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Career icon Shadow Warrior

Shadow Warrior

Core abilities

Bolster War Engine
Bolster War Engine

Bolster War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.

Hamper War Engine
Hamper War Engine

Hamper War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds

Diminish War Engine
Diminish War Engine

Diminish War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.

Scout Stance
Scout Stance

Scout Stance

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

5s cooldown

Grants Scout Stance

A long-distance bow stance that increases your Ballistic Skill and Initiative by 80 and the range of your bow attacks by 10%.

You may only use a single Stance at a time.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Assault Stance
Assault Stance

Assault Stance

Buff

Core Ability

Level 4

No AP Cost

Self

Instant cast

5s cooldown

Grants Assault Stance

A close-combat stance which increases your Strength and Weapon Skill by 120, and increases your Armor by the same amount that you receive from items.

While in Assault Stance your ranged prowess item stats will count towards your melee prowess in a 1 to 1 conversion respectively. Parry chance is increased by 86%, Auto Attack speed is increased by 0%.

You may only use a single Stance at a time.

Skirmish Stance
Skirmish Stance

Skirmish Stance

Buff

Core Ability

Level 6

No AP Cost

Self

Instant cast

5s cooldown

Grants Skirmish Stance

A close-range bow stance that increases your Toughness by 80 and the chance that your bow attacks will critically hit by 5%. You gain the ability to autoattack while moving while in this stance.

You may only use a single Stance at a time.

Distracting Shot
Distracting Shot

Distracting Shot

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

You Detaunt your target, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Hunter's Fervor
Hunter's Fervor

Hunter's Fervor

Enchantment

Core Ability

Level 8

25 Action Points

Self

Instant cast

60s cooldown

An inspired ferver fills your group, giving 5 Action Points every second for 15 seconds to all groupmates within 100 feet of you.

Whirling Pin
Whirling Pin

Whirling Pin

Ailment

Core Ability

Level 9

No AP Cost

Self

Instant cast

30s cooldown

You cannot perform this action while airborne

All enemies within 25 feet become snared, reducing movement speed by 30% for the next 5 seconds. You are knocked back away from your enemies.

Vengeance of Nagarythe
Vengeance of Nagarythe

Vengeance of Nagarythe

Enchantment

Core Ability

Level 10

35 Action Points

Self

Instant cast

30s cooldown

Grants Vengeful

You are filled with a desire for vengeance, increasing all damage you deal by 25% for 10 seconds. During this time some of your abilities will gain additional effects.
Does not affect damage procs.

Steady Aim
Steady Aim

Steady Aim

Buff

Core Ability

Level 20

25 Action Points

Self

Instant cast

30s cooldown

While this ability is active, your ranged abilities will inflict 25% more critical damage but will cost an additional 25% action points.

Morales

Rank 1

Point-Blank
Point-Blank

Point-Blank

Debuff

Core Ability

Level 8

Rank 1 morale

100ft range

Instant cast

60s cooldown

A mid-range attack that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.

Concealment
Concealment

Concealment

Buff

Core Ability

Level 16

Rank 1 morale

Self

Instant cast

60s cooldown

With luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks against you for 7 seconds.

Lileath's Forgiveness
Lileath's Forgiveness

Lileath's Forgiveness

Buff

Core Ability

Level 28

Rank 1 morale

Self

Instant cast

60s cooldown

Removes all Hexes, Curses, Cripples, and Ailments from you. You regain 250 Action Points.

Rank 2

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.

Ambush
Ambush

Ambush

Damaging

Core Ability

Level 32

Rank 2 morale

65ft range

Instant cast

60s cooldown

Hidden Allies come to your aid and launch an attack that deals 900 over 3 seconds to all enemies within 20 feet, and snares the targets by 60%.

Rank 3

Explosive Shots
Explosive Shots

Explosive Shots

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

All of your ranged attacks will explode for the next 10 seconds, dealing 300 damage to all enemies within 20 feet of your target.
This effect will not trigger more than once every second.

Instill Fear
Instill Fear

Instill Fear

Damaging

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

You deal 1200 damage to all enemies within 25 feet and staggers the target for up to 6 seconds, preventing all actions unless they are damaged.

Rank 4

Hail of Doom
Hail of Doom

Hail of Doom

Buff

Core Ability

Level 40

Rank 4 morale

100ft range

5.0s cast

60s cooldown

You focus on a spot on the ground, shooting arrows at that spot every 0.5 seconds for 5 seconds, hitting all enemies within 20 feet of that area for 300 damage as long as you maintain your concentration.

Tactics

Centuries of Training
Centuries of Training

Centuries of Training

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Upon striking a target with direct damage there is a 25% chance to inflict an additional 303 Spirit damage over 3 seconds.

Expert Skirmisher
Expert Skirmisher

Expert Skirmisher

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

Your cast times are reduced to 50% when you are within 20 feet of your target.

Replenishing Strikes
Replenishing Strikes

Replenishing Strikes

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds.

Masterful Aim
Masterful Aim

Masterful Aim

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Ballistic Skill by 160

Bend the Winds
Bend the Winds

Bend the Winds

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Elemental resistance by 252.

Wrist Slash
Wrist Slash

Wrist Slash

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Grim Slash will now reduce your enemy's Weaponskill by 120 and Initiative by 120 for 20 seconds, and increase your Weaponskill and Initiative by the same amount.

Discerning Offense
Discerning Offense

Discerning Offense

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Your attacks have a 10% reduced chance to be defended against.

Clever Recovery
Clever Recovery

Clever Recovery

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

If an enemy dodges any of your attacks, you will regain 75 Action Points.
This effect will not trigger more than once every 3 seconds.

Smoldering Arrows
Smoldering Arrows

Smoldering Arrows

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Flame Arrow's damage over time is increased to 672 damage.

Pierce Defenses
Pierce Defenses

Pierce Defenses

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

If an enemy blocks, dodges, or parries any of your attacks, their chances to dodge and parry will be reduced by 10% and their ability to block reduced by 5% for 10 seconds.

Distracting Rebounds
Distracting Rebounds

Distracting Rebounds

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Distracting Shot will now also affect any other enemies within 20 feet of your initial target.

Instinctive Aim
Instinctive Aim

Instinctive Aim

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Increases your Strength, Ballistic Skill, and Weapon Skill by 120, but reduces your Toughness by 120.

Bullseye
Bullseye

Bullseye

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Whenever you critically hit an enemy, your chance to critically hit is increased by 20% for 5 seconds, but you also become 10% more vulnerable to being critically hit.

Leading Shots
Leading Shots

Leading Shots

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Any time you critically hit with a ranged attack, the chance to critically hit will be increased by 8% for 10 seconds for group members within 100 feet, but this will not affect you.

Blood-Soaked War
Blood-Soaked War

Blood-Soaked War

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Any time you kill an enemy, you will instantly regain 321 health.

Mastery abilities 26 points

Path of The Scout
?
A mastery path focused on dealing damage to a single, far-away enemy.
Bow counts 100% of its dps to abilities, sword counts 45%.

Rain of Steel
Rain of Steel

Rain of Steel

Damaging

Path of The Scout

Level 31

Rank 4 morale

100ft range

10s cast

60s cooldown

You repeatedly shoot arrows at the ground for 10 seconds, dealing 219 damage every second to all enemies within 20 feet of that spot.

Fell The Weak
Fell The Weak

Fell The Weak

Damaging

Path of The Scout

Level 29

35 Action Points

100ft range

Instant cast

10s cooldown

Requires Scout Stance

Deals 928 damage if your target is below 30% hit points, or 366 damage otherwise.

No Quarter
No Quarter

No Quarter

Buff

Path of The Scout

Level 27

Tactic

Self

Passive

No cooldown

Eagle's Eye and Festering Arrow now builds up 1 seconds faster.

Festering Arrow
Festering Arrow

Festering Arrow

Damaging

Path of The Scout

Level 25

30 Action Points

100ft range

3.0s cast

5s cooldown

Requires Scout Stance

Deals 1033 Corporeal damage to your target.

Enchanted Arrows
Enchanted Arrows

Enchanted Arrows

Buff

Path of The Scout

Level 23

Tactic

Self

Passive

No cooldown

Flame Arrow and Festering Arrow will now bypass all of your victim's resistances.

Eye Shot
Eye Shot

Eye Shot

Ailment

Path of The Scout

Level 21

20 Action Points

100ft range

1.0s cast

10s cooldown

A Crippling shot that deals 141 damage, reduces your target's Initiative by 120 for 10 seconds. This ability will continue to build up even if you move.

Guerilla Training
Guerilla Training

Guerilla Training

Buff

Path of The Scout

Level 17

Tactic

Self

Passive

No cooldown

After switching stance your action point costs are reduced by 25% and your movement speed is increased by 20% for 5 seconds.

Core
abilities
Eagle Eye
Eagle Eye

Eagle Eye

Damaging

Path of The Scout

Level 1

40 Action Points

100ft range

2.0s cast

No cooldown

A well aimed arrow that deals 487 damage.

Acid Arrow
Acid Arrow

Acid Arrow

Ailment

Path of The Scout

Level 3

35 Action Points

100ft range

1.5s cast

5s cooldown

Requires Scout or Skirmish Stance

An attack which deals 328 damage and reduces your target's armor by 990 and reduces their chance to block by 10% for 10 seconds.

Rapid Fire
Rapid Fire

Rapid Fire

Damaging

Path of The Scout

Level 16

25 Action Points / Sec

100ft range

3.0s cast

7s cooldown

Requires Scout or Skirmish Stance

You move with blinding speed as you quickly fire several shots at your target, dealing 134 damage to the enemy twice per second for up to 3 seconds. This effect will end if you break your concentration, or run out of action points.
If you are Vengeful, then the shots will deal 10% more damage.

Glass Arrow
Glass Arrow

Glass Arrow

Ailment

Path of The Scout

Level 18

30 Action Points

100ft range

Instant cast

5s cooldown

Deals 265 damage to your target and reduces range on their abilities to 75% for the next 3 seconds.

Throat Shot
Throat Shot

Throat Shot

Ailment

Path of The Scout

Level 35

25 Action Points

100ft range

1.0s cast

30s cooldown

Requires Scout Stance

A Crippling shot that deals 366 damage and silences your target for 4 seconds, making them unable to use magic.

Path of Assault
?
A mastery path focused on fighting in melee combat.
Sword counts 100% of its dps towards abilities.

Whirling Rage
Whirling Rage

Whirling Rage

Damaging

Path of Assault

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 2400 damage to all enemies within 25 feet.

Exploit Weakness
Exploit Weakness

Exploit Weakness

Damaging

Path of Assault

Level 29

25 Action Points

5ft range

Instant cast

20s cooldown

Requires Assault Stance

A Crippling attack which deals 352 damage and knocks down your target for 3 seconds.

Merciless Soldier
Merciless Soldier

Merciless Soldier

Buff

Path of Assault

Level 27

Tactic

Self

Passive

No cooldown

Increases the critical damage of your direct damage Path of Assault abilities by 50% and the critical chance of Swift Strikes and Draw Blood by 25%.

Crosscut
Crosscut

Crosscut

Damaging

Path of Assault

Level 25

35 Action Points

5ft range

Instant cast

10s cooldown

Requires Assault Stance

You unleash two swift blows upon your enemy that deal 164 damage each, causing them to be 10% more likely to be critically hit by others for 10 seconds.
If you are Vengeful, then this attack deals spirit damage instead.

No Respite
No Respite

No Respite

Buff

Path of Assault

Level 23

Tactic

Self

Passive

No cooldown

Your damage is increased by 15% when under 45 feet away from your target.
Does not affect damage procs.

Shadowstep
Shadowstep

Shadowstep

Buff

Path of Assault

Level 21

25 Action Points

45ft range

Instant cast

20s cooldown

Requires Assault Stance
You cannot perform this action while rooted
You cannot perform this action while airborne

You merge with the shadows and appear on your target within the blink of an eye. For the next 10 seconds your defences will be increased by 15%. Cant be used if there is a too big height difference between you and your target or if you are airborne.

Sinister Assault
Sinister Assault

Sinister Assault

Buff

Path of Assault

Level 17

Tactic

Self

Passive

No cooldown

Brutal Assault will now bypass all of the target's armor.

Core
abilities
Grim Slash
Grim Slash

Grim Slash

Damaging

Path of Assault

Level 1

35 Action Points

5ft range

Instant cast

No cooldown

Deals 277 damage to your target.

Brutal Assault
Brutal Assault

Brutal Assault

Damaging

Path of Assault

Level 4

35 Action Points

5ft range

Instant cast

5s cooldown

Target must be facing away from you
Requires Assault Stance

Deals 427 damage to your target, and makes monsters hate you less than normal. Only usable when you are behind the target.
If you are Vengeful, then this attack may be used from any position.

Draw Blood
Draw Blood

Draw Blood

Ailment

Path of Assault

Level 9

25 Action Points

5ft range

Instant cast

No cooldown

Requires Assault or Skirmish Stance

An Ailment which deals 651 damage over 9 seconds.

Swift Strikes
Swift Strikes

Swift Strikes

Damaging

Path of Assault

Level 21

20 Action Points / Sec

5ft range

5.0s cast

13s cooldown

You unleash a punishing series of attacks on your enemy for up to 3 seconds, striking them twice per second and dealing 110 damage per hit. If the target is building up an ability, then your strikes will deal 204 damage instead. This ability will end if you break your concentration or run out of action points.
If you are Vengeful, then duration is increased to 5 seconds.

Opportunistic Strike
Opportunistic Strike

Opportunistic Strike

Damaging

Path of Assault

Level 25

20 Action Points

5ft range

Instant cast

30s cooldown

Requires Assault Stance

A Crippling attack that deals 277 damage and disarms your target for 4 seconds, making them unable to use melee or ranged weapons.

Sweeping Slash
Sweeping Slash

Sweeping Slash

Damaging

Path of Assault

Level 25

35 Action Points

Self

Instant cast

20s cooldown

Requires Assault Stance

Deals 296 damage to all enemies in an arc in front of you, up to 25 feet away.

Counterstrike
Counterstrike

Counterstrike

Damaging

Path of Assault

Level 30

25 Action Points

5ft range

Instant cast

20s cooldown

Requires Assault Stance

A quick strike which deals 164 damage to your target and interrupts any ability that they were building up.

Path of The Skirmisher
?
A mastery path focused on fighting multiple enemies at medium range.
Bow counts 100% of its dps to abilities, sword counts 45%.

Penetrating Arrow
Penetrating Arrow

Penetrating Arrow

Damaging

Path of The Skirmisher

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1200 damage to all enemies in front of you, up to 40 feet away, and an additional 1200 damage over 10 seconds.

Barrage
Barrage

Barrage

Damaging

Path of The Skirmisher

Level 29

35 Action Points

Self

Instant cast

5s cooldown

Requires Skirmish Stance

Deals 390 damage to all enemies in an arc in front of you, up to 40 feet away.
If you are Vengeful, this attack removes 100 points of morale from the enemy.

Powerful Draw
Powerful Draw

Powerful Draw

Buff

Path of The Skirmisher

Level 27

Tactic

Self

Passive

No cooldown

Increases the armor penetration of all Path Of The Skirmisher attacks by 15%.

Shadow Sting
Shadow Sting

Shadow Sting

Ailment

Path of The Skirmisher

Level 25

30 Action Points

65ft range

Instant cast

No cooldown

Target must be Ailing

An Ailment which deals 681 damage to your target over 9 seconds and causes all healing effects used on them to become 50% weaker. Only usable on a target that is already Ailing.

Keen Arrowheads
Keen Arrowheads

Keen Arrowheads

Buff

Path of The Skirmisher

Level 23

Tactic

Self

Passive

No cooldown

Increases the durations of Broadhead Arrows to 21 seconds, Takedown to 15 seconds, and Flame Arrow to 15 seconds.

Flame Arrow
Flame Arrow

Flame Arrow

Damaging

Path of The Skirmisher

Level 21

40 Action Points

65ft range

Instant cast

10s cooldown

Requires Skirmish Stance

An Ailment which deals 231 Elemental damage to your target and then explodes, dealing an additional 369 Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
If you are Vengeful, the radius is increased by 10 feet.

Split Arrows
Split Arrows

Split Arrows

Buff

Path of The Skirmisher

Level 17

Tactic

Self

Passive

No cooldown

Spiral-Fletched Arrow and Broadhead Arrows now hit all enemies within 20 feet of your initial target, but their range is reduced to 65ft and they do 20% less damage..

Core
abilities
Broadhead Arrow
Broadhead Arrow

Broadhead Arrow

Ailment

Path of The Skirmisher

Level 2

25 Action Points

100ft range

Instant cast

No cooldown

Requires Scout or Skirmish Stance

An Ailment which deals 1040 damage to your target over 15 seconds.

Takedown
Takedown

Takedown

Ailment

Path of The Skirmisher

Level 5

25 Action Points

65ft range

1.0s cast

15s cooldown

Requires Scout or Skirmish Stance

An Ailment which deals 291 damage and snares your target, reducing their run speed by 40% for 8 seconds. This ability will continue to build up even if you move.
If you are Vengeful, then the target will also be knocked down for 2 seconds.

Spiral-Fletched Arrow
Spiral-Fletched Arrow

Spiral-Fletched Arrow

Damaging

Path of The Skirmisher

Level 6

25 Action Points

100ft range

1.0s cast

No cooldown

Requires Assault or Skirmish Stance

Deals 291 damage to your target. This ability will continue to build up even if you move.

Flanking Shot
Flanking Shot

Flanking Shot

Damaging

Path of The Skirmisher

Level 25

25 Action Points

65ft range

Instant cast

10s cooldown

Requires Skirmish Stance
Target must be facing away from you

Deals 441 damage to your target.

Lileath's Arrow
Lileath's Arrow

Lileath's Arrow

Damaging

Path of The Skirmisher

Level 40

40 Action Points

Self

0.5s cast

5s cooldown

Requires Skirmish Stance

A piercing arrow which deals 401 damage to all enemies in front of you, up to 65 feet away. This ability will continue to build up even if you move.

Updated to patch 2024-08-21