Homeright chevron iconDestructionright chevron iconGreenskinright chevron iconMelee DPS
Career icon Choppa

Choppa

Core abilities

Bypass Defenses
Bypass Defenses

Bypass Defenses

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

2m cooldown

You bolster yourself for 10 seconds, allowing you to bypass the defenses of an enemy keep's postern door, porting you inside.

Siege Wrecker
Siege Wrecker

Siege Wrecker

Debuff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

You sabotage a siege ram, causing the ram to deal 98% of the original damage for the next 10 seconds.

Faultfinder
Faultfinder

Faultfinder

Buff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

Increases friendly ram damage by 2% for the next 10 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Fling Choppa
Fling Choppa

Fling Choppa

Damaging

Core Ability

Level 1

20 Action Points

5 - 65ft range

1.0s cast

No cooldown

A basic throwing attack that inflicts 82 damage.

Charge!
Charge!

Charge!

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

30s cooldown

You charge into the thick of battle, increasing your movement speed by 50% for 7 seconds. If you use any abilities, the effect will immediately end.

Outta My Face!
Outta My Face!

Outta My Face!

Debuff

Core Ability

Level 6

50 Action Points

Self

Instant cast

10s cooldown

Exhausts your Rage

All enemies within 25 feet are detaunted, making them hate you less and reducing the damage they deal against you to 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. You will also deal 50% damage to them until the effect is broken. If you attack anyone you have detaunted, the effect will immediately end.

Shrug It Off
Shrug It Off

Shrug It Off

Defensive

Core Ability

Level 9

45 Action Points

Self

Instant cast

60s cooldown

Any roots or snares are removed, as all attempts to impede your movement are futile. For the next 10 seconds, roots and snares will have no effect on you.

Git Stuck In
Git Stuck In

Git Stuck In

Enchantment

Core Ability

Level 12

15 Action Points

Self

Instant cast

60s cooldown

Your groupmates are inspired by your eagerness to fight. Auto attack speed is increased by 35% for 20 seconds for all groupmates within 100 feet.

Drop Da Basha
Drop Da Basha

Drop Da Basha

Curse

Core Ability

Level 16

25 Action Points

5ft range

Instant cast

60s cooldown

Requires Target to have Parried or Blocked

Your attacks become more precise, your target's chance to block or parry is reduced by 50% for 10 seconds. This attack cannot be defended against.

Morales

Rank 1

Sever Nerve
Sever Nerve

Sever Nerve

Damaging

Core Ability

Level 8

Rank 1 morale

5ft range

Instant cast

60s cooldown

A directed strike that inflicts 1200 damage to your target.

Confusing Movements
Confusing Movements

Confusing Movements

Buff

Core Ability

Level 16

Rank 1 morale

Self

Instant cast

60s cooldown

Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for 7 seconds.

Dat Tickles!
Dat Tickles!

Dat Tickles!

Buff

Core Ability

Level 28

Rank 1 morale

Self

Instant cast

60s cooldown

Absorbs 3600 damage for up to 20 seconds.

Rank 2

Force of Will
Force of Will

Force of Will

Buff

Core Ability

Level 12

Rank 2 morale

5ft range

Instant cast

60s cooldown

You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 160 for 30 seconds.

Relentless Assault
Relentless Assault

Relentless Assault

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

A prolonged fervor that grants 10 Action Points a second to everyone in your group within 100 feet of you for 10 seconds.

Tantrum
Tantrum

Tantrum

Damaging

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 30 seconds you deal an additional 300 damage, whenever you use an ability. This effect will fade after you damage 8 targets.

Rank 3

Broad Swings
Broad Swings

Broad Swings

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, your attacks will cleave through up to 2 additional enemies within 25 feet in front of you, dealing unmitigable damage of 300 per strike.

Supa Chop
Supa Chop

Supa Chop

Buff

Core Ability

Level 36

Rank 3 morale

5ft range

Instant cast

60s cooldown

Deals 1800 damage and reduces Action Point costs by 50% for 10 seconds.

Rank 4

Frenzied Slaughter
Frenzied Slaughter

Frenzied Slaughter

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds.

Tactics

I'm Da Biggest!
I'm Da Biggest!

I'm Da Biggest!

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Increases your Wounds by 160.

Jagged Edge
Jagged Edge

Jagged Edge

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy they will begin to bleed, suffering additional 513 Corporeal damage over 9 seconds.

Don't Wanna Live Foreva
Don't Wanna Live Foreva

Don't Wanna Live Foreva

Defensive

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Increases your Strength and Weapon Skill by 120, but reduces your Toughness by 120.

Brute Force
Brute Force

Brute Force

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Strength by 160.

Don't Bother Me None
Don't Bother Me None

Don't Bother Me None

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Spirit resistance by 252.

Finish 'Em Faster
Finish 'Em Faster

Finish 'Em Faster

Defensive

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Cooldowns on your Exhaustive Blows are reduced by 25%.

Stab You Gooder
Stab You Gooder

Stab You Gooder

Defensive

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

All of your critical hits will deal 25% more bonus critical damage.

Flanking
Flanking

Flanking

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

All of your attacks deal 15% more damage when you strike an enemy from the sides or rear.
Does not affect damage procs.

Close Combat
Close Combat

Close Combat

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Any time you strike an enemy in melee with a direct attack, you will receive 25% less damage from ranged and magical attacks for 2 seconds. This effect will not stack with damage reductions from abilities.

Bloodlust
Bloodlust

Bloodlust

Defensive

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

All your Exhaustive Blows have a 50% chance to restore 225 hit points.

Riposte
Riposte

Riposte

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Each time you parry an enemy's attack, you will strike them back for 253 damage which they can not prevent.

I'm Still Here
I'm Still Here

I'm Still Here

Defensive

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Increases the duration of Come An' Git It and Try An' Hurt Me by 5 seconds.

Don't Hate Da Choppa
Don't Hate Da Choppa

Don't Hate Da Choppa

Defensive

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

All attacks will generate 25% less hate.

Easy Killin'
Easy Killin'

Easy Killin'

Defensive

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Reduces the Action Point costs by 5 points in Furious state and 10 points in Berserk state.

Chop Til You Drop
Chop Til You Drop

Chop Til You Drop

Defensive

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Get Stuck In's cooldown timer is lowered by 10 seconds.

Was Dat Yer Finger?
Was Dat Yer Finger?

Was Dat Yer Finger?

Defensive

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

When you do critical damage, reduces your target's Weapon Skill by 120 for 10 seconds.

Mastery abilities 26 points

Path of Da' Savage
?
A mastery path focused on longer-duration battles

We'z Fightin' Betta
We'z Fightin' Betta

We'z Fightin' Betta

Buff

Path of Da' Savage

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Your rage inspires all around, causing groupmates' attacks to deal an additional 300 damage for 10 seconds while within 100 feet of you.

Furious Choppin'
Furious Choppin'

Furious Choppin'

Damaging

Path of Da' Savage

Level 29

15 Action Points / Sec

5ft range

5.0s cast

25s cooldown

A merciless strike of attacks that repeatedly hits your target for up to 5 seconds, dealing up to 269 damage. You will be healed for all damage this ability deals.

Red goes faster!
Red goes faster!

Red goes faster!

Defensive

Path of Da' Savage

Level 27

Tactic

Self

Passive

No cooldown

While Berserk, all cooldowns are reduced by 5 seconds.

Can't Stop Da Chop
Can't Stop Da Chop

Can't Stop Da Chop

Curse

Path of Da' Savage

Level 25

15 Action Points

5ft range

Instant cast

10s cooldown

You chop at your enemy, dealing 178 damage and reducing the value of incoming heals on them by 50% for the next 10 seconds.

Yer Gettin' Soft
Yer Gettin' Soft

Yer Gettin' Soft

Defensive

Path of Da' Savage

Level 23

Tactic

Self

Passive

No cooldown

When your attacks get defended, increases your chance to critically hit with Path of Da' Savage abilities by 100% for the next 3 seconds.

Keep On Choppin'
Keep On Choppin'

Keep On Choppin'

Enchantment

Path of Da' Savage

Level 21

25 Action Points

5ft range

Instant cast

20s cooldown

Must be Furious or Berserk
Exhausts your Rage

You chop deeply into your enemy, dealing 253 damage. Your love of battle fills you with energy, restoring 100 Action Points.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Wot Rules?
Wot Rules?

Wot Rules?

Defensive

Path of Da' Savage

Level 17

Tactic

Self

Passive

No cooldown

Exhaustive Blows or Outta My Face will no longer remove your Rage.

Core
abilities
Don't Go Nowhere
Don't Go Nowhere

Don't Go Nowhere

Curse

Path of Da' Savage

Level 3

25 Action Points

5ft range

Instant cast

10s cooldown

A maiming attack which deals 178 damage to the target and snares them, reducing their run speed by 40% for 5 seconds.

Throat Slasha
Throat Slasha

Throat Slasha

Curse

Path of Da' Savage

Level 5

30 Action Points

5ft range

Instant cast

No cooldown

You slash at your opponent's throat, immediately inflicting 145 damage. The wound continues to bleed for 180 damage over 3 seconds.

Go For Da Soft Spot
Go For Da Soft Spot

Go For Da Soft Spot

Damaging

Path of Da' Savage

Level 7

30 Action Points

5ft range

Instant cast

No cooldown

Target must be facing away from you

You deal 291 damage to your enemy.

Bring Da Pain!
Bring Da Pain!

Bring Da Pain!

Enchantment

Path of Da' Savage

Level 8

25 Action Points

5ft range

Instant cast

60s cooldown

Each time that you attack an enemy within the next 10 seconds, Any group member within 100 feet will have their Weapon Skill increased by 40, but your Initiative will also be reduced by 40 for the next 10 seconds. This effect can be stacked up to three times.

Try An' Hurt Me
Try An' Hurt Me

Try An' Hurt Me

Curse

Path of Da' Savage

Level 35

25 Action Points

5ft range

Instant cast

30s cooldown

Must be Furious or Berserk
Exhausts your Rage

An exhaustive blow that deals 178 damage and reduces your target's chance to critically hit by 100% for 10 seconds.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Path of Da' Hitta
?
A mastery path focused on dealing quick exhaustive blows

Yer Goin Down!
Yer Goin Down!

Yer Goin Down!

Buff

Path of Da' Hitta

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

You chop all enemies within 25 feet for 1200 damage and all heals are reduced by 50% for 10 seconds.

No More Helpin'
No More Helpin'

No More Helpin'

Curse

Path of Da' Hitta

Level 29

15 Action Points

5ft range

Instant cast

10s cooldown

Must be Furious or Berserk
Exhausts your Rage
Requires Great Weapon

A brutal attack which deals 441 damage to the target. For the next 10 seconds, any healing abilities that they use will be 50% as effective.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Strong Finish
Strong Finish

Strong Finish

Defensive

Path of Da' Hitta

Level 27

Tactic

Self

Passive

No cooldown

Increases the chance to critically hit with Path of Da' Big Hitta abilities by 15%, but if you are dual wielding, increases the chance that you'll be critically hit by 10%.

Tired Already?
Tired Already?

Tired Already?

Curse

Path of Da' Hitta

Level 25

15 Action Points

5ft range

Instant cast

20s cooldown

Requires Great Weapon
Must be Furious or Berserk
Exhausts your Rage

You chop your target in a vital organ, dealing 216 damage. For the next 10 seconds, any abilities that they use will take an additional 5 seconds to cooldown.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Wear Em Down
Wear Em Down

Wear Em Down

Defensive

Path of Da' Hitta

Level 23

Tactic

Self

Passive

No cooldown

Your Exhaustive Blows have a 50% chance of returning 25% of your Rage.

Bleed Em Out
Bleed Em Out

Bleed Em Out

Curse

Path of Da' Hitta

Level 21

45 Action Points

5ft range

Instant cast

No cooldown

Your target suffers 750 damage over the next 10 seconds. The damage will start low, and increase as the effect continues.

Long Lasta
Long Lasta

Long Lasta

Defensive

Path of Da' Hitta

Level 17

Tactic

Self

Passive

No cooldown

Any time your Exhaustive Blow gets defended, for the next 6 seconds all attacks will cost 0 action points.

Core
abilities
Slasha
Slasha

Slasha

Curse

Path of Da' Hitta

Level 1

35 Action Points

5ft range

Instant cast

No cooldown

A furious slash that deals 253 damage and reduces your target's Toughness by 40 for 9 seconds. This effect is stackable up to three times.

Reckless Blow
Reckless Blow

Reckless Blow

Damaging

Path of Da' Hitta

Level 2

30 Action Points

5ft range

Instant cast

No cooldown

Must be Furious or Berserk
Exhausts your Rage

A wild swing which deals 291 damage.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Weaklin' Killa
Weaklin' Killa

Weaklin' Killa

Damaging

Path of Da' Hitta

Level 9

40 Action Points

5ft range

Instant cast

10s cooldown

Must be Furious or Berserk
Exhausts your Rage
Requires Great Weapon

You unleash a powerful blow, dealing 403 damage.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Hurtin' Time
Hurtin' Time

Hurtin' Time

Unknown

Path of Da' Hitta

Level 14

No AP Cost

Self

Instant cast

60s cooldown

While this ability is active, your will deal an additional 150 damage whenever you strike a target with a melee attack, but you will also suffer 75 damage each time this effect occurs.

Sit Down!
Sit Down!

Sit Down!

Damaging

Path of Da' Hitta

Level 30

25 Action Points

5ft range

Instant cast

20s cooldown

Must be Berserk
Exhausts your Rage

Deals 216 damage and knocks down the target for 3 seconds. The attack is undefendable.

Path of Da' Wrecka
?
A mastery path focused on area of effect offensive abilities

Stomp Da Yard
Stomp Da Yard

Stomp Da Yard

Buff

Path of Da' Wrecka

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

You stomp the ground, knocking down targets within 25 feet for 3 seconds and dealing 1800 damage.

Git To Da Choppa
Git To Da Choppa

Git To Da Choppa

Damaging

Path of Da' Wrecka

Level 25

10 Action Points / Sec

Self

6.0s cast

30s cooldown

Requires Dual Wield

You frantically lash out at everything nearby for up to 6 seconds, dealing 207 damage every 2 seconds to all enemies within 25 feet. Each time you deal damage, you'll randomly pull one of the victims in towards you. Your speed is increased by 20% for as long as this ability is active.

Keep It Comin'
Keep It Comin'

Keep It Comin'

Healing

Path of Da' Wrecka

Level 27

Tactic

Self

Passive

No cooldown

When you die, you have a 25% chance of resurrecting at 25% health and unleashing a blow to all enemies within 40 feet and dealing 375 damage.

Furious Stompin'
Furious Stompin'

Furious Stompin'

Enchantment

Path of Da' Wrecka

Level 25

45 Action Points

Self

Instant cast

30s cooldown

You stomp the ground below, dealing 194 damage to all targets within 25 feet. For the following 6 seconds, you continue stomping the ground every 2 seconds dealing 130 damage to all targets within 25 feet.

Extra Choppin'
Extra Choppin'

Extra Choppin'

Defensive

Path of Da' Wrecka

Level 23

Tactic

Self

Passive

No cooldown

Lotsa Choppin' will affect 24 targets within 30 feet and reduces the base damage by 20%. Bring It On additionally deals 269 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second The cooldown of Furious Stompin' is reduced by 10 seconds. Auto attack damage reduced by 20%.

Wot's Da Rush?
Wot's Da Rush?

Wot's Da Rush?

Curse

Path of Da' Wrecka

Level 21

35 Action Points

Self

Instant cast

30s cooldown

Must be Furious or Berserk
Exhausts your Rage
Requires Dual Wield

You lash out at all enemies within 25 feet, inflicting 142 damage. All of the victims will also become snared, reducing their run speed by 30% for 5 seconds.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Longer and Stronger
Longer and Stronger

Longer and Stronger

Defensive

Path of Da' Wrecka

Level 17

Tactic

Self

Passive

No cooldown

While you are Furious, you regain 150 health every 4 seconds. While you are Berserk, you regain 262 health every 4 seconds.

Core
abilities
Lotsa Choppin
Lotsa Choppin

Lotsa Choppin

Damaging

Path of Da' Wrecka

Level 4

30 Action Points

Self

Instant cast

No cooldown

You wildly swing at enemies in front of you within 25 feet, dealing 165 damage. May only hit up to three targets.

Wild Choppin'
Wild Choppin'

Wild Choppin'

Damaging

Path of Da' Wrecka

Level 6

55 Action Points

Self

Instant cast

5s cooldown

Must be Furious or Berserk
Exhausts your Rage

You strike enemies within 25 feet, dealing anywhere from 165 damage to 195 damage.

If you are Furious, gains a 75% damage bonus instead of the 25% bonus.

Come and Git It!
Come and Git It!

Come and Git It!

Enchantment

Path of Da' Wrecka

Level 20

30 Action Points

Self

Instant cast

60s cooldown

Increases your Toughness by 40 for each enemy within 20 feet, up to a maximum of 9 enemies, for 10 seconds.

Yer All Bleedin' Now
Yer All Bleedin' Now

Yer All Bleedin' Now

Curse

Path of Da' Wrecka

Level 25

35 Action Points

Self

Instant cast

10s cooldown

You swipe at the enemies in front of you, dealing 444 over 9 seconds to enemies within 40 feet.

Bring It On
Bring It On

Bring It On

Damaging

Path of Da' Wrecka

Level 40

25 Action Points / Sec

Self

5.0s cast

30s cooldown

Requires Dual Wield

For the next 5 seconds you strike out at all enemies 25 feet in front of you, inflicting 231 damage every second.

Updated to patch 2024-08-21