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Career icon Bright Wizard

Bright Wizard

Core abilities

Enhance War Engine
Enhance War Engine

Enhance War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.

Hex War Engine
Hex War Engine

Hex War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds

Abate War Engine
Abate War Engine

Abate War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Meltdown
Meltdown

Meltdown

Damaging

Core Ability

Level 1

No AP Cost

100ft range

1.0s cast

5s cooldown

Consumes all Combustion

You expel all of your build-up Combustion in a fiery blast, dealing damage to your target based on the amount of Combustion that was consumed.
1 - 10 Combustion: 75 damage.
11 - 30 Combustion: 150 damage.
31 - 70 Combustion: 300 damage.
71 - 90 Combustion: 600 damage.
91 - 100 Combustion: 750 damage.

Shield of Aqshy
Shield of Aqshy

Shield of Aqshy

Enchantment

Core Ability

Level 3

20 Action Points

Self

Instant cast

30s cooldown

An Enchantment which calls upon the power of the Red Wind to increase your armor by 990 for 10 seconds, and makes it 50% less likely that you will be set back while building up abilities.

Smoke Screen
Smoke Screen

Smoke Screen

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

You Detaunt your target by surrounding them with thick smoke, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Cauterize
Cauterize

Cauterize

Healing

Core Ability

Level 9

25 Action Points

Self

Instant cast

10s cooldown

You must be Cursed, Hexed, or Ailing

You cause an open wound to sear itself shut, removing one Hex, Curse, or Ailment from yourself.

Fire Cage
Fire Cage

Fire Cage

Debuff

Core Ability

Level 9

25 Action Points

Self

Instant cast

30s cooldown

Up to 4 enemies within 25 feet are Rooted as they become trapped within a cage of searing flames, making them unable to move for 5 seconds. Rooted targets have a 50% chance to break free when they suffer damage.

Burnout
Burnout

Burnout

Buff

Core Ability

Level 30

No AP Cost

Self

Instant cast

20s cooldown

Costs 40 Combustion

You call upon the Winds Of Magic to grant you power, instantly regaining 160 Action Points.

Morales

Rank 1

Mage Bolt
Mage Bolt

Mage Bolt

Damaging

Core Ability

Level 8

Rank 1 morale

100ft range

Instant cast

60s cooldown

A focused blast that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.

Misdirection
Misdirection

Misdirection

Buff

Core Ability

Level 16

Rank 1 morale

Self

Instant cast

60s cooldown

You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.

Magic Dart
Magic Dart

Magic Dart

Damaging

Core Ability

Level 28

Rank 1 morale

100ft range

Instant cast

60s cooldown

Deals 600 damage to your target immediately, and another 1206 damage over 9 seconds.

Rank 2

Siphon Power
Siphon Power

Siphon Power

Buff

Core Ability

Level 12

Rank 2 morale

100ft range

Instant cast

60s cooldown

You drain power from your target, stealing up to 200 action points from your target and giving them to you. Your target's Intelligence will also be reduced by 160 for 30 seconds.

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.

Ruin And Destruction
Ruin And Destruction

Ruin And Destruction

Damaging

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

Deals 1200 damage to all enemies within 25 feet.

Rank 3

Scintillating Energy
Scintillating Energy

Scintillating Energy

Damaging

Core Ability

Level 24

Rank 3 morale

100ft range

Instant cast

60s cooldown

Deals 1200 damage to your target and staggers them for 9 seconds, preventing all actions until they take damage.

Heart of Fire
Heart of Fire

Heart of Fire

Buff

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

Removes all Hexes and Curses from you. You regain 485 health over 15 seconds.

Rank 4

Unleash the Winds
Unleash the Winds

Unleash the Winds

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1800 damage to all enemies within 25 feet, and for the next 10 seconds your abilities will build 50% faster, cost 25% less Action Points and you cannot be set back during this time.

Tactics

Emperor's Ward
Emperor's Ward

Emperor's Ward

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.

Devour Energy
Devour Energy

Devour Energy

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect cannot occur more than once every 2 seconds.

Lingering Fires
Lingering Fires

Lingering Fires

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Pyroclastic Surge and Scorched Earth gain a 25% chance to cause an additional 470 Elemental damage over 5 seconds to each target hit.

Endless Knowledge
Endless Knowledge

Endless Knowledge

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Intelligence by 160.

Unwavering Faith
Unwavering Faith

Unwavering Faith

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Spirit resistance by 252.

Fueled From Within
Fueled From Within

Fueled From Within

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Flames Of Rhuin will now deal 300 damage, and Flame Shield will now deal 300 damage.

Sigmar's Favor
Sigmar's Favor

Sigmar's Favor

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time that you are healed by a direct heal, there is a 25% chance that you will regain an additional 135 hit points as well.

Sleight of Hand
Sleight of Hand

Sleight of Hand

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 50% less than normal.

Power From The Ashes
Power From The Ashes

Power From The Ashes

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended.

Close Quarters
Close Quarters

Close Quarters

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Your cast times are reduced to 50% when you are within 20 feet of your target.

Flashfire
Flashfire

Flashfire

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Any time an enemy disrupts one of your spells, your next spell within the next 10 seconds which would normally have a buildup time will cast instantly instead.
This effect will not trigger more than once every 6 seconds.

Fan The Flames
Fan The Flames

Fan The Flames

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Increases the radii of Rain Of Fire and Detonate by 50%.

Distracting Fires
Distracting Fires

Distracting Fires

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds.

Embrace The Flames
Embrace The Flames

Embrace The Flames

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Any time you critically hit an enemy with a direct damage ability, you will gain 75 points of Morale. This effect will not trigger more than once every 3 seconds.

Crown of Fire
Crown of Fire

Crown of Fire

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Flames of Rhuin now has a 40% chance to trigger.

Mastery abilities 26 points

Path of Incineration
?
A mastery path focused on immediate damage

The Burning Head
The Burning Head

The Burning Head

Damaging

Path of Incineration

Level 31

Rank 4 morale

100ft range

Instant cast

60s cooldown

Deals 2400 damage to your target, and 1800 to all other enemies within 20 feet of them. All enemies hit by this effect will lose 600 points of Morale.

Fireball Barrage
Fireball Barrage

Fireball Barrage

Damaging

Path of Incineration

Level 29

20 Action Points / Sec

80ft range

3.0s cast

13s cooldown

Builds 15 Combustion
Has a chance to cause an Explosion!

You assault your target with a constant stream of fireballs, striking them up to 3 times over 3 seconds. Each blast deals 483 Elemental damage to your target, and 242 Elemental damage to all other enemies within 20 feet of them. This effect will end if you break your concentration or run out of action points.

Burn Through
Burn Through

Burn Through

Buff

Path of Incineration

Level 27

Tactic

Self

Passive

No cooldown

Fireball and Pyroclastic Surge are now virtually undefendable.

Nova
Nova

Nova

Damaging

Path of Incineration

Level 25

40 Action Points

100ft range

Instant cast

10s cooldown

Builds 40 Combustion
Has a chance to cause an Explosion!

A powerful spell which makes your target spontaneously combust, dealing 478 Elemental damage to them.

Draining Burn
Draining Burn

Draining Burn

Buff

Path of Incineration

Level 23

Tactic

Self

Passive

No cooldown

Burning Iron will now deal 403 damage, and you will regain 50 action points when it hits.

Funnel Power
Funnel Power

Funnel Power

Damaging

Path of Incineration

Level 21

No AP Cost

Self

Instant cast

60s cooldown

You become a living conduit for the power of the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional 150 Corporeal damage to your target, but you will also suffer 75 damage for each one. Use this ability again to turn it off.

Searing Vitality
Searing Vitality

Searing Vitality

Buff

Path of Incineration

Level 17

Tactic

Self

Passive

No cooldown

Sear will now heal you for 67% of the damage that it deals.

Core
abilities
Fireball
Fireball

Fireball

Damaging

Path of Incineration

Level 1

30 Action Points

100ft range

3.0s cast

No cooldown

Builds 10 Combustion
Has a chance to cause an Explosion!

You conjure up a fiery missile which slams into your target, dealing 733 Elemental damage.

Sear
Sear

Sear

Damaging

Path of Incineration

Level 2

40 Action Points

100ft range

1.0s cast

5s cooldown

Builds 25 Combustion
Has a chance to cause an Explosion!

Causes a pillar of scalding gas to erupt from the ground, dealing 403 Elemental damage to your target.

Flames of Rhuin
Flames of Rhuin

Flames of Rhuin

Enchantment

Path of Incineration

Level 6

30 Action Points

Self

Instant cast

30s cooldown

An Enchantment which infuses your groupmates within 100 feet of you with the spirit of fire for 1 hour, giving them a 25% chance to deal an additional 225 Elemental damage any time they attack a target.

Pyroclastic Surge
Pyroclastic Surge

Pyroclastic Surge

Damaging

Path of Incineration

Level 10

30 Action Points

100ft range

2.0s cast

No cooldown

Builds 10 Combustion
Has a chance to cause an Explosion!

A fountain of molten lava envelops your target, dealing 436 Corporeal damage. If they are Hexed, then they will also be inflicted with a disorienting Hex for 3 seconds, causing all of their actions to take an additional 50% longer to build up.

Burning Iron
Burning Iron

Burning Iron

Damaging

Path of Incineration

Level 20

35 Action Points

100ft range

1.0s cast

20s cooldown

Builds 10 Combustion
Has a chance to cause an Explosion!

Your target's weapons become red hot, dealing 253 Corporeal damage to them and causing them to lose 50 Action Points.

Path of Immolation
?
A mastery path focused on longer-duration effects

Wall of Fire
Wall of Fire

Wall of Fire

Damaging

Path of Immolation

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

A wall of fire shoots outward from you toward your target, remaining on the ground for 8 seconds. It deals 300 damage per second to all enemies in a line up to 65 feet away from you.

Stop, Drop, And Roll
Stop, Drop, And Roll

Stop, Drop, And Roll

Damaging

Path of Immolation

Level 29

30 Action Points

100ft range

Instant cast

20s cooldown

Target must be Ignited
Builds 10 Combustion
Has a chance to cause an Explosion!

You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing 328 Elemental damage to your target and knocking them down for 2 seconds, but extinguishing your Ignite.

Smoldering Embers
Smoldering Embers

Smoldering Embers

Buff

Path of Immolation

Level 27

Tactic

Self

Passive

No cooldown

When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious, though, for you will build Combustion and have a chance to cause an Explosion each time that they are reapplied!

Withering Heat
Withering Heat

Withering Heat

Damaging

Path of Immolation

Level 25

13 Action Points / Sec

100ft range

6.0s cast

11s cooldown

Builds 15 Combustion
Has a chance to cause an Explosion!

You turn the air around your enemy into a grasping storm of burning flames for up to 6 seconds, dealing up to 1772 Corporeal damage and snaring them, reducing their run speed by 40%. This effect will end if you break your concentration, or run out of action points.

Ignition
Ignition

Ignition

Buff

Path of Immolation

Level 23

Tactic

Self

Passive

No cooldown

The cost of Ignite is reduced by 20 and it will reduce the enemy's Corporeal resistance by 378 for 9 seconds.

Playing With Fire
Playing With Fire

Playing With Fire

Hex

Path of Immolation

Level 21

30 Action Points

100ft range

Instant cast

30s cooldown

A Hex which surrounds the target with hungry flames, causing all healing used on them for the next 10 seconds to become 50% less effective. Each time someone attempts to use a direct heal on them, the flames will lash out, and healer will suffer 498 Elemental damage.

Fuel To The Fire
Fuel To The Fire

Fuel To The Fire

Buff

Path of Immolation

Level 17

Tactic

Self

Passive

No cooldown

Boiling Blood's Willpower debuff is increased to 360 for 5 seconds and will deal 767 Corporeal damage at the end of the debuff duration.

Core
abilities
Ignite
Ignite

Ignite

Hex

Path of Immolation

Level 1

35 Action Points

100ft range

Instant cast

No cooldown

Builds 5 Combustion
Has a chance to cause an Explosion!

A Hex which causes your target to burst into flames, dealing 606 Elemental damage to them over 9 seconds.

Boiling Blood
Boiling Blood

Boiling Blood

Hex

Path of Immolation

Level 7

25 Action Points

100ft range

Instant cast

10s cooldown

Builds 5 Combustion
Has a chance to cause an Explosion!

Reduces your target's Willpower by 120 for 10 seconds. When the effect ends, the victim will suffer 514 Corporeal damage.

Detonate
Detonate

Detonate

Hex

Path of Immolation

Level 14

40 Action Points

80ft range

Instant cast

10s cooldown

Target must be Hexed
Builds 25 Combustion
Has a chance to cause an Explosion!

You reach through the power of a Hex on the target to instantly deal 220 Elemental damage to them, and an additional 336 Elemental damage over 9 seconds to them and all other enemies within 20 feet.

Flame Shield
Flame Shield

Flame Shield

Enchantment

Path of Immolation

Level 18

30 Action Points

Self

Instant cast

30s cooldown

All groupmates within 100 feet are Enchanted with a protective shield of flickering flames for 1 hour, giving them a 25% chance to deal 187 Elemental damage back against the attacker when they are struck by a melee attack.

Slow Boil
Slow Boil

Slow Boil

Hex

Path of Immolation

Level 35

35 Action Points

100ft range

Instant cast

No cooldown

Builds 10 Combustion
Has a chance to cause an Explosion!

For the next 5 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing them to lose 6 Action Points every 1 seconds. When this effect ends, they will suffer 314 Corporeal damage as the fever peaks.

Path of Conflagration
?
A mastery path focused on wide-area effects

Conflagration of Doom
Conflagration of Doom

Conflagration of Doom

Damaging

Path of Conflagration

Level 31

Rank 4 morale

100ft range

Instant cast

60s cooldown

A spot that you select bursts into flames for 8 seconds, dealing 300 damage each second to all enemies within 20 feet.

Backdraft
Backdraft

Backdraft

Hex

Path of Conflagration

Level 29

25 Action Points

Self

Instant cast

20s cooldown

Builds 10 Combustion
Has a chance to cause an Explosion!

Aqshy, the Wind of Fire, bursts forth explosively around you, dealing 995 Corporeal damage over 15 seconds to all enemies within 25 feet. The force of the blast will send enemy players flying away from you, while monsters will be knocked down.

Wildfire
Wildfire

Wildfire

Buff

Path of Conflagration

Level 27

Tactic

Self

Passive

No cooldown

When an enemy is hit by any Conflagration ability, there is a 25% chance that they will become covered in flames, receiving 400 Elemental damage over 5 seconds.

Spreading Flames
Spreading Flames

Spreading Flames

Hex

Path of Conflagration

Level 25

30 Action Points

80ft range

Instant cast

20s cooldown

Target must be Hexed
Builds 10 Combustion
Has a chance to cause an Explosion!

Deals 605 Elemental damage to your target over 15 seconds. Each time that this effect damages them, the flames will spread, causing 153 Elemental damage over 3 seconds to all other enemies within 20 feet of them.

Fiery Reserves
Fiery Reserves

Fiery Reserves

Buff

Path of Conflagration

Level 23

Tactic

Self

Passive

No cooldown

Reduces the cooldown times of Flame Breath and Rain Of Fire by 10 seconds.

Annihilate
Annihilate

Annihilate

Damaging

Path of Conflagration

Level 21

15 Action Points / Sec

Self

3.0s cast

8s cooldown

Builds 15 Combustion
Has a chance to cause an Explosion!

You concentrate on your magical powers for up to 3 seconds, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal 217 Corporeal damage each second to all enemies within 25 feet. This effect will end if you break your concentration, or run out of action points.

Explosive Force
Explosive Force

Explosive Force

Buff

Path of Conflagration

Level 17

Tactic

Self

Passive

No cooldown

Any time that your Combustion causes an Explosion, the blast will also deal 50% of the damage to all enemies within 25 feet of you.

Core
abilities
Scorched Earth
Scorched Earth

Scorched Earth

Damaging

Path of Conflagration

Level 5

No AP Cost

Self

Instant cast

No cooldown

Costs 20 Combustion
Has a chance to cause an Explosion!

You send a blast of heat into the ground around you, dealing 231 Corporeal damage to all enemies within 25 feet.

Fiery Blast
Fiery Blast

Fiery Blast

Damaging

Path of Conflagration

Level 8

40 Action Points

80ft range

3.0s cast

No cooldown

Builds 20 Combustion
Has a chance to cause an Explosion!

You fling a massive ball of fire, dealing 516 Elemental damage to your target and all other enemies within 20 feet of them.

Flame Breath
Flame Breath

Flame Breath

Damaging

Path of Conflagration

Level 16

35 Action Points

Self

Instant cast

10s cooldown

Builds 20 Combustion
Has a chance to cause an Explosion!

You momentarily turn your very breath into a rolling burst of flames, dealing 708 Elemental damage over 9 seconds to all enemies in a cone in front of you, up to 40 feet away.

Rain of Fire
Rain of Fire

Rain of Fire

Damaging

Path of Conflagration

Level 25

10 Action Points / Sec

80ft range

10s cast

20s cooldown

Builds 15 Combustion
Has a chance to cause an Explosion!

You call down a shower of flames from the Winds Of Magic that rains down for the next 9 seconds, falling upon a spot you select and repeatedly dealing 258 damage to all enemies within 20 feet of that spot. If there are multiple Rain of Fires in the same area only the highest level one will deal damage.

Choking Smoke
Choking Smoke

Choking Smoke

Damaging

Path of Conflagration

Level 40

25 Action Points

80ft range

Instant cast

30s cooldown

Builds 20 Combustion
Has a chance to cause an Explosion!

Turn the air into unbreathable smoke and ash, dealing 314 Corporeal damage to your target. The target and all other enemies within 20 feet become silenced for 3 seconds, making them unable to use magic.

Updated to patch 2024-08-21