Enhance War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.
Hex War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds
Abate War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Meltdown
Damaging
Core Ability
Level 1
No AP Cost
100ft range
1.0s cast
5s cooldown
Consumes all Combustion
You expel all of your build-up Combustion in a fiery blast, dealing damage to your target based on the amount of Combustion that was consumed.
1 - 10 Combustion: 75 damage.
11 - 30 Combustion: 150 damage.
31 - 70 Combustion: 300 damage.
71 - 90 Combustion: 600 damage.
91 - 100 Combustion: 750 damage.
Shield of Aqshy
Enchantment
Core Ability
Level 3
20 Action Points
Self
Instant cast
30s cooldown
An Enchantment which calls upon the power of the Red Wind to increase your armor by 990 for 10 seconds, and makes it 50% less likely that you will be set back while building up abilities.
Smoke Screen
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
You Detaunt your target by surrounding them with thick smoke, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.
Cauterize
Healing
Core Ability
Level 9
25 Action Points
Self
Instant cast
10s cooldown
You must be Cursed, Hexed, or Ailing
You cause an open wound to sear itself shut, removing one Hex, Curse, or Ailment from yourself.
Fire Cage
Debuff
Core Ability
Level 9
25 Action Points
Self
Instant cast
30s cooldown
Up to 4 enemies within 25 feet are Rooted as they become trapped within a cage of searing flames, making them unable to move for 5 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
Burnout
Buff
Core Ability
Level 30
No AP Cost
Self
Instant cast
20s cooldown
Costs 40 Combustion
You call upon the Winds Of Magic to grant you power, instantly regaining 160 Action Points.
Mage Bolt
Damaging
Core Ability
Level 8
Rank 1 morale
100ft range
Instant cast
60s cooldown
A focused blast that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.
Misdirection
Buff
Core Ability
Level 16
Rank 1 morale
Self
Instant cast
60s cooldown
You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.
Magic Dart
Damaging
Core Ability
Level 28
Rank 1 morale
100ft range
Instant cast
60s cooldown
Deals 600 damage to your target immediately, and another 1206 damage over 9 seconds.
Siphon Power
Buff
Core Ability
Level 12
Rank 2 morale
100ft range
Instant cast
60s cooldown
You drain power from your target, stealing up to 200 action points from your target and giving them to you. Your target's Intelligence will also be reduced by 160 for 30 seconds.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.
Ruin And Destruction
Damaging
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
Deals 1200 damage to all enemies within 25 feet.
Scintillating Energy
Damaging
Core Ability
Level 24
Rank 3 morale
100ft range
Instant cast
60s cooldown
Deals 1200 damage to your target and staggers them for 9 seconds, preventing all actions until they take damage.
Heart of Fire
Buff
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
Removes all Hexes and Curses from you. You regain 485 health over 15 seconds.
Unleash the Winds
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1800 damage to all enemies within 25 feet, and for the next 10 seconds your abilities will build 50% faster, cost 25% less Action Points and you cannot be set back during this time.
Emperor's Ward
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.
Devour Energy
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect cannot occur more than once every 2 seconds.
Lingering Fires
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Pyroclastic Surge and Scorched Earth gain a 25% chance to cause an additional 470 Elemental damage over 5 seconds to each target hit.
Endless Knowledge
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Intelligence by 160.
Unwavering Faith
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Spirit resistance by 252.
Fueled From Within
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Flames Of Rhuin will now deal 300 damage, and Flame Shield will now deal 300 damage.
Sigmar's Favor
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Any time that you are healed by a direct heal, there is a 25% chance that you will regain an additional 135 hit points as well.
Sleight of Hand
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 50% less than normal.
Power From The Ashes
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended.
Close Quarters
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Your cast times are reduced to 50% when you are within 20 feet of your target.
Flashfire
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Any time an enemy disrupts one of your spells, your next spell within the next 10 seconds which would normally have a buildup time will cast instantly instead.
This effect will not trigger more than once every 6 seconds.
Fan The Flames
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Increases the radii of Rain Of Fire and Detonate by 50%.
Distracting Fires
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds.
Embrace The Flames
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Any time you critically hit an enemy with a direct damage ability, you will gain 75 points of Morale. This effect will not trigger more than once every 3 seconds.
Crown of Fire
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Flames of Rhuin now has a 40% chance to trigger.
The Burning Head
Damaging
Path of Incineration
Level 31
Rank 4 morale
100ft range
Instant cast
60s cooldown
Deals 2400 damage to your target, and 1800 to all other enemies within 20 feet of them. All enemies hit by this effect will lose 600 points of Morale.
Fireball Barrage
Damaging
Path of Incineration
Level 29
20 Action Points / Sec
80ft range
3.0s cast
13s cooldown
Builds 15 Combustion
Has a chance to cause an Explosion!
You assault your target with a constant stream of fireballs, striking them up to 3 times over 3 seconds. Each blast deals 483 Elemental damage to your target, and 242 Elemental damage to all other enemies within 20 feet of them. This effect will end if you break your concentration or run out of action points.
Burn Through
Buff
Path of Incineration
Level 27
Tactic
Self
Passive
No cooldown
Fireball and Pyroclastic Surge are now virtually undefendable.
Nova
Damaging
Path of Incineration
Level 25
40 Action Points
100ft range
Instant cast
10s cooldown
Builds 40 Combustion
Has a chance to cause an Explosion!
A powerful spell which makes your target spontaneously combust, dealing 478 Elemental damage to them.
Draining Burn
Buff
Path of Incineration
Level 23
Tactic
Self
Passive
No cooldown
Burning Iron will now deal 403 damage, and you will regain 50 action points when it hits.
Funnel Power
Damaging
Path of Incineration
Level 21
No AP Cost
Self
Instant cast
60s cooldown
You become a living conduit for the power of the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional 150 Corporeal damage to your target, but you will also suffer 75 damage for each one. Use this ability again to turn it off.
Searing Vitality
Buff
Path of Incineration
Level 17
Tactic
Self
Passive
No cooldown
Sear will now heal you for 67% of the damage that it deals.
Fireball
Damaging
Path of Incineration
Level 1
30 Action Points
100ft range
3.0s cast
No cooldown
Builds 10 Combustion
Has a chance to cause an Explosion!
You conjure up a fiery missile which slams into your target, dealing 733 Elemental damage.
Sear
Damaging
Path of Incineration
Level 2
40 Action Points
100ft range
1.0s cast
5s cooldown
Builds 25 Combustion
Has a chance to cause an Explosion!
Causes a pillar of scalding gas to erupt from the ground, dealing 403 Elemental damage to your target.
Flames of Rhuin
Enchantment
Path of Incineration
Level 6
30 Action Points
Self
Instant cast
30s cooldown
An Enchantment which infuses your groupmates within 100 feet of you with the spirit of fire for 1 hour, giving them a 25% chance to deal an additional 225 Elemental damage any time they attack a target.
Pyroclastic Surge
Damaging
Path of Incineration
Level 10
30 Action Points
100ft range
2.0s cast
No cooldown
Builds 10 Combustion
Has a chance to cause an Explosion!
A fountain of molten lava envelops your target, dealing 436 Corporeal damage. If they are Hexed, then they will also be inflicted with a disorienting Hex for 3 seconds, causing all of their actions to take an additional 50% longer to build up.
Burning Iron
Damaging
Path of Incineration
Level 20
35 Action Points
100ft range
1.0s cast
20s cooldown
Builds 10 Combustion
Has a chance to cause an Explosion!
Your target's weapons become red hot, dealing 253 Corporeal damage to them and causing them to lose 50 Action Points.
Wall of Fire
Damaging
Path of Immolation
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
A wall of fire shoots outward from you toward your target, remaining on the ground for 8 seconds. It deals 300 damage per second to all enemies in a line up to 65 feet away from you.
Stop, Drop, And Roll
Damaging
Path of Immolation
Level 29
30 Action Points
100ft range
Instant cast
20s cooldown
Target must be Ignited
Builds 10 Combustion
Has a chance to cause an Explosion!
You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing 328 Elemental damage to your target and knocking them down for 2 seconds, but extinguishing your Ignite.
Smoldering Embers
Buff
Path of Immolation
Level 27
Tactic
Self
Passive
No cooldown
When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious, though, for you will build Combustion and have a chance to cause an Explosion each time that they are reapplied!
Withering Heat
Damaging
Path of Immolation
Level 25
13 Action Points / Sec
100ft range
6.0s cast
11s cooldown
Builds 15 Combustion
Has a chance to cause an Explosion!
You turn the air around your enemy into a grasping storm of burning flames for up to 6 seconds, dealing up to 1772 Corporeal damage and snaring them, reducing their run speed by 40%. This effect will end if you break your concentration, or run out of action points.
Ignition
Buff
Path of Immolation
Level 23
Tactic
Self
Passive
No cooldown
The cost of Ignite is reduced by 20 and it will reduce the enemy's Corporeal resistance by 378 for 9 seconds.
Playing With Fire
Hex
Path of Immolation
Level 21
30 Action Points
100ft range
Instant cast
30s cooldown
A Hex which surrounds the target with hungry flames, causing all healing used on them for the next 10 seconds to become 50% less effective. Each time someone attempts to use a direct heal on them, the flames will lash out, and healer will suffer 498 Elemental damage.
Fuel To The Fire
Buff
Path of Immolation
Level 17
Tactic
Self
Passive
No cooldown
Boiling Blood's Willpower debuff is increased to 360 for 5 seconds and will deal 767 Corporeal damage at the end of the debuff duration.
Ignite
Hex
Path of Immolation
Level 1
35 Action Points
100ft range
Instant cast
No cooldown
Builds 5 Combustion
Has a chance to cause an Explosion!
A Hex which causes your target to burst into flames, dealing 606 Elemental damage to them over 9 seconds.
Boiling Blood
Hex
Path of Immolation
Level 7
25 Action Points
100ft range
Instant cast
10s cooldown
Builds 5 Combustion
Has a chance to cause an Explosion!
Reduces your target's Willpower by 120 for 10 seconds. When the effect ends, the victim will suffer 514 Corporeal damage.
Detonate
Hex
Path of Immolation
Level 14
40 Action Points
80ft range
Instant cast
10s cooldown
Target must be Hexed
Builds 25 Combustion
Has a chance to cause an Explosion!
You reach through the power of a Hex on the target to instantly deal 220 Elemental damage to them, and an additional 336 Elemental damage over 9 seconds to them and all other enemies within 20 feet.
Flame Shield
Enchantment
Path of Immolation
Level 18
30 Action Points
Self
Instant cast
30s cooldown
All groupmates within 100 feet are Enchanted with a protective shield of flickering flames for 1 hour, giving them a 25% chance to deal 187 Elemental damage back against the attacker when they are struck by a melee attack.
Slow Boil
Hex
Path of Immolation
Level 35
35 Action Points
100ft range
Instant cast
No cooldown
Builds 10 Combustion
Has a chance to cause an Explosion!
For the next 5 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing them to lose 6 Action Points every 1 seconds. When this effect ends, they will suffer 314 Corporeal damage as the fever peaks.
Conflagration of Doom
Damaging
Path of Conflagration
Level 31
Rank 4 morale
100ft range
Instant cast
60s cooldown
A spot that you select bursts into flames for 8 seconds, dealing 300 damage each second to all enemies within 20 feet.
Backdraft
Hex
Path of Conflagration
Level 29
25 Action Points
Self
Instant cast
20s cooldown
Builds 10 Combustion
Has a chance to cause an Explosion!
Aqshy, the Wind of Fire, bursts forth explosively around you, dealing 995 Corporeal damage over 15 seconds to all enemies within 25 feet. The force of the blast will send enemy players flying away from you, while monsters will be knocked down.
Wildfire
Buff
Path of Conflagration
Level 27
Tactic
Self
Passive
No cooldown
When an enemy is hit by any Conflagration ability, there is a 25% chance that they will become covered in flames, receiving 400 Elemental damage over 5 seconds.
Spreading Flames
Hex
Path of Conflagration
Level 25
30 Action Points
80ft range
Instant cast
20s cooldown
Target must be Hexed
Builds 10 Combustion
Has a chance to cause an Explosion!
Deals 605 Elemental damage to your target over 15 seconds. Each time that this effect damages them, the flames will spread, causing 153 Elemental damage over 3 seconds to all other enemies within 20 feet of them.
Fiery Reserves
Buff
Path of Conflagration
Level 23
Tactic
Self
Passive
No cooldown
Reduces the cooldown times of Flame Breath and Rain Of Fire by 10 seconds.
Annihilate
Damaging
Path of Conflagration
Level 21
15 Action Points / Sec
Self
3.0s cast
8s cooldown
Builds 15 Combustion
Has a chance to cause an Explosion!
You concentrate on your magical powers for up to 3 seconds, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal 217 Corporeal damage each second to all enemies within 25 feet. This effect will end if you break your concentration, or run out of action points.
Explosive Force
Buff
Path of Conflagration
Level 17
Tactic
Self
Passive
No cooldown
Any time that your Combustion causes an Explosion, the blast will also deal 50% of the damage to all enemies within 25 feet of you.
Scorched Earth
Damaging
Path of Conflagration
Level 5
No AP Cost
Self
Instant cast
No cooldown
Costs 20 Combustion
Has a chance to cause an Explosion!
You send a blast of heat into the ground around you, dealing 231 Corporeal damage to all enemies within 25 feet.
Fiery Blast
Damaging
Path of Conflagration
Level 8
40 Action Points
80ft range
3.0s cast
No cooldown
Builds 20 Combustion
Has a chance to cause an Explosion!
You fling a massive ball of fire, dealing 516 Elemental damage to your target and all other enemies within 20 feet of them.
Flame Breath
Damaging
Path of Conflagration
Level 16
35 Action Points
Self
Instant cast
10s cooldown
Builds 20 Combustion
Has a chance to cause an Explosion!
You momentarily turn your very breath into a rolling burst of flames, dealing 708 Elemental damage over 9 seconds to all enemies in a cone in front of you, up to 40 feet away.
Rain of Fire
Damaging
Path of Conflagration
Level 25
10 Action Points / Sec
80ft range
10s cast
20s cooldown
Builds 15 Combustion
Has a chance to cause an Explosion!
You call down a shower of flames from the Winds Of Magic that rains down for the next 9 seconds, falling upon a spot you select and repeatedly dealing 258 damage to all enemies within 20 feet of that spot. If there are multiple Rain of Fires in the same area only the highest level one will deal damage.
Choking Smoke
Damaging
Path of Conflagration
Level 40
25 Action Points
80ft range
Instant cast
30s cooldown
Builds 20 Combustion
Has a chance to cause an Explosion!
Turn the air into unbreathable smoke and ash, dealing 314 Corporeal damage to your target. The target and all other enemies within 20 feet become silenced for 3 seconds, making them unable to use magic.
Updated to patch 2024-08-21