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Career icon Squig Herder

Squig Herder

Core abilities

Bolster War Engine
Bolster War Engine

Bolster War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.

Hamper War Engine
Hamper War Engine

Hamper War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds

Diminish War Engine
Diminish War Engine

Diminish War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Summon Squig
Summon Squig

Summon Squig

Buff

Core Ability

Level 1

55 Action Points

Self

2.0s cast

30s cooldown

You may only have 1 active pet

Summons a basic squig pet which you can order around. This pet is very tough, and can take quite beating.
This pet receives a bonuses to Toughness and Wounds equal to your bonus from items.
This squig generates much more hatred in enemy monsters than normal.
When you are dealt damage, there is a 25% chance that 50% of the damage is dealt to your Basic Squig, if it is within 45 feet.
Cooldown will begin when you lose control of your pet for any reason.

Don't Eat Me
Don't Eat Me

Don't Eat Me

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

You Detaunt your target, making them hate you less and causing them to deal 50% damage to you for 15 seconds. You will also deal 50% damage to them until the effect is broken. If you attack anyone that you have Detaunted, the effect will immediately end.

Farty Squig
Farty Squig

Farty Squig

Damaging

Core Ability

Level 8

55 Action Points

100ft range

Instant cast

20s cooldown

Requires an active pet

You cause your pet to explode, dealing 419 damage to enemies within 25 feet. For the next 10 seconds, the next different squig other than the one that just exploded will be summoned instantly.

Horned Squig
Horned Squig

Horned Squig

Buff

Core Ability

Level 8

55 Action Points

Self

2.0s cast

30s cooldown

You may only have 1 active pet

Summons a Horned squig pet which you can order around. This pet deals more damage than a basic squig. It is strong against physical attacks, but weak against magic.
This pet receives a bonus to Strength equal to your bonus from items. This pet receives a bonus to Toughness and Weapon Skill that is 50% of your bonus from items.
Your parry strikethrough is increased by 10% as long as this squig is alive.
Cooldown will begin when you lose control of your pet for any reason.

Gas Squig
Gas Squig

Gas Squig

Buff

Core Ability

Level 9

55 Action Points

Self

2.0s cast

30s cooldown

You may only have 1 active pet

Summons a Gas squig pet which you can order around. This pet attacks from range, but is very weak to attacks.
This pet receives a bonus to Ballistic Skill and Weapon Skill equal to your bonus from items.
Your range attacks are increased by 15 feet as long as this squig is alive.
Cooldown will begin when you lose control of your pet for any reason.

Sticky Squigz
Sticky Squigz

Sticky Squigz

Ailment

Core Ability

Level 9

No AP Cost

Self

Instant cast

30s cooldown

You cannot perform this action while airborne

All enemies within 25 feet become snared, reducing movement speed by 30% for the next 5 seconds. You are knocked back away from your enemies.

Squig Frenzy
Squig Frenzy

Squig Frenzy

Buff

Core Ability

Level 10

35 Action Points

100ft range

Instant cast

60s cooldown

Requires an active pet

You whip your pet in to a frenzy, causing it to do 25% more damage for 20 seconds.

Spiked Squig
Spiked Squig

Spiked Squig

Buff

Core Ability

Level 10

55 Action Points

Self

2.0s cast

30s cooldown

You may only have 1 active pet

Summons a Spiked squig pet which you can order around. This pet attacks from range and has increased damage.
This pet receives a bonus to Ballistic Skill equal to 150% of your bonus from items. This pet receives a bonus to Weapon Skill equal to 50% of your bonus from items.
You gain the ability to autoattack while moving, and your chance to critically hit is increased by 5% as long as this squig is alive.
Cooldown will begin when you lose control of your pet for any reason.

Tastes Like Chicken
Tastes Like Chicken

Tastes Like Chicken

Healing

Core Ability

Level 20

15 Action Points

100ft range

Instant cast

60s cooldown

Requires an active pet

You eat your squig, increasing your wounds by 160 for 10 seconds and healing you for the amount increased. For the next 10 seconds, the next different squig other than the one that was just eaten will be summoned instantly.

Morales

Rank 1

Point-Blank
Point-Blank

Point-Blank

Debuff

Core Ability

Level 8

Rank 1 morale

100ft range

Instant cast

60s cooldown

A mid-range attack that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.

Concealment
Concealment

Concealment

Buff

Core Ability

Level 16

Rank 1 morale

Self

Instant cast

60s cooldown

With luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks against you for 7 seconds.

Squigbeast
Squigbeast

Squigbeast

Buff

Core Ability

Level 28

Rank 1 morale

100ft range

Instant cast

60s cooldown

Pet Buff. Increases pet damage output by 100% and increases the size of your pet for 15 seconds.

Rank 2

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.

Squig Goo
Squig Goo

Squig Goo

Damaging

Core Ability

Level 32

Rank 2 morale

65ft range

Instant cast

60s cooldown

Targeted area-effect attack that deals 900 over 3 seconds to all enemies within 20 feet, and snares the targets by 60%.

Rank 3

Explosive Shots
Explosive Shots

Explosive Shots

Buff

Core Ability

Level 24

Rank 3 morale

Self

Instant cast

60s cooldown

All of your ranged attacks will explode for the next 10 seconds, dealing 300 damage to all enemies within 20 feet of your target.
This effect will not trigger more than once every second.

Shoot Thru Ya
Shoot Thru Ya

Shoot Thru Ya

Damaging

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

A piercing arrow which deals 1800 damage to all enemies in front of you, up to 65 feet away.

Rank 4

Wind Up Da Waaagh
Wind Up Da Waaagh

Wind Up Da Waaagh

Buff

Path of Bouncin'

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 2400 damage to all targets within 25 feet of you.

Hail of Doom
Hail of Doom

Hail of Doom

Buff

Core Ability

Level 40

Rank 4 morale

100ft range

5.0s cast

60s cooldown

You focus on a spot on the ground, shooting arrows at that spot every 0.5 seconds for 5 seconds, hitting all enemies within 20 feet of that area for 300 damage as long as you maintain your concentration.

Tactics

Whazat Behind You?!
Whazat Behind You?!

Whazat Behind You?!

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 75% damage to you for 5 seconds. You will also deal 75% damage to them until the effect is broken.
If you hit anyone that you have Detaunted, the effect will end.

Expert Skirmisher
Expert Skirmisher

Expert Skirmisher

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

Your cast times are reduced to 50% when you are within 20 feet of your target.

Masterful Aim
Masterful Aim

Masterful Aim

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Ballistic Skill by 160

Too Smart For Dat
Too Smart For Dat

Too Smart For Dat

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Spirit resistance by 252.

He's A Biggun'
He's A Biggun'

He's A Biggun'

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Your summoned Squig's Strength, Ballistic Skill and Wounds are increased by 160

RUN AWAY!
RUN AWAY!

RUN AWAY!

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. This effect can only trigger once every 10 seconds.

Clever Recovery
Clever Recovery

Clever Recovery

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

If an enemy dodges any of your attacks, you will regain 75 Action Points.
This effect will not trigger more than once every 3 seconds.

Strength In Numbas
Strength In Numbas

Strength In Numbas

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Any time one of your groupmates within 100 feet of you hits an enemy, there is a 25% chance that you will regain 75 points of Morale over 3 seconds.
This effect will not trigger more than once every 3 seconds.

Pierce Defenses
Pierce Defenses

Pierce Defenses

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

If an enemy blocks, dodges, or parries any of your attacks, their chances to dodge and parry will be reduced by 10% and their ability to block reduced by 5% for 10 seconds.

All By Meself
All By Meself

All By Meself

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

You deal 25% more damage when you have no pets present.
Does not affect damage procs.

Pick On Yer Own Size
Pick On Yer Own Size

Pick On Yer Own Size

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Increases your Strength, Ballistic Skill, and Weapon Skill by 120, but reduces your Toughness by 120.

Scramblin' Quick-Like
Scramblin' Quick-Like

Scramblin' Quick-Like

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Increases your Squig's movement speed by 50%.

I Got Lots
I Got Lots

I Got Lots

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Your Squig pets no longer have cooldown times.

Da Smell Don't Bother Me
Da Smell Don't Bother Me

Da Smell Don't Bother Me

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

While in your Squig Armor, you are healed for 120 health every 5-seconds.

Mastery abilities 26 points

Path of Big Shootin'
?
A mastery path focused on long range bow combat

Lots Of Shootin'
Lots Of Shootin'

Lots Of Shootin'

Buff

Path of Big Shootin'

Level 31

Rank 4 morale

100ft range

Instant cast

60s cooldown

Deals 2400 damage to all targets within 20 feet of your target.

Finish 'em Off
Finish 'em Off

Finish 'em Off

Damaging

Path of Big Shootin'

Level 29

30 Action Points

100ft range

Instant cast

10s cooldown

Deals 816 damage if your target is below 30% hit points, or 365 damage otherwise.

Aimin' Quickly
Aimin' Quickly

Aimin' Quickly

Buff

Path of Big Shootin'

Level 27

Tactic

Self

Passive

No cooldown

Plink and Poison Arrer now build up 1 seconds faster

Poison Arrer
Poison Arrer

Poison Arrer

Damaging

Path of Big Shootin'

Level 25

30 Action Points

100ft range

3.0s cast

5s cooldown

Deals 733 Corporeal damage to your target.

I Feelz Yer Pain
I Feelz Yer Pain

I Feelz Yer Pain

Buff

Path of Big Shootin'

Level 23

Tactic

Self

Passive

No cooldown

Any time you critically hit with a Path of Big Shootin' ability, you will regain 50 Action Points.
This effect will not trigger more than once every 3 seconds.

Shrapnel Arrer
Shrapnel Arrer

Shrapnel Arrer

Damaging

Path of Big Shootin'

Level 21

30 Action Points

100ft range

Instant cast

5s cooldown

On contact, your arrow explodes into shrapnel, dealing 178 damage to your target and reduces range on their abilities to 75% for the next 3 seconds.

Sharpened Arrers
Sharpened Arrers

Sharpened Arrers

Buff

Path of Big Shootin'

Level 17

Tactic

Self

Passive

No cooldown

Increases the armor penetration of all your Path of Big Shootin' abilities by 15%.

Core
abilities
Plink
Plink

Plink

Damaging

Path of Big Shootin'

Level 1

40 Action Points

100ft range

2.0s cast

No cooldown

A well aimed arrow that deals 436 damage.

Goop Shootin'
Goop Shootin'

Goop Shootin'

Damaging

Path of Big Shootin'

Level 1

No AP Cost

Self

2.0s cast

4s cooldown

Your Squig sprays out corrosive slime towards an enemy, dealing 265 damage to all targets within 20 feet of the victim. While frenzied, this ability will reduce the enemy's Corporeal resistance by 378 for 9 seconds.

Spore Cloud
Spore Cloud

Spore Cloud

Debuff

Path of Big Shootin'

Level 1

No AP Cost

100ft range

2.0s cast

10s cooldown

Your Squig expels noxious spores towards an enemy, briefly sickening the victim and all other enemies within 25 feet of them, dealing 314 damage. Any of your Squigs, including your Battle Squig, within the radius will be healed for 178 health. While Frenzied, any ally within the radius will be healed by the damage dealt.

What Blocka?
What Blocka?

What Blocka?

Ailment

Path of Big Shootin'

Level 3

40 Action Points

100ft range

1.5s cast

5s cooldown

An attack which deals 291 damage and reduces your target's armor by 990 and reduces their chance to block by 10% for 10 seconds.

Explodin' Arrer
Explodin' Arrer

Explodin' Arrer

Ailment

Path of Big Shootin'

Level 14

40 Action Points

100ft range

Instant cast

10s cooldown

An Ailment which deals 183 Elemental damage to your target and then explodes, dealing an additional 231 Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.

Lots o' Arrers
Lots o' Arrers

Lots o' Arrers

Damaging

Path of Big Shootin'

Level 16

30 Action Points / Sec

100ft range

3.0s cast

8s cooldown

You concentrate on your target for up to 3 seconds, repeatedly shooting them for 134 damage as long as you maintain your concentration.

Choking Arrer
Choking Arrer

Choking Arrer

Damaging

Path of Big Shootin'

Level 35

30 Action Points

100ft range

1.0s cast

30s cooldown

A Crippling shot that deals 328 damage and silences your target for 4 seconds, making them unable to use magic.

Path of Bouncin'
?
A mastery path focused on toe-to-toe combat

Outta My Way!
Outta My Way!

Outta My Way!

Buff

Path of Bouncin'

Level 31

20 Action Points / Sec

Self

10s cast

55s cooldown

Requires Squig Armor

Channeled. You kick deep down your Squig's throat, causing it to rage. Its speed is increased by 25% for the next 10 seconds, as you plow through any enemies who dare stand in your way.

Tastes Like Stuntie
Tastes Like Stuntie

Tastes Like Stuntie

Damaging

Path of Bouncin'

Level 29

15 Action Points / Sec

4.583333333333333ft range

5.0s cast

25s cooldown

Requires Squig Armor

Your Battle Squig spies a tasty morsel and proceeds to take chunks out of your target for up to 5 seconds, dealing 254 damage with each hit. You share in this treat and will be healed for all damage this ability deals.

Sneaky Git
Sneaky Git

Sneaky Git

Buff

Path of Bouncin'

Level 27

Tactic

Self

Passive

No cooldown

While in your Squig Armor, your defenses are increased by 10%.

Bad Gas!
Bad Gas!

Bad Gas!

Ailment

Path of Bouncin'

Level 25

45 Action Points

Self

Instant cast

20s cooldown

You expel noxious fumes, increasing the cooldowns of enemies within 25 feet by 3 seconds for 10 seconds and dealing 95 Corporeal damage to all affected enemies.

Sneaky Bouncin'
Sneaky Bouncin'

Sneaky Bouncin'

Buff

Path of Bouncin'

Level 23

Tactic

Self

Passive

No cooldown

Your Squig Armor grants an additional 50% of armor from items, and your damage is increased by 15% when under 45 feet away from your target.
Does not affect damage procs.

Squig Leap
Squig Leap

Squig Leap

Damaging

Path of Bouncin'

Level 21

30 Action Points

45ft range

Instant cast

10s cooldown

Requires Squig Armor
You cannot perform this action while rooted
You cannot perform this action while airborne

You pounce forwards, leaping towards your target. You will inflict 156 damage to them when you land. Your movement speed will subsequently be increased by 35% for 3 seconds. This speed increase will be dismissed if you use any ability.

Sharp Toofs
Sharp Toofs

Sharp Toofs

Buff

Path of Bouncin'

Level 17

Tactic

Self

Passive

No cooldown

Git Em!'s damage is increased to 419 on your pet's first attack, and its cost is reduced by 15 Action Points.

Core
abilities
Squig Armor
Squig Armor

Squig Armor

Buff

Path of Bouncin'

Level 1

35 Action Points

Self

1.0s cast

No cooldown

Summons a massive battle squig which will promptly eat you. From within the battle squig, you can poke and prod it to move it around and make it attack.
While in your Squig Armor your Strength, Toughness and Wounds are increased by 120. Your armor is increased by half the amount of armor gained from items, your Ballistic Skill from items also counts as Strength, your Ranged Power from items also counts as Melee Power, and your Ranged Critical chance from items also counts as Melee Critical chance. This ability will continue to build up even if you move.

Ard Noggin
Ard Noggin

Ard Noggin

Damaging

Path of Bouncin'

Level 1

35 Action Points

5ft range

Instant cast

No cooldown

Requires Squig Armor

A powerful attack that deals 231 damage and reduces the threat generated by your pet's next attack.

Gore
Gore

Gore

Damaging

Path of Bouncin'

Level 1

No AP Cost

Self

Passive

8s cooldown

Your Squig gores its target, dealing 209 damage and an additional 135 damage over 5 seconds. While frenzied, this ability will also hit all enemies within 20 feet.

Head Butt
Head Butt

Head Butt

Damaging

Path of Bouncin'

Level 1

No AP Cost

Self

Passive

20s cooldown

Your squig slams it's head into it's target, dealing 156 damage and reduces their armor by 990 for 20 seconds. While frenzied, this ability will hit an additional time.

Git Em!
Git Em!

Git Em!

Damaging

Path of Bouncin'

Level 4

40 Action Points

5ft range

Instant cast

10s cooldown

You and your Squig attack together on each others target. You strike your target for 119 damage, and your pet strikes its target for 119 damage. If you are within 35 feet of your pet's target, you will also strike that enemy for 119 damage, and likewise, if your pet is within 35 feet of your target, it will also strike your enemy for 119 damage as well.

Cut Ya!
Cut Ya!

Cut Ya!

Ailment

Path of Bouncin'

Level 8

25 Action Points

5ft range

Instant cast

No cooldown

An Ailment which deals 760 damage over 15 seconds.

Big Claw
Big Claw

Big Claw

Damaging

Path of Bouncin'

Level 20

25 Action Points

5ft range

Instant cast

10s cooldown

Requires Squig Armor

You force your Battle Squig to claw at your target, dealing 432 damage over 9 seconds and snaring them by 40% over 5 seconds.

Bounce
Bounce

Bounce

Debuff

Path of Bouncin'

Level 20

30 Action Points

Self

Instant cast

No cooldown

Requires Squig Armor

You cause your Battle Squig to bounce, dealing 175 damage to all enemies, up to 20 feet away.

Indigestion
Indigestion

Indigestion

Ailment

Path of Bouncin'

Level 21

35 Action Points

Self

Instant cast

10s cooldown

Requires Squig Armor

You prod the inside of your Battle Squig, causing it to deal 668 Corporeal damage over 9 seconds to all targets 40 feet in front of you.

Drop That!!
Drop That!!

Drop That!!

Damaging

Path of Bouncin'

Level 25

20 Action Points

Self

Instant cast

20s cooldown

Requires an active pet

On the Squig's next attack, it will deal an additional 269 damage and disarm your target for 4 seconds, making them unable to use melee or ranged weapons.

Big Bouncin!
Big Bouncin!

Big Bouncin!

Damaging

Path of Bouncin'

Level 29

20 Action Points / Sec

Self

3.0s cast

8s cooldown

Requires Squig Armor

You force your Battle Squig to bounce in the air for up to 3 seconds, repeatedly dealing 156 damage to all enemies within 25 feet.

KABOOM!
KABOOM!

KABOOM!

Debuff

Path of Bouncin'

Level 40

35 Action Points

Self

Instant cast

60s cooldown

Requires Squig Armor

Your Battle Squig explodes, causing you to be launched upward out of your Squiggy armor. All enemies within 10 feet take 441 damage and are knocked back.

Path of Quick Shootin'
?
A mastery path focused on short range and moving bow combat

Arrer O' Mork
Arrer O' Mork

Arrer O' Mork

Buff

Path of Quick Shootin'

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1200 damage to all targets in front of you within 40 feet, and then deals an additional 1200 over 10 seconds.

Run Away!
Run Away!

Run Away!

Buff

Path of Quick Shootin'

Level 29

45 Action Points

100ft range

Instant cast

45s cooldown

Requires an active pet
Not usable while inside your Squig Armor

You command your Squig to Taunt all enemies within 30 feet and increases your movement speed by 30 % for 10 seconds. If you use any abilities, this effect will immediately end.

Shootin' Wif Da Wind
Shootin' Wif Da Wind

Shootin' Wif Da Wind

Buff

Path of Quick Shootin'

Level 27

Tactic

Self

Passive

No cooldown

Increases the ranges of all Path of Quick Shootin' abilities by 15ft.

Rotten Arrer
Rotten Arrer

Rotten Arrer

Ailment

Path of Quick Shootin'

Level 25

35 Action Points

65ft range

Instant cast

No cooldown

Target must be Ailing

An Ailment which deals 627 damage to your target over 9 seconds and causes all healing effects used on them to become 50% weaker. Only usable on a target that is already Ailing.

Da Waaagh Iz Strong
Da Waaagh Iz Strong

Da Waaagh Iz Strong

Buff

Path of Quick Shootin'

Level 23

Tactic

Self

Passive

No cooldown

Increases durations of Yer Bleeding to 24s, Stop Runnin to 15s, and Not So Fast! to 15s.

Red Tipped Arrer
Red Tipped Arrer

Red Tipped Arrer

Damaging

Path of Quick Shootin'

Level 21

30 Action Points

65ft range

Instant cast

15s cooldown

You fire a quick arrow at your target, dealing 178 damage and interrupting any ability that they are building up. If an ability was interrupted it will deal 465 damage instead.

Shootin' Quicka
Shootin' Quicka

Shootin' Quicka

Buff

Path of Quick Shootin'

Level 17

Tactic

Self

Passive

No cooldown

Increase autoattack speed by 50% for you and your pet as long as your pet is alive.

Core
abilities
Poisoned Spine
Poisoned Spine

Poisoned Spine

Damaging

Path of Quick Shootin'

Level 1

No AP Cost

Self

Passive

5s cooldown

Your Squig injects a deadly poison in to it's target, dealing 300 damage over 5 seconds and reducing their chance to critically hit by 10% for 5 seconds. While frenzied, deadly spikes growing from your squig deal 132 damage to its attacker whenever it is attacked.

Spine Fling
Spine Fling

Spine Fling

Damaging

Path of Quick Shootin'

Level 1

No AP Cost

Self

Passive

13s cooldown

Your Squig flings deadly spines at it's target, dealing 178 damage every second for 3 seconds. While frenzied, the tick interval are shortened by 50%.

Yer Bleedin'!
Yer Bleedin'!

Yer Bleedin'!

Ailment

Path of Quick Shootin'

Level 2

25 Action Points

65ft range

Instant cast

No cooldown

An Ailment which deals 910 damage to your target over 15 seconds.

Stop Runnin!
Stop Runnin!

Stop Runnin!

Ailment

Path of Quick Shootin'

Level 5

25 Action Points

65ft range

1.0s cast

20s cooldown

An Ailment which deals 253 damage and snares your target, reducing their run speed by 40% for 10 seconds. This ability will continue to build up if you move.

Run 'n Shoot
Run 'n Shoot

Run 'n Shoot

Damaging

Path of Quick Shootin'

Level 6

25 Action Points

65ft range

1.0s cast

No cooldown

Deals 216 damage to your target. This ability will continue to build up even if you move.

Not So Fast!
Not So Fast!

Not So Fast!

Ailment

Path of Quick Shootin'

Level 18

30 Action Points

65ft range

1.0s cast

10s cooldown

A Crippling shot that deals 253 damage and reduces your target's Initiative by 120 for 10 seconds. This ability will continue to build up even if you move.

Behind Ya!
Behind Ya!

Behind Ya!

Damaging

Path of Quick Shootin'

Level 30

25 Action Points

65ft range

Instant cast

10s cooldown

Target must be facing away from you

A sneaky bow shot which deals 403 damage to the target.

Updated to patch 2024-08-21