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Career icon Chosen

Chosen

Core abilities

Deflect Oil
Deflect Oil

Deflect Oil

Buff

Core Ability

Level 1

No AP Cost

Self

15s cast

30s cooldown

25% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.

Modify War Engine
Modify War Engine

Modify War Engine

Buff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

You shield the Ram absorbing 1500 damage over the next 30 seconds.

Bulwark
Bulwark

Bulwark

Healing

Core Ability

Level 1

No AP Cost

5ft range

15s cast

5m cooldown

Only usable on Doors

Repairs a friendly keep door for 5% of it's total health over 15 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Throwing Axe
Throwing Axe

Throwing Axe

Damaging

Core Ability

Level 1

20 Action Points

5 - 65ft range

1.0s cast

No cooldown

A basic throwing attack that inflicts 81 damage. Has a chance to deal 680 damage to a severely wounded target if you are behind them.

Guard
Guard

Guard

Buff

Core Ability

Level 1

No AP Cost

150ft range

Instant cast

No cooldown

Only usable on other players

You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.

Damage received from this ability can be blocked or parried, unless the original attack was undefendable.

Taunt
Taunt

Taunt

Debuff

Core Ability

Level 6

20 Action Points

65ft range

Instant cast

15s cooldown

You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Does not affect damage procs.

Hold The Line!
Hold The Line!

Hold The Line!

Buff

Core Ability

Level 9

20 Action Points / Sec

Self

12s cast

No cooldown

Requires Shield

You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.

Juggernaut
Juggernaut

Juggernaut

Buff

Core Ability

Level 9

45 Action Points

Self

Instant cast

60s cooldown

You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. For the next 5 seconds, roots and snares will have no effect on you.

Sever Blessing
Sever Blessing

Sever Blessing

Damaging

Core Ability

Level 15

25 Action Points

5ft range

Instant cast

5s cooldown

Target must have a Blessing

You sever one Blessing from your enemy and inflict 134 damage

Challenge
Challenge

Challenge

Debuff

Core Ability

Level 17

30 Action Points

Self

Instant cast

30s cooldown

You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.

Petrify
Petrify

Petrify

Debuff

Core Ability

Level 20

30 Action Points

Self

Instant cast

60s cooldown

The land around you warps and changes, encasing up to 4 nearby opponents in hardened stone. Effected opponents are rooted for 5 seconds and cannot move. Rooted targets have a 50% chance to break free when they suffer damage.

Morales

Rank 1

Demolishing Strike
Demolishing Strike

Demolishing Strike

Damaging

Core Ability

Level 8

Rank 1 morale

5ft range

Instant cast

60s cooldown

A powerful melee attack that reduces your target's armor by 1056 and deals 900 damage over 15 seconds

Champion's Challenge
Champion's Challenge

Champion's Challenge

Debuff

Core Ability

Level 16

Rank 1 morale

5ft range

Instant cast

60s cooldown

Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.
This effect cannot be dispelled or broken.

Inevitable Changing
Inevitable Changing

Inevitable Changing

Buff

Core Ability

Level 28

Rank 1 morale

5ft range

Instant cast

60s cooldown

A strong melee attack that deals 600 damage and restores 250 of your AP.

Rank 2

Shield Wall
Shield Wall

Shield Wall

Buff

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Requires Shield

For the next 10 seconds, your chance to block is almost guaranteed.

Raze
Raze

Raze

Buff

Core Ability

Level 20

Rank 2 morale

Self

3.0s cast

60s cooldown

You repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away, for as long as you maintain your concentration.

Tzeentch's Amplification
Tzeentch's Amplification

Tzeentch's Amplification

Buff

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

For 15 seconds, Tzeentch amplifies the effects of all heals cast on you by 300%.

Rank 3

Distracting Bellow
Distracting Bellow

Distracting Bellow

Buff

Core Ability

Level 24

Rank 3 morale

100ft range

Instant cast

60s cooldown

A loud shout that startles your target and all enemies within 25 feet of them, reducing their damage to 50% for 10 seconds.

Impenetrable Armor
Impenetrable Armor

Impenetrable Armor

Buff

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

You are briefly covered with an impenetrable set of scales. For the next 20 seconds, up to 7200 damage will be absorbed.

Rank 4

Immaculate Defense
Immaculate Defense

Immaculate Defense

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.

Tactics

Warped Flesh
Warped Flesh

Warped Flesh

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.

Focused Offense
Focused Offense

Focused Offense

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Does not affect damage procs.

Chaotic Advantage
Chaotic Advantage

Chaotic Advantage

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Any time you parry an attack, you will regain 75 Action Points. Tactic can not trigger more than once every 3 seconds.

Rugged
Rugged

Rugged

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases Toughness by 160.

Tzeentch's Warding
Tzeentch's Warding

Tzeentch's Warding

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Elemental resistance by 252.

Flawless Armor
Flawless Armor

Flawless Armor

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Reduces the chance that an enemy will critically hit you by 10%.

Backlash
Backlash

Backlash

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will lash out for 370 Elemental damage over 5 seconds to anyone who hits you.

Menace
Menace

Menace

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 100% more than normal on all attacks.

Quickened Discord
Quickened Discord

Quickened Discord

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Reduces Blast Wave's cooldown time by 5 seconds and Touch Of Palsy's cooldown time by 10 seconds.

Unstoppable Juggernaut
Unstoppable Juggernaut

Unstoppable Juggernaut

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Juggernaut's cooldown is reduced to 40 seconds.

Critical Suppression
Critical Suppression

Critical Suppression

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Suppression will now also reduce the victim's chances to defend against attacks by 10% for 10 seconds.

Piercing Repel
Piercing Repel

Piercing Repel

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Repel will now apply a buff on you that will reduce the armor penetration of all attackers by 10% for 10 seconds.

Hastened Dismissal
Hastened Dismissal

Hastened Dismissal

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Repel will send the victim flying even further away from you.
If using a Great Weapon Repel's cooldown time is reduced by 50%.

Power from the Gods
Power from the Gods

Power from the Gods

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Your auras now restore 5 action points per second for each of your active auras.

Destined For Victory
Destined For Victory

Destined For Victory

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Any time you block an attack, you gain 250 points of Morale. Tactic can not trigger more than once every 10 seconds.

Mastery abilities 26 points

Path of Dread
?
A mastery path focused on offense

Warping Embrace
Warping Embrace

Warping Embrace

Buff

Path of Dread

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

A surge of chaotic energy ripples forward inflicting 1800 damage over 10 seconds to everyone 40 feet in front of you. The surge of power clings to it's victims, snaring them by 30% for 10 seconds.

Rending Blade
Rending Blade

Rending Blade

Damaging

Path of Dread

Level 29

35 Action Points

Self

Instant cast

5s cooldown

Requires Great Weapon

Your Demonic blade overpowers your enemy's defense causing 184 Spirit damage to all enemies within 25 feet in front of you. This attack is undefendable.

Daemonclaw
Daemonclaw

Daemonclaw

Buff

Path of Dread

Level 27

Tactic

Self

Passive

No cooldown

Whenever you parry an attack, your Strength and Toughness will be increased by 160 for 10 seconds. This effect will not refresh itself.

Relentless
Relentless

Relentless

Damaging

Path of Dread

Level 25

25 Action Points / Sec

5ft range

3.0s cast

8s cooldown

You hack at your enemy with brutal strikes for up to 3 seconds, striking them up to six times and dealing 208 damage with each hit. This effect will end if you break your concentration or run out of action points.

Oppressing Blows
Oppressing Blows

Oppressing Blows

Buff

Path of Dread

Level 23

Tactic

Self

Passive

No cooldown

Increases your chance to critically hit by 15% when you are wielding a Greatweapon and causes Relentless to inflict Spirit damage.

Dreadful Terror
Dreadful Terror

Dreadful Terror

Unknown

Path of Dread

Level 21

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

The power of the Warp encases you in a terrifying visage. All enemies within 25 feet will lose 20 Action Points every 5 seconds. All groupmates within 100 feet will regain 20 Action Points every 5 seconds.

Feed on the Weary
Feed on the Weary

Feed on the Weary

Buff

Path of Dread

Level 17

Tactic

Self

Passive

No cooldown

Withering Blow will now drain 40 Action Points, and you will gain as many action points as the victim lost.

Core
abilities
Dreadful Fear
Dreadful Fear

Dreadful Fear

Unknown

Path of Dread

Level 2

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

You call upon the power of the warp to instill a bone chilling fear in your opponents within 25 feet of you, reducing their Strength by 120. During this time, the Strength of any groupmates within 100 feet is increased by 120.

Tooth of Tzeentch
Tooth of Tzeentch

Tooth of Tzeentch

Damaging

Path of Dread

Level 6

30 Action Points

5ft range

Instant cast

10s cooldown

You stab into your opponent for 209 damage. For the next 5 seconds, Tooth Of Tzeentch will cause an additional 150 Spirit damage on the next damaging attack made by everyone in your group within 100 feet of you.

Cleave
Cleave

Cleave

Damaging

Path of Dread

Level 8

40 Action Points

5ft range

Instant cast

No cooldown

A powerful overhand blow that inflicts 209 damage and can not be defended against.

Withering Blow
Withering Blow

Withering Blow

Damaging

Path of Dread

Level 14

35 Action Points

5ft range

Instant cast

10s cooldown

You release chaotic energies through your blade, withering your opponent's limbs causing 171 damage and removing 30 Action Points.

Dreadful Agony
Dreadful Agony

Dreadful Agony

Damaging

Path of Dread

Level 25

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

You call on the power of the Warp, channeling warped energy in to the hearts and minds of your opponents. All enemies within 25 feet will take 148 Spirit damage every 3 seconds.

Suppression
Suppression

Suppression

Enchantment

Path of Dread

Level 25

30 Action Points

5ft range

Instant cast

10s cooldown

A quick blow that causes 171 damage and improves your defensive position, increasing your chance to parry by 20% for 20 seconds.

Path of Corruption
?
A mastery path focused on counters and defense

Sprout Carapace
Sprout Carapace

Sprout Carapace

Buff

Path of Corruption

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

In a chaotic surge of growth, everyone in the group's skin hardens, increasing Armor by 1320 and all Resists by 504 for 30 seconds. Everyone receives 100 AP as well.

Oppression
Oppression

Oppression

Enchantment

Path of Corruption

Level 29

15 Action Points

5ft range

Instant cast

20s cooldown

Requires Block or Parry
Requires Shield

A thunderous shield slam that inflicts 246 damage, increases your armor by 990 for 20 seconds and reduces your damage taken by 15% for 10 seconds. Additionally reduces damage taken by group members within 100ft by 15% for 5 seconds.

Mixed Defenses
Mixed Defenses

Mixed Defenses

Buff

Path of Corruption

Level 27

Tactic

Self

Passive

No cooldown

Any time you block an attack, your chance to parry is increased by 25% for 5 seconds.

Downfall
Downfall

Downfall

Damaging

Path of Corruption

Level 25

25 Action Points

5ft range

Instant cast

20s cooldown

A fierce blow that knocks down your opponent for 3 seconds and inflicts 209 damage.

Corruptive Power
Corruptive Power

Corruptive Power

Buff

Path of Corruption

Level 23

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy, all members of your group within 100 feet except you will gain an enchantment that reduces their chance to be critically hit by 10% for 5 seconds.

Corrupting Horror
Corrupting Horror

Corrupting Horror

Unknown

Path of Corruption

Level 21

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

The power of the Warp radiates out from you, placing horrifying visions inside the heads of all foes within 25 feet, causing their spells to build up 25% slower.

Dire Shielding
Dire Shielding

Dire Shielding

Buff

Path of Corruption

Level 17

Tactic

Self

Passive

No cooldown

Bane Shield will now also protect any of your groupmates within 30 feet and last 7 seconds longer.

Core
abilities
Enraged Blow
Enraged Blow

Enraged Blow

Damaging

Path of Corruption

Level 1

30 Action Points

5ft range

Instant cast

No cooldown

A powerful blow that does 171 damage and has significantly increased threat against monsters

Dizzying Blow
Dizzying Blow

Dizzying Blow

Curse

Path of Corruption

Level 3

30 Action Points

5ft range

Instant cast

5s cooldown

A blow to the head which inflicts 171 damage and snares your target, reducing their movement speed by 40% for 10 seconds.

Corrupting Wrath
Corrupting Wrath

Corrupting Wrath

Unknown

Path of Corruption

Level 4

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

You call upon the power of the warp to wither your opponents' mind and muscles, reducing the toughness of all enemies within 25 feet by 120. During this time, group members within 100 feet are emboldened, increasing their toughness by 120.

Corrupting Retribution
Corrupting Retribution

Corrupting Retribution

Unknown

Path of Corruption

Level 20

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

You instill the power of the warp in your groupmates within 100 feet, causing their corrupted power to regenerate flesh and bone, healing them for 180 health over 3 seconds every time they defend an attack.

Repel
Repel

Repel

Damaging

Path of Corruption

Level 23

35 Action Points

5ft range

Instant cast

20s cooldown

Forceful blow that deals 209 damage and knocks back players and knocks down monsters.

Bane Shield
Bane Shield

Bane Shield

Enchantment

Path of Corruption

Level 35

35 Action Points

Self

Instant cast

30s cooldown

A baneful aura surrounds you for 10 seconds, lashing out for 150 Spirit damage at any enemies who hit you. Targets can only be damaged once every two seconds.

Path of Discord
?
A mastery path focused on magical attacks and disruption

Shatter Faith
Shatter Faith

Shatter Faith

Buff

Path of Discord

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

A thunderous curse shatters the air, inflicting 1800 damage to all targets within 25 feet and dispelling a blessing.

Tzeentch's Reflection
Tzeentch's Reflection

Tzeentch's Reflection

Enchantment

Path of Discord

Level 29

35 Action Points

Self

Instant cast

30s cooldown

You increase your disrupt chance by 25% for 0 seconds.During this time, any spell you disrupt will silence it's caster for 3 seconds.
Group members within 100ft are surrounded by a magical barrier absorbing 1162 damage from magic abilities for 10 seconds.

Embrace the Winds
Embrace the Winds

Embrace the Winds

Buff

Path of Discord

Level 27

Tactic

Self

Passive

No cooldown

All healing used on you becomes 15% more effective.

Quake
Quake

Quake

Damaging

Path of Discord

Level 25

45 Action Points

Self

Instant cast

20s cooldown

You shake the very earth, dealing 217 Spirit damage to all opponents within 40 feet in front of you, staggering everyone for up to 5 seconds, preventing all actions unless they are damaged.

Tainted Wound
Tainted Wound

Tainted Wound

Buff

Path of Discord

Level 23

Tactic

Self

Passive

No cooldown

If an enemy is directly healed while suffering from your Seeping Wound, the healer will suffer 498 damage.

Discordant Turbulence
Discordant Turbulence

Discordant Turbulence

Unknown

Path of Discord

Level 21

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

The power of the Warp melds with the mind of your enemies, causing healing on any foes within 25 feet to be 25% less effective.

Siphoned Energy
Siphoned Energy

Siphoned Energy

Buff

Path of Discord

Level 17

Tactic

Self

Passive

No cooldown

Any time you disrupt a spell, you will regain 157 health, and your movement speed will be increased by 30% for 5 seconds.

Core
abilities
Seeping Wound
Seeping Wound

Seeping Wound

Curse

Path of Discord

Level 3

30 Action Points

5ft range

Instant cast

No cooldown

Your blade churns with Spiritual energies and will Cripple your target, inflicting 369 damage over 9 seconds.

Ravage
Ravage

Ravage

Damaging

Path of Discord

Level 5

35 Action Points

5ft range

Instant cast

No cooldown

You channel the fell powers of the warp into your blade unleashing a devastating strike that does 209 Spiritual damage.

Discordant Instability
Discordant Instability

Discordant Instability

Unknown

Path of Discord

Level 6

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

You tear at the fabric of reality, warping the world around you. Enemies within 25 feet will have all their resistances reduced by 189. During this time, groupmates within 100 feet have all their resistances increased by 378.

Discordant Fluctuation
Discordant Fluctuation

Discordant Fluctuation

Unknown

Path of Discord

Level 12

No AP Cost

Self

Instant cast

4.5s cooldown

May only use three Chaotic Auras at a time

The power of the Warp fluctuates violently around you and your allies within 100 feet. Enemies that dare to use offensive magical abilities against a groupmate in this radius will be hit with a magical backlash, causing them 348 Spirit damage. Targets can only be damaged once every two seconds.

Blast Wave
Blast Wave

Blast Wave

Curse

Path of Discord

Level 18

50 Action Points

Self

Instant cast

15s cooldown

A great burst of corrupted winds tears at all targets within 20 feet, inflicting 101 damage. If under the effect of a Discordant Aura, Wounds are lowered by 120 for 20 seconds.

Touch of Palsy
Touch of Palsy

Touch of Palsy

Curse

Path of Discord

Level 40

30 Action Points

5ft range

Instant cast

20s cooldown

You inflict 134 damage on the target. Target's legs become brittle for 10 seconds, causing them to suffer 112 Spirit damage for every half second they are moving.

Updated to patch 2024-08-21