Deflect Oil
Buff
Core Ability
Level 1
No AP Cost
Self
15s cast
30s cooldown
25% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.
Modify War Engine
Buff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
You shield the Ram absorbing 1500 damage over the next 30 seconds.
Bulwark
Healing
Core Ability
Level 1
No AP Cost
5ft range
15s cast
5m cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Throw
Damaging
Core Ability
Level 1
20 Action Points
5 - 65ft range
1.0s cast
No cooldown
A basic throwing attack that inflicts 79 damage. Has a chance to deal 678 damage to a severely wounded target if you are behind them.
Guard
Buff
Core Ability
Level 1
No AP Cost
150ft range
Instant cast
No cooldown
Only usable on other players
You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.
Damage received from this ability can be blocked or parried, unless the original attack was undefendable.
Sudden Shift
Defensive
Core Ability
Level 3
No AP Cost
250ft range
Instant cast
5s cooldown
Not Affected by Cooldown Reduction
With a graceful sweep, you quickly change your stance and prepare for battle.
No Balance: You gain Improved Balance.
Improved Balance: You gain Perfect Balance.
Perfect Balance: You gain Improved Balance.
Taunt
Debuff
Core Ability
Level 6
20 Action Points
65ft range
Instant cast
15s cooldown
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Does not affect damage procs.
Hold The Line!
Buff
Core Ability
Level 9
20 Action Points / Sec
Self
12s cast
No cooldown
Requires Shield
You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.
Juggernaut
Buff
Core Ability
Level 9
45 Action Points
Self
Instant cast
60s cooldown
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. For the next 5 seconds, roots and snares will have no effect on you.
Shatter Enchantment
Damaging
Core Ability
Level 15
25 Action Points
5ft range
Instant cast
5s cooldown
Target must have an Enchantment
A shattering attack that removes one Enchantment from your enemy and deals 119 damage.
Challenge
Debuff
Core Ability
Level 17
30 Action Points
Self
Instant cast
30s cooldown
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Aethyric Grasp
Debuff
Core Ability
Level 20
30 Action Points
Self
Instant cast
60s cooldown
Roots up to 4 enemies within 25 feet of you, making them unable to move for 5 seconds. Root has a 50% chance to break whenever hit.
Demolishing Strike
Damaging
Core Ability
Level 8
Rank 1 morale
5ft range
Instant cast
60s cooldown
A powerful melee attack that reduces your target's armor by 1056 and deals 900 damage over 15 seconds
Champion's Challenge
Debuff
Core Ability
Level 16
Rank 1 morale
5ft range
Instant cast
60s cooldown
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.
This effect cannot be dispelled or broken.
Guard of Steel
Buff
Core Ability
Level 28
Rank 1 morale
Self
Instant cast
60s cooldown
Protective magic increases Toughness by 120 for 20 seconds for each group member within 100 feet.
Shield Wall
Buff
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Requires Shield
For the next 10 seconds, your chance to block is almost guaranteed.
Raze
Buff
Core Ability
Level 20
Rank 2 morale
Self
3.0s cast
60s cooldown
You repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away, for as long as you maintain your concentration.
Wings of Heaven
Buff
Core Ability
Level 32
Rank 2 morale
65ft range
Instant cast
60s cooldown
You cannot perform this action while rooted
You cannot perform this action while airborne
You magically leap through the air towards your target. When you land, all enemies within 25 feet around you will become snared for 10 seconds, reducing their run speed by 30%.
Distracting Bellow
Buff
Core Ability
Level 24
Rank 3 morale
100ft range
Instant cast
60s cooldown
A loud shout that startles your target and all enemies within 25 feet of them, reducing their damage to 50% for 10 seconds.
Bladeshield
Buff
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
You become protected by a magical shell for a few moments which will strike back at any attacker for 600 damage and absorb up to 3600 damage for up to 10 seconds.
Immaculate Defense
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
Centuries of Training
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Upon striking a target with direct damage there is a 25% chance to inflict an additional 303 Spirit damage over 3 seconds.
Focused Offense
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Does not affect damage procs.
Ensorcelled Agony
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Ensorcelled Blow will now cause an additional 365 Spirit damage over 5 seconds.
Rugged
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases Toughness by 160.
Bend the Winds
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Elemental resistance by 252.
Bolstering Enchantments
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
When Blade Enchants trigger they will now restore 405 health over 10 seconds to your group members within 100 feet of you.
Discerning Offense
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Your attacks have a 10% reduced chance to be defended against.
Menace
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 100% more than normal on all attacks.
Isha's Protection
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Heals are 20% more effective on you.
Unstoppable Juggernaut
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Juggernaut's cooldown is reduced to 40 seconds.
Potent Enchantments
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Blade Enchantments will also deal 392 Spirit damage over 9 seconds whenever they trigger.
Poised Attacks
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Attacks dealt from Improved or Perfect Balance are 10% harder to defend against.
Lingering Intimidation
Hex
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Intimidating Blow will now reduce your target's chance to Critically hit by 25% for 10 seconds.
Hoeth's Tempest
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Mighty Gale will now send the target to fly even further away from you. If wielding a Great Weapon, the cooldown of Mighty Gale and Gusting Wind is reduced by 10 seconds.
Impeccable Reactions
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Each time you parry an attack, you will also parry the next attack. This double parry can not occur more than once every 5 seconds.
Adept Movements
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Improved Stance abilities now cost 35% less AP.
Whirling Geyser
Damaging
Path of Khaine
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Requires Great Weapon
A spinning attack that inflicts 1200 damage to all enemies within 25 feet and then knocks them straight up.
Sapping Strike
Hex
Path of Khaine
Level 29
35 Action Points
5ft range
Instant cast
No cooldown
Requires Improved Balance
Leads to Perfect Balance
Requires Great Weapon
A targeted strike that saps the energy from your target, dealing 655 Spirit damage over 10 seconds and increases your chance to critically hit by 10% for 10 seconds. If you strike your target from behind you instantly deal an additional 231 Spirit damage.
Great Weapon Mastery
Buff
Path of Khaine
Level 27
Tactic
Self
Passive
No cooldown
When you are wielding a great weapon, your chance to parry is increased by 5% and all damage you deal is increased by 10%.
Does not affect damage procs.
Ether Dance
Damaging
Path of Khaine
Level 25
No AP Cost
5ft range
3.0s cast
8s cooldown
Requires Perfect Balance
Leads to Normal Balance
Requires Great Weapon
You focus on your target, slashing repeatedly for up to 3 seconds, striking them up to five times and dealing 258 Spirit damage with each hit.
Balanced Accuracy
Buff
Path of Khaine
Level 23
Tactic
Self
Passive
No cooldown
Increases your chance to critically hit by 10% while you have Improved Balance, or 20% while you have Perfect Balance.
Phoenix's Wing
Damaging
Path of Khaine
Level 21
40 Action Points
Self
Instant cast
No cooldown
Leads to Improved Balance
A broad slash that hits all opponents 25 feet in front of you for 175 Spirit damage.
Deep Incision
Buff
Path of Khaine
Level 17
Tactic
Self
Passive
No cooldown
Quick Incision will now inflict an additional 628 damage over 10 seconds.
Quick Incision
Hex
Path of Khaine
Level 2
35 Action Points
5ft range
Instant cast
No cooldown
Requires Improved Balance
Leads to Perfect Balance
A rapid slash to your opponents legs that deals 156 damage and snares them by 40% for 10 seconds.
Blurring Shock
Hex
Path of Khaine
Level 3
No AP Cost
5ft range
Instant cast
No cooldown
Requires Perfect Balance
Leads to Normal Balance
A powerful slash that deals 194 Spirit damage. For the next 10 seconds, each time the target is critically hit, they take an additional 112 Spirit damage.
Gryphon's Lash
Damaging
Path of Khaine
Level 8
40 Action Points
5ft range
Instant cast
No cooldown
Leads to Improved Balance
A fierce attack that deals 194 damage and cannot be Blocked or Parried.
Nature's Blade
Buff
Path of Khaine
Level 9
55 Action Points
Self
Instant cast
No cooldown
You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal 120 stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 100 feet will benefit from the stolen stats.
You may only have 1 Blade Enchantment active at a time.
Wall of Darting Steel
Blessing
Path of Khaine
Level 40
20 Action Points / Sec
Self
20s cast
5s cooldown
Requires Great Weapon
You spin your greatsword with astounding speed, forming a wall of steel between you and your opponent. Your chances to Dodge, Disrupt and Parry attacks are increased by 50%, and whenever you defend against an attack, you will reflect back 262 Spirit damage.
Shield of Valor
Buff
Path of Vaul
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Requires Shield
Everyone in your group regains 200 action points and is protected by a magical barrier for 10 seconds which will absorb up to 4500 damage.
Vaul's Tempering
Enchantment
Path of Vaul
Level 29
No AP Cost
Self
Instant cast
30s cooldown
Requires Perfect Balance
Leads to Normal Balance
An enchantment which calls upon the power of Vaul, giving Unstoppable and Immovable to yourself and any of your group mates within 30 feet of you Unstoppable and Immovable for 6 seconds and reducing incoming damage by 10%.
Raking Talons
Buff
Path of Vaul
Level 27
Tactic
Self
Passive
No cooldown
Dragon's Talon now additionally affects all enemies within 20 feet of your target.
Crushing Advance
Enchantment
Path of Vaul
Level 25
30 Action Points
Self
Instant cast
10s cooldown
Requires Improved Balance
Leads to Perfect Balance
Requires Shield
A calculated shield maneuver that inflicts 194 damage to all enemies 15 feet in front of you. Additionally, for the next 20 seconds, your block rate is increased by 10% and your armor will be increased by 990 points.
Vaul's Buffer
Buff
Path of Vaul
Level 23
Tactic
Self
Passive
No cooldown
On a successful Block, Parry, Dodge or Disrupt you will absorb up to 600 damage over the next 10 seconds. This effect will not trigger more than once every 3 seconds.
Redirected Force
Damaging
Path of Vaul
Level 21
25 Action Points
Self
Instant cast
15s cooldown
Requires Block, Disrupt, Dodge, or Parry.
Redirects the force of a defended blow into a devastating attack dealing 170 damage to all enemies within 20 feet in front of you, interrupting any spells they are casting and generating a large amount of additional hate from monsters.
Perfect Defenses
Buff
Path of Vaul
Level 17
Tactic
Self
Passive
No cooldown
Increase Block chance by 5% when in Normal Balance, 10% when in Improved Balance, and 15% when in Perfect balance.
Eagle's Flight
Enchantment
Path of Vaul
Level 4
35 Action Points
5ft range
Instant cast
No cooldown
Requires Improved Balance
Leads to Perfect Balance
A guarded strike that deals 194 damage and improves your chance to parry by 20% for 10 seconds.
Phantom's Blade
Buff
Path of Vaul
Level 5
55 Action Points
Self
Instant cast
No cooldown
You enchant your blade with the spirits of the dead. All your melee attacks have a 25% chance to increase your group's Wounds by 48 for 10 seconds. Anyone affected will be healed for the amount increased.
You may only have 1 Blade Enchantment active at a time.
Graceful Strike
Hex
Path of Vaul
Level 6
35 Action Points
5ft range
Instant cast
No cooldown
Leads to Improved Balance
A swift attack that deals 97 damage and an additional 185 damage over 5 seconds. Monsters struck with this technique will hate you more.
Dragon's Talon
Hex
Path of Vaul
Level 18
No AP Cost
5ft range
Instant cast
No cooldown
Requires Perfect Balance
Leads to Normal Balance
You release two rending blows that deal 134 Spirit damage each, crippling your target for 4 seconds, reducing the damage they deal with every attack to 80%.
Mighty Gale
Damaging
Path of Vaul
Level 23
No AP Cost
5ft range
Instant cast
20s cooldown
Requires Perfect Balance
Leads to Normal Balance
A strong blow dealing 156 damage to your enemy and knocking back players and knocking down monsters. Shares cooldown with Gusting Wind.
Intimidating Blow
Damaging
Path of Vaul
Level 35
40 Action Points
5ft range
Instant cast
5s cooldown
Requires Improved Balance
Leads to Perfect Balance
An overpowering strike that deals 231 damage and decreases your opponent's morale by 100.
Shadow Blades
Damaging
Path of Hoeth
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
All enemies within 25 feet suffer 1800 damage and lose 1800 morale over 12 seconds.
Whispering Wind
Enchantment
Path of Hoeth
Level 29
No AP Cost
5ft range
Instant cast
30s cooldown
Requires Perfect Balance
Leads to Normal Balance
You release a single swift blow damaging enemies 30 feet in front of you for 153 Spirit damage. The winds then aid group members within 100 feet for the next 10 seconds by decreasing the cooldown of abilities used by 5 seconds.
Blessing of Heaven
Buff
Path of Hoeth
Level 27
Tactic
Self
Passive
No cooldown
Path of Hoeth abilities will place an effect on your target for 10 seconds. During this time, any allies who strike the target will recover 135 health over 3 seconds.
Crashing Wave
Damaging
Path of Hoeth
Level 25
35 Action Points
5ft range
Instant cast
20s cooldown
Requires Improved Balance
Leads to Perfect Balance
You launch two powerful blows dealing a total of 350 Spirit damage and knocking your opponent down for 3 seconds.
Blinding Strike
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Dazzling Strike will now reduce the target's chance to defend attacks by 10% for 5 seconds.
Protection of Hoeth
Enchantment
Path of Hoeth
Level 21
25 Action Points
Self
Instant cast
10s cooldown
Leads to Improved Balance
You call upon the magic in your blade to form a barrier to protect you and any groupmates within 10 feet of you, absorbing up to 600 damage for up to 5 seconds.
Calming Winds
Buff
Path of Hoeth
Level 17
Tactic
Self
Passive
No cooldown
Increase Disrupt chance by 10% when in Normal Balance, 15% when in Improved Balance, and 20% when in Perfect balance.
Ensorcelled Blow
Damaging
Path of Hoeth
Level 1
35 Action Points
5ft range
Instant cast
No cooldown
Leads to Improved Balance
A quick precision slash that calls out the enchantment in your blade dealing 156 Spirit damage.
Dazzling Strike
Hex
Path of Hoeth
Level 12
No AP Cost
5ft range
Instant cast
No cooldown
Requires Perfect Balance
Leads to Normal Balance
When your blade hits your opponent it releases a blinding flash of light that deals 306 Spirit damage, and disorients your target for 5 seconds, increasing their build times by 50%.
Wrath of Hoeth
Hex
Path of Hoeth
Level 14
55 Action Points
5ft range
Instant cast
No cooldown
Requires Improved Balance
Leads to Perfect Balance
The magic from your blade is released in a staggering explosion that deals 170 Spirit damage to all opponents within 25 feet. In addition your opponent's Spiritual resistance will be reduced by 378 for 20 seconds.
Gusting Wind
Damaging
Path of Hoeth
Level 16
No AP Cost
Self
Instant cast
20s cooldown
Requires Perfect Balance
Leads to Normal Balance
You execute a quick spin, rending the air around you and producing a magical shockwave that which deals 95 Spirit damage to all opponents within 25 feet of you, knocking back enemy players and knocking down monsters.
Heaven's Blade
Buff
Path of Hoeth
Level 25
55 Action Points
Self
Instant cast
No cooldown
You enchant your blade with the spirit of the heavens. All your melee attacks gain a 25% chance on hit to reduce all of your enemy's resistances by 252 for 10 seconds.
You may only have 1 Blade Enchantment active at a time.
Updated to patch 2024-08-21