Bypass Defenses
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
2m cooldown
You bolster yourself for 10 seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside.
Siege Wrecker
Debuff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
You sabotage a siege ram, causing the ram to deal 98% of the original damage for the next 10 seconds.
Faultfinder
Buff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
Increases friendly ram damage by 2% for the next 10 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Fling Choppa
Damaging
Core Ability
Level 1
20 Action Points
5 - 65ft range
1.0s cast
No cooldown
A basic throwing attack that inflicts 82 damage.
Charge!
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
30s cooldown
You charge into the thick of battle, increasing your movement speed by 50% for 7 seconds. If you use any abilities, the effect will immediately end.
Outta My Face!
Debuff
Core Ability
Level 6
50 Action Points
Self
Instant cast
10s cooldown
Exhausts your Rage
All enemies within 25 feet are detaunted, making them hate you less and reducing the damage they deal against you to 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. You will also deal 50% damage to them until the effect is broken. If you attack anyone you have detaunted, the effect will immediately end.
Shrug It Off
Defensive
Core Ability
Level 9
45 Action Points
Self
Instant cast
60s cooldown
Any roots or snares are removed, as all attempts to impede your movement are futile. For the next 10 seconds, roots and snares will have no effect on you.
Git Stuck In
Enchantment
Core Ability
Level 12
15 Action Points
Self
Instant cast
60s cooldown
Your groupmates are inspired by your eagerness to fight. Auto attack speed is increased by 35% for 20 seconds for all groupmates within 100 feet.
Drop Da Basha
Curse
Core Ability
Level 16
25 Action Points
5ft range
Instant cast
60s cooldown
Requires Target to have Parried or Blocked
Your attacks become more precise, your target's chance to block or parry is reduced by 50% for 10 seconds. This attack cannot be defended against.
Sever Nerve
Damaging
Core Ability
Level 8
Rank 1 morale
5ft range
Instant cast
60s cooldown
A directed strike that inflicts 1200 damage to your target.
Confusing Movements
Buff
Core Ability
Level 16
Rank 1 morale
Self
Instant cast
60s cooldown
Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for 7 seconds.
Dat Tickles!
Buff
Core Ability
Level 28
Rank 1 morale
Self
Instant cast
60s cooldown
Absorbs 3600 damage for up to 20 seconds.
Force of Will
Buff
Core Ability
Level 12
Rank 2 morale
5ft range
Instant cast
60s cooldown
You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 160 for 30 seconds.
Relentless Assault
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
A prolonged fervor that grants 10 Action Points a second to everyone in your group within 100 feet of you for 10 seconds.
Tantrum
Damaging
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 30 seconds you deal an additional 300 damage, whenever you use an ability. This effect will fade after you damage 8 targets.
Broad Swings
Buff
Core Ability
Level 24
Rank 3 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, your attacks will cleave through up to 2 additional enemies within 25 feet in front of you, dealing unmitigable damage of 300 per strike.
Supa Chop
Buff
Core Ability
Level 36
Rank 3 morale
5ft range
Instant cast
60s cooldown
Deals 1800 damage and reduces Action Point costs by 50% for 10 seconds.
Frenzied Slaughter
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds.
I'm Da Biggest!
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Increases your Wounds by 160.
Jagged Edge
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
Any time you critically hit an enemy they will begin to bleed, suffering additional 513 Corporeal damage over 9 seconds.
Don't Wanna Live Foreva
Defensive
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Increases your Strength and Weapon Skill by 120, but reduces your Toughness by 120.
Brute Force
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Strength by 160.
Don't Bother Me None
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Spirit resistance by 252.
Finish 'Em Faster
Defensive
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Cooldowns on your Exhaustive Blows are reduced by 25%.
Stab You Gooder
Defensive
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
All of your critical hits will deal 25% more bonus critical damage.
Flanking
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
All of your attacks deal 15% more damage when you strike an enemy from the sides or rear.
Does not affect damage procs.
Close Combat
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Any time you strike an enemy in melee with a direct attack, you will receive 25% less damage from ranged and magical attacks for 2 seconds. This effect will not stack with damage reductions from abilities.
Bloodlust
Defensive
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
All your Exhaustive Blows have a 50% chance to restore 225 hit points.
Riposte
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Each time you parry an enemy's attack, you will strike them back for 253 damage which they can not prevent.
I'm Still Here
Defensive
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Increases the duration of Come An' Git It and Try An' Hurt Me by 5 seconds.
Don't Hate Da Choppa
Defensive
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
All attacks will generate 25% less hate.
Easy Killin'
Defensive
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Reduces the Action Point costs by 5 points in Furious state and 10 points in Berserk state.
Chop Til You Drop
Defensive
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Get Stuck In's cooldown timer is lowered by 10 seconds.
Was Dat Yer Finger?
Defensive
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
When you do critical damage, reduces your target's Weapon Skill by 120 for 10 seconds.
We'z Fightin' Betta
Buff
Path of Da' Savage
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Your rage inspires all around, causing groupmates' attacks to deal an additional 300 damage for 10 seconds while within 100 feet of you.
Furious Choppin'
Damaging
Path of Da' Savage
Level 29
15 Action Points / Sec
5ft range
5.0s cast
25s cooldown
A merciless strike of attacks that repeatedly hits your target for up to 5 seconds, dealing up to 269 damage. You will be healed for all damage this ability deals.
Red goes faster!
Defensive
Path of Da' Savage
Level 27
Tactic
Self
Passive
No cooldown
While Berserk, all cooldowns are reduced by 5 seconds.
Can't Stop Da Chop
Curse
Path of Da' Savage
Level 25
15 Action Points
5ft range
Instant cast
10s cooldown
You chop at your enemy, dealing 178 damage and reducing the value of incoming heals on them by 50% for the next 10 seconds.
Yer Gettin' Soft
Defensive
Path of Da' Savage
Level 23
Tactic
Self
Passive
No cooldown
When your attacks get defended, increases your chance to critically hit with Path of Da' Savage abilities by 100% for the next 3 seconds.
Keep On Choppin'
Enchantment
Path of Da' Savage
Level 21
25 Action Points
5ft range
Instant cast
20s cooldown
Must be Furious or Berserk
Exhausts your Rage
You chop deeply into your enemy, dealing 253 damage. Your love of battle fills you with energy, restoring 100 Action Points.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Wot Rules?
Defensive
Path of Da' Savage
Level 17
Tactic
Self
Passive
No cooldown
Exhaustive Blows or Outta My Face will no longer remove your Rage.
Don't Go Nowhere
Curse
Path of Da' Savage
Level 3
25 Action Points
5ft range
Instant cast
10s cooldown
A maiming attack which deals 178 damage to the target and snares them, reducing their run speed by 40% for 5 seconds.
Throat Slasha
Curse
Path of Da' Savage
Level 5
30 Action Points
5ft range
Instant cast
No cooldown
You slash at your opponent's throat, immediately inflicting 145 damage. The wound continues to bleed for 180 damage over 3 seconds.
Go For Da Soft Spot
Damaging
Path of Da' Savage
Level 7
30 Action Points
5ft range
Instant cast
No cooldown
Target must be facing away from you
You deal 291 damage to your enemy.
Bring Da Pain!
Enchantment
Path of Da' Savage
Level 8
25 Action Points
5ft range
Instant cast
60s cooldown
Each time that you attack an enemy within the next 10 seconds, Any group member within 100 feet will have their Weapon Skill increased by 40, but your Initiative will also be reduced by 40 for the next 10 seconds. This effect can be stacked up to three times.
Try An' Hurt Me
Curse
Path of Da' Savage
Level 35
25 Action Points
5ft range
Instant cast
30s cooldown
Must be Furious or Berserk
Exhausts your Rage
An exhaustive blow that deals 178 damage and reduces your target's chance to critically hit by 100% for 10 seconds.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Yer Goin Down!
Buff
Path of Da' Hitta
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
You chop all enemies within 25 feet for 1200 damage and all heals are reduced by 50% for 10 seconds.
No More Helpin'
Curse
Path of Da' Hitta
Level 29
15 Action Points
5ft range
Instant cast
10s cooldown
Must be Furious or Berserk
Exhausts your Rage
Requires Great Weapon
A brutal attack which deals 441 damage to the target. For the next 10 seconds, any healing abilities that they use will be 50% as effective.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Strong Finish
Defensive
Path of Da' Hitta
Level 27
Tactic
Self
Passive
No cooldown
Increases the chance to critically hit with Path of Da' Big Hitta abilities by 15%, but if you are dual wielding, increases the chance that you'll be critically hit by 10%.
Tired Already?
Curse
Path of Da' Hitta
Level 25
15 Action Points
5ft range
Instant cast
20s cooldown
Requires Great Weapon
Must be Furious or Berserk
Exhausts your Rage
You chop your target in a vital organ, dealing 216 damage. For the next 10 seconds, any abilities that they use will take an additional 5 seconds to cooldown.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Wear Em Down
Defensive
Path of Da' Hitta
Level 23
Tactic
Self
Passive
No cooldown
Your Exhaustive Blows have a 50% chance of returning 25% of your Rage.
Bleed Em Out
Curse
Path of Da' Hitta
Level 21
45 Action Points
5ft range
Instant cast
No cooldown
Your target suffers 750 damage over the next 10 seconds. The damage will start low, and increase as the effect continues.
Long Lasta
Defensive
Path of Da' Hitta
Level 17
Tactic
Self
Passive
No cooldown
Any time your Exhaustive Blow gets defended, for the next 6 seconds all attacks will cost 0 action points.
Slasha
Curse
Path of Da' Hitta
Level 1
35 Action Points
5ft range
Instant cast
No cooldown
A furious slash that deals 253 damage and reduces your target's Toughness by 40 for 9 seconds. This effect is stackable up to three times.
Reckless Blow
Damaging
Path of Da' Hitta
Level 2
30 Action Points
5ft range
Instant cast
No cooldown
Must be Furious or Berserk
Exhausts your Rage
A wild swing which deals 291 damage.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Weaklin' Killa
Damaging
Path of Da' Hitta
Level 9
40 Action Points
5ft range
Instant cast
10s cooldown
Must be Furious or Berserk
Exhausts your Rage
Requires Great Weapon
You unleash a powerful blow, dealing 403 damage.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Hurtin' Time
Unknown
Path of Da' Hitta
Level 14
No AP Cost
Self
Instant cast
60s cooldown
While this ability is active, your will deal an additional 150 damage whenever you strike a target with a melee attack, but you will also suffer 75 damage each time this effect occurs.
Sit Down!
Damaging
Path of Da' Hitta
Level 30
25 Action Points
5ft range
Instant cast
20s cooldown
Must be Berserk
Exhausts your Rage
Deals 216 damage and knocks down the target for 3 seconds. The attack is undefendable.
Stomp Da Yard
Buff
Path of Da' Wrecka
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
You stomp the ground, knocking down targets within 25 feet for 3 seconds and dealing 1800 damage.
Git To Da Choppa
Damaging
Path of Da' Wrecka
Level 25
10 Action Points / Sec
Self
6.0s cast
30s cooldown
Requires Dual Wield
You frantically lash out at everything nearby for up to 6 seconds, dealing 207 damage every 2 seconds to all enemies within 25 feet. Each time you deal damage, you'll randomly pull one of the victims in towards you. Your speed is increased by 20% for as long as this ability is active.
Keep It Comin'
Healing
Path of Da' Wrecka
Level 27
Tactic
Self
Passive
No cooldown
When you die, you have a 25% chance of resurrecting at 25% health and unleashing a blow to all enemies within 40 feet and dealing 375 damage.
Furious Stompin'
Enchantment
Path of Da' Wrecka
Level 25
45 Action Points
Self
Instant cast
30s cooldown
You stomp the ground below, dealing 194 damage to all targets within 25 feet. For the following 6 seconds, you continue stomping the ground every 2 seconds dealing 130 damage to all targets within 25 feet.
Extra Choppin'
Defensive
Path of Da' Wrecka
Level 23
Tactic
Self
Passive
No cooldown
Lotsa Choppin' will affect 24 targets within 30 feet and reduces the base damage by 20%. Bring It On additionally deals 269 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second The cooldown of Furious Stompin' is reduced by 10 seconds. Auto attack damage reduced by 20%.
Wot's Da Rush?
Curse
Path of Da' Wrecka
Level 21
35 Action Points
Self
Instant cast
30s cooldown
Must be Furious or Berserk
Exhausts your Rage
Requires Dual Wield
You lash out at all enemies within 25 feet, inflicting 142 damage. All of the victims will also become snared, reducing their run speed by 30% for 5 seconds.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Longer and Stronger
Defensive
Path of Da' Wrecka
Level 17
Tactic
Self
Passive
No cooldown
While you are Furious, you regain 150 health every 4 seconds. While you are Berserk, you regain 262 health every 4 seconds.
Lotsa Choppin
Damaging
Path of Da' Wrecka
Level 4
30 Action Points
Self
Instant cast
No cooldown
You wildly swing at enemies in front of you within 25 feet, dealing 165 damage. May only hit up to three targets.
Wild Choppin'
Damaging
Path of Da' Wrecka
Level 6
55 Action Points
Self
Instant cast
5s cooldown
Must be Furious or Berserk
Exhausts your Rage
You strike enemies within 25 feet, dealing anywhere from 165 damage to 195 damage.
If you are Furious, gains a 75% damage bonus instead of the 25% bonus.
Come and Git It!
Enchantment
Path of Da' Wrecka
Level 20
30 Action Points
Self
Instant cast
60s cooldown
Increases your Toughness by 40 for each enemy within 20 feet, up to a maximum of 9 enemies, for 10 seconds.
Yer All Bleedin' Now
Curse
Path of Da' Wrecka
Level 25
35 Action Points
Self
Instant cast
10s cooldown
You swipe at the enemies in front of you, dealing 444 over 9 seconds to enemies within 40 feet.
Bring It On
Damaging
Path of Da' Wrecka
Level 40
25 Action Points / Sec
Self
5.0s cast
30s cooldown
Requires Dual Wield
For the next 5 seconds you strike out at all enemies 25 feet in front of you, inflicting 231 damage every second.
Updated to patch 2024-08-21