Reinforce War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Only usable on Rams
You heal the ram for 750 health over the next 5 seconds.
Cleanse War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
20s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.
Shield the Skies
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
30s cooldown
Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Gedup!
Healing
Core Ability
Level 1
20 Action Points
100ft range
3.0s cast
6s cooldown
Only usable on Dead Players
Builds Mork's Waaagh! & Gork's Waaagh! increases effectiveness.
Resurrects your target with 20% health.
1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and resurrects your target with 50% health.
'Ey, Quit Bleedin'
Enchantment
Core Ability
Level 3
30 Action Points
150ft range
Instant cast
No cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Heals your target for 1520 health over 15 seconds.
1-4 Mork's Waaagh!: Healing increased by 15%.
5 Mork's Waaagh!: Healing increased 45%.
Look Over There!
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
You Detaunt your target, making them hate you less and causing them to deal 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.
Stop hittin' me!
Enchantment
Core Ability
Level 14
40 Action Points
Self
Instant cast
30s cooldown
Your chance to disrupt attacks is increased by 5%, and you Detaunt all enemies within 25 feet for 10 seconds, making them hate you less and causing them to deal 50% damage to you. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.
Yer Not So Bad
Ailment
Core Ability
Level 18
50 Action Points
100ft range
Instant cast
15s cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Steals 140 Action Points from your target over 7 seconds.
1-4 Mork's Waaagh!: Additionally gives Action Points to your defensive target.
5 Mork's Waaagh!: Additionally gives Action Points to group members within 100 feet.
Shrug It Off
Buff
Core Ability
Level 20
15 Action Points
150ft range
Instant cast
15s cooldown
Only usable on other players
Bind yourself to one ally for 30 seconds, increasing your healing proficiency to them. All your healing abilities are 15% more effective on them.
This effect stacks with other sources that increase healing on the target.
Eeeek!
Ailment
Core Ability
Level 25
40 Action Points
Self
Instant cast
60s cooldown
You blast back all enemies within 20 feet of you, knocking them back a medium distance and snaring them by 30% for 5 seconds. Monsters will be knocked down by the blast.
Divine Favor
Healing
Core Ability
Level 8
Rank 1 morale
150ft range
Instant cast
60s cooldown
A strong heal that will restore 1800 health to your target.
Steal Life
Damaging
Core Ability
Level 16
Rank 1 morale
100ft range
Instant cast
60s cooldown
Your target suffers 1200 damage over 9 seconds, and you are healed for half of the damage dealt.
Gork Sez Stop
Damaging
Core Ability
Level 28
Rank 1 morale
100ft range
Instant cast
60s cooldown
Your target suffers 600 damage over 2s. If the target moves, the duration is restarted.
Rampaging Siphon
Damaging
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.
Breath of Mork
Healing
Core Ability
Level 32
Rank 2 morale
150ft range
Instant cast
60s cooldown
Heals your target for 801 health every 3 seconds over 9 seconds. Each pulse also heals those around the target within 25 feet.
Divine Protection
Buff
Core Ability
Level 24
Rank 3 morale
Self
Instant cast
60s cooldown
Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.
You Weren't Using Dat
Damaging
Core Ability
Level 36
Rank 3 morale
80ft range
Instant cast
60s cooldown
Deals 900 damage and removes 100 Action Points from all enemies within 20 feet of your target, and gives 50% of the stolen Action Points to group mates within 100 feet.
Alter Fate
Healing
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
Restores 1800 health to all group members within 100 feet and increases your outgoing healing by 35% for 10 seconds.
Whazat Behind You?!
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 80% damage to you for 5 seconds. You will also deal 80% damage to them until the effect is broken.
If you hit anyone that you have Detaunted, the effect will end.
Divine Fury
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 25% more damage, but your healing output is reduced by 20%.
Does not affect damage procs.
Burst O' Waaagh!
Damaging
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
When casting your first spell after reaching 5 Gork's Waaagh!, your Critical Damage and Critical Healing is increased by 50% for 5 seconds. When casting your first spell after reaching 5 Mork's Waaagh!, your Intelligence and Willpower is increased by 240 for 5 seconds.
Discipline
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Willpower by 160.
Gork Fix'd It
Damaging
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Your Gork'll Fix It is 15% more effective and will now restore 25 Action Points to the target.
Too Smart For Dat
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Spirit resistance by 252.
Green Cleanin'
Healing
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
If Greener 'N Cleaner successfully removes an effect from an ally, then they will also regain 534 health over 9 seconds.
RUN AWAY!
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. This effect can only trigger once every 10 seconds.
Sacrificial Renewal
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Whenever you critically heal an ally, you increase the power of your heals by 15% for 5 seconds, but you also take 10% more damage from all sources.
Extra Special Mushrooms
Healing
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Increases your chance to critically heal by 10%.
Restorative Burst
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
Dat Makes Me Dizzy
Healing
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Your can now resurrect allies instantly, but you are stunned for 3 seconds after casting.
Mork Is Watchin'
Damaging
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Increases your chance to critically hit enemies by 10%.
Look At Dem!
Defensive
Core Ability
Level 34
Tactic
Self
Passive
No cooldown
Yer' a Weaklin now deals 796 Elemental damage over 10 seconds to affected targets, but has its duration decreased by 10 seconds.
Git Outta Here!
Damaging
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Reduces Eeeek!'s cooldown time by 40 seconds.
Get Movin'!
Healing
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Any time one of your groupmates damages an enemy with 'Ere We Go, they will gain 100 points of Morale.
Ain't Done Yet!
Healing
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Your healing abilities become 40% more effective when the target is below 30% hit points.
Feelz No Pain
Healing
Path of Mork
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Heals all of your group mates within 100 feet for 2400 health over 10 seconds and decreases damage against them to 75% for 10 seconds
Do Sumfin Useful
Enchantment
Path of Mork
Level 29
40 Action Points
150ft range
Instant cast
No cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Your target's Toughness is increased by 240 and they regain 1200 health over 10 seconds.
1-4 Mork's Waaagh!: Healing increased by 15%.
5 Mork's Waaagh!: Healing increased by 30% and duration increased by 5 seconds.
Mork Favors Me!
Buff
Path of Mork
Level 27
Tactic
Self
Passive
No cooldown
Mork's Gift additionally heals up to two group members within 25 feet of your target for 50% of the original value.
Mork's Gift
Healing
Path of Mork
Level 25
30 Action Points
150ft range
Instant cast
10s cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Heals your target for 684 health.
1-4 Gork's Waaagh!: Healing increased by 15%.
5 Gork's Waaagh!: Healing increased by 30% and heals the target for an additional 341 health.
Scrub Ya Gud!
Healing
Path of Mork
Level 27
Tactic
Self
Passive
No cooldown
Any time you use Greener 'N Cleaner on an ally, you will additionally remove one Curse or Ailment from all groupmates within 50 feet of them.
Sticky Feetz
Debuff
Path of Mork
Level 25
20 Action Points
100ft range
Instant cast
20s cooldown
For 10 seconds, all enemies within 15 feet of a spot that you select will have their Elemental resistance reduced by 378 and become snared, reducing their run speed by 60%.
Pass It On
Healing
Path of Mork
Level 17
Tactic
Self
Passive
No cooldown
Any time you directly heal an ally affected by your Shrug It Off, you have a 33% chance to heal all allies within 25 feet for 370 health.
Gork'll Fix It
Enchantment
Path of Mork
Level 1
45 Action Points
150ft range
1.0s cast
No cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Your target regains 309 health immediately then continues to gain another 370 health over 5 seconds. This ability will continue to build up even if you move.
1-4 Gork's Waaagh!: Healing increased by 15%.
5 Gork's Waaagh!: Healing increased by 45%.
Mork's Buffer
Enchantment
Path of Mork
Level 7
55 Action Points
Self
Instant cast
No cooldown
Increases all resistances of your group mates within 100 feet by 252 for 1 hour.
Bigger, Better, An' Greener
Healing
Path of Mork
Level 8
45 Action Points
150ft range
2.0s cast
No cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Heals your target for 1125 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.
1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: Instant Cast.
Greener 'n Cleaner
Healing
Path of Mork
Level 9
35 Action Points
150ft range
Instant cast
5s cooldown
Target must be Cursed or Ailing
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
You cleanse an ally, removing one Curse or Ailment. If an effect is removed, your ally will absorb up to 262 damage over 10 seconds.
1-4 Mork's Waaagh!: Reduces cooldown by 2 seconds.
5 Mork's Waaagh!: Reduces cooldown by 2 seconds and cleanse an additional Curse or Ailment.
Gather Round
Healing
Path of Mork
Level 17
65 Action Points
Self
2.5s cast
No cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Heals group members within 100 feet for 898 health.
1-4 Gork's Waaagh!: 25% Cast Time reduciton.
5 Gork's Waaagh!: 50% Cast Time reduction and heals for an additional 441 health over 3 seconds.
Fists of Gork
Damaging
Path of Gork
Level 31
Rank 4 morale
80ft range
Instant cast
60s cooldown
Deals 1800 damage and knocks down all enemy targets within 20 feet of your target for 2 seconds.
Da Waaagh! Is Coming
Ailment
Path of Gork
Level 29
35 Action Points
80ft range
1.5s cast
No cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
You deal 338 Elemental damage to your target and all enemies within 20 feet of them. You apply an Ailment to them, reducing their chance to disrupt attacks by 5% for 10 seconds. This effect can stack up to 2 times.
1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and radius increased by 50%.
Hurts, Don't It?
Damaging
Path of Gork
Level 27
Tactic
Self
Passive
No cooldown
Brain Bursta will now also reduce the victim's Toughness by 240 for 20 seconds, and they will lose 150 points of Morale as well. Your healing output is reduced by 10%.
Gork's Barbs'
Ailment
Path of Gork
Level 25
30 Action Points
100ft range
Instant cast
10s cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Gork takes interest in your target, reducing all incoming heals by 50% for 10 seconds, and will deal 498 Elemental damage to anyone healing his new toy.
1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Strikethrough increased by 20% and additionally deals damage to the target every time they are healed. Can only be damage once every second.
Mork's Touch
Damaging
Path of Gork
Level 23
Tactic
Self
Passive
No cooldown
All of your offensive spells gain a 25% chance to remove a Blessing from the victim. Any time that this successfully occurs, the enemy will suffer an additional 247 Elemental damage as well. Your healing output is reduced by 10%.
Geddoff!
Damaging
Path of Gork
Level 21
25 Action Points
100ft range
2.0s cast
20s cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Deals 287 Elemental damage to your target and all other enemies within 20 feet of them, and knocks them backwards.
1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and knockback distance increased.
Ere We Goes Again
Damaging
Path of Gork
Level 17
Tactic
Self
Passive
No cooldown
Ere We Go will now deal 225 damage, and it will now affect your allies' next 2 attacks.
Brain Bursta
Damaging
Path of Gork
Level 1
30 Action Points
100ft range
2.0s cast
No cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Deals 477 Elemental damage to your target.
1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and 2 seconds after hitting the target, they get hit an additional time for 50% of the original damage.
Life Leaka
Ailment
Path of Gork
Level 2
30 Action Points
100ft range
Instant cast
No cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
You deal 980 Elemental damage to your target over 15 seconds.
1-4 Mork's Waaagh!: Damage increased by 15%.
5 Mork's Waaagh!: Damage increased by 30% and target receives 5% more damage.
Bunch o' Waaagh
Damaging
Path of Gork
Level 6
13 Action Points / Sec
100ft range
6.0s cast
11s cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
You concentrate on your target for up to 6 seconds, repeatedly dealing 477 Elemental damage to them as long as you maintain your concentration.
1-4 Gork's Waaagh!: Strikethrough increased by 10%.
5 Gork's Waaagh!: Strikethrough increased by 10% and additionally slow the target by 40% for as long as you are channeling.
'Ere We Go!
Buff
Path of Gork
Level 12
25 Action Points
Self
Instant cast
10s cooldown
Everyone in your group within 100 feet will do an additional 187 Elemental damage on their next attack within 10 seconds.
Big Waaagh!
Damaging
Path of Gork
Level 35
35 Action Points
100ft range
1.0s cast
5s cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Deals 434 Elemental damage.
1-4 Gork's Waaagh!: Damage increased by 15%.
5 Gork's Waaagh!: Damage increased by 30%. Your outgoing damage is increased by 10% for 5 seconds.
Revenge of Da Green
Healing
Path of Da Green
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
For the next 10 seconds anytime any group member within 100 feet is attacked, they are healed for 300 health and the attacker loses 300 morale. This effect can only occur once per second per ally. Enemies can only lose morale once every second.
Fury of Da Green
Damaging
Path of Da Green
Level 29
50 Action Points
80ft range
2.0s cast
5s cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
A surge of Waaaagh explodes from your target and damages up to 4 enemies within 20 feet of them, dealing 274 Elemental damage to each, and healing your defensive target and allies within 20 feet of them for 886 health, plus 50% of the total inflicted damage. When casting this ability, you will focus your power into ensuring a hit rather than for maximum damage, causing it to be 20% less likely to be Blocked or Disrupted.
1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: Instant cast.
Nuthin' But Da WAAAGH!
Healing
Path of Da Green
Level 27
Tactic
Self
Passive
No cooldown
Don' Feel Nuthin will also cause your target to deal 15% more damage as long as the barrier is protecting them. This effect will linger for 5 seconds after the barrier is removed.
Does not affect damage procs.
You Got Nuthin!
Damaging
Path of Da Green
Level 25
25 Action Points
100ft range
1.0s cast
30s cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Deals 396 Elemental damage and silences your target, making them unable to use magic for 5 seconds.
1-4 Gork's Waaagh!: Strikethrough increased by 10%.
5 Gork's Waaagh!: Becomes undefendable.
You Really Got Nuthin
Debuff
Path of Da Green
Level 23
Tactic
Self
Passive
No cooldown
Reduces You Got Nuthin's cooldown time by 10 seconds and deals an additional 390 Elemental damage over 5 seconds.
Scuse Me!
Ailment
Path of Da Green
Level 21
45 Action Points
Self
Instant cast
10s cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 409 Elemental damage and reducing their Elemental resistance by 378 for 20 seconds.
1-4 Gork' Waaagh!: Damage increased by 15%.
5 Gork's Waaagh!: Damage increased by 30% and Strikethrough increased by 10%.
Waaagh! Frenzy
Healing
Path of Da Green
Level 17
Tactic
Self
Passive
No cooldown
I'll Take That! now has a Base heal of 656 health and Bleed Fer' Me has a Base heal of 138 health every 3 seconds. I'll Take That! can be cast while moving, but the damage output from I'll Take That! and Bleed Fer' Me is reduced by 50%.
I'll Take That!
Damaging
Path of Da Green
Level 4
30 Action Points
100ft range
2.0s cast
No cooldown
Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.
Deals 377 Elemental damage to your target, and heals your defensive target for 150% of the damage done.
1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and your outgoing healing is increased by 20% for 5 seconds.
Don' Feel Nuthin
Enchantment
Path of Da Green
Level 5
35 Action Points
150ft range
Instant cast
20s cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Surrounds an ally with a magical barrier that absorbs up to 1387 damage for up to 9 seconds.
1-4 Mork's Waaagh!: Absorb increased by 15%.
5 Mork's Waaagh!: Absorb increased by 30% and cooldown reduced by 5 seconds.
Bleed Fer' Me
Ailment
Path of Da Green
Level 9
40 Action Points
100ft range
Instant cast
10s cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
You deal 1488 Elemental damage to your target over 24 seconds and your defensive target is healed for 150% of the damage done.
1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Becomes undefendable.
Yer A Weaklin'
Ailment
Path of Da Green
Level 30
30 Action Points
100ft range
Instant cast
10s cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Everyone within 20 feet of your target will have their Strength, Intelligence and Ballistic Skill reduced by 120 for 20 seconds.
1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Strikethrough increased by 20% and increase the Strength, Ballistic Skill and Intelligence of group members within 100 feet by 120 for 20 seconds.
Get'n Smarter
Ailment
Path of Da Green
Level 30
30 Action Points
100ft range
Instant cast
10s cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Steals 120 Intelligence from your target while dealing 950 Elemental damage over 15 seconds.
1-4 Mork's Waaagh!: Damage increased by 15%.
5 Mork's Waaagh!: Damage increased by 30% and additionally steals 120 Willpower.
You'z Squishy
Ailment
Path of Da Green
Level 40
20 Action Points
100ft range
Instant cast
No cooldown
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.
Your target and all other enemies within 20 feet of them have their Toughness reduced by 120 for 20 seconds.
1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Strikethrough increased by 20% and radius increased by 50%.
Updated to patch 2025-03-20