Deflect Oil
Buff
Core Ability
Level 1
No AP Cost
Self
15s cast
30s cooldown
25% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.
Modify War Engine
Buff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
You shield the Ram absorbing 1500 damage over the next 30 seconds.
Bulwark
Healing
Core Ability
Level 1
No AP Cost
5ft range
15s cast
5m cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Throwing Axe
Damaging
Core Ability
Level 1
20 Action Points
5 - 65ft range
1.0s cast
No cooldown
A basic throwing attack that inflicts 81 damage. Has a chance to deal 680 damage to a severely wounded target if you are behind them.
Guard
Buff
Core Ability
Level 1
No AP Cost
150ft range
Instant cast
No cooldown
Only usable on other players
You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.
Damage received from this ability can be blocked or parried, unless the original attack was undefendable.
Taunt
Debuff
Core Ability
Level 6
20 Action Points
65ft range
Instant cast
15s cooldown
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Does not affect damage procs.
Hold The Line!
Buff
Core Ability
Level 9
20 Action Points / Sec
Self
12s cast
No cooldown
Requires Shield
You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.
Juggernaut
Buff
Core Ability
Level 9
45 Action Points
Self
Instant cast
60s cooldown
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. For the next 5 seconds, roots and snares will have no effect on you.
Sever Blessing
Damaging
Core Ability
Level 15
25 Action Points
5ft range
Instant cast
5s cooldown
Target must have a Blessing
You sever one Blessing from your enemy and inflict 134 damage
Challenge
Debuff
Core Ability
Level 17
30 Action Points
Self
Instant cast
30s cooldown
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Petrify
Debuff
Core Ability
Level 20
30 Action Points
Self
Instant cast
60s cooldown
The land around you warps and changes, encasing up to 4 nearby opponents in hardened stone. Effected opponents are rooted for 5 seconds and cannot move. Rooted targets have a 50% chance to break free when they suffer damage.
Demolishing Strike
Damaging
Core Ability
Level 8
Rank 1 morale
5ft range
Instant cast
60s cooldown
A powerful melee attack that reduces your target's armor by 1056 and deals 900 damage over 15 seconds
Champion's Challenge
Debuff
Core Ability
Level 16
Rank 1 morale
5ft range
Instant cast
60s cooldown
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.
This effect cannot be dispelled or broken.
Inevitable Changing
Buff
Core Ability
Level 28
Rank 1 morale
5ft range
Instant cast
60s cooldown
A strong melee attack that deals 600 damage and restores 250 of your AP.
Shield Wall
Buff
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Requires Shield
For the next 10 seconds, your chance to block is almost guaranteed.
Raze
Buff
Core Ability
Level 20
Rank 2 morale
Self
3.0s cast
60s cooldown
You repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away, for as long as you maintain your concentration.
Tzeentch's Amplification
Buff
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
For 15 seconds, Tzeentch amplifies the effects of all heals cast on you by 300%.
Distracting Bellow
Buff
Core Ability
Level 24
Rank 3 morale
100ft range
Instant cast
60s cooldown
A loud shout that startles your target and all enemies within 25 feet of them, reducing their damage to 50% for 10 seconds.
Impenetrable Armor
Buff
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
You are briefly covered with an impenetrable set of scales. For the next 20 seconds, up to 7200 damage will be absorbed.
Immaculate Defense
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
Warped Flesh
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.
Focused Offense
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Does not affect damage procs.
Chaotic Advantage
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Any time you parry an attack, you will regain 75 Action Points. Tactic can not trigger more than once every 3 seconds.
Rugged
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases Toughness by 160.
Tzeentch's Warding
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Elemental resistance by 252.
Flawless Armor
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Reduces the chance that an enemy will critically hit you by 10%.
Backlash
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will lash out for 370 Elemental damage over 5 seconds to anyone who hits you.
Menace
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 100% more than normal on all attacks.
Quickened Discord
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Reduces Blast Wave's cooldown time by 5 seconds and Touch Of Palsy's cooldown time by 10 seconds.
Unstoppable Juggernaut
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Juggernaut's cooldown is reduced to 40 seconds.
Critical Suppression
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Suppression will now also reduce the victim's chances to defend against attacks by 10% for 10 seconds.
Piercing Repel
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Repel will now apply a buff on you that will reduce the armor penetration of all attackers by 10% for 10 seconds.
Hastened Dismissal
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Repel will send the victim flying even further away from you.
If using a Great Weapon Repel's cooldown time is reduced by 50%.
Power from the Gods
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Your auras now restore 5 action points per second for each of your active auras.
Destined For Victory
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Any time you block an attack, you gain 250 points of Morale. Tactic can not trigger more than once every 10 seconds.
Warping Embrace
Buff
Path of Dread
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
A surge of chaotic energy ripples forward inflicting 1800 damage over 10 seconds to everyone 40 feet in front of you. The surge of power clings to it's victims, snaring them by 30% for 10 seconds.
Rending Blade
Damaging
Path of Dread
Level 29
35 Action Points
Self
Instant cast
5s cooldown
Requires Great Weapon
Your Demonic blade overpowers your enemy's defense causing 184 Spirit damage to all enemies within 25 feet in front of you. This attack is undefendable.
Daemonclaw
Buff
Path of Dread
Level 27
Tactic
Self
Passive
No cooldown
Whenever you parry an attack, your Strength and Toughness will be increased by 160 for 10 seconds. This effect will not refresh itself.
Relentless
Damaging
Path of Dread
Level 25
25 Action Points / Sec
5ft range
3.0s cast
8s cooldown
You hack at your enemy with brutal strikes for up to 3 seconds, striking them up to six times and dealing 208 damage with each hit. This effect will end if you break your concentration or run out of action points.
Oppressing Blows
Buff
Path of Dread
Level 23
Tactic
Self
Passive
No cooldown
Increases your chance to critically hit by 15% when you are wielding a Greatweapon and causes Relentless to inflict Spirit damage.
Dreadful Terror
Unknown
Path of Dread
Level 21
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
The power of the Warp encases you in a terrifying visage. All enemies within 25 feet will lose 20 Action Points every 5 seconds. All groupmates within 100 feet will regain 20 Action Points every 5 seconds.
Feed on the Weary
Buff
Path of Dread
Level 17
Tactic
Self
Passive
No cooldown
Withering Blow will now drain 40 Action Points, and you will gain as many action points as the victim lost.
Dreadful Fear
Unknown
Path of Dread
Level 2
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
You call upon the power of the warp to instill a bone chilling fear in your opponents within 25 feet of you, reducing their Strength by 120. During this time, the Strength of any groupmates within 100 feet is increased by 120.
Tooth of Tzeentch
Damaging
Path of Dread
Level 6
30 Action Points
5ft range
Instant cast
10s cooldown
You stab into your opponent for 209 damage. For the next 5 seconds, Tooth Of Tzeentch will cause an additional 150 Spirit damage on the next damaging attack made by everyone in your group within 100 feet of you.
Cleave
Damaging
Path of Dread
Level 8
40 Action Points
5ft range
Instant cast
No cooldown
A powerful overhand blow that inflicts 209 damage and can not be defended against.
Withering Blow
Damaging
Path of Dread
Level 14
35 Action Points
5ft range
Instant cast
10s cooldown
You release chaotic energies through your blade, withering your opponent's limbs causing 171 damage and removing 30 Action Points.
Dreadful Agony
Damaging
Path of Dread
Level 25
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
You call on the power of the Warp, channeling warped energy in to the hearts and minds of your opponents. All enemies within 25 feet will take 148 Spirit damage every 3 seconds.
Suppression
Enchantment
Path of Dread
Level 25
30 Action Points
5ft range
Instant cast
10s cooldown
A quick blow that causes 171 damage and improves your defensive position, increasing your chance to parry by 20% for 20 seconds.
Sprout Carapace
Buff
Path of Corruption
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
In a chaotic surge of growth, everyone in the group's skin hardens, increasing Armor by 1320 and all Resists by 504 for 30 seconds. Everyone receives 100 AP as well.
Oppression
Enchantment
Path of Corruption
Level 29
15 Action Points
5ft range
Instant cast
20s cooldown
Requires Block or Parry
Requires Shield
A thunderous shield slam that inflicts 246 damage, increases your armor by 990 for 20 seconds and reduces your damage taken by 15% for 10 seconds. Additionally reduces damage taken by group members within 100ft by 15% for 5 seconds.
Mixed Defenses
Buff
Path of Corruption
Level 27
Tactic
Self
Passive
No cooldown
Any time you block an attack, your chance to parry is increased by 25% for 5 seconds.
Downfall
Damaging
Path of Corruption
Level 25
25 Action Points
5ft range
Instant cast
20s cooldown
A fierce blow that knocks down your opponent for 3 seconds and inflicts 209 damage.
Corruptive Power
Buff
Path of Corruption
Level 23
Tactic
Self
Passive
No cooldown
Any time you critically hit an enemy, all members of your group within 100 feet except you will gain an enchantment that reduces their chance to be critically hit by 10% for 5 seconds.
Corrupting Horror
Unknown
Path of Corruption
Level 21
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
The power of the Warp radiates out from you, placing horrifying visions inside the heads of all foes within 25 feet, causing their spells to build up 25% slower.
Dire Shielding
Buff
Path of Corruption
Level 17
Tactic
Self
Passive
No cooldown
Bane Shield will now also protect any of your groupmates within 30 feet and last 7 seconds longer.
Enraged Blow
Damaging
Path of Corruption
Level 1
30 Action Points
5ft range
Instant cast
No cooldown
A powerful blow that does 171 damage and has significantly increased threat against monsters
Dizzying Blow
Curse
Path of Corruption
Level 3
30 Action Points
5ft range
Instant cast
5s cooldown
A blow to the head which inflicts 171 damage and snares your target, reducing their movement speed by 40% for 10 seconds.
Corrupting Wrath
Unknown
Path of Corruption
Level 4
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
You call upon the power of the warp to wither your opponents' mind and muscles, reducing the toughness of all enemies within 25 feet by 120. During this time, group members within 100 feet are emboldened, increasing their toughness by 120.
Corrupting Retribution
Unknown
Path of Corruption
Level 20
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
You instill the power of the warp in your groupmates within 100 feet, causing their corrupted power to regenerate flesh and bone, healing them for 180 health over 3 seconds every time they defend an attack.
Repel
Damaging
Path of Corruption
Level 23
35 Action Points
5ft range
Instant cast
20s cooldown
Forceful blow that deals 209 damage and knocks back players and knocks down monsters.
Bane Shield
Enchantment
Path of Corruption
Level 35
35 Action Points
Self
Instant cast
30s cooldown
A baneful aura surrounds you for 10 seconds, lashing out for 150 Spirit damage at any enemies who hit you. Targets can only be damaged once every two seconds.
Shatter Faith
Buff
Path of Discord
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
A thunderous curse shatters the air, inflicting 1800 damage to all targets within 25 feet and dispelling a blessing.
Tzeentch's Reflection
Enchantment
Path of Discord
Level 29
35 Action Points
Self
Instant cast
30s cooldown
You increase your disrupt chance by 25% for 0 seconds.During this time, any spell you disrupt will silence it's caster for 3 seconds.
Group members within 100ft are surrounded by a magical barrier absorbing 1162 damage from magic abilities for 10 seconds.
Embrace the Winds
Buff
Path of Discord
Level 27
Tactic
Self
Passive
No cooldown
All healing used on you becomes 15% more effective.
Quake
Damaging
Path of Discord
Level 25
45 Action Points
Self
Instant cast
20s cooldown
You shake the very earth, dealing 217 Spirit damage to all opponents within 40 feet in front of you, staggering everyone for up to 5 seconds, preventing all actions unless they are damaged.
Tainted Wound
Buff
Path of Discord
Level 23
Tactic
Self
Passive
No cooldown
If an enemy is directly healed while suffering from your Seeping Wound, the healer will suffer 498 damage.
Discordant Turbulence
Unknown
Path of Discord
Level 21
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
The power of the Warp melds with the mind of your enemies, causing healing on any foes within 25 feet to be 25% less effective.
Siphoned Energy
Buff
Path of Discord
Level 17
Tactic
Self
Passive
No cooldown
Any time you disrupt a spell, you will regain 157 health, and your movement speed will be increased by 30% for 5 seconds.
Seeping Wound
Curse
Path of Discord
Level 3
30 Action Points
5ft range
Instant cast
No cooldown
Your blade churns with Spiritual energies and will Cripple your target, inflicting 369 damage over 9 seconds.
Ravage
Damaging
Path of Discord
Level 5
35 Action Points
5ft range
Instant cast
No cooldown
You channel the fell powers of the warp into your blade unleashing a devastating strike that does 209 Spiritual damage.
Discordant Instability
Unknown
Path of Discord
Level 6
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
You tear at the fabric of reality, warping the world around you. Enemies within 25 feet will have all their resistances reduced by 189. During this time, groupmates within 100 feet have all their resistances increased by 378.
Discordant Fluctuation
Unknown
Path of Discord
Level 12
No AP Cost
Self
Instant cast
4.5s cooldown
May only use three Chaotic Auras at a time
The power of the Warp fluctuates violently around you and your allies within 100 feet. Enemies that dare to use offensive magical abilities against a groupmate in this radius will be hit with a magical backlash, causing them 348 Spirit damage. Targets can only be damaged once every two seconds.
Blast Wave
Curse
Path of Discord
Level 18
50 Action Points
Self
Instant cast
15s cooldown
A great burst of corrupted winds tears at all targets within 20 feet, inflicting 101 damage. If under the effect of a Discordant Aura, Wounds are lowered by 120 for 20 seconds.
Touch of Palsy
Curse
Path of Discord
Level 40
30 Action Points
5ft range
Instant cast
20s cooldown
You inflict 134 damage on the target. Target's legs become brittle for 10 seconds, causing them to suffer 112 Spirit damage for every half second they are moving.
Updated to patch 2024-08-21