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Magus

Core abilities

Enhance War Engine
Enhance War Engine

Enhance War Engine

Buff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.

Hex War Engine
Hex War Engine

Hex War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds

Abate War Engine
Abate War Engine

Abate War Engine

Debuff

Core Ability

Level 1

No AP Cost

100ft range

Instant cast

30s cooldown

Not usable on Siege Rams or Oil

Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Daemonic Maw
Daemonic Maw

Daemonic Maw

Hex

Core Ability

Level 1

35 Action Points

5ft range

Instant cast

No cooldown

Deals 328 Spirit damage and reduces movement speed by 40% for 10 seconds.

Summon Pink Horror
Summon Pink Horror

Summon Pink Horror

Buff

Core Ability

Level 3

55 Action Points

Self

1.0s cast

5s cooldown

Summons a daemonic minion who specializes in long range Elemental based attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 100% of your Intelligence from item bonuses and 50% of your Wounds from item bonuses. While you are within 30 feet of the minion you will be steadily empowered by its unholy energy, increasing your damage by 4% every 2 seconds to a maximum of 20%.

Resummon
Resummon

Resummon

Buff

Core Ability

Level 3

60 Action Points

Self

Instant cast

20s cooldown

Requires a summoned minion.

You shift your active summoning circle to your current location, bringing your minion with it.

Summon Blue Horror
Summon Blue Horror

Summon Blue Horror

Buff

Core Ability

Level 6

55 Action Points

Self

1.0s cast

5s cooldown

Summons a daemonic minion who specializes in short range Spiritual and Elemental area of effect attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 50% of your Intelligence from item bonuses and 100% of your Wounds from item bonuses. While you are within 30 feet of the minion you will be steadily empowered by its unholy energy, increasing your damage by 4% every 2 seconds to a maximum of 20%.

Horrifying Visions
Horrifying Visions

Horrifying Visions

Debuff

Core Ability

Level 6

20 Action Points

100ft range

Instant cast

15s cooldown

Horrifying images distract your opponent, causing them to deal only 50% damage against you for 15 seconds. You will also deal 50% damage to them until the effect is broken. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted.

Summon Flamer
Summon Flamer

Summon Flamer

Buff

Core Ability

Level 8

55 Action Points

Self

1.0s cast

5s cooldown

Summons a daemonic minion who specializes in powerful moderate range Spiritual attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 75% of your Intelligence from item bonuses and 75% of your Wounds from item bonuses. While you are within 30 feet of the minion you will be steadily empowered by its unholy energy, increasing your damage by 4% every 2 seconds to a maximum of 20%.

Tzeentch's Grasp
Tzeentch's Grasp

Tzeentch's Grasp

Debuff

Core Ability

Level 9

25 Action Points

Self

Instant cast

30s cooldown

A summoning wave passes over those within 25 feet of you, calling fourth tentacles to bind their movement for 5 seconds. There is a 50% chance of the root breaking with every hit.

Daemonic Armor
Daemonic Armor

Daemonic Armor

Enchantment

Core Ability

Level 11

35 Action Points

Self

Instant cast

10s cooldown

You surround yourself with daemonic protection, increasing your Armor by 560 for up to 1 hours.

Shocking Jolt
Shocking Jolt

Shocking Jolt

Defensive

Core Ability

Level 22

No AP Cost

65ft range

Instant cast

20s cooldown

You remove stagger effects from an ally and five other allies within 25 feet.

Instability
Instability

Instability

Damaging

Core Ability

Level 25

No AP Cost

100ft range

Instant cast

60s cooldown

Requires a summoned minion.

You force so much power into your daemon that it explodes from within, dealing 370 Spirit damage to all targets within 25 feet, knocking them down for 3 seconds.

Morales

Rank 1

Mage Bolt
Mage Bolt

Mage Bolt

Damaging

Core Ability

Level 8

Rank 1 morale

100ft range

Instant cast

60s cooldown

A focused blast that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.

Misdirection
Misdirection

Misdirection

Buff

Core Ability

Level 16

Rank 1 morale

Self

Instant cast

60s cooldown

You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.

Grasping Darkness
Grasping Darkness

Grasping Darkness

Damaging

Core Ability

Level 28

Rank 1 morale

100ft range

Instant cast

60s cooldown

Deals 798 damage over 6 seconds and Snares by 60% for 6 seconds

Rank 2

Siphon Power
Siphon Power

Siphon Power

Buff

Core Ability

Level 12

Rank 2 morale

100ft range

Instant cast

60s cooldown

You drain power from your target, stealing up to 200 action points from your target and giving them to you. Your target's Intelligence will also be reduced by 160 for 30 seconds.

Focused Mind
Focused Mind

Focused Mind

Buff

Core Ability

Level 20

Rank 2 morale

Self

Instant cast

60s cooldown

For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.

Roiling Winds
Roiling Winds

Roiling Winds

Damaging

Core Ability

Level 32

Rank 2 morale

100ft range

Instant cast

60s cooldown

Winds tear out from your target, dealing 300 damage to them and everyone within 20 feet every second for 4 seconds.

Rank 3

Scintillating Energy
Scintillating Energy

Scintillating Energy

Damaging

Core Ability

Level 24

Rank 3 morale

100ft range

Instant cast

60s cooldown

Deals 1200 damage to your target and staggers them for 9 seconds, preventing all actions until they take damage.

Conduit of Chaos
Conduit of Chaos

Conduit of Chaos

Buff

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

Focusing the great powers of Chaos for 10 seconds, you may tirelessly use all your abilities for no AP cost.

Rank 4

Unleash the Winds
Unleash the Winds

Unleash the Winds

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1800 damage to all enemies within 25 feet, and for the next 10 seconds your abilities will build 50% faster, cost 25% less Action Points and you cannot be set back during this time.

Tactics

Warped Flesh
Warped Flesh

Warped Flesh

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.

Devour Energy
Devour Energy

Devour Energy

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect cannot occur more than once every 2 seconds.

Infernal Flesh
Infernal Flesh

Infernal Flesh

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Daemons will be summoned with 160 more Wounds.

Endless Knowledge
Endless Knowledge

Endless Knowledge

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases your Intelligence by 160.

Tzeentch's Warding
Tzeentch's Warding

Tzeentch's Warding

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Elemental resistance by 252.

Unearthly Shriek
Unearthly Shriek

Unearthly Shriek

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Pink Horrors, Blue Horrors and Flamers of Tzeentch now have a 15% chance to taunt their targets with every attack. This enrages the target, interrupting any building actions and forces monsters to target your pet for 5 seconds. Taunted targets receive 20% more damage from your daemon. If your daemon is struck 3 times by their taunted target, taunt will be broken.
Does not affect damage procs.

Backlash
Backlash

Backlash

Buff

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

Any time you are attacked, there is a 25% chance that you will lash out for 370 Elemental damage over 5 seconds to anyone who hits you.

Sleight of Hand
Sleight of Hand

Sleight of Hand

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 50% less than normal.

Flame's Kiss
Flame's Kiss

Flame's Kiss

Damaging

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Rend Winds and Flickering Red Fire are now undefendable.

Close Quarters
Close Quarters

Close Quarters

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Your cast times are reduced to 50% when you are within 20 feet of your target.

Chaotic Attunement
Chaotic Attunement

Chaotic Attunement

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Daemons can now be summoned instantly and the cost of Resummon is reduced to 0 Action Points.

Infernal Pain
Infernal Pain

Infernal Pain

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Surge of Insanity will now cause an additional 396 Spirit damage over 6 seconds to all targets hit.

Surging Power
Surging Power

Surging Power

Damaging

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Increases critical damage from Infernal Blast, Surging Violet Fire, Flickering Red Fire, and Surge of Insanity by 50%.

Swift Flames
Swift Flames

Swift Flames

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

Reduces Surging Violet Fire's cooldown by 7 seconds.

Daemonic Withering
Daemonic Withering

Daemonic Withering

Healing

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Withered Soul will now also cause the victim to suffer 15% more damage from all sources.
Does not affect damage procs.

Mastery abilities 26 points

Path of Havoc
?
A mastery path focused on damage from afar

Soul Leak
Soul Leak

Soul Leak

Damaging

Path of Havoc

Level 31

Rank 4 morale

100ft range

Instant cast

60s cooldown

Deals 2394 damage over 10 seconds and removes 50 Action Points every 2 seconds.

Indigo Fire of Change
Indigo Fire of Change

Indigo Fire of Change

Damaging

Path of Havoc

Level 29

15 Action Points / Sec

100ft range

6.0s cast

16s cooldown

A horrible torrent of energy that deals 536 Elemental damage every 2 seconds for 6 seconds. Victims killed while bathed in this flame will return 120 Action Points over 6 seconds to you.

Chaos Unleashed
Chaos Unleashed

Chaos Unleashed

Buff

Path of Havoc

Level 27

Tactic

Self

Passive

No cooldown

Increases the critical hit rate of all Path of Havoc spells by 15%.

Bolt of Change
Bolt of Change

Bolt of Change

Damaging

Path of Havoc

Level 25

30 Action Points

150ft range

3.0s cast

10s cooldown

An undefendable bolt of far traveling force that inflicts 883 Elemental damage.

Changer's Blessing
Changer's Blessing

Changer's Blessing

Healing

Path of Havoc

Level 23

Tactic

Self

Passive

No cooldown

Surging Violet Fire will now heal you for 50% of damage dealt.

Perils of The Warp
Perils of The Warp

Perils of The Warp

Damaging

Path of Havoc

Level 21

35 Action Points

100ft range

1.0s cast

30s cooldown

You open a rift dealing 365 Elemental damage and weakens the fabric of reality surrounding your target, disarming them for 4 seconds.

Fiery Winds
Fiery Winds

Fiery Winds

Damaging

Path of Havoc

Level 17

Tactic

Self

Passive

No cooldown

Flickering Red Fire and Surging Violet Fire will hit one additional enemy up to 15 feet away from the target.

Core
abilities
Flickering Red Fire
Flickering Red Fire

Flickering Red Fire

Damaging

Path of Havoc

Level 1

35 Action Points

100ft range

2.0s cast

No cooldown

Summons a chaotic bundle of red flame that flies toward your opponent to inflict 436 Elemental damage.

Daemonic Fire
Daemonic Fire

Daemonic Fire

Damaging

Path of Havoc

Level 1

No AP Cost

Self

Passive

No cooldown

Your Pink Horror flings daemonic fire at it's target, burning them for 291 Elemental damage and reducing Elemental Resistance by 378 for the next 20 seconds.

Daemonic Consumption
Daemonic Consumption

Daemonic Consumption

Damaging

Path of Havoc

Level 1

No AP Cost

Self

Passive

No cooldown

Your Pink Horror forces daemonic power into it's target, lowering the target's chance to critically hit by 5% and dealing 276 Elemental damage over 10 seconds.

Baleful Transmogrification
Baleful Transmogrification

Baleful Transmogrification

Hex

Path of Havoc

Level 9

45 Action Points

100ft range

Instant cast

No cooldown

Bends and twists your target from within to deal 1155 Elemental damage over 15 seconds.

Surging Violet Fire
Surging Violet Fire

Surging Violet Fire

Damaging

Path of Havoc

Level 10

35 Action Points

100ft range

Instant cast

10s cooldown

Tendrils of writhing violet flame coil around your target, burning them for 328 Elemental damage.

Withered Soul
Withered Soul

Withered Soul

Hex

Path of Havoc

Level 30

25 Action Points

100ft range

Instant cast

20s cooldown

Your malice is forced directly into your target's soul, inflicting 1730 Elemental damage over 20 seconds while reducing their Disrupt chance by 5%.

Mutating Blue Fire
Mutating Blue Fire

Mutating Blue Fire

Hex

Path of Havoc

Level 35

45 Action Points

100ft range

2.0s cast

10s cooldown

A column of blue flame washes over your target, dealing 718 Elemental damage and then dealing an additional 576 Elemental damage over 9 seconds.

Path of Changing
?
A mastery path focused on faster casting shorter range damage

Daemonic Scream
Daemonic Scream

Daemonic Scream

Damaging

Path of Changing

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 2400 damage to all targets in a line in front of you up to 65 feet away.

Dissolving Mist
Dissolving Mist

Dissolving Mist

Damaging

Path of Changing

Level 29

30 Action Points

65ft range

Instant cast

30s cooldown

Summons a cloud of caustic mist that deals 112 Spirit damage every 2 seconds to targets within 20 feet of the summoning point. After 10 seconds the cloud doubles in strength, dealing 212 Spirit damage and 10 seconds later will double in strength again, dealing 312 Spirit damage.
If there are multiple Dissolving Mist in the same area only the highest level mist will deal damage.

Wild Changing
Wild Changing

Wild Changing

Buff

Path of Changing

Level 27

Tactic

Self

Passive

No cooldown

Increases critical chance for all Path Of Changing spells by 15%

Tzeentch's Firestorm
Tzeentch's Firestorm

Tzeentch's Firestorm

Damaging

Path of Changing

Level 25

13 Action Points / Sec

80ft range

6.0s cast

16s cooldown

Creates a great column of wind and flame that deals 365 Spirit damage every 2 seconds to all targets within 10 feet of the area for 6 seconds, and snares them by 20%. This spell requires a high amount of concentration and you will be set back by .5 seconds whenever hit. If there are multiple Tzeentch's Firestorms in the same area only the highest level one will deal damage.

Daemonic Reach
Daemonic Reach

Daemonic Reach

Buff

Path of Changing

Level 23

Tactic

Self

Passive

No cooldown

Increases the ranges of all Path of Changing abilities by 25%.

Seed of Chaos
Seed of Chaos

Seed of Chaos

Hex

Path of Changing

Level 21

40 Action Points

65ft range

Instant cast

10s cooldown

Grows a seed inside your target dealing 605 Spirit damage over 15 seconds. After this time expires or the target is killed, the seed will explode using the victims life force to deal 265 Spirit damage to all targets within 20 feet.

Endless Pandemonium
Endless Pandemonium

Endless Pandemonium

Buff

Path of Changing

Level 17

Tactic

Self

Passive

No cooldown

Pandemonium will now reapply its damage effect 50% of the time after it ends or is removed.

Core
abilities
Flame of Tzeentch
Flame of Tzeentch

Flame of Tzeentch

Damaging

Path of Changing

Level 1

No AP Cost

Self

Passive

No cooldown

Your Flamer focuses two gouts of flame on it's target dealing 117 Spirit damage every 1 seconds for 2 seconds.

Flames of Change
Flames of Change

Flames of Change

Damaging

Path of Changing

Level 1

No AP Cost

Self

Passive

No cooldown

Your Flamer hurls a gout of daemonic fire that will strike it's target and those 20 feet around them, dealing 296 Spirit damage over 6 seconds.

Rend Winds
Rend Winds

Rend Winds

Damaging

Path of Changing

Level 2

35 Action Points

65ft range

1.0s cast

No cooldown

Tears at your foe with fierce winds, hitting them three times for a total of 363 Spirit damage. This ability will continue to build up even if you move.

Glean Magic
Glean Magic

Glean Magic

Hex

Path of Changing

Level 5

25 Action Points

65ft range

Instant cast

No cooldown

You strip away the Spiritual protections of everyone 20 feet from your target, reducing their Spirit resistance by 378 and dealing 560 Spirit damage over 20 seconds.

Surge of Insanity
Surge of Insanity

Surge of Insanity

Damaging

Path of Changing

Level 14

35 Action Points

65ft range

1.0s cast

10s cooldown

A surge of chaotic bliss overcomes your target, dealing 403 Spirit damage. The victim and any other enemies within 20 feet of them are also interruped, cancelling any abilities that they are building up. This ability will continue to build up even if you move.

Pandemonium
Pandemonium

Pandemonium

Hex

Path of Changing

Level 16

45 Action Points

65ft range

1.0s cast

5s cooldown

Chaotic swirls of power inflict 1055 Spirit damage over 15 seconds to your target and those within 20 feet of them. This ability will continue to build up even if you move.

Warping Blast
Warping Blast

Warping Blast

Damaging

Path of Changing

Level 20

30 Action Points

65ft range

1.0s cast

10s cooldown

Energy spirals towards your foe, dealing 403 Spirit damage and knocking them back a short distance. Monsters will be knocked down. This ability will continue to build up even if you move.

Path of Daemonology
?
A mastery path focused on daemons and close combat

Firewyrm of Tzeentch
Firewyrm of Tzeentch

Firewyrm of Tzeentch

Buff

Path of Daemonology

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Summons a mighty Firewyrm that will rampage around attacking your enemies for 16 seconds.

Chaotic Rift
Chaotic Rift

Chaotic Rift

Debuff

Path of Daemonology

Level 29

20 Action Points

65ft range

2.0s cast

30s cooldown

A rift in the warp is opened briefly, pulling up to six enemy players within 65 feet of the vortex towards its center and then snaring everyone within 25 feet a second later by 30% for 5 seconds. Monsters will be knocked down by the initial pull.

Daemonic Pact
Daemonic Pact

Daemonic Pact

Buff

Path of Daemonology

Level 27

Tactic

Self

Passive

No cooldown

Forms a pact with newly summoned daemons that increases both you and your daemon's Toughness by 160 while it remains in this realm.

Aegis of Orange Fire
Aegis of Orange Fire

Aegis of Orange Fire

Enchantment

Path of Daemonology

Level 25

25 Action Points

Self

Instant cast

60s cooldown

You summon and absorb orange flames to increase your Wounds by 240, increasing your total life for 20 seconds. During this time, any enemies striking you has a 25% chance to receive 348 Elemental damage from your flames.

Daemonic Contract
Daemonic Contract

Daemonic Contract

Buff

Path of Daemonology

Level 23

Tactic

Self

Passive

No cooldown

Your damage is increased by 15% when under 45 feet away from your target.
Does not affect damage procs.

Agonizing Torrent
Agonizing Torrent

Agonizing Torrent

Buff

Path of Daemonology

Level 21

45 Action Points

Self

1.0s cast

20s cooldown

Your disk emanates an aura of pain that inflicts 270 Spirit damage every 3 seconds for 9 seconds.

Lasting Chaos
Lasting Chaos

Lasting Chaos

Buff

Path of Daemonology

Level 17

Tactic

Self

Passive

No cooldown

When you summon a Daemon, it will restore 20 Action Points to everyone within 25 feet every 2 seconds.

Core
abilities
Warping Energy
Warping Energy

Warping Energy

Damaging

Path of Daemonology

Level 1

No AP Cost

Self

Passive

No cooldown

Your Blue Horror spews out a cone of daemonic energy that inflicts 214 Spirit damage to targets up to 40 feet in front of Horror.

Coruscating Energy
Coruscating Energy

Coruscating Energy

Damaging

Path of Daemonology

Level 1

No AP Cost

Self

Passive

No cooldown

Your Blue Horror releases a field of energy dealing 141 Elemental damage every second to all targets within 25 feet for 3 seconds.

Infernal Blast
Infernal Blast

Infernal Blast

Damaging

Path of Daemonology

Level 4

40 Action Points

Self

Instant cast

10s cooldown

A daemonic wave that warps the air in front of you dealing 812 Elemental damage over 9 seconds to all targets 40 feet in front of you.

Daemonic Lash
Daemonic Lash

Daemonic Lash

Damaging

Path of Daemonology

Level 6

35 Action Points

Self

Instant cast

No cooldown

An ethereal tentacle swipes the target in front of you for 278 Spirit damage.

Daemonic Infestation
Daemonic Infestation

Daemonic Infestation

Damaging

Path of Daemonology

Level 18

50 Action Points

65ft range

Instant cast

15s cooldown

You call fourth a small daemon which will persist in an area for 1 minute. The daemon will explode when an enemy gets too close, dealing 343 damage to all enemies within 30 feet and staggering them for 3 seconds, preventing all actions until they take damage.

Daemonic Resistance
Daemonic Resistance

Daemonic Resistance

Enchantment

Path of Daemonology

Level 28

55 Action Points

Self

Instant cast

No cooldown

Increases your groupmember's Corporeal resistance by 252 for 60 minutes if they are within 100 feet of you.

Warpfire
Warpfire

Warpfire

Damaging

Path of Daemonology

Level 40

25 Action Points / Sec

Self

3.0s cast

13s cooldown

You channel warping flame through your disk, dealing 217 Elemental damage to all targets within 25 feet of you every second for 3 seconds.

Updated to patch 2024-08-21