Reinforce War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Only usable on Rams
You heal the ram for 750 health over the next 5 seconds.
Cleanse War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
20s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.
Shield the Skies
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
30s cooldown
Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Gift of Life
Healing
Core Ability
Level 1
20 Action Points
100ft range
3.0s cast
6s cooldown
Force reduces cast time and cost.
Only usable on Dead Players
Resurrects your target with 20% health.
Lambent Aura
Enchantment
Core Ability
Level 3
30 Action Points
150ft range
Instant cast
No cooldown
Force increases effectiveness.
Builds Tranquility
Heals your target and two additional allies within 15 feet for 1700 health over 15 seconds.
Dissipating Hatred
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
You Detaunt your target, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.
Walk Between Worlds
Debuff
Core Ability
Level 14
30 Action Points
Self
Instant cast
30s cooldown
You can not be set back for 5 seconds and detaunts all enemies around you for 10 seconds, making them hate you less and reducing the damage they deal to you to 50%. You will also deal 50% damage to them until the effect is broken.
Drain Magic
Hex
Core Ability
Level 18
30 Action Points
100ft range
Instant cast
15s cooldown
You siphon magic from your target, draining 140 Action Points over 7 seconds into yourself.
Wind Blast
Hex
Core Ability
Level 25
40 Action Points
Self
Instant cast
60s cooldown
You call forth a powerful gust of wind which slams into enemies within 20 feet of you, knocking players away a medium distance and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 30% for 5 seconds.
Divine Favor
Healing
Core Ability
Level 8
Rank 1 morale
150ft range
Instant cast
60s cooldown
A strong heal that will restore 1800 health to your target.
Steal Life
Damaging
Core Ability
Level 16
Rank 1 morale
100ft range
Instant cast
60s cooldown
Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt.
Isha's Ward
Buff
Core Ability
Level 28
Rank 1 morale
Self
Instant cast
60s cooldown
You gain a shield that absorbs 3600 damage for 30 seconds.
Rampaging Siphon
Damaging
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.
Blinding Light
Debuff
Core Ability
Level 32
Rank 2 morale
100ft range
Instant cast
60s cooldown
For 5 seconds, your target and all other enemies within 20 feet of them will take an additional 1 second to build up all abilities.
Divine Protection
Buff
Core Ability
Level 24
Rank 3 morale
Self
Instant cast
60s cooldown
Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.
Arcane Suppression
Debuff
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds.
Alter Fate
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 424 over 9 seconds, and they will deal 20% more damage for 10 seconds.
Centuries of Training
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Upon striking a target with direct damage there is a 25% chance to inflict an additional 303 Spirit damage over 3 seconds.
Divine Fury
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.
Empowered Lores
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds.
Discipline
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Willpower by 160.
Balanced Mending
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Your Healing Energy is 35% more effective on other people, but 15% less effective on you.
Bend the Winds
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Elemental resistance by 252.
Isha's Encouragement
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
If Cleansing Light successfully removes an effect from an ally, then they will also regain 534 health over 9 seconds.
Discerning Offense
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Your attacks have a 10% reduced chance to be defended against.
Subtlety
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 25% less than normal.
Master of Tranquility
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Increases your chance to critically heal by 10%.
Restorative Burst
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
Hurried Restore
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Gift Of Life now resurrects allies instantly, but stuns you for 3 seconds.
Master of Force
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Increases your chance to critically hit enemies by 10%.
Transfer Magic
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Drain Magic will now siphon energy from an area 20 feet around your initial target, but will only drain 70 Action Points over 7 seconds from each target.
Run Between Worlds
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Reduces the cooldown time for Walk Between Worlds by 50%.
Desperation
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Your healing abilities become 40% more effective when the target is below 25% hit points and Magical Infusion will make its target 25% more receptive to incoming heals.
Winds' Protection
Healing
Path of Isha
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
All group mates within 100 feet regain 1530 health over 15 seconds, and become surrounded by a magical barrier which will absorb 3600 damage.
Funnel Essence
Healing
Path of Isha
Level 29
20 Action Points / Sec
150ft range
3.0s cast
13s cooldown
Force increases effectiveness.
Builds Tranquility
You focus your powers on your defensive target, restoring up to 1796 health to them over 3 seconds. This effect will end if you break your concentration, or if you run out of action points.
Apotheosis
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Any time you use Cleansing Light on an ally, you will now remove one Hex or Ailment from all group members within 50 feet of them.
Mistress of The Marsh
Defensive
Path of Isha
Level 25
20 Action Points
100ft range
Instant cast
20s cooldown
For 10 seconds, all enemies within 15 feet of a spot that you select will have their Initiative reduced by 120 and become snared, reducing their run speed by 60%.
Wild Healing
Buff
Path of Isha
Level 23
Tactic
Self
Passive
No cooldown
Whenever you critically heal someone, your healing abilities will cost 35% less action points for 10 seconds.
Magical Infusion
Healing
Path of Isha
Level 21
55 Action Points
100ft range
Instant cast
60s cooldown
Infuses protective magic into an ally for 30 seconds, allowing them to recover from near fatal wounds.If the allies health is reduced below 20%, this effect will immediately dispel itself to restore 1033 health if they are still alive. A player may only be affected by a single Magical Infusion at a time.
Bolstering Boon
Buff
Path of Isha
Level 17
Tactic
Self
Passive
No cooldown
Any time your direct heal critically heals an ally, they will gain 60 points of Morale over 3 seconds.
Healing Energy
Enchantment
Path of Isha
Level 1
45 Action Points
150ft range
1.0s cast
No cooldown
Force reduces cast time and cost.
Builds Tranquility
Your target regains 370 health immediately, then continues to gain another 445 health over 5 seconds. This ability will continue to build up even if you move.
Prismatic Shield
Enchantment
Path of Isha
Level 7
55 Action Points
Self
Instant cast
No cooldown
Increases all resistances of everyone in your group within 100 feet by 252 for 1 hour.
Boon of Hysh
Healing
Path of Isha
Level 8
45 Action Points
150ft range
2.0s cast
No cooldown
Force reduces cast time and cost.
Builds Tranquility
Heals your target for 1258 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.
Cleansing Light
Healing
Path of Isha
Level 9
35 Action Points
150ft range
Instant cast
5s cooldown
Target must be Hexed or Ailing
Force reduces cooldown.
Builds Tranquility
You cleanse an ally's wound and remove one Ailment or Hex. If an effect is removed, your ally will absorb up to 262 damage over 10 seconds.
Blessing of Isha
Healing
Path of Isha
Level 17
65 Action Points
Self
2.5s cast
No cooldown
Force reduces cast time and cost.
Builds Tranquility
Heals your entire group for 898 health.
Flames of the Phoenix
Damaging
Path of Asuryan
Level 31
Rank 4 morale
100ft range
4.0s cast
60s cooldown
Flames burst from a spot that you select, damaging all enemies within 20 feet of that spot for 2400 over 4 seconds, as long as you maintain your concentration.
Dissipating Energies
Enchantment
Path of Asuryan
Level 29
50 Action Points
100ft range
2.0s cast
20s cooldown
Tranquility reduces cast time and cost.
Builds Force
A groupmate becomes surrounded by dangerous energies for 5 seconds. Every 1 seconds, all enemies within 25 feet of them will suffer 212 Spirit damage.
Increased Conductivity
Buff
Path of Asuryan
Level 27
Tactic
Self
Passive
No cooldown
Your Path of Asuryan abilities are now 15% harder to Block or Disrupt.
Scatter The Winds
Hex
Path of Asuryan
Level 25
25 Action Points
100ft range
Instant cast
10s cooldown
Tranquility increases effectiveness.
Builds Force
Deals 768 Spirit damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective.
Dispel Magic
Damaging
Path of Asuryan
Level 23
Tactic
Self
Passive
No cooldown
All of your damaging spells gain a 25% chance to remove 1 Blessing from the victim. Whenever this happens, they will also suffer an additional 247 Spirit damage.
Cleansing Flare
Damaging
Path of Asuryan
Level 21
25 Action Points
100ft range
2.0s cast
20s cooldown
Tranquility reduces cast time and cost.
Builds Force
Deals 287 Spirit damage to your target and all other enemies within 20 feet of them, and knocks them backwards.
Radiant Burst
Buff
Path of Asuryan
Level 17
Tactic
Self
Passive
No cooldown
Radiant Lance will now affect all enemies within 15 feet feet of your target.
Radiant Lance
Damaging
Path of Asuryan
Level 1
30 Action Points
100ft range
2.0s cast
No cooldown
Tranquility reduces cast time and cost.
Builds Force
A lance of brilliant energy erupts from your staff, dealing 477 Spirit damage to your target.
Law of Conductivity
Hex
Path of Asuryan
Level 2
30 Action Points
100ft range
Instant cast
No cooldown
Tranquility increases effectiveness.
Builds Force
Deals 980 Spirit damage to your target over 15 seconds.
Searing Touch
Damaging
Path of Asuryan
Level 6
13 Action Points / Sec
100ft range
6.0s cast
11s cooldown
Tranquility increases effectiveness.
Builds Force
You concentrate on your target for up to 6 seconds, repeatedly dealing 477 Spirit damage to them as long as you maintain your concentration.
Radiant Gaze
Hex
Path of Asuryan
Level 12
40 Action Points
100ft range
Instant cast
5s cooldown
Tranquility increases effectiveness.
Builds Force
Deals 768 Spirit damage over 9 seconds and reduces your target's damage and chance to critically hit by 5%.
Fury of Asuryan
Damaging
Path of Asuryan
Level 35
35 Action Points
100ft range
1.0s cast
5s cooldown
Tranquility reduces cast time and cost.
Builds Force
Calls forth the wrath of Asuryan in the form of a pillar of magical energy, dealing 434 Spirit damage to your target.
Funnel Energy
Buff
Path of Vaul
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
All enemies within 25 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds.
Energy of Vaul
Damaging
Path of Vaul
Level 29
50 Action Points
80ft range
2.0s cast
5s cooldown
Tranquility reduces cast time and cost.
Builds Force
A wash of power leeches the breath from your target and up to four other enemies within 20 feet of them, dealing 351 Spirit damage to each. Their stolen breath will heal your defensive target and allies within 20 feet of them for 1125 health, plus 50% of the total inflicted damage.
When casting this ability, you will focus your power into ensuring a hit rather than for maximum damage, causing it to be 20% less likely to be Blocked or Disrupted.
Golden Aura
Buff
Path of Vaul
Level 27
Tactic
Self
Passive
No cooldown
Shield of Saphery will now grant immunity to Stun and Knockdown effects while active.
Law of Gold
Damaging
Path of Vaul
Level 25
25 Action Points
100ft range
1.0s cast
30s cooldown
Tranquility reduces cast time and cost.
Builds Force
Deals 396 Spirit damage and silences your target, making them unable to use magic for 5 seconds.
Arcing Power
Buff
Path of Vaul
Level 23
Tactic
Self
Passive
No cooldown
Whenever one of your damaging spells hits an enemy, your defensive target will become healed for 25% of the damage that you dealt.
Storm of Cronos
Hex
Path of Vaul
Level 21
45 Action Points
Self
Instant cast
30s cooldown
Builds Force
A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 475 Spirit damage and reducing their Spirit resistance by 378 for 20 seconds.
Expanded Control
Buff
Path of Vaul
Level 17
Tactic
Self
Passive
No cooldown
Reduces the build time of Balance Essence by 0.5 seconds but increases the cost by 10 Action Points
Balance Essence
Damaging
Path of Vaul
Level 4
30 Action Points
100ft range
2.0s cast
No cooldown
Tranquility reduces cast time and cost.
Builds Force
Deals 377 Spirit damage to your target, and heals your defensive target for 150% of the damage done.
Shield of Saphery
Enchantment
Path of Vaul
Level 5
35 Action Points
150ft range
Instant cast
20s cooldown
Force increases effectiveness.
Builds Tranquility
Target must be in your group or warband.
Surrounds an ally with a magical barrier for up to 9 seconds which will absorb up to 1387 damage.
Transfer Force
Hex
Path of Vaul
Level 9
40 Action Points
100ft range
Instant cast
10s cooldown
Tranquility increases effectiveness.
Builds Force
Deals 1488 Spirit damage to your target over 24 seconds and heals your defensive target for 150% of the damage done on each tick.
Rain Lord
Hex
Path of Vaul
Level 30
30 Action Points
100ft range
Instant cast
10s cooldown
Your target and all other enemies within 20 feet of them have their Intelligence, Strength and Ballistic Skill reduced by 120 for 20 seconds.
Law of Age
Hex
Path of Vaul
Level 40
20 Action Points
100ft range
Instant cast
No cooldown
Your target and all other enemies within 20 feet of them have their Toughness reduced by 120 for 20 seconds.
Updated to patch 2024-08-21