Might
Increases Strength
Might V
Increases Strength by 48 (Total increase of 120)
14
Might IV
Increases Strength by 34 (Total increase of 72)
10
Might III
Increases Strength by 22 (Total increase of 38)
6
Might II
Increases Strength by 12 (Total increase of 16)
3
Might I
Increases Strength by 4
1
Blade Master
Increases Weapon Skill
Blade master V
Increases Weapon Skill by 48 (Total increase of 120)
14
Blade master IV
Increases Weapon Skill by 34 (Total increase of 72)
10
Blade master III
Increases Weapon Skill by 22 (Total increase of 38)
6
Blade master II
Increases Weapon Skill by 12 (Total increase of 16)
3
Blade master I
Increases Weapon Skill by 4
1
Marksmen
Increases Ballistic Skill
Marksmen V
Increases Ballistic Skill by 48 (Total increase of 120)
14
Marksmen IV
Increases Ballistic Skill by 34 (Total increase of 72)
10
Marksmen III
Increases Ballistic Skill by 22 (Total increase of 38)
6
Marksmen II
Increases Ballistic Skill by 12 (Total increase of 16)
3
Marksmen I
Increases Ballistic Skill by 4
1
Impetus
Increases Initiative
Impetus V
Increases Initiative by 48 (Total increase of 120)
14
Impetus IV
Increases Initiative by 34 (Total increase of 72)
10
Impetus III
Increases Initiative by 22 (Total increase of 38)
6
Impetus II
Increases Initiative by 12 (Total increase of 16)
3
Impetus I
Increases Initiative by 4
1
Acumen
Increases Intelligence
Acumen V
Increases Intelligence by 48 (Total increase of 120)
14
Acumen IV
Increases Intelligence by 34 (Total increase of 72)
10
Acumen III
Increases Intelligence by 22 (Total increase of 38)
6
Acumen II
Increases Intelligence by 12 (Total increase of 16)
3
Acumen I
Increases Intelligence by 4
1
Resolve
Increases Willpower
Resolve V
Increases Willpower by 48 (Total increase of 120)
14
Resolve IV
Increases Willpower by 34 (Total increase of 72)
10
Resolve III
Increases Willpower by 22 (Total increase of 38)
6
Resolve II
Increases Willpower by 12 (Total increase of 16)
3
Resolve I
Increases Willpower by 4
1
Fortitude
Increases Toughness
Fortitude V
Increases Toughness by 48 (Total increase of 120)
14
Fortitude IV
Increases Toughness by 34 (Total increase of 72)
10
Fortitude III
Increases Toughness by 22 (Total increase of 38)
6
Fortitude II
Increases Toughness by 12 (Total increase of 16)
3
Fortitude I
Increases Toughness by 4
1
Vigor
Increases Wounds
Vigor V
Increases Wounds by 48 (Total increase of 120)
14
Vigor IV
Increases Wounds by 34 (Total increase of 72)
10
Vigor III
Increases Wounds by 22 (Total increase of 38)
6
Vigor II
Increases Wounds by 12 (Total increase of 16)
3
Vigor I
Increases Wounds by 4
1
Opportunist
Increases Melee critical chance
Opportunist IV
Increases Melee critical chance by 5% (Total increase of 14%)
15
Opportunist III
Increases Melee critical chance by 4% (Total increase of 9%)
15
Opportunist II
Increases Melee critical chance by 3% (Total increase of 5%)
10
Opportunist I
Increases Melee critical chance by 2%
5
Sure Shot
Increases Ranged critical chance
Sure Shot IV
Increases Ranged critical chance by 5% (Total increase of 14%)
15
Sure Shot III
Increases Ranged critical chance by 4% (Total increase of 9%)
15
Sure Shot II
Increases Ranged critical chance by 3% (Total increase of 5%)
10
Sure Shot I
Increases Ranged critical chance by 2%
5
Focused Power
Increases Magic critical chance
Focused Power IV
Increases Magic critical chance by 5% (Total increase of 14%)
15
Focused Power III
Increases Magic critical chance by 4% (Total increase of 9%)
15
Focused Power II
Increases Magic critical chance by 3% (Total increase of 5%)
10
Focused Power I
Increases Magic critical chance by 2%
5
Spiritual Refinement
Increases Healing critical chance
Spiritual Refinement IV
Increases Healing critical chance by 5% (Total increase of 14%)
15
Spiritual Refinement III
Increases Healing critical chance by 4% (Total increase of 9%)
15
Spiritual Refinement II
Increases Healing critical chance by 3% (Total increase of 5%)
10
Spiritual Refinement I
Increases Healing critical chance by 2%
5
Quick Escape
Chance to gain movement speed on being hit
Quick Escape III
Your movement speed is increased to 35% for your Quick Escape.
20
Quick Escape II
Your Quick Escape will last an additional 5 seconds.
15
Quick Escape I
On Being Hit: 5% chance to gain 25% movement speed for the next 5 seconds. Quick Escape will dispel if the caster uses an ability.
10
Improved Flee
Your flee lasts longer
Improved Flee II
Flee will no longer prevent your Action Points from regenerating.
15
Improved Flee I
Your Flee will last an additional 5 seconds.
10
Expanded Capacity
Increases your total Action Point pool
Expanded Capacity III
Increases your total Action Point pool by 25 (Total increase of 50)
20
Expanded Capacity II
Increases your total Action Point pool by 15 (Total increase of 25)
15
Expanded Capacity I
Increases your total Action Point pool by 10
10
Reflexes
Increases chance to parry
Reflexes IV
Increases chance to parry by 6% (Total increase of 18%)
10
Reflexes III
Increases chance to parry by 5% (Total increase of 12%)
6
Reflexes II
Increases chance to parry by 4% (Total increase of 7%)
3
Reflexes I
Increases chance to parry by 3%
1
Defender
Increases chance to block
Defender IV
Increases chance to block by 4% (Total increase of 10%)
10
Defender III
Increases chance to block by 3% (Total increase of 6%)
6
Defender II
Increases chance to block by 2% (Total increase of 3%)
3
Defender I
Increases chance to block by 1%
1
Deft Defender
Increases chance to Dodge and Disrupt
Deft Defender IV
Increases chance to Dodge and Disrupt by 6% (Total increase of 18%)
10
Deft Defender III
Increases chance to Dodge and Disrupt by 5% (Total increase of 12%)
6
Deft Defender II
Increases chance to Dodge and Disrupt by 4% (Total increase of 7%)
3
Deft Defender I
Increases chance to Dodge and Disrupt by 3%
1
Futile Strikes
Reduces the chance to receive critical damage
Futile Strikes IV
Reduces the chance to receive critical damage by 9% (Total increase of 24%)
15
Futile Strikes III
Reduces the chance to receive critical damage by 7% (Total increase of 15%)
15
Futile Strikes II
Reduces the chance to receive critical damage by 5% (Total increase of 8%)
10
Futile Strikes I
Reduces the chance to receive critical damage by 3%
5
Trivial Blows
Reduces the amount of critical damage received
Trivial Blows IV
Reduces the amount of critical damage received by 16% (Total increase of 40%)
15
Trivial Blows III
Reduces the amount of critical damage received by 12% (Total increase of 24%)
15
Trivial Blows II
Reduces the amount of critical damage received by 8% (Total increase of 12%)
10
Trivial Blows I
Reduces the amount of critical damage received by 4%
5
Hardy Concession
Damage that you recieve is reduced, but the damage and healing that you deal is reduced by the same amount.
Hardy Concession V
Damage that you recieve is reduced by 15%, but the damage and healing that you deal is reduced by the same amount.
14
Hardy Concession IV
Damage that you recieve is reduced by 10%, but the damage and healing that you deal is reduced by the same amount.
10
Hardy Concession III
Damage that you recieve is reduced by 6%, but the damage and healing that you deal is reduced by the same amount.
6
Hardy Concession II
Damage that you recieve is reduced by 3%, but the damage and healing that you deal is reduced by the same amount.
3
Hardy Concession I
Damage that you recieve is reduced by 1%, but the damage and healing that you deal is reduced by the same amount.
1
Regeneration
Increases your natural health regeneration
Regeneration III
Increases your natural health regeneration by 72 health (Total increase of 140)
20
Regeneration II
Increases your natural health regeneration by 40 health (Total increase of 68)
15
Regeneration I
Increases your natural health regeneration by 28 health
10