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Career icon Knight of the Blazing Sun

Knight of the Blazing Sun

Core abilities

Deflect Oil
Deflect Oil

Deflect Oil

Buff

Core Ability

Level 1

No AP Cost

Self

15s cast

30s cooldown

25% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.

Modify War Engine
Modify War Engine

Modify War Engine

Buff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

You shield the Ram absorbing 1500 damage over the next 30 seconds.

Bulwark
Bulwark

Bulwark

Healing

Core Ability

Level 1

No AP Cost

5ft range

15s cast

5m cooldown

Only usable on Doors

Repairs a friendly keep door for 5% of it's total health over 15 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Throw Blade
Throw Blade

Throw Blade

Damaging

Core Ability

Level 1

20 Action Points

5 - 65ft range

1.0s cast

No cooldown

A basic throwing attack that inflicts 81 damage. Has a chance to deal 680 damage to a severely wounded target if you are behind them.

Guard
Guard

Guard

Defensive

Core Ability

Level 1

No AP Cost

150ft range

Instant cast

No cooldown

Only usable on other players

You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.

Damage received from this ability can be blocked or parried, unless the original attack was undefendable.

Taunt
Taunt

Taunt

Debuff

Core Ability

Level 6

20 Action Points

65ft range

Instant cast

15s cooldown

You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Does not affect damage procs.

Hold The Line!
Hold The Line!

Hold The Line!

Defensive

Core Ability

Level 9

20 Action Points / Sec

Self

12s cast

No cooldown

Requires Shield

You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.

Juggernaut
Juggernaut

Juggernaut

Defensive

Core Ability

Level 9

45 Action Points

Self

Instant cast

60s cooldown

You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. For the next 5 seconds, roots and snares will have no effect on you.

Challenge
Challenge

Challenge

Debuff

Core Ability

Level 17

30 Action Points

Self

Instant cast

30s cooldown

You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.

Shackle
Shackle

Shackle

Debuff

Core Ability

Level 20

30 Action Points

Self

Instant cast

60s cooldown

Your cowardly enemies are forced to face your wrath. Up to 4 enemies within 25 feet are rooted in place, making them unable to move for 5 seconds. Rooted targets have a 50% chance to break free when they suffer damage.

Morales

Rank 1

Demolishing Strike
Demolishing Strike

Demolishing Strike

Damaging

Core Ability

Level 8

Rank 1 morale

5ft range

Instant cast

60s cooldown

A powerful melee attack that reduces your target's armor by 1056 and deals 900 damage over 15 seconds

Champion's Challenge
Champion's Challenge

Champion's Challenge

Debuff

Core Ability

Level 16

Rank 1 morale

5ft range

Instant cast

60s cooldown

Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.
This effect cannot be dispelled or broken.

Guardian of Light
Guardian of Light

Guardian of Light

Defensive

Core Ability

Level 28

Rank 1 morale

Self

Instant cast

60s cooldown

You become surrounded by a protective barrier for up to 30 seconds which will absorb up to 3600 damage.

Rank 2

Shield Wall
Shield Wall

Shield Wall

Buff

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Requires Shield

For the next 10 seconds, your chance to block is almost guaranteed.

Raze
Raze

Raze

Buff

Core Ability

Level 20

Rank 2 morale

Self

3.0s cast

60s cooldown

You repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away, for as long as you maintain your concentration.

Emperor's Champion
Emperor's Champion

Emperor's Champion

Defensive

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

Increases your Strength, Toughness, and Wounds by 240 for 15 seconds.

Rank 3

Distracting Bellow
Distracting Bellow

Distracting Bellow

Buff

Core Ability

Level 24

Rank 3 morale

100ft range

Instant cast

60s cooldown

A loud shout that startles your target and all enemies within 25 feet of them, reducing their damage to 50% for 10 seconds.

No Escape
No Escape

No Escape

Debuff

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

Deals 1200 damage to all enemies within 25 feet and roots them, making them unable to move for 3 seconds.

Rank 4

Immaculate Defense
Immaculate Defense

Immaculate Defense

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.

Tactics

Emperor's Ward
Emperor's Ward

Emperor's Ward

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.

Focused Offense
Focused Offense

Focused Offense

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Does not affect damage procs.

Rugged
Rugged

Rugged

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases Toughness by 160.

Unwavering Faith
Unwavering Faith

Unwavering Faith

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Spirit resistance by 252.

Gilded Shield
Gilded Shield

Gilded Shield

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Increases your chance to disrupt attacks by 15% as long as you're holding a shield.

Sigmar's Favor
Sigmar's Favor

Sigmar's Favor

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time that you are healed by a direct heal, there is a 25% chance that you will regain an additional 135 hit points as well.

Menace
Menace

Menace

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 100% more than normal on all attacks.

Biting Blade
Biting Blade

Biting Blade

Curse

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy, they will suffer an additional 390 damage over 10 seconds and their parry chance will be reduced by 5%.

Efficient Swings
Efficient Swings

Efficient Swings

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Detaunts are dispelled automatically when applied to you.

Unstoppable Juggernaut
Unstoppable Juggernaut

Unstoppable Juggernaut

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Juggernaut's cooldown is reduced to 40 seconds.

Sun's Blessing
Sun's Blessing

Sun's Blessing

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Shield Of The Sun and Perseverance will now cool down 50% faster.

Well-Trained
Well-Trained

Well-Trained

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Smashing Counter, Shield Rush, and Vicious Slash no longer cost action points.

Banish Darkness
Banish Darkness

Banish Darkness

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Repel Darkness will now send the victim flying even further away from you.
If wearing a Great Weapon it will also cool down 50% faster.

Bellow Commands
Bellow Commands

Bellow Commands

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Battle Commands will restore 5 action points every second for each of your active Battle Commands.

Mastery abilities 26 points

Path of Conquest
?
A mastery path focused on destroying your enemies

Nova Strike
Nova Strike

Nova Strike

Defensive

Path of Conquest

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1200 damage to all enemies in a line in front of you, up to 65 feet away, and an additional 1206 damage over 9 seconds.

Staggering Impact
Staggering Impact

Staggering Impact

Curse

Path of Conquest

Level 29

40 Action Points

Self

Instant cast

10s cooldown

Myrmidia's power bursts forth from you, slamming into all enemies within 25 feet. All of the victims will suffer 425 damage over 10 seconds and have their chance to defend attacks reduced by 10%.

Runefang
Runefang

Runefang

Buff

Path of Conquest

Level 27

Tactic

Self

Passive

No cooldown

Whenever you parry an attack, your Strength and Weapon Skill will be increased by 160 for 10 seconds. This effect will not refresh itself.

Myrmidia's Fury
Myrmidia's Fury

Myrmidia's Fury

Damaging

Path of Conquest

Level 25

25 Action Points / Sec

5ft range

3.0s cast

8s cooldown

You slam into your target without remorse, dealing 208 damage every half second for 3 seconds. This effect will end if you break your concentration or run out of action points.

Overpowering Swing
Overpowering Swing

Overpowering Swing

Buff

Path of Conquest

Level 23

Tactic

Self

Passive

No cooldown

Arcing Swing will now additionally make enemies 10% more likely to be critically hit.

To Glory!
To Glory!

To Glory!

Unknown

Path of Conquest

Level 21

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You fill your group with purpose, causing all of your groupmates within 100 feet to regain 20 Action Points every 5 seconds. All enemies within 25 feet will lose 20 Action Points every 5 seconds.

Slice Through
Slice Through

Slice Through

Buff

Path of Conquest

Level 17

Tactic

Self

Passive

No cooldown

Crippling Blow will now hit 2 enemies within 15 feet of you, but your base damage is reduced by 50% and the snare potency is changed to 30%. Cooldown of Crippling Blow is increased to 10 seconds.

Core
abilities
Press The Attack!
Press The Attack!

Press The Attack!

Unknown

Path of Conquest

Level 2

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You order your group to strike fiercely, increasing Strength by 120 for all groupmates within 100 feet. All enemies within 25 feet will be frightened, reducing their Strength by 120.

Precision Strike
Precision Strike

Precision Strike

Damaging

Path of Conquest

Level 3

40 Action Points

5ft range

Instant cast

No cooldown

A careful strike that deals 209 damage, and ignores 15% of the victim's armor.

Crippling Blow
Crippling Blow

Crippling Blow

Curse

Path of Conquest

Level 3

30 Action Points

5ft range

Instant cast

5s cooldown

A cruel slash at your victim's legs which deals 171 damage and snares them, reducing their run speed by 40% for 10 seconds.

Shining Blade
Shining Blade

Shining Blade

Blessing

Path of Conquest

Level 18

30 Action Points

5ft range

Instant cast

10s cooldown

Your Shining Blade slices into your opponent for 209 damage. For the next 5 seconds, Shining Blade will cause an additional 150 Elemental damage on the next damaging attack made by everyone in your group within 100 feet of you.

All Out Assault!
All Out Assault!

All Out Assault!

Damaging

Path of Conquest

Level 25

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You become filled with the endless power of Myrmidia, dealing 148 Elemental damage every 3 seconds to all enemies within 25 feet.

Arcing Swing
Arcing Swing

Arcing Swing

Curse

Path of Conquest

Level 40

55 Action Points

Self

Instant cast

10s cooldown

Requires Great Weapon

You sweep your blade out in a wide arc, dealing 109 damage to all enemies 25 feet in front of you, and reducing their Wounds by 120.

Path of Vigilance
?
A mastery path focused on hindering and crippling your foes

Flawless Defense
Flawless Defense

Flawless Defense

Defensive

Path of Vigilance

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Increase the chances to block, dodge, parry, and disrupt attacks by 50% for 10 seconds for all group members within 100 feet of you.

Vigilance
Vigilance

Vigilance

Blessing

Path of Vigilance

Level 29

No AP Cost

Self

Instant cast

30s cooldown

Requires Shield

The glory of the sun fills you with power, reducing all damage that you take by 50% for 10 seconds but reducing all damage that you deal by 25%.

Laurels of Victory
Laurels of Victory

Laurels of Victory

Defensive

Path of Vigilance

Level 27

Tactic

Self

Passive

No cooldown

Vigilance also reduces critical damage taken by 20% on all group members within 100ft.

Smashing Counter
Smashing Counter

Smashing Counter

Damaging

Path of Vigilance

Level 25

25 Action Points

5ft range

Instant cast

20s cooldown

An overwhelming counterattack which deals 209 damage and knocks the victim down for 3 seconds.

Dirty Tricks
Dirty Tricks

Dirty Tricks

Buff

Path of Vigilance

Level 23

Tactic

Self

Passive

No cooldown

When you block, all members of your group within 100 feet except you will gain a 5% chance to critically hit for 10 seconds.

To Victory!
To Victory!

To Victory!

Unknown

Path of Vigilance

Level 21

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You order your group to steady themselves, making it 25% less likely that your groupmates within 100 feet will become set back if they're hit while using an ability. All enemies within 25 feet will be frightened, making it 25% more likely that they'll be set back when hit.

Coordination
Coordination

Coordination

Buff

Path of Vigilance

Level 17

Tactic

Self

Passive

No cooldown

Shield Rush will now also increase your chance to parry by 15%.

Core
abilities
Sunder
Sunder

Sunder

Damaging

Path of Vigilance

Level 1

30 Action Points

5ft range

Instant cast

No cooldown

A smashing attack which deals 171 damage. This attack causes monsters to hate you twice as much as normal.

Stand Strong!
Stand Strong!

Stand Strong!

Unknown

Path of Vigilance

Level 4

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You order your group to hold their positions, increasing Toughness by 120 for all groupmates within 100 feet. All enemies within 25 feet will be frightened, reducing their Toughness by 120.

Shield Rush
Shield Rush

Shield Rush

Blessing

Path of Vigilance

Level 8

25 Action Points

5ft range

Instant cast

10s cooldown

Requires Shield

A powerful forward slam with your shield which deals 246 damage to your enemy, and increases your chance to block by 10% for 20 seconds.

On Your Guard!
On Your Guard!

On Your Guard!

Unknown

Path of Vigilance

Level 12

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You order your group to ready their defenses, causing 225 damage back against any attacker who strikes a groupmate within 100 feet with a melee attack. Targets can only be damaged once every two seconds.

Perseverance
Perseverance

Perseverance

Buff

Path of Vigilance

Level 14

20 Action Points

Self

Instant cast

30s cooldown

The blessings of Myrmidia fill you, increasing your Armor by 990 for 10 seconds. Whenever you're attacked during this time, you will regain 10 Action Points.

Repel Darkness
Repel Darkness

Repel Darkness

Damaging

Path of Vigilance

Level 23

35 Action Points

5ft range

Instant cast

20s cooldown

The power of the sun blasts your enemy away, dealing 209 damage and knocking them away from you.

Path of Glory
?
A mastery path focused on supporting and bolstering you and your allies

Solar Flare
Solar Flare

Solar Flare

Defensive

Path of Glory

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1200 damage to all enemies within 25 feet. Enemy players hit by this effect will lose 1800 points of Morale.

Unbalancing Attack
Unbalancing Attack

Unbalancing Attack

Damaging

Path of Glory

Level 29

30 Action Points

5ft range

Instant cast

10s cooldown

A powerful strike which knocks your enemy off-balance, dealing 209 damage and causing the victim to lose 40 Action Points. All members of your group within 50ft except you, will gain half the action points drained.

Destroy Confidence
Destroy Confidence

Destroy Confidence

Buff

Path of Glory

Level 27

Tactic

Self

Passive

No cooldown

Shatter Confidence will now remove one additional Enchantments or Blessings from the victim, dealing damage for each one that was removed.

Heaven's Fury
Heaven's Fury

Heaven's Fury

Damaging

Path of Glory

Level 25

45 Action Points

Self

Instant cast

20s cooldown

A blazing aura of light surrounds your blade as you bring it around in a broad sweep, dealing 105 Elemental damage to all enemies in front of you up to 40 feet away. Everyone hit by this attack will be staggered, and unable to move for 5 seconds, preventing all actions unless they are damaged.

Focused Mending
Focused Mending

Focused Mending

Defensive

Path of Glory

Level 23

Tactic

Self

Passive

No cooldown

Stay Focused! will now also cause groupmates in the area to receive 15% more from all healing effects used on them.

Now's Our Chance!
Now's Our Chance!

Now's Our Chance!

Unknown

Path of Glory

Level 21

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You fill your enemies with fear and doubt, causing all healing abilities to become 75% as effective when used by any enemies within 25 feet of you.

Sunfury
Sunfury

Sunfury

Defensive

Path of Glory

Level 17

Tactic

Self

Passive

No cooldown

Shield Of The Sun will now deal 225 damage back against enemies, and Vicious Slash's cooldown is reduced by 1 second.

Core
abilities
Blazing Blade
Blazing Blade

Blazing Blade

Curse

Path of Glory

Level 5

30 Action Points

5ft range

Instant cast

No cooldown

The force of the sun fills your blade, dealing 142 damage to the enemy and the victim will also suffer 258 Elemental damage over the next 9 seconds. This effect is stackable up to three times.

Gather Your Resolve!
Gather Your Resolve!

Gather Your Resolve!

Unknown

Path of Glory

Level 6

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You order your group to steady their thoughts, increasing all resistances by 378 for all groupmates within 100 feet. All enemies within 25 feet will be frightened, reducing their resistances by 189.

Vicious Slash
Vicious Slash

Vicious Slash

Damaging

Path of Glory

Level 6

35 Action Points

5ft range

Instant cast

10s cooldown

You slice deeply into your enemy, dealing 142 damage to the enemy and interrupting any abilities that they are building up. The victim will also suffer an additional 300 damage over 5 seconds.

Shatter Confidence
Shatter Confidence

Shatter Confidence

Damaging

Path of Glory

Level 15

25 Action Points

5ft range

Instant cast

5s cooldown

You crush your enemy's will, removing 1 Enchantment from them. If an Enchantment is successfully removed, then the victim will also suffer 246 damage.

Stay Focused!
Stay Focused!

Stay Focused!

Unknown

Path of Glory

Level 20

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Battle Commands at a time

You order your group to prepare for combat, causing all of your groupmates within 100 feet to regain 180 health over 3 seconds any time they defend themselves against an attack.

Shield of the Sun
Shield of the Sun

Shield of the Sun

Blessing

Path of Glory

Level 35

35 Action Points

Self

Instant cast

30s cooldown

The heat of the very sun itself surrounds you for 10 seconds, dealing 150 Elemental damage back to anyone that attacks you. Targets can only be damaged once every two seconds.

Updated to patch 2024-08-21