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Career icon Archmage

Archmage

Core abilities

Reinforce War Engine
Reinforce War Engine

Reinforce War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Only usable on Rams

You heal the ram for 750 health over the next 5 seconds.

Cleanse War Engine
Cleanse War Engine

Cleanse War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

20s cooldown

Only usable on Siege Engines

Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.

Shield the Skies
Shield the Skies

Shield the Skies

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Gift of Life
Gift of Life

Gift of Life

Healing

Core Ability

Level 1

20 Action Points

100ft range

3.0s cast

6s cooldown

Force reduces cast time and cost.
Only usable on Dead Players

Resurrects your target with 20% health.

Lambent Aura
Lambent Aura

Lambent Aura

Enchantment

Core Ability

Level 3

30 Action Points

150ft range

Instant cast

No cooldown

Force increases effectiveness.
Builds Tranquility

Heals your target and two additional allies within 15 feet for 1700 health over 15 seconds.

Dissipating Hatred
Dissipating Hatred

Dissipating Hatred

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

You Detaunt your target, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Walk Between Worlds
Walk Between Worlds

Walk Between Worlds

Debuff

Core Ability

Level 14

30 Action Points

Self

Instant cast

30s cooldown

You can not be set back for 5 seconds and detaunts all enemies around you for 10 seconds, making them hate you less and reducing the damage they deal to you to 50%. You will also deal 50% damage to them until the effect is broken.

Drain Magic
Drain Magic

Drain Magic

Hex

Core Ability

Level 18

30 Action Points

100ft range

Instant cast

15s cooldown

You siphon magic from your target, draining 140 Action Points over 7 seconds into yourself.

Wind Blast
Wind Blast

Wind Blast

Hex

Core Ability

Level 25

40 Action Points

Self

Instant cast

60s cooldown

You call forth a powerful gust of wind which slams into enemies within 20 feet of you, knocking players away a medium distance and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 30% for 5 seconds.

Morales

Rank 1

Divine Favor
Divine Favor

Divine Favor

Healing

Core Ability

Level 8

Rank 1 morale

150ft range

Instant cast

60s cooldown

A strong heal that will restore 1800 health to your target.

Steal Life
Steal Life

Steal Life

Damaging

Core Ability

Level 16

Rank 1 morale

100ft range

Instant cast

60s cooldown

Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt.

Isha's Ward
Isha's Ward

Isha's Ward

Buff

Core Ability

Level 28

Rank 1 morale

Self

Instant cast

60s cooldown

You gain a shield that absorbs 3600 damage for 30 seconds.

Rank 2

Rampaging Siphon
Rampaging Siphon

Rampaging Siphon

Damaging

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.

Blinding Light
Blinding Light

Blinding Light

Debuff

Core Ability

Level 32

Rank 2 morale

100ft range

Instant cast

60s cooldown

For 5 seconds, your target and all other enemies within 20 feet of them will take an additional 1 second to build up all abilities.

Rank 3

Divine Protection
Divine Protection

Divine Protection

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.

Arcane Suppression
Arcane Suppression

Arcane Suppression

Debuff

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds.

Rank 4

Alter Fate
Alter Fate

Alter Fate

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 424 over 9 seconds, and they will deal 20% more damage for 10 seconds.

Tactics

Centuries of Training
Centuries of Training

Centuries of Training

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Upon striking a target with direct damage there is a 25% chance to inflict an additional 303 Spirit damage over 3 seconds.

Divine Fury
Divine Fury

Divine Fury

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.

Empowered Lores
Empowered Lores

Empowered Lores

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds.

Discipline
Discipline

Discipline

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Willpower by 160.

Balanced Mending
Balanced Mending

Balanced Mending

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Your Healing Energy is 35% more effective on other people, but 15% less effective on you.

Bend the Winds
Bend the Winds

Bend the Winds

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Elemental resistance by 252.

Isha's Encouragement
Isha's Encouragement

Isha's Encouragement

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

If Cleansing Light successfully removes an effect from an ally, then they will also regain 534 health over 9 seconds.

Discerning Offense
Discerning Offense

Discerning Offense

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Your attacks have a 10% reduced chance to be defended against.

Subtlety
Subtlety

Subtlety

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 25% less than normal.

Master of Tranquility
Master of Tranquility

Master of Tranquility

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Increases your chance to critically heal by 10%.

Restorative Burst
Restorative Burst

Restorative Burst

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Hurried Restore
Hurried Restore

Hurried Restore

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Gift Of Life now resurrects allies instantly, but stuns you for 3 seconds.

Master of Force
Master of Force

Master of Force

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Increases your chance to critically hit enemies by 10%.

Transfer Magic
Transfer Magic

Transfer Magic

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Drain Magic will now siphon energy from an area 20 feet around your initial target, but will only drain 70 Action Points over 7 seconds from each target.

Run Between Worlds
Run Between Worlds

Run Between Worlds

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Reduces the cooldown time for Walk Between Worlds by 50%.

Desperation
Desperation

Desperation

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Your healing abilities become 40% more effective when the target is below 25% hit points and Magical Infusion will make its target 25% more receptive to incoming heals.

Mastery abilities 26 points

Path of Isha
?
A mastery path focused on healing and restorative powers

Winds' Protection
Winds' Protection

Winds' Protection

Healing

Path of Isha

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

All group mates within 100 feet regain 1530 health over 15 seconds, and become surrounded by a magical barrier which will absorb 3600 damage.

Funnel Essence
Funnel Essence

Funnel Essence

Healing

Path of Isha

Level 29

20 Action Points / Sec

150ft range

3.0s cast

13s cooldown

Force increases effectiveness.
Builds Tranquility

You focus your powers on your defensive target, restoring up to 1796 health to them over 3 seconds. This effect will end if you break your concentration, or if you run out of action points.

Apotheosis
Apotheosis

Apotheosis

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Any time you use Cleansing Light on an ally, you will now remove one Hex or Ailment from all group members within 50 feet of them.

Mistress of The Marsh
Mistress of The Marsh

Mistress of The Marsh

Defensive

Path of Isha

Level 25

20 Action Points

100ft range

Instant cast

20s cooldown

For 10 seconds, all enemies within 15 feet of a spot that you select will have their Initiative reduced by 120 and become snared, reducing their run speed by 60%.

Wild Healing
Wild Healing

Wild Healing

Buff

Path of Isha

Level 23

Tactic

Self

Passive

No cooldown

Whenever you critically heal someone, your healing abilities will cost 35% less action points for 10 seconds.

Magical Infusion
Magical Infusion

Magical Infusion

Healing

Path of Isha

Level 21

55 Action Points

100ft range

Instant cast

60s cooldown

Infuses protective magic into an ally for 30 seconds, allowing them to recover from near fatal wounds.If the allies health is reduced below 20%, this effect will immediately dispel itself to restore 1033 health if they are still alive. A player may only be affected by a single Magical Infusion at a time.

Bolstering Boon
Bolstering Boon

Bolstering Boon

Buff

Path of Isha

Level 17

Tactic

Self

Passive

No cooldown

Any time your direct heal critically heals an ally, they will gain 60 points of Morale over 3 seconds.

Core
abilities
Healing Energy
Healing Energy

Healing Energy

Enchantment

Path of Isha

Level 1

45 Action Points

150ft range

1.0s cast

No cooldown

Force reduces cast time and cost.
Builds Tranquility

Your target regains 370 health immediately, then continues to gain another 445 health over 5 seconds. This ability will continue to build up even if you move.

Prismatic Shield
Prismatic Shield

Prismatic Shield

Enchantment

Path of Isha

Level 7

55 Action Points

Self

Instant cast

No cooldown

Increases all resistances of everyone in your group within 100 feet by 252 for 1 hour.

Boon of Hysh
Boon of Hysh

Boon of Hysh

Healing

Path of Isha

Level 8

45 Action Points

150ft range

2.0s cast

No cooldown

Force reduces cast time and cost.
Builds Tranquility

Heals your target for 1258 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.

Cleansing Light
Cleansing Light

Cleansing Light

Healing

Path of Isha

Level 9

35 Action Points

150ft range

Instant cast

5s cooldown

Target must be Hexed or Ailing
Force reduces cooldown.
Builds Tranquility

You cleanse an ally's wound and remove one Ailment or Hex. If an effect is removed, your ally will absorb up to 262 damage over 10 seconds.

Blessing of Isha
Blessing of Isha

Blessing of Isha

Healing

Path of Isha

Level 17

65 Action Points

Self

2.5s cast

No cooldown

Force reduces cast time and cost.
Builds Tranquility

Heals your entire group for 898 health.

Path of Asuryan
?
A mastery path focused on offensive and damaging powers

Flames of the Phoenix
Flames of the Phoenix

Flames of the Phoenix

Damaging

Path of Asuryan

Level 31

Rank 4 morale

100ft range

4.0s cast

60s cooldown

Flames burst from a spot that you select, damaging all enemies within 20 feet of that spot for 2400 over 4 seconds, as long as you maintain your concentration.

Dissipating Energies
Dissipating Energies

Dissipating Energies

Enchantment

Path of Asuryan

Level 29

50 Action Points

100ft range

2.0s cast

20s cooldown

Tranquility reduces cast time and cost.
Builds Force

A groupmate becomes surrounded by dangerous energies for 5 seconds. Every 1 seconds, all enemies within 25 feet of them will suffer 212 Spirit damage.

Increased Conductivity
Increased Conductivity

Increased Conductivity

Buff

Path of Asuryan

Level 27

Tactic

Self

Passive

No cooldown

Your Path of Asuryan abilities are now 15% harder to Block or Disrupt.

Scatter The Winds
Scatter The Winds

Scatter The Winds

Hex

Path of Asuryan

Level 25

25 Action Points

100ft range

Instant cast

10s cooldown

Tranquility increases effectiveness.
Builds Force

Deals 768 Spirit damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective.

Dispel Magic
Dispel Magic

Dispel Magic

Damaging

Path of Asuryan

Level 23

Tactic

Self

Passive

No cooldown

All of your damaging spells gain a 25% chance to remove 1 Blessing from the victim. Whenever this happens, they will also suffer an additional 247 Spirit damage.

Cleansing Flare
Cleansing Flare

Cleansing Flare

Damaging

Path of Asuryan

Level 21

25 Action Points

100ft range

2.0s cast

20s cooldown

Tranquility reduces cast time and cost.
Builds Force

Deals 287 Spirit damage to your target and all other enemies within 20 feet of them, and knocks them backwards.

Radiant Burst
Radiant Burst

Radiant Burst

Buff

Path of Asuryan

Level 17

Tactic

Self

Passive

No cooldown

Radiant Lance will now affect all enemies within 15 feet feet of your target.

Core
abilities
Radiant Lance
Radiant Lance

Radiant Lance

Damaging

Path of Asuryan

Level 1

30 Action Points

100ft range

2.0s cast

No cooldown

Tranquility reduces cast time and cost.
Builds Force

A lance of brilliant energy erupts from your staff, dealing 477 Spirit damage to your target.

Law of Conductivity
Law of Conductivity

Law of Conductivity

Hex

Path of Asuryan

Level 2

30 Action Points

100ft range

Instant cast

No cooldown

Tranquility increases effectiveness.
Builds Force

Deals 980 Spirit damage to your target over 15 seconds.

Searing Touch
Searing Touch

Searing Touch

Damaging

Path of Asuryan

Level 6

13 Action Points / Sec

100ft range

6.0s cast

11s cooldown

Tranquility increases effectiveness.
Builds Force

You concentrate on your target for up to 6 seconds, repeatedly dealing 477 Spirit damage to them as long as you maintain your concentration.

Radiant Gaze
Radiant Gaze

Radiant Gaze

Hex

Path of Asuryan

Level 12

40 Action Points

100ft range

Instant cast

5s cooldown

Tranquility increases effectiveness.
Builds Force

Deals 768 Spirit damage over 9 seconds and reduces your target's damage and chance to critically hit by 5%.

Fury of Asuryan
Fury of Asuryan

Fury of Asuryan

Damaging

Path of Asuryan

Level 35

35 Action Points

100ft range

1.0s cast

5s cooldown

Tranquility reduces cast time and cost.
Builds Force

Calls forth the wrath of Asuryan in the form of a pillar of magical energy, dealing 434 Spirit damage to your target.

Path of Vaul
?
A mastery path focused on hindering and weakening foes

Funnel Energy
Funnel Energy

Funnel Energy

Buff

Path of Vaul

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

All enemies within 25 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds.

Energy of Vaul
Energy of Vaul

Energy of Vaul

Damaging

Path of Vaul

Level 29

50 Action Points

80ft range

2.0s cast

5s cooldown

Tranquility reduces cast time and cost.
Builds Force

A wash of power leeches the breath from your target and up to four other enemies within 20 feet of them, dealing 351 Spirit damage to each. Their stolen breath will heal your defensive target and allies within 20 feet of them for 1125 health, plus 50% of the total inflicted damage.

When casting this ability, you will focus your power into ensuring a hit rather than for maximum damage, causing it to be 20% less likely to be Blocked or Disrupted.

Golden Aura
Golden Aura

Golden Aura

Buff

Path of Vaul

Level 27

Tactic

Self

Passive

No cooldown

Shield of Saphery will now grant immunity to Stun and Knockdown effects while active.

Law of Gold
Law of Gold

Law of Gold

Damaging

Path of Vaul

Level 25

25 Action Points

100ft range

1.0s cast

30s cooldown

Tranquility reduces cast time and cost.
Builds Force

Deals 396 Spirit damage and silences your target, making them unable to use magic for 5 seconds.

Arcing Power
Arcing Power

Arcing Power

Buff

Path of Vaul

Level 23

Tactic

Self

Passive

No cooldown

Whenever one of your damaging spells hits an enemy, your defensive target will become healed for 25% of the damage that you dealt.

Storm of Cronos
Storm of Cronos

Storm of Cronos

Hex

Path of Vaul

Level 21

45 Action Points

Self

Instant cast

30s cooldown

Builds Force

A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 475 Spirit damage and reducing their Spirit resistance by 378 for 20 seconds.

Expanded Control
Expanded Control

Expanded Control

Buff

Path of Vaul

Level 17

Tactic

Self

Passive

No cooldown

Reduces the build time of Balance Essence by 0.5 seconds but increases the cost by 10 Action Points

Core
abilities
Balance Essence
Balance Essence

Balance Essence

Damaging

Path of Vaul

Level 4

30 Action Points

100ft range

2.0s cast

No cooldown

Tranquility reduces cast time and cost.
Builds Force

Deals 377 Spirit damage to your target, and heals your defensive target for 150% of the damage done.

Shield of Saphery
Shield of Saphery

Shield of Saphery

Enchantment

Path of Vaul

Level 5

35 Action Points

150ft range

Instant cast

20s cooldown

Force increases effectiveness.
Builds Tranquility
Target must be in your group or warband.

Surrounds an ally with a magical barrier for up to 9 seconds which will absorb up to 1387 damage.

Transfer Force
Transfer Force

Transfer Force

Hex

Path of Vaul

Level 9

40 Action Points

100ft range

Instant cast

10s cooldown

Tranquility increases effectiveness.
Builds Force

Deals 1488 Spirit damage to your target over 24 seconds and heals your defensive target for 150% of the damage done on each tick.

Rain Lord
Rain Lord

Rain Lord

Hex

Path of Vaul

Level 30

30 Action Points

100ft range

Instant cast

10s cooldown

Your target and all other enemies within 20 feet of them have their Intelligence, Strength and Ballistic Skill reduced by 120 for 20 seconds.

Law of Age
Law of Age

Law of Age

Hex

Path of Vaul

Level 40

20 Action Points

100ft range

Instant cast

No cooldown

Your target and all other enemies within 20 feet of them have their Toughness reduced by 120 for 20 seconds.

Updated to patch 2024-08-21