
Path of Dark Rites
Level 18
30 Action Points
Self
Instant cast
5s cooldown
Spews a vile mixture over everything 40 feet in front of you, dealing 636 Corporeal damage over 9 seconds to all opponents.
Updated to patch 2024-08-21