Bolster War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.
Hamper War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds
Diminish War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.
Scout Stance
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
5s cooldown
Grants Scout Stance
A long-distance bow stance that increases your Ballistic Skill and Initiative by 80 and the range of your bow attacks by 10%.
You may only use a single Stance at a time.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Assault Stance
Buff
Core Ability
Level 4
No AP Cost
Self
Instant cast
5s cooldown
Grants Assault Stance
A close-combat stance which increases your Strength and Weapon Skill by 120, and increases your Armor by the same amount that you receive from items.
While in Assault Stance your ranged prowess item stats will count towards your melee prowess in a 1 to 1 conversion respectively. Parry chance is increased by 86%, Auto Attack speed is increased by 0%.
You may only use a single Stance at a time.
Skirmish Stance
Buff
Core Ability
Level 6
No AP Cost
Self
Instant cast
5s cooldown
Grants Skirmish Stance
A close-range bow stance that increases your Toughness by 80 and the chance that your bow attacks will critically hit by 5%. You gain the ability to autoattack while moving while in this stance.
You may only use a single Stance at a time.
Distracting Shot
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
You Detaunt your target, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.
Hunter's Fervor
Enchantment
Core Ability
Level 8
25 Action Points
Self
Instant cast
60s cooldown
An inspired ferver fills your group, giving 5 Action Points every second for 15 seconds to all groupmates within 100 feet of you.
Whirling Pin
Ailment
Core Ability
Level 9
No AP Cost
Self
Instant cast
30s cooldown
You cannot perform this action while airborne
All enemies within 25 feet become snared, reducing movement speed by 30% for the next 5 seconds. You are knocked back away from your enemies.
Vengeance of Nagarythe
Enchantment
Core Ability
Level 10
35 Action Points
Self
Instant cast
30s cooldown
Grants Vengeful
You are filled with a desire for vengeance, increasing all damage you deal by 25% for 10 seconds. During this time some of your abilities will gain additional effects.
Does not affect damage procs.
Steady Aim
Buff
Core Ability
Level 20
25 Action Points
Self
Instant cast
30s cooldown
While this ability is active, your ranged abilities will inflict 25% more critical damage but will cost an additional 25% action points.
Point-Blank
Debuff
Core Ability
Level 8
Rank 1 morale
100ft range
Instant cast
60s cooldown
A mid-range attack that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.
Concealment
Buff
Core Ability
Level 16
Rank 1 morale
Self
Instant cast
60s cooldown
With luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks against you for 7 seconds.
Lileath's Forgiveness
Buff
Core Ability
Level 28
Rank 1 morale
Self
Instant cast
60s cooldown
Removes all Hexes, Curses, Cripples, and Ailments from you. You regain 250 Action Points.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.
Ambush
Damaging
Core Ability
Level 32
Rank 2 morale
65ft range
Instant cast
60s cooldown
Hidden Allies come to your aid and launch an attack that deals 900 over 3 seconds to all enemies within 20 feet, and snares the targets by 60%.
Explosive Shots
Buff
Core Ability
Level 24
Rank 3 morale
Self
Instant cast
60s cooldown
All of your ranged attacks will explode for the next 10 seconds, dealing 300 damage to all enemies within 20 feet of your target.
This effect will not trigger more than once every second.
Instill Fear
Damaging
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
You deal 1200 damage to all enemies within 25 feet and staggers the target for up to 6 seconds, preventing all actions unless they are damaged.
Hail of Doom
Buff
Core Ability
Level 40
Rank 4 morale
100ft range
5.0s cast
60s cooldown
You focus on a spot on the ground, shooting arrows at that spot every 0.5 seconds for 5 seconds, hitting all enemies within 20 feet of that area for 300 damage as long as you maintain your concentration.
Centuries of Training
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Upon striking a target with direct damage there is a 25% chance to inflict an additional 303 Spirit damage over 3 seconds.
Expert Skirmisher
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
Your cast times are reduced to 50% when you are within 20 feet of your target.
Replenishing Strikes
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds.
Masterful Aim
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Ballistic Skill by 160
Bend the Winds
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Elemental resistance by 252.
Wrist Slash
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Grim Slash will now reduce your enemy's Weaponskill by 120 and Initiative by 120 for 20 seconds, and increase your Weaponskill and Initiative by the same amount.
Discerning Offense
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Your attacks have a 10% reduced chance to be defended against.
Clever Recovery
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
If an enemy dodges any of your attacks, you will regain 75 Action Points.
This effect will not trigger more than once every 3 seconds.
Smoldering Arrows
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Flame Arrow's damage over time is increased to 672 damage.
Pierce Defenses
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
If an enemy blocks, dodges, or parries any of your attacks, their chances to dodge and parry will be reduced by 10% and their ability to block reduced by 5% for 10 seconds.
Distracting Rebounds
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Distracting Shot will now also affect any other enemies within 20 feet of your initial target.
Instinctive Aim
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Increases your Strength, Ballistic Skill, and Weapon Skill by 120, but reduces your Toughness by 120.
Bullseye
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Whenever you critically hit an enemy, your chance to critically hit is increased by 20% for 5 seconds, but you also become 10% more vulnerable to being critically hit.
Leading Shots
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Any time you critically hit with a ranged attack, the chance to critically hit will be increased by 8% for 10 seconds for group members within 100 feet, but this will not affect you.
Blood-Soaked War
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Any time you kill an enemy, you will instantly regain 321 health.
Rain of Steel
Damaging
Path of The Scout
Level 31
Rank 4 morale
100ft range
10s cast
60s cooldown
You repeatedly shoot arrows at the ground for 10 seconds, dealing 219 damage every second to all enemies within 20 feet of that spot.
Fell The Weak
Damaging
Path of The Scout
Level 29
35 Action Points
100ft range
Instant cast
10s cooldown
Requires Scout Stance
Deals 928 damage if your target is below 30% hit points, or 366 damage otherwise.
No Quarter
Buff
Path of The Scout
Level 27
Tactic
Self
Passive
No cooldown
Eagle's Eye and Festering Arrow now builds up 1 seconds faster.
Festering Arrow
Damaging
Path of The Scout
Level 25
30 Action Points
100ft range
3.0s cast
5s cooldown
Requires Scout Stance
Deals 1033 Corporeal damage to your target.
Enchanted Arrows
Buff
Path of The Scout
Level 23
Tactic
Self
Passive
No cooldown
Flame Arrow and Festering Arrow will now bypass all of your victim's resistances.
Eye Shot
Ailment
Path of The Scout
Level 21
20 Action Points
100ft range
1.0s cast
10s cooldown
A Crippling shot that deals 141 damage, reduces your target's Initiative by 120 for 10 seconds. This ability will continue to build up even if you move.
Guerilla Training
Buff
Path of The Scout
Level 17
Tactic
Self
Passive
No cooldown
After switching stance your action point costs are reduced by 25% and your movement speed is increased by 20% for 5 seconds.
Eagle Eye
Damaging
Path of The Scout
Level 1
40 Action Points
100ft range
2.0s cast
No cooldown
A well aimed arrow that deals 487 damage.
Acid Arrow
Ailment
Path of The Scout
Level 3
35 Action Points
100ft range
1.5s cast
5s cooldown
Requires Scout or Skirmish Stance
An attack which deals 328 damage and reduces your target's armor by 990 and reduces their chance to block by 10% for 10 seconds.
Rapid Fire
Damaging
Path of The Scout
Level 16
25 Action Points / Sec
100ft range
3.0s cast
7s cooldown
Requires Scout or Skirmish Stance
You move with blinding speed as you quickly fire several shots at your target, dealing 134 damage to the enemy twice per second for up to 3 seconds. This effect will end if you break your concentration, or run out of action points.
If you are Vengeful, then the shots will deal 10% more damage.
Glass Arrow
Ailment
Path of The Scout
Level 18
30 Action Points
100ft range
Instant cast
5s cooldown
Deals 265 damage to your target and reduces range on their abilities to 75% for the next 3 seconds.
Throat Shot
Ailment
Path of The Scout
Level 35
25 Action Points
100ft range
1.0s cast
30s cooldown
Requires Scout Stance
A Crippling shot that deals 366 damage and silences your target for 4 seconds, making them unable to use magic.
Whirling Rage
Damaging
Path of Assault
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 2400 damage to all enemies within 25 feet.
Exploit Weakness
Damaging
Path of Assault
Level 29
25 Action Points
5ft range
Instant cast
20s cooldown
Requires Assault Stance
A Crippling attack which deals 352 damage and knocks down your target for 3 seconds.
Merciless Soldier
Buff
Path of Assault
Level 27
Tactic
Self
Passive
No cooldown
Increases the critical damage of your direct damage Path of Assault abilities by 50% and the critical chance of Swift Strikes and Draw Blood by 25%.
Crosscut
Damaging
Path of Assault
Level 25
35 Action Points
5ft range
Instant cast
10s cooldown
Requires Assault Stance
You unleash two swift blows upon your enemy that deal 164 damage each, causing them to be 10% more likely to be critically hit by others for 10 seconds.
If you are Vengeful, then this attack deals spirit damage instead.
No Respite
Buff
Path of Assault
Level 23
Tactic
Self
Passive
No cooldown
Your damage is increased by 15% when under 45 feet away from your target.
Does not affect damage procs.
Shadowstep
Buff
Path of Assault
Level 21
25 Action Points
45ft range
Instant cast
20s cooldown
Requires Assault Stance
You cannot perform this action while rooted
You cannot perform this action while airborne
You merge with the shadows and appear on your target within the blink of an eye. For the next 10 seconds your defences will be increased by 15%. Cant be used if there is a too big height difference between you and your target or if you are airborne.
Sinister Assault
Buff
Path of Assault
Level 17
Tactic
Self
Passive
No cooldown
Brutal Assault will now bypass all of the target's armor.
Grim Slash
Damaging
Path of Assault
Level 1
35 Action Points
5ft range
Instant cast
No cooldown
Deals 277 damage to your target.
Brutal Assault
Damaging
Path of Assault
Level 4
35 Action Points
5ft range
Instant cast
5s cooldown
Target must be facing away from you
Requires Assault Stance
Deals 427 damage to your target, and makes monsters hate you less than normal. Only usable when you are behind the target.
If you are Vengeful, then this attack may be used from any position.
Draw Blood
Ailment
Path of Assault
Level 9
25 Action Points
5ft range
Instant cast
No cooldown
Requires Assault or Skirmish Stance
An Ailment which deals 651 damage over 9 seconds.
Swift Strikes
Damaging
Path of Assault
Level 21
20 Action Points / Sec
5ft range
5.0s cast
13s cooldown
You unleash a punishing series of attacks on your enemy for up to 3 seconds, striking them twice per second and dealing 110 damage per hit. If the target is building up an ability, then your strikes will deal 204 damage instead. This ability will end if you break your concentration or run out of action points.
If you are Vengeful, then duration is increased to 5 seconds.
Opportunistic Strike
Damaging
Path of Assault
Level 25
20 Action Points
5ft range
Instant cast
30s cooldown
Requires Assault Stance
A Crippling attack that deals 277 damage and disarms your target for 4 seconds, making them unable to use melee or ranged weapons.
Sweeping Slash
Damaging
Path of Assault
Level 25
35 Action Points
Self
Instant cast
20s cooldown
Requires Assault Stance
Deals 296 damage to all enemies in an arc in front of you, up to 25 feet away.
Counterstrike
Damaging
Path of Assault
Level 30
25 Action Points
5ft range
Instant cast
20s cooldown
Requires Assault Stance
A quick strike which deals 164 damage to your target and interrupts any ability that they were building up.
Penetrating Arrow
Damaging
Path of The Skirmisher
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1200 damage to all enemies in front of you, up to 40 feet away, and an additional 1200 damage over 10 seconds.
Barrage
Damaging
Path of The Skirmisher
Level 29
35 Action Points
Self
Instant cast
5s cooldown
Requires Skirmish Stance
Deals 390 damage to all enemies in an arc in front of you, up to 40 feet away.
If you are Vengeful, this attack removes 100 points of morale from the enemy.
Powerful Draw
Buff
Path of The Skirmisher
Level 27
Tactic
Self
Passive
No cooldown
Increases the armor penetration of all Path Of The Skirmisher attacks by 15%.
Shadow Sting
Ailment
Path of The Skirmisher
Level 25
30 Action Points
65ft range
Instant cast
No cooldown
Target must be Ailing
An Ailment which deals 681 damage to your target over 9 seconds and causes all healing effects used on them to become 50% weaker. Only usable on a target that is already Ailing.
Keen Arrowheads
Buff
Path of The Skirmisher
Level 23
Tactic
Self
Passive
No cooldown
Increases the durations of Broadhead Arrows to 21 seconds, Takedown to 15 seconds, and Flame Arrow to 15 seconds.
Flame Arrow
Damaging
Path of The Skirmisher
Level 21
40 Action Points
65ft range
Instant cast
10s cooldown
Requires Skirmish Stance
An Ailment which deals 231 Elemental damage to your target and then explodes, dealing an additional 369 Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
If you are Vengeful, the radius is increased by 10 feet.
Split Arrows
Buff
Path of The Skirmisher
Level 17
Tactic
Self
Passive
No cooldown
Spiral-Fletched Arrow and Broadhead Arrows now hit all enemies within 20 feet of your initial target, but their range is reduced to 65ft and they do 20% less damage..
Broadhead Arrow
Ailment
Path of The Skirmisher
Level 2
25 Action Points
100ft range
Instant cast
No cooldown
Requires Scout or Skirmish Stance
An Ailment which deals 1040 damage to your target over 15 seconds.
Takedown
Ailment
Path of The Skirmisher
Level 5
25 Action Points
65ft range
1.0s cast
15s cooldown
Requires Scout or Skirmish Stance
An Ailment which deals 291 damage and snares your target, reducing their run speed by 40% for 8 seconds. This ability will continue to build up even if you move.
If you are Vengeful, then the target will also be knocked down for 2 seconds.
Spiral-Fletched Arrow
Damaging
Path of The Skirmisher
Level 6
25 Action Points
100ft range
1.0s cast
No cooldown
Requires Assault or Skirmish Stance
Deals 291 damage to your target. This ability will continue to build up even if you move.
Flanking Shot
Damaging
Path of The Skirmisher
Level 25
25 Action Points
65ft range
Instant cast
10s cooldown
Requires Skirmish Stance
Target must be facing away from you
Deals 441 damage to your target.
Lileath's Arrow
Damaging
Path of The Skirmisher
Level 40
40 Action Points
Self
0.5s cast
5s cooldown
Requires Skirmish Stance
A piercing arrow which deals 401 damage to all enemies in front of you, up to 65 feet away. This ability will continue to build up even if you move.
Updated to patch 2024-08-21