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Career icon Zealot

Zealot

Core abilities

Reinforce War Engine
Reinforce War Engine

Reinforce War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Only usable on Rams

You heal the ram for 750 health over the next 5 seconds.

Cleanse War Engine
Cleanse War Engine

Cleanse War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

20s cooldown

Only usable on Siege Engines

Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.

Shield the Skies
Shield the Skies

Shield the Skies

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Harbinger of Doom
Harbinger of Doom

Harbinger of Doom

Buff

Core Ability

Level 1

No AP Cost

150ft range

Instant cast

20s cooldown

When this ability is toggled on, you are the Harbinger of Doom, converting your Healing Power, Willpower, and Healing Critical Chance bonuses from items into Magic Power, Intelligence, and Magic Critical Chance.

When this ability is toggled off, you are the Harbinger of Change, converting your Magic Power, Intelligence, and Magic Critical Chance bonuses from items into Healing Power, Willpower, and Healing Critical Chance.

Tzeentch Shall Remake You
Tzeentch Shall Remake You

Tzeentch Shall Remake You

Healing

Core Ability

Level 1

20 Action Points

100ft range

3.0s cast

6s cooldown

Only usable on Dead Players

Tzeentch dislikes losing a pawn so soon. Your target is resurrected with 20% health so that Tzeentch may continue his game.

Tzeentch's Cordial
Tzeentch's Cordial

Tzeentch's Cordial

Blessing

Core Ability

Level 3

30 Action Points

150ft range

Instant cast

No cooldown

Heals your target for 1700 over 15 seconds.

Chaotic Blur
Chaotic Blur

Chaotic Blur

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

Detaunts targets attack power to 50% for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Glimpse of Chaos
Glimpse of Chaos

Glimpse of Chaos

Defensive

Core Ability

Level 9

25 Action Points

150ft range

Instant cast

5s cooldown

Target must be Cursed or Hexed

You call upon the power of chaos, removing one Curse or Hex from your defensive target.

Embrace the Warp
Embrace the Warp

Embrace the Warp

Blessing

Core Ability

Level 21

35 Action Points

Self

Instant cast

3m cooldown

You embrace the Warp, surrounding yourself with its power. You will take only 50% damage and your abilities will cost 25% fewer Action Points for 10 seconds. During this time you generate almost no threat, and can not be set back while casting.

Breath of Tzeentch
Breath of Tzeentch

Breath of Tzeentch

Debuff

Core Ability

Level 25

40 Action Points

Self

Instant cast

60s cooldown

All opponents within 25 feet of you are knocked back, and monsters are knocked down for 3 seconds.

Daemonic Fortitude
Daemonic Fortitude

Daemonic Fortitude

Blessing

Core Ability

Level 30

35 Action Points

100ft range

Instant cast

3m cooldown

Increases target's Wounds by 160 for 60 seconds and then heals the recipient for the amount increased.

Mark of Remaking
Mark of Remaking

Mark of Remaking

Blessing

Core Ability

Level 40

25 Action Points

100ft range

Instant cast

10m cooldown

The groupmember bearing this Mark can resurrect themselves if killed in the next 10 minutes. In addition, the bearer's Toughness is increased by 80 for 1 hour.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.

Morales

Rank 1

Divine Favor
Divine Favor

Divine Favor

Healing

Core Ability

Level 8

Rank 1 morale

150ft range

Instant cast

60s cooldown

A strong heal that will restore 1800 health to your target.

Steal Life
Steal Life

Steal Life

Damaging

Core Ability

Level 16

Rank 1 morale

100ft range

Instant cast

60s cooldown

Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt.

Tzeentch's Talon
Tzeentch's Talon

Tzeentch's Talon

Debuff

Core Ability

Level 28

Rank 1 morale

100ft range

Instant cast

60s cooldown

Reduces your target's armor by 1320 and all resistances by 504 for 15 seconds.

Rank 2

Rampaging Siphon
Rampaging Siphon

Rampaging Siphon

Damaging

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.

Eye of Sheerian
Eye of Sheerian

Eye of Sheerian

Buff

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

Increase the armor of all group mates within 100 feet by 1320 and resists by 504 for 10 seconds.

Rank 3

Divine Protection
Divine Protection

Divine Protection

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.

Suppressing The Fragile Unbelievers
Suppressing The Fragile Unbelievers

Suppressing The Fragile Unbelievers

Damaging

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

You silence disbelievers and inflict 1215 damage over 5 seconds within 25 feet around you.

Rank 4

Alter Fate
Alter Fate

Alter Fate

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 424 over 9 seconds, and they will deal 20% more damage for 10 seconds.

Tactics

Warped Flesh
Warped Flesh

Warped Flesh

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.

Divine Fury
Divine Fury

Divine Fury

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.

Endless Gifts
Endless Gifts

Endless Gifts

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Cooldown on Glimpse of Chaos is reduced by 5s and the cost increased by 15 Action Points.

Discipline
Discipline

Discipline

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Willpower by 160.

Tzeentch's Warding
Tzeentch's Warding

Tzeentch's Warding

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Elemental resistance by 252.

Scourged Warping
Scourged Warping

Scourged Warping

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Warp Reality will now deals 10% more damage, and every tick of damage has a 20% chance of making the next Scourge cast within 10 seconds instant cast.

Backlash
Backlash

Backlash

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will lash out for 370 Elemental damage over 5 seconds to anyone who hits you.

Subtlety
Subtlety

Subtlety

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 25% less than normal.

Warping The Spirit
Warping The Spirit

Warping The Spirit

Healing

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Each tick of Tzeentch's Cordial has 25% chance to increase target's armor by 1056 for 10 seconds. Additionally, 10% less armor will be bypassed when they are attacked.

Restorative Burst
Restorative Burst

Restorative Burst

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Blessing of Chaos
Blessing of Chaos

Blessing of Chaos

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.

By Tzeentch's Will!
By Tzeentch's Will!

By Tzeentch's Will!

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Critical direct heals will increase your morale by 75. This effect will not trigger more than once every 3 seconds.

Drink Deeply
Drink Deeply

Drink Deeply

Healing

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Tzeentch's Cordial will now heal an additional 220 health after the effect ends.

Empowered Alteration
Empowered Alteration

Empowered Alteration

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Leaping Alteration will deal 25% more healing and will also restore 48 Action Points over 9 seconds.

Mastery abilities 26 points

Path of Alchemy
?
A mastery path focused on immediate, direct effects

Tzeentch’s Shielding
Tzeentch’s Shielding

Tzeentch’s Shielding

Buff

Path of Alchemy

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

All group mates within 100 feet are granted 250 Action Points, and for 20 seconds, everyone will absorb up to 5400 damage.

Aethyric Shock
Aethyric Shock

Aethyric Shock

Damaging

Path of Alchemy

Level 29

25 Action Points

100ft range

Instant cast

20s cooldown

Overwhelms your opponent with power, inflicting 396 Corporeal damage and Staggers the target for up to 6 seconds, preventing all actions unless they're damaged.

Changer's Touch
Changer's Touch

Changer's Touch

Healing

Path of Alchemy

Level 27

Tactic

Self

Passive

No cooldown

Critical direct damage hits place a debuff on your target that reduces all incoming healing by 35% for 7 seconds.

Boon of Tzeentch
Boon of Tzeentch

Boon of Tzeentch

Damaging

Path of Alchemy

Level 25

30 Action Points

100ft range

2.0s cast

No cooldown

Drains 426 health from your target, funneling 150% of the amount drained into your defensive target.

Manipulation
Manipulation

Manipulation

Damaging

Path of Alchemy

Level 23

Tactic

Self

Passive

No cooldown

Any time you directly heal someone, there is a 25% chance your offensive target will take corporeal damage equal to 25% of the healed value.

Ritual of Innervation
Ritual of Innervation

Ritual of Innervation

Buff

Path of Alchemy

Level 21

35 Action Points

80ft range

Instant cast

30s cooldown

You may only have 1 Ritual active

A frenzied, 30 seconds long ritual that affects all group members within 100 feet, granting them a 20% chance to regain 50 Action Points every attack.

Chaotic Force
Chaotic Force

Chaotic Force

Buff

Path of Alchemy

Level 17

Tactic

Self

Passive

No cooldown

The Critical chance on Tzeentch's Cry, Scourge and Flash of Chaos is raised by 15%.

Core
abilities
Scourge
Scourge

Scourge

Damaging

Path of Alchemy

Level 1

25 Action Points

100ft range

2.0s cast

No cooldown

Power lashes out and inflicts 477 Corporeal damage.

Flash of Chaos
Flash of Chaos

Flash of Chaos

Healing

Path of Alchemy

Level 1

25 Action Points

150ft range

Instant cast

No cooldown

A burst of chaos that restores 381 health to an ally.

Mark of Daemonic Fury
Mark of Daemonic Fury

Mark of Daemonic Fury

Blessing

Path of Alchemy

Level 4

25 Action Points

100ft range

Instant cast

No cooldown

Increases a groupmember's Strength, Ballistic Skill, and Intelligence by 80. The bearer of this Mark may also activate it like an ability to deal an additional 187 Corporeal damage on their next 5 attacks within 10 seconds. This effect cannot trigger more than once per second.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.

Tzeentch's Cry
Tzeentch's Cry

Tzeentch's Cry

Damaging

Path of Alchemy

Level 5

35 Action Points

100ft range

Instant cast

5s cooldown

A quick bolt of power that deals 321 Corporeal damage.

Elixir Of Dark Blessings
Elixir Of Dark Blessings

Elixir Of Dark Blessings

Healing

Path of Alchemy

Level 8

45 Action Points

150ft range

2.0s cast

No cooldown

Heals your target for 1258 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.

Path of Witchcraft
?
A mastery path focused on longer-duration effects

Tzeentch's Scream
Tzeentch's Scream

Tzeentch's Scream

Healing

Path of Witchcraft

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

All groupmates within 100 feet are healed for 2790 health over 15 seconds and regain 25 Action Points every second for 15 seconds

Mirror of Madness
Mirror of Madness

Mirror of Madness

Hex

Path of Witchcraft

Level 29

35 Action Points

100ft range

Instant cast

10s cooldown

You deal 1165 Corporeal damage to your target over 15 seconds and your defensive target is healed for 150% of the damage done.

Transference
Transference

Transference

Damaging

Path of Witchcraft

Level 27

Tactic

Self

Passive

No cooldown

While under the effects of your Harbinger of Doom; you gain 10% disrupt strikethrough and each time you deal direct damage, your defensive target is healed for 50% of the damage dealt.

Storm of Ravens
Storm of Ravens

Storm of Ravens

Damaging

Path of Witchcraft

Level 25

13 Action Points / Sec

100ft range

6.0s cast

11s cooldown

Channeled. Deals 1848 Corporeal damage over 6 seconds to your target and snaring them by 40%.

Tzeentch's Refreshment
Tzeentch's Refreshment

Tzeentch's Refreshment

Buff

Path of Witchcraft

Level 23

Tactic

Self

Passive

No cooldown

Direct heals have a 25% chance to grant your target 50 AP, but will not restore AP to yourself.

Ritual of Superiority
Ritual of Superiority

Ritual of Superiority

Buff

Path of Witchcraft

Level 21

35 Action Points

80ft range

Instant cast

30s cooldown

You may only have 1 Ritual active

A Ritual of dominance that lasts for 30 seconds, granting group members in the radius a 20% chance when taking damage to active a shield that will absorb 487 damage for up to 10 seconds. Will not trigger more than once every 2 seconds.

Lashing Waves
Lashing Waves

Lashing Waves

Buff

Path of Witchcraft

Level 17

Tactic

Self

Passive

No cooldown

Tzeentch's Lash will now strike all opponents within 20 feet of your initial target.

Core
abilities
Warp Reality
Warp Reality

Warp Reality

Hex

Path of Witchcraft

Level 2

30 Action Points

100ft range

Instant cast

No cooldown

Inflicts 985 Corporeal damage over 15 seconds.

Veil of Chaos
Veil of Chaos

Veil of Chaos

Blessing

Path of Witchcraft

Level 6

35 Action Points

100ft range

Instant cast

20s cooldown

For the next 10 seconds, your target will absorb up to 825 damage. When the effect fades they will regain 246 health.

Dark Medicine
Dark Medicine

Dark Medicine

Blessing

Path of Witchcraft

Level 10

45 Action Points

150ft range

1.0s cast

No cooldown

Restores 370 health to an ally, and then restores an additional 445 health over 5 seconds. This ability will continue to build up even if you move.

Mark of the Spell Destroyer
Mark of the Spell Destroyer

Mark of the Spell Destroyer

Blessing

Path of Witchcraft

Level 12

25 Action Points

100ft range

Instant cast

No cooldown

Increases a groupmember's Initiative and Willpower by 80. The bearer of this Mark may activate it like an ability to cleanse one Curse, one Hex and one Ailment from themselves.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.

Tzeentch's Lash
Tzeentch's Lash

Tzeentch's Lash

Damaging

Path of Witchcraft

Level 35

20 Action Points

100ft range

1.0s cast

30s cooldown

Inflicts 525 Corporeal damage over 4 seconds and silences the target, preventing them from using any magic.

Path of Dark Rites
?
A mastery path focused on wide-area effects

Windblock
Windblock

Windblock

Damaging

Path of Dark Rites

Level 31

Rank 4 morale

100ft range

Instant cast

60s cooldown

Inflicts 1200 damage to all targets within 25 feet of you, making heals 50% less effective on them for 10 seconds.

Wind of Insanity
Wind of Insanity

Wind of Insanity

Blessing

Path of Dark Rites

Level 29

20 Action Points / Sec

Self

6.0s cast

26s cooldown

You call forth ferocious winds for up to 6 seconds, knocking back players within 25 feet of you a short distance without granting them immunity, and will knock down monsters for 3 seconds. Targets cannot be knocked back more than once every 1.5 seconds. If under Harbinger of Change, all group members within 50ft will be healed for 169 health per second. If under Harbinger of Doom, you will inflict 234 Corporeal damage per second to all enemies affected by the winds.

Tzeentch's Grip
Tzeentch's Grip

Tzeentch's Grip

Healing

Path of Dark Rites

Level 27

Tactic

Self

Passive

No cooldown

Direct heals you cast have a 25% chance to create a shield on your target that can absorb up to 712 damage over 10 seconds.

Chaotic Agitation
Chaotic Agitation

Chaotic Agitation

Damaging

Path of Dark Rites

Level 25

13 Action Points / Sec

80ft range

6.0s cast

13s cooldown

You channel dark forces into your target and all targets within 25 feet of them, dealing 307 Corporeal damage every 2 seconds for up to 6 seconds.

Waves of Chaos
Waves of Chaos

Waves of Chaos

Damaging

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Rituals will now pulse 179 Corporeal damage to all targets within 25 feet every 3 seconds based on Mastery level of the Ritual.

Ritual of Lunacy
Ritual of Lunacy

Ritual of Lunacy

Buff

Path of Dark Rites

Level 21

35 Action Points

80ft range

Instant cast

30s cooldown

You may only have 1 Ritual active

A dark Ritual lasting 30 seconds that infuses your group with the souls of the fallen, restoring 215 health every 3 seconds to those within 100 feet of the Ritual.

Sweeping Disgorgement
Sweeping Disgorgement

Sweeping Disgorgement

Buff

Path of Dark Rites

Level 17

Tactic

Self

Passive

No cooldown

Demon Spittle grows ever more corrosive and now also reduces Armor by 990 and Corporeal resistance by 378.

Core
abilities
Rite of Agony
Rite of Agony

Rite of Agony

Damaging

Path of Dark Rites

Level 7

35 Action Points

Self

Instant cast

No cooldown

Pains washes over enemies within 25 feet of you, inflicting 226 Corporeal damage.

Mark of the Vortex
Mark of the Vortex

Mark of the Vortex

Blessing

Path of Dark Rites

Level 9

25 Action Points

100ft range

Instant cast

No cooldown

Increases all your groupmember's resistances by 252. The bearer of this Mark may activate it to absorb up to 1387 damage from ranged attacks for 10 seconds. This does not stack with Detaunt.
You may only give a player one Mark, but players may bear multiple Marks of different types at the same time.

Leaping Alteration
Leaping Alteration

Leaping Alteration

Blessing

Path of Dark Rites

Level 14

40 Action Points

150ft range

1.0s cast

10s cooldown

A bolt of healing energy which instantly leaps to allies within 30 feet of the last affected, restoring 729 health over 9 seconds. This effect will only pass through each target once, and will affect up to 6 allies.

Dust of Pandemonium
Dust of Pandemonium

Dust of Pandemonium

Healing

Path of Dark Rites

Level 17

65 Action Points

Self

2.5s cast

No cooldown

All group members within 100 feet of you are healed for 898.

Demon Spittle
Demon Spittle

Demon Spittle

Hex

Path of Dark Rites

Level 18

30 Action Points

Self

Instant cast

5s cooldown

Spews a vile mixture over everything 40 feet in front of you, dealing 636 Corporeal damage over 9 seconds to all opponents.

Updated to patch 2024-08-21