Homeright chevron iconDestructionright chevron iconGreenskinright chevron iconHealer
Career icon Shaman

Shaman

Core abilities

Reinforce War Engine
Reinforce War Engine

Reinforce War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Only usable on Rams

You heal the ram for 750 health over the next 5 seconds.

Cleanse War Engine
Cleanse War Engine

Cleanse War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

20s cooldown

Only usable on Siege Engines

Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.

Shield the Skies
Shield the Skies

Shield the Skies

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Gedup!
Gedup!

Gedup!

Healing

Core Ability

Level 1

20 Action Points

100ft range

3.0s cast

6s cooldown

Only usable on Dead Players
Builds Mork's Waaagh! & Gork's Waaagh! increases effectiveness.

Resurrects your target with 20% health.

1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and resurrects your target with 50% health.

'Ey, Quit Bleedin'
'Ey, Quit Bleedin'

'Ey, Quit Bleedin'

Enchantment

Core Ability

Level 3

30 Action Points

150ft range

Instant cast

No cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Heals your target for 1520 health over 15 seconds.

1-4 Mork's Waaagh!: Healing increased by 15%.
5 Mork's Waaagh!: Healing increased 45%.

Look Over There!
Look Over There!

Look Over There!

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

You Detaunt your target, making them hate you less and causing them to deal 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Stop hittin' me!
Stop hittin' me!

Stop hittin' me!

Enchantment

Core Ability

Level 14

40 Action Points

Self

Instant cast

30s cooldown

Your chance to disrupt attacks is increased by 5%, and you Detaunt all enemies within 25 feet for 10 seconds, making them hate you less and causing them to deal 50% damage to you. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Yer Not So Bad
Yer Not So Bad

Yer Not So Bad

Ailment

Core Ability

Level 18

50 Action Points

100ft range

Instant cast

15s cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Steals 140 Action Points from your target over 7 seconds.

1-4 Mork's Waaagh!: Additionally gives Action Points to your defensive target.
5 Mork's Waaagh!: Additionally gives Action Points to group members within 100 feet.

Shrug It Off
Shrug It Off

Shrug It Off

Buff

Core Ability

Level 20

15 Action Points

150ft range

Instant cast

15s cooldown

Only usable on other players

Bind yourself to one ally for 30 seconds, increasing your healing proficiency to them. All your healing abilities are 15% more effective on them.
This effect stacks with other sources that increase healing on the target.

Eeeek!
Eeeek!

Eeeek!

Ailment

Core Ability

Level 25

40 Action Points

Self

Instant cast

60s cooldown

You blast back all enemies within 20 feet of you, knocking them back a medium distance and snaring them by 30% for 5 seconds. Monsters will be knocked down by the blast.

Morales

Rank 1

Divine Favor
Divine Favor

Divine Favor

Healing

Core Ability

Level 8

Rank 1 morale

150ft range

Instant cast

60s cooldown

A strong heal that will restore 1800 health to your target.

Steal Life
Steal Life

Steal Life

Damaging

Core Ability

Level 16

Rank 1 morale

100ft range

Instant cast

60s cooldown

Your target suffers 1200 damage over 9 seconds, and you are healed for half of the damage dealt.

Gork Sez Stop
Gork Sez Stop

Gork Sez Stop

Damaging

Core Ability

Level 28

Rank 1 morale

100ft range

Instant cast

60s cooldown

Your target suffers 600 damage over 2s. If the target moves, the duration is restarted.

Rank 2

Rampaging Siphon
Rampaging Siphon

Rampaging Siphon

Damaging

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.

Breath of Mork
Breath of Mork

Breath of Mork

Healing

Core Ability

Level 32

Rank 2 morale

150ft range

Instant cast

60s cooldown

Heals your target for 801 health every 3 seconds over 9 seconds. Each pulse also heals those around the target within 25 feet.

Rank 3

Divine Protection
Divine Protection

Divine Protection

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.

You Weren't Using Dat
You Weren't Using Dat

You Weren't Using Dat

Damaging

Core Ability

Level 36

Rank 3 morale

80ft range

Instant cast

60s cooldown

Deals 900 damage and removes 100 Action Points from all enemies within 20 feet of your target, and gives 50% of the stolen Action Points to group mates within 100 feet.

Rank 4

Alter Fate
Alter Fate

Alter Fate

Healing

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Restores 1800 health to all group members within 100 feet and increases your outgoing healing by 35% for 10 seconds.

Tactics

Whazat Behind You?!
Whazat Behind You?!

Whazat Behind You?!

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 80% damage to you for 5 seconds. You will also deal 80% damage to them until the effect is broken.
If you hit anyone that you have Detaunted, the effect will end.

Divine Fury
Divine Fury

Divine Fury

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 25% more damage, but your healing output is reduced by 20%.
Does not affect damage procs.

Burst O' Waaagh!
Burst O' Waaagh!

Burst O' Waaagh!

Damaging

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

When casting your first spell after reaching 5 Gork's Waaagh!, your Critical Damage and Critical Healing is increased by 50% for 5 seconds. When casting your first spell after reaching 5 Mork's Waaagh!, your Intelligence and Willpower is increased by 240 for 5 seconds.

Discipline
Discipline

Discipline

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Willpower by 160.

Gork Fix'd It
Gork Fix'd It

Gork Fix'd It

Damaging

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Your Gork'll Fix It is 15% more effective and will now restore 25 Action Points to the target.

Too Smart For Dat
Too Smart For Dat

Too Smart For Dat

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Spirit resistance by 252.

Green Cleanin'
Green Cleanin'

Green Cleanin'

Healing

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

If Greener 'N Cleaner successfully removes an effect from an ally, then they will also regain 534 health over 9 seconds.

RUN AWAY!
RUN AWAY!

RUN AWAY!

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. This effect can only trigger once every 10 seconds.

Sacrificial Renewal
Sacrificial Renewal

Sacrificial Renewal

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Whenever you critically heal an ally, you increase the power of your heals by 15% for 5 seconds, but you also take 10% more damage from all sources.

Extra Special Mushrooms
Extra Special Mushrooms

Extra Special Mushrooms

Healing

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Increases your chance to critically heal by 10%.

Restorative Burst
Restorative Burst

Restorative Burst

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Dat Makes Me Dizzy
Dat Makes Me Dizzy

Dat Makes Me Dizzy

Healing

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Your can now resurrect allies instantly, but you are stunned for 3 seconds after casting.

Mork Is Watchin'
Mork Is Watchin'

Mork Is Watchin'

Damaging

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Increases your chance to critically hit enemies by 10%.

Look At Dem!
Look At Dem!

Look At Dem!

Defensive

Core Ability

Level 34

Tactic

Self

Passive

No cooldown

Yer' a Weaklin now deals 796 Elemental damage over 10 seconds to affected targets, but has its duration decreased by 10 seconds.

Git Outta Here!
Git Outta Here!

Git Outta Here!

Damaging

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Reduces Eeeek!'s cooldown time by 40 seconds.

Get Movin'!
Get Movin'!

Get Movin'!

Healing

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Any time one of your groupmates damages an enemy with 'Ere We Go, they will gain 100 points of Morale.

Ain't Done Yet!
Ain't Done Yet!

Ain't Done Yet!

Healing

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Your healing abilities become 40% more effective when the target is below 30% hit points.

Mastery abilities 26 points

Path of Mork
?
A mastery path focused on healing and restorative powers

Feelz No Pain
Feelz No Pain

Feelz No Pain

Healing

Path of Mork

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Heals all of your group mates within 100 feet for 2400 health over 10 seconds and decreases damage against them to 75% for 10 seconds

Do Sumfin Useful
Do Sumfin Useful

Do Sumfin Useful

Enchantment

Path of Mork

Level 29

40 Action Points

150ft range

Instant cast

No cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Your target's Toughness is increased by 240 and they regain 1200 health over 10 seconds.

1-4 Mork's Waaagh!: Healing increased by 15%.
5 Mork's Waaagh!: Healing increased by 30% and duration increased by 5 seconds.

Mork Favors Me!
Mork Favors Me!

Mork Favors Me!

Buff

Path of Mork

Level 27

Tactic

Self

Passive

No cooldown

Mork's Gift additionally heals up to two group members within 25 feet of your target for 50% of the original value.

Mork's Gift
Mork's Gift

Mork's Gift

Healing

Path of Mork

Level 25

30 Action Points

150ft range

Instant cast

10s cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Heals your target for 684 health.

1-4 Gork's Waaagh!: Healing increased by 15%.
5 Gork's Waaagh!: Healing increased by 30% and heals the target for an additional 341 health.

Scrub Ya Gud!
Scrub Ya Gud!

Scrub Ya Gud!

Healing

Path of Mork

Level 27

Tactic

Self

Passive

No cooldown

Any time you use Greener 'N Cleaner on an ally, you will additionally remove one Curse or Ailment from all groupmates within 50 feet of them.

Sticky Feetz
Sticky Feetz

Sticky Feetz

Debuff

Path of Mork

Level 25

20 Action Points

100ft range

Instant cast

20s cooldown

For 10 seconds, all enemies within 15 feet of a spot that you select will have their Elemental resistance reduced by 378 and become snared, reducing their run speed by 60%.

Pass It On
Pass It On

Pass It On

Healing

Path of Mork

Level 17

Tactic

Self

Passive

No cooldown

Any time you directly heal an ally affected by your Shrug It Off, you have a 33% chance to heal all allies within 25 feet for 370 health.

Core
abilities
Gork'll Fix It
Gork'll Fix It

Gork'll Fix It

Enchantment

Path of Mork

Level 1

45 Action Points

150ft range

1.0s cast

No cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Your target regains 309 health immediately then continues to gain another 370 health over 5 seconds. This ability will continue to build up even if you move.

1-4 Gork's Waaagh!: Healing increased by 15%.
5 Gork's Waaagh!: Healing increased by 45%.

Mork's Buffer
Mork's Buffer

Mork's Buffer

Enchantment

Path of Mork

Level 7

55 Action Points

Self

Instant cast

No cooldown

Increases all resistances of your group mates within 100 feet by 252 for 1 hour.

Bigger, Better, An' Greener
Bigger, Better, An' Greener

Bigger, Better, An' Greener

Healing

Path of Mork

Level 8

45 Action Points

150ft range

2.0s cast

No cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Heals your target for 1125 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.

1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: Instant Cast.

Greener 'n Cleaner
Greener 'n Cleaner

Greener 'n Cleaner

Healing

Path of Mork

Level 9

35 Action Points

150ft range

Instant cast

5s cooldown

Target must be Cursed or Ailing
Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

You cleanse an ally, removing one Curse or Ailment. If an effect is removed, your ally will absorb up to 262 damage over 10 seconds.

1-4 Mork's Waaagh!: Reduces cooldown by 2 seconds.
5 Mork's Waaagh!: Reduces cooldown by 2 seconds and cleanse an additional Curse or Ailment.

Gather Round
Gather Round

Gather Round

Healing

Path of Mork

Level 17

65 Action Points

Self

2.5s cast

No cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Heals group members within 100 feet for 898 health.

1-4 Gork's Waaagh!: 25% Cast Time reduciton.
5 Gork's Waaagh!: 50% Cast Time reduction and heals for an additional 441 health over 3 seconds.

Path of Gork
?
A mastery path focused on offensive and damaging powers

Fists of Gork
Fists of Gork

Fists of Gork

Damaging

Path of Gork

Level 31

Rank 4 morale

80ft range

Instant cast

60s cooldown

Deals 1800 damage and knocks down all enemy targets within 20 feet of your target for 2 seconds.

Da Waaagh! Is Coming
Da Waaagh! Is Coming

Da Waaagh! Is Coming

Ailment

Path of Gork

Level 29

35 Action Points

80ft range

1.5s cast

No cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

You deal 338 Elemental damage to your target and all enemies within 20 feet of them. You apply an Ailment to them, reducing their chance to disrupt attacks by 5% for 10 seconds. This effect can stack up to 2 times.

1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and radius increased by 50%.

Hurts, Don't It?
Hurts, Don't It?

Hurts, Don't It?

Damaging

Path of Gork

Level 27

Tactic

Self

Passive

No cooldown

Brain Bursta will now also reduce the victim's Toughness by 240 for 20 seconds, and they will lose 150 points of Morale as well. Your healing output is reduced by 10%.

Gork's Barbs'
Gork's Barbs'

Gork's Barbs'

Ailment

Path of Gork

Level 25

30 Action Points

100ft range

Instant cast

10s cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Gork takes interest in your target, reducing all incoming heals by 50% for 10 seconds, and will deal 498 Elemental damage to anyone healing his new toy.

1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Strikethrough increased by 20% and additionally deals damage to the target every time they are healed. Can only be damage once every second.

Mork's Touch
Mork's Touch

Mork's Touch

Damaging

Path of Gork

Level 23

Tactic

Self

Passive

No cooldown

All of your offensive spells gain a 25% chance to remove a Blessing from the victim. Any time that this successfully occurs, the enemy will suffer an additional 247 Elemental damage as well. Your healing output is reduced by 10%.

Geddoff!
Geddoff!

Geddoff!

Damaging

Path of Gork

Level 21

25 Action Points

100ft range

2.0s cast

20s cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Deals 287 Elemental damage to your target and all other enemies within 20 feet of them, and knocks them backwards.

1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and knockback distance increased.

Ere We Goes Again
Ere We Goes Again

Ere We Goes Again

Damaging

Path of Gork

Level 17

Tactic

Self

Passive

No cooldown

Ere We Go will now deal 225 damage, and it will now affect your allies' next 2 attacks.

Core
abilities
Brain Bursta
Brain Bursta

Brain Bursta

Damaging

Path of Gork

Level 1

30 Action Points

100ft range

2.0s cast

No cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Deals 477 Elemental damage to your target.

1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and 2 seconds after hitting the target, they get hit an additional time for 50% of the original damage.

Life Leaka
Life Leaka

Life Leaka

Ailment

Path of Gork

Level 2

30 Action Points

100ft range

Instant cast

No cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

You deal 980 Elemental damage to your target over 15 seconds.

1-4 Mork's Waaagh!: Damage increased by 15%.
5 Mork's Waaagh!: Damage increased by 30% and target receives 5% more damage.

Bunch o' Waaagh
Bunch o' Waaagh

Bunch o' Waaagh

Damaging

Path of Gork

Level 6

13 Action Points / Sec

100ft range

6.0s cast

11s cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

You concentrate on your target for up to 6 seconds, repeatedly dealing 477 Elemental damage to them as long as you maintain your concentration.

1-4 Gork's Waaagh!: Strikethrough increased by 10%.
5 Gork's Waaagh!: Strikethrough increased by 10% and additionally slow the target by 40% for as long as you are channeling.

'Ere We Go!
'Ere We Go!

'Ere We Go!

Buff

Path of Gork

Level 12

25 Action Points

Self

Instant cast

10s cooldown

Everyone in your group within 100 feet will do an additional 187 Elemental damage on their next attack within 10 seconds.

Big Waaagh!
Big Waaagh!

Big Waaagh!

Damaging

Path of Gork

Level 35

35 Action Points

100ft range

1.0s cast

5s cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Deals 434 Elemental damage.

1-4 Gork's Waaagh!: Damage increased by 15%.
5 Gork's Waaagh!: Damage increased by 30%. Your outgoing damage is increased by 10% for 5 seconds.

Path of Da Green
?
A mastery path focused on hindering and weakening foes

Revenge of Da Green
Revenge of Da Green

Revenge of Da Green

Healing

Path of Da Green

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

For the next 10 seconds anytime any group member within 100 feet is attacked, they are healed for 300 health and the attacker loses 300 morale. This effect can only occur once per second per ally. Enemies can only lose morale once every second.

Fury of Da Green
Fury of Da Green

Fury of Da Green

Damaging

Path of Da Green

Level 29

50 Action Points

80ft range

2.0s cast

5s cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

A surge of Waaaagh explodes from your target and damages up to 4 enemies within 20 feet of them, dealing 274 Elemental damage to each, and healing your defensive target and allies within 20 feet of them for 886 health, plus 50% of the total inflicted damage. When casting this ability, you will focus your power into ensuring a hit rather than for maximum damage, causing it to be 20% less likely to be Blocked or Disrupted.

1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: Instant cast.

Nuthin' But Da WAAAGH!
Nuthin' But Da WAAAGH!

Nuthin' But Da WAAAGH!

Healing

Path of Da Green

Level 27

Tactic

Self

Passive

No cooldown

Don' Feel Nuthin will also cause your target to deal 15% more damage as long as the barrier is protecting them. This effect will linger for 5 seconds after the barrier is removed.
Does not affect damage procs.

You Got Nuthin!
You Got Nuthin!

You Got Nuthin!

Damaging

Path of Da Green

Level 25

25 Action Points

100ft range

1.0s cast

30s cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Deals 396 Elemental damage and silences your target, making them unable to use magic for 5 seconds.

1-4 Gork's Waaagh!: Strikethrough increased by 10%.
5 Gork's Waaagh!: Becomes undefendable.

You Really Got Nuthin
You Really Got Nuthin

You Really Got Nuthin

Debuff

Path of Da Green

Level 23

Tactic

Self

Passive

No cooldown

Reduces You Got Nuthin's cooldown time by 10 seconds and deals an additional 390 Elemental damage over 5 seconds.

Scuse Me!
Scuse Me!

Scuse Me!

Ailment

Path of Da Green

Level 21

45 Action Points

Self

Instant cast

10s cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 409 Elemental damage and reducing their Elemental resistance by 378 for 20 seconds.

1-4 Gork' Waaagh!: Damage increased by 15%.
5 Gork's Waaagh!: Damage increased by 30% and Strikethrough increased by 10%.

Waaagh! Frenzy
Waaagh! Frenzy

Waaagh! Frenzy

Healing

Path of Da Green

Level 17

Tactic

Self

Passive

No cooldown

I'll Take That! now has a Base heal of 656 health and Bleed Fer' Me has a Base heal of 138 health every 3 seconds. I'll Take That! can be cast while moving, but the damage output from I'll Take That! and Bleed Fer' Me is reduced by 50%.

Core
abilities
I'll Take That!
I'll Take That!

I'll Take That!

Damaging

Path of Da Green

Level 4

30 Action Points

100ft range

2.0s cast

No cooldown

Builds Mork's Waaagh!
Gork's Waaagh! increases effectiveness.

Deals 377 Elemental damage to your target, and heals your defensive target for 150% of the damage done.

1-4 Gork's Waaagh!: 25% Cast Time reduction.
5 Gork's Waaagh!: 50% Cast Time reduction and your outgoing healing is increased by 20% for 5 seconds.

Don' Feel Nuthin
Don' Feel Nuthin

Don' Feel Nuthin

Enchantment

Path of Da Green

Level 5

35 Action Points

150ft range

Instant cast

20s cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Surrounds an ally with a magical barrier that absorbs up to 1387 damage for up to 9 seconds.

1-4 Mork's Waaagh!: Absorb increased by 15%.
5 Mork's Waaagh!: Absorb increased by 30% and cooldown reduced by 5 seconds.

Bleed Fer' Me
Bleed Fer' Me

Bleed Fer' Me

Ailment

Path of Da Green

Level 9

40 Action Points

100ft range

Instant cast

10s cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

You deal 1488 Elemental damage to your target over 24 seconds and your defensive target is healed for 150% of the damage done.

1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Becomes undefendable.

Yer A Weaklin'
Yer A Weaklin'

Yer A Weaklin'

Ailment

Path of Da Green

Level 30

30 Action Points

100ft range

Instant cast

10s cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Everyone within 20 feet of your target will have their Strength, Intelligence and Ballistic Skill reduced by 120 for 20 seconds.

1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Strikethrough increased by 20% and increase the Strength, Ballistic Skill and Intelligence of group members within 100 feet by 120 for 20 seconds.

Get'n Smarter
Get'n Smarter

Get'n Smarter

Ailment

Path of Da Green

Level 30

30 Action Points

100ft range

Instant cast

10s cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Steals 120 Intelligence from your target while dealing 950 Elemental damage over 15 seconds.

1-4 Mork's Waaagh!: Damage increased by 15%.
5 Mork's Waaagh!: Damage increased by 30% and additionally steals 120 Willpower.

You'z Squishy
You'z Squishy

You'z Squishy

Ailment

Path of Da Green

Level 40

20 Action Points

100ft range

Instant cast

No cooldown

Builds Gork's Waaagh!
Mork's Waaagh! increases effectiveness.

Your target and all other enemies within 20 feet of them have their Toughness reduced by 120 for 20 seconds.

1-4 Mork's Waaagh!: Strikethrough increased by 10%.
5 Mork's Waaagh!: Strikethrough increased by 20% and radius increased by 50%.

Updated to patch 2025-03-20