Deflect Oil
Buff
Core Ability
Level 1
No AP Cost
Self
15s cast
30s cooldown
25% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.
Modify War Engine
Buff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
You shield the Ram absorbing 1500 damage over the next 30 seconds.
Bulwark
Healing
Core Ability
Level 1
No AP Cost
5ft range
15s cast
5m cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Throw Blade
Damaging
Core Ability
Level 1
20 Action Points
5 - 65ft range
1.0s cast
No cooldown
A basic throwing attack that inflicts 81 damage. Has a chance to deal 680 damage to a severely wounded target if you are behind them.
Guard
Defensive
Core Ability
Level 1
No AP Cost
150ft range
Instant cast
No cooldown
Only usable on other players
You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.
Damage received from this ability can be blocked or parried, unless the original attack was undefendable.
Taunt
Debuff
Core Ability
Level 6
20 Action Points
65ft range
Instant cast
15s cooldown
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Does not affect damage procs.
Hold The Line!
Defensive
Core Ability
Level 9
20 Action Points / Sec
Self
12s cast
No cooldown
Requires Shield
You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.
Juggernaut
Defensive
Core Ability
Level 9
45 Action Points
Self
Instant cast
60s cooldown
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. For the next 5 seconds, roots and snares will have no effect on you.
Challenge
Debuff
Core Ability
Level 17
30 Action Points
Self
Instant cast
30s cooldown
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Shackle
Debuff
Core Ability
Level 20
30 Action Points
Self
Instant cast
60s cooldown
Your cowardly enemies are forced to face your wrath. Up to 4 enemies within 25 feet are rooted in place, making them unable to move for 5 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
Demolishing Strike
Damaging
Core Ability
Level 8
Rank 1 morale
5ft range
Instant cast
60s cooldown
A powerful melee attack that reduces your target's armor by 1056 and deals 900 damage over 15 seconds
Champion's Challenge
Debuff
Core Ability
Level 16
Rank 1 morale
5ft range
Instant cast
60s cooldown
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.
This effect cannot be dispelled or broken.
Guardian of Light
Defensive
Core Ability
Level 28
Rank 1 morale
Self
Instant cast
60s cooldown
You become surrounded by a protective barrier for up to 30 seconds which will absorb up to 3600 damage.
Shield Wall
Buff
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Requires Shield
For the next 10 seconds, your chance to block is almost guaranteed.
Raze
Buff
Core Ability
Level 20
Rank 2 morale
Self
3.0s cast
60s cooldown
You repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away, for as long as you maintain your concentration.
Emperor's Champion
Defensive
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
Increases your Strength, Toughness, and Wounds by 240 for 15 seconds.
Distracting Bellow
Buff
Core Ability
Level 24
Rank 3 morale
100ft range
Instant cast
60s cooldown
A loud shout that startles your target and all enemies within 25 feet of them, reducing their damage to 50% for 10 seconds.
No Escape
Debuff
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
Deals 1200 damage to all enemies within 25 feet and roots them, making them unable to move for 3 seconds.
Immaculate Defense
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
Emperor's Ward
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.
Focused Offense
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Does not affect damage procs.
Rugged
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases Toughness by 160.
Unwavering Faith
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Spirit resistance by 252.
Gilded Shield
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Increases your chance to disrupt attacks by 15% as long as you're holding a shield.
Sigmar's Favor
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Any time that you are healed by a direct heal, there is a 25% chance that you will regain an additional 135 hit points as well.
Menace
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 100% more than normal on all attacks.
Biting Blade
Curse
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Any time you critically hit an enemy, they will suffer an additional 390 damage over 10 seconds and their parry chance will be reduced by 5%.
Efficient Swings
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Detaunts are dispelled automatically when applied to you.
Unstoppable Juggernaut
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Juggernaut's cooldown is reduced to 40 seconds.
Sun's Blessing
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Shield Of The Sun and Perseverance will now cool down 50% faster.
Well-Trained
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Smashing Counter, Shield Rush, and Vicious Slash no longer cost action points.
Banish Darkness
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Repel Darkness will now send the victim flying even further away from you.
If wearing a Great Weapon it will also cool down 50% faster.
Bellow Commands
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Battle Commands will restore 5 action points every second for each of your active Battle Commands.
Nova Strike
Defensive
Path of Conquest
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1200 damage to all enemies in a line in front of you, up to 65 feet away, and an additional 1206 damage over 9 seconds.
Staggering Impact
Curse
Path of Conquest
Level 29
40 Action Points
Self
Instant cast
10s cooldown
Myrmidia's power bursts forth from you, slamming into all enemies within 25 feet. All of the victims will suffer 425 damage over 10 seconds and have their chance to defend attacks reduced by 10%.
Runefang
Buff
Path of Conquest
Level 27
Tactic
Self
Passive
No cooldown
Whenever you parry an attack, your Strength and Weapon Skill will be increased by 160 for 10 seconds. This effect will not refresh itself.
Myrmidia's Fury
Damaging
Path of Conquest
Level 25
25 Action Points / Sec
5ft range
3.0s cast
8s cooldown
You slam into your target without remorse, dealing 208 damage every half second for 3 seconds. This effect will end if you break your concentration or run out of action points.
Overpowering Swing
Buff
Path of Conquest
Level 23
Tactic
Self
Passive
No cooldown
Arcing Swing will now additionally make enemies 10% more likely to be critically hit.
To Glory!
Unknown
Path of Conquest
Level 21
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You fill your group with purpose, causing all of your groupmates within 100 feet to regain 20 Action Points every 5 seconds. All enemies within 25 feet will lose 20 Action Points every 5 seconds.
Slice Through
Buff
Path of Conquest
Level 17
Tactic
Self
Passive
No cooldown
Crippling Blow will now hit 2 enemies within 15 feet of you, but your base damage is reduced by 50% and the snare potency is changed to 30%. Cooldown of Crippling Blow is increased to 10 seconds.
Press The Attack!
Unknown
Path of Conquest
Level 2
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You order your group to strike fiercely, increasing Strength by 120 for all groupmates within 100 feet. All enemies within 25 feet will be frightened, reducing their Strength by 120.
Precision Strike
Damaging
Path of Conquest
Level 3
40 Action Points
5ft range
Instant cast
No cooldown
A careful strike that deals 209 damage, and ignores 15% of the victim's armor.
Crippling Blow
Curse
Path of Conquest
Level 3
30 Action Points
5ft range
Instant cast
5s cooldown
A cruel slash at your victim's legs which deals 171 damage and snares them, reducing their run speed by 40% for 10 seconds.
Shining Blade
Blessing
Path of Conquest
Level 18
30 Action Points
5ft range
Instant cast
10s cooldown
Your Shining Blade slices into your opponent for 209 damage. For the next 5 seconds, Shining Blade will cause an additional 150 Elemental damage on the next damaging attack made by everyone in your group within 100 feet of you.
All Out Assault!
Damaging
Path of Conquest
Level 25
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You become filled with the endless power of Myrmidia, dealing 148 Elemental damage every 3 seconds to all enemies within 25 feet.
Arcing Swing
Curse
Path of Conquest
Level 40
55 Action Points
Self
Instant cast
10s cooldown
Requires Great Weapon
You sweep your blade out in a wide arc, dealing 109 damage to all enemies 25 feet in front of you, and reducing their Wounds by 120.
Flawless Defense
Defensive
Path of Vigilance
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Increase the chances to block, dodge, parry, and disrupt attacks by 50% for 10 seconds for all group members within 100 feet of you.
Vigilance
Blessing
Path of Vigilance
Level 29
No AP Cost
Self
Instant cast
30s cooldown
Requires Shield
The glory of the sun fills you with power, reducing all damage that you take by 50% for 10 seconds but reducing all damage that you deal by 25%.
Laurels of Victory
Defensive
Path of Vigilance
Level 27
Tactic
Self
Passive
No cooldown
Vigilance also reduces critical damage taken by 20% on all group members within 100ft.
Smashing Counter
Damaging
Path of Vigilance
Level 25
25 Action Points
5ft range
Instant cast
20s cooldown
An overwhelming counterattack which deals 209 damage and knocks the victim down for 3 seconds.
Dirty Tricks
Buff
Path of Vigilance
Level 23
Tactic
Self
Passive
No cooldown
When you block, all members of your group within 100 feet except you will gain a 5% chance to critically hit for 10 seconds.
To Victory!
Unknown
Path of Vigilance
Level 21
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You order your group to steady themselves, making it 25% less likely that your groupmates within 100 feet will become set back if they're hit while using an ability. All enemies within 25 feet will be frightened, making it 25% more likely that they'll be set back when hit.
Coordination
Buff
Path of Vigilance
Level 17
Tactic
Self
Passive
No cooldown
Shield Rush will now also increase your chance to parry by 15%.
Sunder
Damaging
Path of Vigilance
Level 1
30 Action Points
5ft range
Instant cast
No cooldown
A smashing attack which deals 171 damage. This attack causes monsters to hate you twice as much as normal.
Stand Strong!
Unknown
Path of Vigilance
Level 4
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You order your group to hold their positions, increasing Toughness by 120 for all groupmates within 100 feet. All enemies within 25 feet will be frightened, reducing their Toughness by 120.
Shield Rush
Blessing
Path of Vigilance
Level 8
25 Action Points
5ft range
Instant cast
10s cooldown
Requires Shield
A powerful forward slam with your shield which deals 246 damage to your enemy, and increases your chance to block by 10% for 20 seconds.
On Your Guard!
Unknown
Path of Vigilance
Level 12
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You order your group to ready their defenses, causing 225 damage back against any attacker who strikes a groupmate within 100 feet with a melee attack. Targets can only be damaged once every two seconds.
Perseverance
Buff
Path of Vigilance
Level 14
20 Action Points
Self
Instant cast
30s cooldown
The blessings of Myrmidia fill you, increasing your Armor by 990 for 10 seconds. Whenever you're attacked during this time, you will regain 10 Action Points.
Repel Darkness
Damaging
Path of Vigilance
Level 23
35 Action Points
5ft range
Instant cast
20s cooldown
The power of the sun blasts your enemy away, dealing 209 damage and knocking them away from you.
Solar Flare
Defensive
Path of Glory
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1200 damage to all enemies within 25 feet. Enemy players hit by this effect will lose 1800 points of Morale.
Unbalancing Attack
Damaging
Path of Glory
Level 29
30 Action Points
5ft range
Instant cast
10s cooldown
A powerful strike which knocks your enemy off-balance, dealing 209 damage and causing the victim to lose 40 Action Points. All members of your group within 50ft except you, will gain half the action points drained.
Destroy Confidence
Buff
Path of Glory
Level 27
Tactic
Self
Passive
No cooldown
Shatter Confidence will now remove one additional Enchantments or Blessings from the victim, dealing damage for each one that was removed.
Heaven's Fury
Damaging
Path of Glory
Level 25
45 Action Points
Self
Instant cast
20s cooldown
A blazing aura of light surrounds your blade as you bring it around in a broad sweep, dealing 105 Elemental damage to all enemies in front of you up to 40 feet away. Everyone hit by this attack will be staggered, and unable to move for 5 seconds, preventing all actions unless they are damaged.
Focused Mending
Defensive
Path of Glory
Level 23
Tactic
Self
Passive
No cooldown
Stay Focused! will now also cause groupmates in the area to receive 15% more from all healing effects used on them.
Now's Our Chance!
Unknown
Path of Glory
Level 21
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You fill your enemies with fear and doubt, causing all healing abilities to become 75% as effective when used by any enemies within 25 feet of you.
Sunfury
Defensive
Path of Glory
Level 17
Tactic
Self
Passive
No cooldown
Shield Of The Sun will now deal 225 damage back against enemies, and Vicious Slash's cooldown is reduced by 1 second.
Blazing Blade
Curse
Path of Glory
Level 5
30 Action Points
5ft range
Instant cast
No cooldown
The force of the sun fills your blade, dealing 142 damage to the enemy and the victim will also suffer 258 Elemental damage over the next 9 seconds. This effect is stackable up to three times.
Gather Your Resolve!
Unknown
Path of Glory
Level 6
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You order your group to steady their thoughts, increasing all resistances by 378 for all groupmates within 100 feet. All enemies within 25 feet will be frightened, reducing their resistances by 189.
Vicious Slash
Damaging
Path of Glory
Level 6
35 Action Points
5ft range
Instant cast
10s cooldown
You slice deeply into your enemy, dealing 142 damage to the enemy and interrupting any abilities that they are building up. The victim will also suffer an additional 300 damage over 5 seconds.
Shatter Confidence
Damaging
Path of Glory
Level 15
25 Action Points
5ft range
Instant cast
5s cooldown
You crush your enemy's will, removing 1 Enchantment from them. If an Enchantment is successfully removed, then the victim will also suffer 246 damage.
Stay Focused!
Unknown
Path of Glory
Level 20
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Battle Commands at a time
You order your group to prepare for combat, causing all of your groupmates within 100 feet to regain 180 health over 3 seconds any time they defend themselves against an attack.
Shield of the Sun
Blessing
Path of Glory
Level 35
35 Action Points
Self
Instant cast
30s cooldown
The heat of the very sun itself surrounds you for 10 seconds, dealing 150 Elemental damage back to anyone that attacks you. Targets can only be damaged once every two seconds.
Updated to patch 2024-08-21