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Career icon Shaman

Shaman

Core abilities

Reinforce War Engine
Reinforce War Engine

Reinforce War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Only usable on Rams

You heal the ram for 750 health over the next 5 seconds.

Cleanse War Engine
Cleanse War Engine

Cleanse War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

20s cooldown

Only usable on Siege Engines

Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.

Shield the Skies
Shield the Skies

Shield the Skies

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Gedup!
Gedup!

Gedup!

Healing

Core Ability

Level 1

20 Action Points

100ft range

3.0s cast

6s cooldown

Only usable on Dead Players

Resurrects your target with 20% health.

'Ey, Quit Bleedin'
'Ey, Quit Bleedin'

'Ey, Quit Bleedin'

Enchantment

Core Ability

Level 3

30 Action Points

150ft range

Instant cast

No cooldown

Mork's Waaagh! increases effectiveness.

Heals your target and two additional allies within 15 feet for 1700 health over 15 seconds.

Look Over There!
Look Over There!

Look Over There!

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

You Detaunt your target, making them hate you less and causing them to deal 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Stop hittin' me!
Stop hittin' me!

Stop hittin' me!

Enchantment

Core Ability

Level 14

40 Action Points

Self

Instant cast

30s cooldown

Your chance to disrupt attacks is increased by 5%, and you Detaunt all enemies within 25 feet for 10 seconds, making them hate you less and causing them to deal 50% damage to you. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Yer Not So Bad
Yer Not So Bad

Yer Not So Bad

Ailment

Core Ability

Level 18

50 Action Points

100ft range

Instant cast

15s cooldown

Steals 140 Action Points from your target over 7 seconds.

Eeeek!
Eeeek!

Eeeek!

Debuff

Core Ability

Level 25

40 Action Points

Self

Instant cast

60s cooldown

You blast back all enemies within 20 feet of you, knocking them back a medium distance and snaring them by 30% for 5 seconds. Monsters will be knocked down by the blast.

Morales

Rank 1

Divine Favor
Divine Favor

Divine Favor

Healing

Core Ability

Level 8

Rank 1 morale

150ft range

Instant cast

60s cooldown

A strong heal that will restore 1800 health to your target.

Steal Life
Steal Life

Steal Life

Damaging

Core Ability

Level 16

Rank 1 morale

100ft range

Instant cast

60s cooldown

Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt.

Gork Sez Stop
Gork Sez Stop

Gork Sez Stop

Damaging

Core Ability

Level 28

Rank 1 morale

100ft range

Instant cast

60s cooldown

Your target suffers 600 damage over 2s. If the target moves, the duration is restarted.

Rank 2

Rampaging Siphon
Rampaging Siphon

Rampaging Siphon

Damaging

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Deals 600 damage to all enemies within 25 feet, and heals group members within 100 feet for the full amount of the damage dealt.

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back.

Breath of Mork
Breath of Mork

Breath of Mork

Healing

Core Ability

Level 32

Rank 2 morale

150ft range

Instant cast

60s cooldown

Heals your target for 567 health every 3 seconds over 9 seconds. Each pulse also heals those around the target within 25 feet.

Rank 3

Divine Protection
Divine Protection

Divine Protection

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.

You Weren't Using Dat
You Weren't Using Dat

You Weren't Using Dat

Debuff

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

Removes 100 AP from each enemy within 25 feet, and gives 50% of the stolen AP to you.

Rank 4

Alter Fate
Alter Fate

Alter Fate

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 424 over 9 seconds, and they will deal 20% more damage for 10 seconds.

Tactics

Whazat Behind You?!
Whazat Behind You?!

Whazat Behind You?!

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 75% damage to you for 5 seconds. You will also deal 75% damage to them until the effect is broken.
If you hit anyone that you have Detaunted, the effect will end.

Divine Fury
Divine Fury

Divine Fury

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 25% more damage, but all of your casted heals become 20% less effective.
Does not affect damage procs.

Burst O' Waaagh!
Burst O' Waaagh!

Burst O' Waaagh!

Damaging

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Any time you critically hit with a spell that grants Waaagh!, an additional Waaagh! will be granted as well. Tactic can not trigger more than once every 3 seconds.

Discipline
Discipline

Discipline

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Willpower by 160.

Gork Fix'd It
Gork Fix'd It

Gork Fix'd It

Damaging

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Gork'll Fix It becomes 35% better on allies, but 15% less effective on you.

Too Smart For Dat
Too Smart For Dat

Too Smart For Dat

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Spirit resistance by 252.

Green Cleanin'
Green Cleanin'

Green Cleanin'

Healing

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

If Greener 'N Cleaner successfully removes an effect from an ally, then they will also regain 534 health over 9 seconds.

RUN AWAY!
RUN AWAY!

RUN AWAY!

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. This effect can only trigger once every 10 seconds.

Subtlety
Subtlety

Subtlety

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 25% less than normal.

Extra Special Mushrooms
Extra Special Mushrooms

Extra Special Mushrooms

Healing

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Increases your chance to critically heal by 10%.

Restorative Burst
Restorative Burst

Restorative Burst

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Dat Makes Me Dizzy
Dat Makes Me Dizzy

Dat Makes Me Dizzy

Healing

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Your can now resurrect allies instantly, but you are stunned for 3 seconds after casting.

Mork Is Watchin'
Mork Is Watchin'

Mork Is Watchin'

Damaging

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Increases your chance to critically hit enemies by 10%.

Git Outta Here!
Git Outta Here!

Git Outta Here!

Damaging

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Reduces Eeeek!'s cooldown time by 40 seconds.

Get Movin'!
Get Movin'!

Get Movin'!

Healing

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Any time one of your groupmates damages an enemy with 'Ere We Go, they will gain 100 points of Morale.

Ain't Done Yet!
Ain't Done Yet!

Ain't Done Yet!

Healing

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Your healing abilities become 40% more effective when the target is below 25% hit points and Shrug It Off will make its target 25% more receptive to incoming heals.

Mastery abilities 26 points

Path of Mork
?
A mastery path focused on healing and restorative powers

Feelz No Pain
Feelz No Pain

Feelz No Pain

Healing

Path of Mork

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Heals all of your group mates within 100 feet for 1530 health over 10 seconds and decreases damage against them to 75% for 10 seconds

Do Sumfin Useful
Do Sumfin Useful

Do Sumfin Useful

Enchantment

Path of Mork

Level 29

40 Action Points

150ft range

Instant cast

No cooldown

Mork's Waaagh! increases effectiveness.

Your target's Toughness is increased by 240 and they regain 1360 health over 10 seconds.

Scrub Ya Gud!
Scrub Ya Gud!

Scrub Ya Gud!

Healing

Path of Mork

Level 27

Tactic

Self

Passive

No cooldown

Any time you use Greener 'N Cleaner on an ally, you will additionally remove one Curse or Ailment from all groupmates within 50 feet of them.

Sticky Feetz
Sticky Feetz

Sticky Feetz

Defensive

Path of Mork

Level 25

20 Action Points

100ft range

Instant cast

20s cooldown

For 10 seconds, all enemies within 15 feet of a spot that you select will have their Elemental resistance reduced by 378 and become snared, reducing their run speed by 60%.

Lookit What I Did!
Lookit What I Did!

Lookit What I Did!

Healing

Path of Mork

Level 23

Tactic

Self

Passive

No cooldown

Gork'll Fix It will now also restore 40 Action Points to the target.

Shrug It Off
Shrug It Off

Shrug It Off

Healing

Path of Mork

Level 21

55 Action Points

100ft range

Instant cast

60s cooldown

An ally is charged with Waaagh for 30 seconds, allowing them to recover from near fatal wounds. If the allies health is reduced below 25%, this effect will immediately dispel itself to restore 1033 health if they are still alive. A player may only be affected by a single Shrug it Off at a time.

Pass It On
Pass It On

Pass It On

Healing

Path of Mork

Level 17

Tactic

Self

Passive

No cooldown

Any time you heal an ally with a Path of Mork ability, there is a 25% chance that another ally within 30 feet of them will also gain 223 health as well.

Core
abilities
Gork'll Fix It
Gork'll Fix It

Gork'll Fix It

Enchantment

Path of Mork

Level 1

45 Action Points

150ft range

1.0s cast

No cooldown

Mork's Waaagh! reduces cast time and cost.

Your target regains 370 health immediately then continues to gain another 445 health over 5 seconds. This ability will continue to build up even if you move.

Mork's Buffer
Mork's Buffer

Mork's Buffer

Enchantment

Path of Mork

Level 7

55 Action Points

Self

Instant cast

No cooldown

Increases all resistances of your group mates within 100 feet by 252 for 1 hour.

Bigger, Better, An' Greener
Bigger, Better, An' Greener

Bigger, Better, An' Greener

Healing

Path of Mork

Level 8

45 Action Points

150ft range

2.0s cast

No cooldown

Mork's Waaagh! reduces cast time and cost.

Heals your target for 1258 health.
This is a fragile spell, and will sometimes be set back by a small amount if you are damaged while casting it.

Greener 'n Cleaner
Greener 'n Cleaner

Greener 'n Cleaner

Healing

Path of Mork

Level 9

35 Action Points

150ft range

Instant cast

5s cooldown

Target must be Cursed or Ailing
Mork's Waaagh! reduces cooldown.
Builds Gork's Waaagh!

You cleanse an ally, removing one Curse or Ailment. If an effect is removed, your ally will absorb up to 262 damage over 10 seconds.

Gather Round
Gather Round

Gather Round

Healing

Path of Mork

Level 17

65 Action Points

Self

2.5s cast

No cooldown

Mork's Waaagh! reduces cast time and cost.

Heals group members within 100 feet for 898 health.

Path of Gork
?
A mastery path focused on offensive and damaging powers

Fists of Gork
Fists of Gork

Fists of Gork

Damaging

Path of Gork

Level 31

Rank 4 morale

100ft range

Instant cast

60s cooldown

Deals 1800 damage and knocks back all enemy targets within 20 feet of your target.

Da Waaagh! Is Coming
Da Waaagh! Is Coming

Da Waaagh! Is Coming

Damaging

Path of Gork

Level 29

55 Action Points

80ft range

2.0s cast

5s cooldown

Gork's Waaagh! reduces cast time and cost.

Deals 487 Elemental damage to your target, and will then damage another target within 20 feet of the last, damaging up to 9 different targets total. Targets can not be hit more than once by the ability.

Hurts, Don't It?
Hurts, Don't It?

Hurts, Don't It?

Damaging

Path of Gork

Level 27

Tactic

Self

Passive

No cooldown

Brain Bursta will now also reduce the victim's Toughness by 240 for 20 seconds, and they will lose 150 points of Morale as well.

Gork's Barbs'
Gork's Barbs'

Gork's Barbs'

Ailment

Path of Gork

Level 25

30 Action Points

100ft range

Instant cast

10s cooldown

Gork's Waaagh! reduces cast time and cost.

Gork takes interest in your target, reducing all incoming heals by 50% for 10 seconds, and will deal 498 Elemental damage to anyone healing his new toy.

Mork's Touch
Mork's Touch

Mork's Touch

Damaging

Path of Gork

Level 23

Tactic

Self

Passive

No cooldown

All of your offensive spells gain a 25% chance to remove a Blessing from the victim. Any time that this successfully occurs, the enemy will suffer an additional 247 Elemental damage as well.

Geddoff!
Geddoff!

Geddoff!

Damaging

Path of Gork

Level 21

25 Action Points

100ft range

2.0s cast

20s cooldown

Gork's Waaagh! reduces cast time and cost.

Deals 287 Elemental damage to your target and all other enemies within 20 feet of them, and knocks them backwards.

Ere We Goes Again
Ere We Goes Again

Ere We Goes Again

Damaging

Path of Gork

Level 17

Tactic

Self

Passive

No cooldown

Ere We Go will now deal 225 damage, and it will now affect your allies' next 2 attacks.

Core
abilities
Brain Bursta
Brain Bursta

Brain Bursta

Damaging

Path of Gork

Level 1

30 Action Points

100ft range

2.0s cast

No cooldown

Gork's Waaagh! reduces cast time and cost.

Deals 477 Elemental damage to your target.

Life Leaka
Life Leaka

Life Leaka

Ailment

Path of Gork

Level 2

30 Action Points

100ft range

Instant cast

No cooldown

Gork's Waaagh! increases effectiveness.

You deal 980 Elemental damage to your target over 15 seconds.

Bunch o' Waaagh
Bunch o' Waaagh

Bunch o' Waaagh

Damaging

Path of Gork

Level 6

13 Action Points / Sec

100ft range

6.0s cast

11s cooldown

Gork's Waaagh! increases effectiveness.

You concentrate on your target for up to 6 seconds, repeatedly dealing 477 Elemental damage to them as long as you maintain your concentration.

'Ere We Go!
'Ere We Go!

'Ere We Go!

Buff

Path of Gork

Level 12

25 Action Points

Self

Instant cast

10s cooldown

Everyone in your group within 100 feet will do an additional 187 Elemental damage on their next attack within 10 seconds.

Big Waaagh!
Big Waaagh!

Big Waaagh!

Damaging

Path of Gork

Level 35

35 Action Points

100ft range

1.0s cast

5s cooldown

Gork's Waaagh! reduces cast time and cost.

Deals 434 Elemental damage.

Path of Da Green
?
A mastery path focused on hindering and weakening foes

Steal Yer Thunder
Steal Yer Thunder

Steal Yer Thunder

Debuff

Path of Da Green

Level 31

Rank 4 morale

100ft range

Instant cast

60s cooldown

Reduces the stats of all enemies within 25 feet of your target by 40 (except wounds), and increases all your groupmember's stats by 40 (except wounds) for 15 seconds

Fury of Da Green
Fury of Da Green

Fury of Da Green

Damaging

Path of Da Green

Level 29

50 Action Points

80ft range

2.0s cast

5s cooldown

Gork's Waaagh! reduces cast time and cost.

A surge of Waaaagh explodes from your target and damages up to 4 enemies within 20 feet of them, dealing 377 Elemental damage to each, and healing your defensive target and allies within 20 feet of them for 1125 health, plus 50% of the total inflicted damage.

When casting this ability, you will focus your power into ensuring a hit rather than for maximum damage, causing it to be 20% less likely to be Blocked or Disrupted.

Nuthin' But Da WAAAGH!
Nuthin' But Da WAAAGH!

Nuthin' But Da WAAAGH!

Healing

Path of Da Green

Level 27

Tactic

Self

Passive

No cooldown

Don' Feel Nuthin will also cause your target to deal 15% more damage as long as the barrier is protecting them.
Does not affect damage procs.

You Got Nuthin!
You Got Nuthin!

You Got Nuthin!

Damaging

Path of Da Green

Level 25

25 Action Points

100ft range

1.0s cast

30s cooldown

Gork's Waaagh! reduces cast time and cost.

Deals 396 Elemental damage and silences your target, making them unable to use magic for 5 seconds.

You Really Got Nuthin
You Really Got Nuthin

You Really Got Nuthin

Debuff

Path of Da Green

Level 23

Tactic

Self

Passive

No cooldown

Reduces You Got Nuthin's cooldown time by 10 seconds.

Scuse Me!
Scuse Me!

Scuse Me!

Ailment

Path of Da Green

Level 21

45 Action Points

Self

Instant cast

30s cooldown

Gork's Waaagh! increases effectiveness.

A cone of energy strikes enemies in front of you, up to 40 feet away, dealing 475 Elemental damage and reducing their Elemental resistance by 378 for 20 seconds.

Waaagh! Frenzy
Waaagh! Frenzy

Waaagh! Frenzy

Healing

Path of Da Green

Level 17

Tactic

Self

Passive

No cooldown

Reduces the build time of I'll Take That! by 0.5 seconds but increases the cost by 10 Action Points

Core
abilities
I'll Take That!
I'll Take That!

I'll Take That!

Damaging

Path of Da Green

Level 4

30 Action Points

100ft range

2.0s cast

No cooldown

Gork's Waaagh! reduces cast time and cost.

Deals 377 Elemental damage to your target, and heals your defensive target for 150% of the damage done.

Don' Feel Nuthin
Don' Feel Nuthin

Don' Feel Nuthin

Enchantment

Path of Da Green

Level 5

35 Action Points

150ft range

Instant cast

20s cooldown

Mork's Waaagh! increases effectiveness.
Target must be in your group or warband.

Surrounds an ally with a magical barrier that absorbs up to 1387 damage for up to 9 seconds.

Bleed Fer' Me
Bleed Fer' Me

Bleed Fer' Me

Ailment

Path of Da Green

Level 9

35 Action Points

100ft range

Instant cast

10s cooldown

Gork's Waaagh! increases effectiveness.

You deal 1488 Elemental damage to your target over 24 seconds and your defensive target is healed for 150% of the damage done.

Yer A Weaklin'
Yer A Weaklin'

Yer A Weaklin'

Ailment

Path of Da Green

Level 30

30 Action Points

100ft range

Instant cast

10s cooldown

Everyone within 20 feet of your target will have their Strength, Intelligence and Ballistic Skill reduced by 120 for 20 seconds.

Get'n Smarter
Get'n Smarter

Get'n Smarter

Ailment

Path of Da Green

Level 30

30 Action Points

100ft range

Instant cast

10s cooldown

Gork's Waaagh! increases effectiveness.

Steals 120 Intelligence from your target while dealing 950 Elemental damage over 15 seconds.

You'z Squishy
You'z Squishy

You'z Squishy

Ailment

Path of Da Green

Level 40

20 Action Points

100ft range

Instant cast

No cooldown

Your target and all other enemies within 20 feet of them have their Toughness reduced by 120 for 20 seconds.

Updated to patch 2024-08-21