Bolster War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.
Hamper War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds
Diminish War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Summon Squig
Buff
Core Ability
Level 1
55 Action Points
Self
2.0s cast
30s cooldown
You may only have 1 active pet
Summons a basic squig pet which you can order around. This pet is very tough, and can take quite beating.
This pet receives a bonuses to Toughness and Wounds equal to your bonus from items.
This squig generates much more hatred in enemy monsters than normal.
When you are dealt damage, there is a 25% chance that 50% of the damage is dealt to your Basic Squig, if it is within 45 feet.
Cooldown will begin when you lose control of your pet for any reason.
Don't Eat Me
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
You Detaunt your target, making them hate you less and causing them to deal 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.
Farty Squig
Damaging
Core Ability
Level 8
55 Action Points
100ft range
Instant cast
20s cooldown
Requires an active pet
You cause your pet to explode, dealing 419 damage to enemies within 25 feet. For the next 10 seconds, the next different squig other than the one that just exploded will be summoned instantly.
Horned Squig
Buff
Core Ability
Level 8
55 Action Points
Self
2.0s cast
30s cooldown
You may only have 1 active pet
Summons a Horned squig pet which you can order around. This pet deals more damage than a basic squig. It is strong against physical attacks, but weak against magic.
This pet receives a bonus to Strength equal to your bonus from items. This pet receives a bonus to Toughness and Weapon Skill that is 50% of your bonus from items.
Your parry strikethrough is increased by 10% as long as this squig is alive.
Cooldown will begin when you lose control of your pet for any reason.
Gas Squig
Buff
Core Ability
Level 9
55 Action Points
Self
2.0s cast
30s cooldown
You may only have 1 active pet
Summons a Gas squig pet which you can order around. This pet attacks from range, but is very weak to attacks.
This pet receives a bonus to Ballistic Skill and Weapon Skill equal to your bonus from items.
Your range attacks are increased by 15 feet as long as this squig is alive.
Cooldown will begin when you lose control of your pet for any reason.
Sticky Squigz
Ailment
Core Ability
Level 9
No AP Cost
Self
Instant cast
30s cooldown
You cannot perform this action while airborne
All enemies within 25 feet become snared, reducing movement speed by 30% for the next 5 seconds. You are knocked back away from your enemies.
Squig Frenzy
Buff
Core Ability
Level 10
35 Action Points
100ft range
Instant cast
60s cooldown
Requires an active pet
You whip your pet in to a frenzy, causing it to do 25% more damage for 20 seconds.
Spiked Squig
Buff
Core Ability
Level 10
55 Action Points
Self
2.0s cast
30s cooldown
You may only have 1 active pet
Summons a Spiked squig pet which you can order around. This pet attacks from range and has increased damage.
This pet receives a bonus to Ballistic Skill equal to 150% of your bonus from items. This pet receives a bonus to Weapon Skill equal to 50% of your bonus from items.
You gain the ability to autoattack while moving, and your chance to critically hit is increased by 5% as long as this squig is alive.
Cooldown will begin when you lose control of your pet for any reason.
Tastes Like Chicken
Healing
Core Ability
Level 20
15 Action Points
100ft range
Instant cast
60s cooldown
Requires an active pet
You eat your squig, increasing your wounds by 160 for 10 seconds and healing you for the amount increased. For the next 10 seconds, the next different squig other than the one that was just eaten will be summoned instantly.
Point-Blank
Debuff
Core Ability
Level 8
Rank 1 morale
100ft range
Instant cast
60s cooldown
A mid-range attack that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.
Concealment
Buff
Core Ability
Level 16
Rank 1 morale
Self
Instant cast
60s cooldown
With luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks against you for 7 seconds.
Squigbeast
Buff
Core Ability
Level 28
Rank 1 morale
100ft range
Instant cast
60s cooldown
Pet Buff. Increases pet damage output by 100% and increases the size of your pet for 15 seconds.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.
Squig Goo
Damaging
Core Ability
Level 32
Rank 2 morale
65ft range
Instant cast
60s cooldown
Targeted area-effect attack that deals 900 over 3 seconds to all enemies within 20 feet, and snares the targets by 60%.
Explosive Shots
Buff
Core Ability
Level 24
Rank 3 morale
Self
Instant cast
60s cooldown
All of your ranged attacks will explode for the next 10 seconds, dealing 300 damage to all enemies within 20 feet of your target.
This effect will not trigger more than once every second.
Shoot Thru Ya
Damaging
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
A piercing arrow which deals 1800 damage to all enemies in front of you, up to 65 feet away.
Wind Up Da Waaagh
Buff
Path of Bouncin'
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 2400 damage to all targets within 25 feet of you.
Hail of Doom
Buff
Core Ability
Level 40
Rank 4 morale
100ft range
5.0s cast
60s cooldown
You focus on a spot on the ground, shooting arrows at that spot every 0.5 seconds for 5 seconds, hitting all enemies within 20 feet of that area for 300 damage as long as you maintain your concentration.
Whazat Behind You?!
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 75% damage to you for 5 seconds. You will also deal 75% damage to them until the effect is broken.
If you hit anyone that you have Detaunted, the effect will end.
Expert Skirmisher
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
Your cast times are reduced to 50% when you are within 20 feet of your target.
Masterful Aim
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Ballistic Skill by 160
Too Smart For Dat
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Spirit resistance by 252.
He's A Biggun'
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Your summoned Squig's Strength, Ballistic Skill and Wounds are increased by 160
RUN AWAY!
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. This effect can only trigger once every 10 seconds.
Clever Recovery
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
If an enemy dodges any of your attacks, you will regain 75 Action Points.
This effect will not trigger more than once every 3 seconds.
Strength In Numbas
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Any time one of your groupmates within 100 feet of you hits an enemy, there is a 25% chance that you will regain 75 points of Morale over 3 seconds.
This effect will not trigger more than once every 3 seconds.
Pierce Defenses
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
If an enemy blocks, dodges, or parries any of your attacks, their chances to dodge and parry will be reduced by 10% and their ability to block reduced by 5% for 10 seconds.
All By Meself
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
You deal 25% more damage when you have no pets present.
Does not affect damage procs.
Pick On Yer Own Size
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Increases your Strength, Ballistic Skill, and Weapon Skill by 120, but reduces your Toughness by 120.
Scramblin' Quick-Like
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Increases your Squig's movement speed by 50%.
I Got Lots
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Your Squig pets no longer have cooldown times.
Da Smell Don't Bother Me
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
While in your Squig Armor, you are healed for 120 health every 5-seconds.
Lots Of Shootin'
Buff
Path of Big Shootin'
Level 31
Rank 4 morale
100ft range
Instant cast
60s cooldown
Deals 2400 damage to all targets within 20 feet of your target.
Finish 'em Off
Damaging
Path of Big Shootin'
Level 29
30 Action Points
100ft range
Instant cast
10s cooldown
Deals 816 damage if your target is below 30% hit points, or 365 damage otherwise.
Aimin' Quickly
Buff
Path of Big Shootin'
Level 27
Tactic
Self
Passive
No cooldown
Plink and Poison Arrer now build up 1 seconds faster
Poison Arrer
Damaging
Path of Big Shootin'
Level 25
30 Action Points
100ft range
3.0s cast
5s cooldown
Deals 733 Corporeal damage to your target.
I Feelz Yer Pain
Buff
Path of Big Shootin'
Level 23
Tactic
Self
Passive
No cooldown
Any time you critically hit with a Path of Big Shootin' ability, you will regain 50 Action Points.
This effect will not trigger more than once every 3 seconds.
Shrapnel Arrer
Damaging
Path of Big Shootin'
Level 21
30 Action Points
100ft range
Instant cast
5s cooldown
On contact, your arrow explodes into shrapnel, dealing 178 damage to your target and reduces range on their abilities to 75% for the next 3 seconds.
Sharpened Arrers
Buff
Path of Big Shootin'
Level 17
Tactic
Self
Passive
No cooldown
Increases the armor penetration of all your Path of Big Shootin' abilities by 15%.
Plink
Damaging
Path of Big Shootin'
Level 1
40 Action Points
100ft range
2.0s cast
No cooldown
A well aimed arrow that deals 436 damage.
Goop Shootin'
Damaging
Path of Big Shootin'
Level 1
No AP Cost
Self
2.0s cast
4s cooldown
Your Squig sprays out corrosive slime towards an enemy, dealing 265 damage to all targets within 20 feet of the victim. While frenzied, this ability will reduce the enemy's Corporeal resistance by 378 for 9 seconds.
Spore Cloud
Debuff
Path of Big Shootin'
Level 1
No AP Cost
100ft range
2.0s cast
10s cooldown
Your Squig expels noxious spores towards an enemy, briefly sickening the victim and all other enemies within 25 feet of them, dealing 314 damage. Any of your Squigs, including your Battle Squig, within the radius will be healed for 178 health. While Frenzied, any ally within the radius will be healed by the damage dealt.
What Blocka?
Ailment
Path of Big Shootin'
Level 3
40 Action Points
100ft range
1.5s cast
5s cooldown
An attack which deals 291 damage and reduces your target's armor by 990 and reduces their chance to block by 10% for 10 seconds.
Explodin' Arrer
Ailment
Path of Big Shootin'
Level 14
40 Action Points
100ft range
Instant cast
10s cooldown
An Ailment which deals 183 Elemental damage to your target and then explodes, dealing an additional 231 Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Lots o' Arrers
Damaging
Path of Big Shootin'
Level 16
30 Action Points / Sec
100ft range
3.0s cast
8s cooldown
You concentrate on your target for up to 3 seconds, repeatedly shooting them for 134 damage as long as you maintain your concentration.
Choking Arrer
Damaging
Path of Big Shootin'
Level 35
30 Action Points
100ft range
1.0s cast
30s cooldown
A Crippling shot that deals 328 damage and silences your target for 4 seconds, making them unable to use magic.
Outta My Way!
Buff
Path of Bouncin'
Level 31
20 Action Points / Sec
Self
10s cast
55s cooldown
Requires Squig Armor
Channeled. You kick deep down your Squig's throat, causing it to rage. Its speed is increased by 25% for the next 10 seconds, as you plow through any enemies who dare stand in your way.
Tastes Like Stuntie
Damaging
Path of Bouncin'
Level 29
15 Action Points / Sec
4.583333333333333ft range
5.0s cast
25s cooldown
Requires Squig Armor
Your Battle Squig spies a tasty morsel and proceeds to take chunks out of your target for up to 5 seconds, dealing 254 damage with each hit. You share in this treat and will be healed for all damage this ability deals.
Sneaky Git
Buff
Path of Bouncin'
Level 27
Tactic
Self
Passive
No cooldown
While in your Squig Armor, your defenses are increased by 10%.
Bad Gas!
Ailment
Path of Bouncin'
Level 25
45 Action Points
Self
Instant cast
20s cooldown
You expel noxious fumes, increasing the cooldowns of enemies within 25 feet by 3 seconds for 10 seconds and dealing 95 Corporeal damage to all affected enemies.
Sneaky Bouncin'
Buff
Path of Bouncin'
Level 23
Tactic
Self
Passive
No cooldown
Your Squig Armor grants an additional 50% of armor from items, and your damage is increased by 15% when under 45 feet away from your target.
Does not affect damage procs.
Squig Leap
Damaging
Path of Bouncin'
Level 21
30 Action Points
45ft range
Instant cast
10s cooldown
Requires Squig Armor
You cannot perform this action while rooted
You cannot perform this action while airborne
You pounce forwards, leaping towards your target. You will inflict 156 damage to them when you land. Your movement speed will subsequently be increased by 35% for 3 seconds. This speed increase will be dismissed if you use any ability.
Sharp Toofs
Buff
Path of Bouncin'
Level 17
Tactic
Self
Passive
No cooldown
Git Em!'s damage is increased to 419 on your pet's first attack, and its cost is reduced by 15 Action Points.
Squig Armor
Buff
Path of Bouncin'
Level 1
35 Action Points
Self
1.0s cast
No cooldown
Summons a massive battle squig which will promptly eat you. From within the battle squig, you can poke and prod it to move it around and make it attack.
While in your Squig Armor your Strength, Toughness and Wounds are increased by 120. Your armor is increased by half the amount of armor gained from items, your Ballistic Skill from items also counts as Strength, your Ranged Power from items also counts as Melee Power, and your Ranged Critical chance from items also counts as Melee Critical chance. This ability will continue to build up even if you move.
Ard Noggin
Damaging
Path of Bouncin'
Level 1
35 Action Points
5ft range
Instant cast
No cooldown
Requires Squig Armor
A powerful attack that deals 231 damage and reduces the threat generated by your pet's next attack.
Gore
Damaging
Path of Bouncin'
Level 1
No AP Cost
Self
Passive
8s cooldown
Your Squig gores its target, dealing 209 damage and an additional 135 damage over 5 seconds. While frenzied, this ability will also hit all enemies within 20 feet.
Head Butt
Damaging
Path of Bouncin'
Level 1
No AP Cost
Self
Passive
20s cooldown
Your squig slams it's head into it's target, dealing 156 damage and reduces their armor by 990 for 20 seconds. While frenzied, this ability will hit an additional time.
Git Em!
Damaging
Path of Bouncin'
Level 4
40 Action Points
5ft range
Instant cast
10s cooldown
You and your Squig attack together on each others target. You strike your target for 119 damage, and your pet strikes its target for 119 damage. If you are within 35 feet of your pet's target, you will also strike that enemy for 119 damage, and likewise, if your pet is within 35 feet of your target, it will also strike your enemy for 119 damage as well.
Cut Ya!
Ailment
Path of Bouncin'
Level 8
25 Action Points
5ft range
Instant cast
No cooldown
An Ailment which deals 760 damage over 15 seconds.
Big Claw
Damaging
Path of Bouncin'
Level 20
25 Action Points
5ft range
Instant cast
10s cooldown
Requires Squig Armor
You force your Battle Squig to claw at your target, dealing 432 damage over 9 seconds and snaring them by 40% over 5 seconds.
Bounce
Debuff
Path of Bouncin'
Level 20
30 Action Points
Self
Instant cast
No cooldown
Requires Squig Armor
You cause your Battle Squig to bounce, dealing 175 damage to all enemies, up to 20 feet away.
Indigestion
Ailment
Path of Bouncin'
Level 21
35 Action Points
Self
Instant cast
10s cooldown
Requires Squig Armor
You prod the inside of your Battle Squig, causing it to deal 668 Corporeal damage over 9 seconds to all targets 40 feet in front of you.
Drop That!!
Damaging
Path of Bouncin'
Level 25
20 Action Points
Self
Instant cast
20s cooldown
Requires an active pet
On the Squig's next attack, it will deal an additional 269 damage and disarm your target for 4 seconds, making them unable to use melee or ranged weapons.
Big Bouncin!
Damaging
Path of Bouncin'
Level 29
20 Action Points / Sec
Self
3.0s cast
8s cooldown
Requires Squig Armor
You force your Battle Squig to bounce in the air for up to 3 seconds, repeatedly dealing 156 damage to all enemies within 25 feet.
KABOOM!
Debuff
Path of Bouncin'
Level 40
35 Action Points
Self
Instant cast
60s cooldown
Requires Squig Armor
Your Battle Squig explodes, causing you to be launched upward out of your Squiggy armor. All enemies within 10 feet take 441 damage and are knocked back.
Arrer O' Mork
Buff
Path of Quick Shootin'
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1200 damage to all targets in front of you within 40 feet, and then deals an additional 1200 over 10 seconds.
Run Away!
Buff
Path of Quick Shootin'
Level 29
45 Action Points
100ft range
Instant cast
45s cooldown
Requires an active pet
Not usable while inside your Squig Armor
You command your Squig to Taunt all enemies within 30 feet and increases your movement speed by 30 % for 10 seconds. If you use any abilities, this effect will immediately end.
Shootin' Wif Da Wind
Buff
Path of Quick Shootin'
Level 27
Tactic
Self
Passive
No cooldown
Increases the ranges of all Path of Quick Shootin' abilities by 15ft.
Rotten Arrer
Ailment
Path of Quick Shootin'
Level 25
35 Action Points
65ft range
Instant cast
No cooldown
Target must be Ailing
An Ailment which deals 627 damage to your target over 9 seconds and causes all healing effects used on them to become 50% weaker. Only usable on a target that is already Ailing.
Da Waaagh Iz Strong
Buff
Path of Quick Shootin'
Level 23
Tactic
Self
Passive
No cooldown
Increases durations of Yer Bleeding to 24s, Stop Runnin to 15s, and Not So Fast! to 15s.
Red Tipped Arrer
Damaging
Path of Quick Shootin'
Level 21
30 Action Points
65ft range
Instant cast
15s cooldown
You fire a quick arrow at your target, dealing 178 damage and interrupting any ability that they are building up. If an ability was interrupted it will deal 465 damage instead.
Shootin' Quicka
Buff
Path of Quick Shootin'
Level 17
Tactic
Self
Passive
No cooldown
Increase autoattack speed by 50% for you and your pet as long as your pet is alive.
Poisoned Spine
Damaging
Path of Quick Shootin'
Level 1
No AP Cost
Self
Passive
5s cooldown
Your Squig injects a deadly poison in to it's target, dealing 300 damage over 5 seconds and reducing their chance to critically hit by 10% for 5 seconds. While frenzied, deadly spikes growing from your squig deal 132 damage to its attacker whenever it is attacked.
Spine Fling
Damaging
Path of Quick Shootin'
Level 1
No AP Cost
Self
Passive
13s cooldown
Your Squig flings deadly spines at it's target, dealing 178 damage every second for 3 seconds. While frenzied, the tick interval are shortened by 50%.
Yer Bleedin'!
Ailment
Path of Quick Shootin'
Level 2
25 Action Points
65ft range
Instant cast
No cooldown
An Ailment which deals 910 damage to your target over 15 seconds.
Stop Runnin!
Ailment
Path of Quick Shootin'
Level 5
25 Action Points
65ft range
1.0s cast
20s cooldown
An Ailment which deals 253 damage and snares your target, reducing their run speed by 40% for 10 seconds. This ability will continue to build up if you move.
Run 'n Shoot
Damaging
Path of Quick Shootin'
Level 6
25 Action Points
65ft range
1.0s cast
No cooldown
Deals 216 damage to your target. This ability will continue to build up even if you move.
Not So Fast!
Ailment
Path of Quick Shootin'
Level 18
30 Action Points
65ft range
1.0s cast
10s cooldown
A Crippling shot that deals 253 damage and reduces your target's Initiative by 120 for 10 seconds. This ability will continue to build up even if you move.
Behind Ya!
Damaging
Path of Quick Shootin'
Level 30
25 Action Points
65ft range
Instant cast
10s cooldown
Target must be facing away from you
A sneaky bow shot which deals 403 damage to the target.
Updated to patch 2024-08-21