Enhance War Engine
Buff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.
Hex War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds
Abate War Engine
Debuff
Core Ability
Level 1
No AP Cost
100ft range
Instant cast
30s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Daemonic Maw
Hex
Core Ability
Level 1
35 Action Points
5ft range
Instant cast
No cooldown
Deals 328 Spirit damage and reduces movement speed by 40% for 10 seconds.
Summon Pink Horror
Buff
Core Ability
Level 3
55 Action Points
Self
1.0s cast
5s cooldown
Summons a daemonic minion who specializes in long range Elemental based attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 100% of your Intelligence from item bonuses and 50% of your Wounds from item bonuses. While you are within 30 feet of the minion you will be steadily empowered by its unholy energy, increasing your damage by 4% every 2 seconds to a maximum of 20%.
Resummon
Buff
Core Ability
Level 3
60 Action Points
Self
Instant cast
20s cooldown
Requires a summoned minion.
You shift your active summoning circle to your current location, bringing your minion with it.
Summon Blue Horror
Buff
Core Ability
Level 6
55 Action Points
Self
1.0s cast
5s cooldown
Summons a daemonic minion who specializes in short range Spiritual and Elemental area of effect attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 50% of your Intelligence from item bonuses and 100% of your Wounds from item bonuses. While you are within 30 feet of the minion you will be steadily empowered by its unholy energy, increasing your damage by 4% every 2 seconds to a maximum of 20%.
Horrifying Visions
Debuff
Core Ability
Level 6
20 Action Points
100ft range
Instant cast
15s cooldown
Horrifying images distract your opponent, causing them to deal only 50% damage against you for 15 seconds. You will also deal 50% damage to them until the effect is broken. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted.
Summon Flamer
Buff
Core Ability
Level 8
55 Action Points
Self
1.0s cast
5s cooldown
Summons a daemonic minion who specializes in powerful moderate range Spiritual attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 75% of your Intelligence from item bonuses and 75% of your Wounds from item bonuses. While you are within 30 feet of the minion you will be steadily empowered by its unholy energy, increasing your damage by 4% every 2 seconds to a maximum of 20%.
Tzeentch's Grasp
Debuff
Core Ability
Level 9
25 Action Points
Self
Instant cast
30s cooldown
A summoning wave passes over those within 25 feet of you, calling fourth tentacles to bind their movement for 5 seconds. There is a 50% chance of the root breaking with every hit.
Daemonic Armor
Enchantment
Core Ability
Level 11
35 Action Points
Self
Instant cast
10s cooldown
You surround yourself with daemonic protection, increasing your Armor by 560 for up to 1 hours.
Shocking Jolt
Defensive
Core Ability
Level 22
No AP Cost
65ft range
Instant cast
20s cooldown
You remove stagger effects from an ally and five other allies within 25 feet.
Instability
Damaging
Core Ability
Level 25
No AP Cost
100ft range
Instant cast
60s cooldown
Requires a summoned minion.
You force so much power into your daemon that it explodes from within, dealing 370 Spirit damage to all targets within 25 feet, knocking them down for 3 seconds.
Mage Bolt
Damaging
Core Ability
Level 8
Rank 1 morale
100ft range
Instant cast
60s cooldown
A focused blast that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.
Misdirection
Buff
Core Ability
Level 16
Rank 1 morale
Self
Instant cast
60s cooldown
You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.
Grasping Darkness
Damaging
Core Ability
Level 28
Rank 1 morale
100ft range
Instant cast
60s cooldown
Deals 798 damage over 6 seconds and Snares by 60% for 6 seconds
Siphon Power
Buff
Core Ability
Level 12
Rank 2 morale
100ft range
Instant cast
60s cooldown
You drain power from your target, stealing up to 200 action points from your target and giving them to you. Your target's Intelligence will also be reduced by 160 for 30 seconds.
Focused Mind
Buff
Core Ability
Level 20
Rank 2 morale
Self
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you cannot be set back.
Roiling Winds
Damaging
Core Ability
Level 32
Rank 2 morale
100ft range
Instant cast
60s cooldown
Winds tear out from your target, dealing 300 damage to them and everyone within 20 feet every second for 4 seconds.
Scintillating Energy
Damaging
Core Ability
Level 24
Rank 3 morale
100ft range
Instant cast
60s cooldown
Deals 1200 damage to your target and staggers them for 9 seconds, preventing all actions until they take damage.
Conduit of Chaos
Buff
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
Focusing the great powers of Chaos for 10 seconds, you may tirelessly use all your abilities for no AP cost.
Unleash the Winds
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1800 damage to all enemies within 25 feet, and for the next 10 seconds your abilities will build 50% faster, cost 25% less Action Points and you cannot be set back during this time.
Warped Flesh
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage.
This effect will not trigger more than once every 3 seconds.
Devour Energy
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect cannot occur more than once every 2 seconds.
Infernal Flesh
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Daemons will be summoned with 160 more Wounds.
Endless Knowledge
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases your Intelligence by 160.
Tzeentch's Warding
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Elemental resistance by 252.
Unearthly Shriek
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Pink Horrors, Blue Horrors and Flamers of Tzeentch now have a 15% chance to taunt their targets with every attack. This enrages the target, interrupting any building actions and forces monsters to target your pet for 5 seconds. Taunted targets receive 20% more damage from your daemon. If your daemon is struck 3 times by their taunted target, taunt will be broken.
Does not affect damage procs.
Backlash
Buff
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will lash out for 370 Elemental damage over 5 seconds to anyone who hits you.
Sleight of Hand
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 50% less than normal.
Flame's Kiss
Damaging
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Rend Winds and Flickering Red Fire are now undefendable.
Close Quarters
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Your cast times are reduced to 50% when you are within 20 feet of your target.
Chaotic Attunement
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Daemons can now be summoned instantly and the cost of Resummon is reduced to 0 Action Points.
Infernal Pain
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Surge of Insanity will now cause an additional 396 Spirit damage over 6 seconds to all targets hit.
Surging Power
Damaging
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Increases critical damage from Infernal Blast, Surging Violet Fire, Flickering Red Fire, and Surge of Insanity by 50%.
Swift Flames
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
Reduces Surging Violet Fire's cooldown by 7 seconds.
Daemonic Withering
Healing
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Withered Soul will now also cause the victim to suffer 15% more damage from all sources.
Does not affect damage procs.
Soul Leak
Damaging
Path of Havoc
Level 31
Rank 4 morale
100ft range
Instant cast
60s cooldown
Deals 2394 damage over 10 seconds and removes 50 Action Points every 2 seconds.
Indigo Fire of Change
Damaging
Path of Havoc
Level 29
15 Action Points / Sec
100ft range
6.0s cast
16s cooldown
A horrible torrent of energy that deals 536 Elemental damage every 2 seconds for 6 seconds. Victims killed while bathed in this flame will return 120 Action Points over 6 seconds to you.
Chaos Unleashed
Buff
Path of Havoc
Level 27
Tactic
Self
Passive
No cooldown
Increases the critical hit rate of all Path of Havoc spells by 15%.
Bolt of Change
Damaging
Path of Havoc
Level 25
30 Action Points
150ft range
3.0s cast
10s cooldown
An undefendable bolt of far traveling force that inflicts 883 Elemental damage.
Changer's Blessing
Healing
Path of Havoc
Level 23
Tactic
Self
Passive
No cooldown
Surging Violet Fire will now heal you for 50% of damage dealt.
Perils of The Warp
Damaging
Path of Havoc
Level 21
35 Action Points
100ft range
1.0s cast
30s cooldown
You open a rift dealing 365 Elemental damage and weakens the fabric of reality surrounding your target, disarming them for 4 seconds.
Fiery Winds
Damaging
Path of Havoc
Level 17
Tactic
Self
Passive
No cooldown
Flickering Red Fire and Surging Violet Fire will hit one additional enemy up to 15 feet away from the target.
Flickering Red Fire
Damaging
Path of Havoc
Level 1
35 Action Points
100ft range
2.0s cast
No cooldown
Summons a chaotic bundle of red flame that flies toward your opponent to inflict 436 Elemental damage.
Daemonic Fire
Damaging
Path of Havoc
Level 1
No AP Cost
Self
Passive
No cooldown
Your Pink Horror flings daemonic fire at it's target, burning them for 291 Elemental damage and reducing Elemental Resistance by 378 for the next 20 seconds.
Daemonic Consumption
Damaging
Path of Havoc
Level 1
No AP Cost
Self
Passive
No cooldown
Your Pink Horror forces daemonic power into it's target, lowering the target's chance to critically hit by 5% and dealing 276 Elemental damage over 10 seconds.
Baleful Transmogrification
Hex
Path of Havoc
Level 9
45 Action Points
100ft range
Instant cast
No cooldown
Bends and twists your target from within to deal 1155 Elemental damage over 15 seconds.
Surging Violet Fire
Damaging
Path of Havoc
Level 10
35 Action Points
100ft range
Instant cast
10s cooldown
Tendrils of writhing violet flame coil around your target, burning them for 328 Elemental damage.
Withered Soul
Hex
Path of Havoc
Level 30
25 Action Points
100ft range
Instant cast
20s cooldown
Your malice is forced directly into your target's soul, inflicting 1730 Elemental damage over 20 seconds while reducing their Disrupt chance by 5%.
Mutating Blue Fire
Hex
Path of Havoc
Level 35
45 Action Points
100ft range
2.0s cast
10s cooldown
A column of blue flame washes over your target, dealing 718 Elemental damage and then dealing an additional 576 Elemental damage over 9 seconds.
Daemonic Scream
Damaging
Path of Changing
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 2400 damage to all targets in a line in front of you up to 65 feet away.
Dissolving Mist
Damaging
Path of Changing
Level 29
30 Action Points
65ft range
Instant cast
30s cooldown
Summons a cloud of caustic mist that deals 112 Spirit damage every 2 seconds to targets within 20 feet of the summoning point. After 10 seconds the cloud doubles in strength, dealing 212 Spirit damage and 10 seconds later will double in strength again, dealing 312 Spirit damage.
If there are multiple Dissolving Mist in the same area only the highest level mist will deal damage.
Wild Changing
Buff
Path of Changing
Level 27
Tactic
Self
Passive
No cooldown
Increases critical chance for all Path Of Changing spells by 15%
Tzeentch's Firestorm
Damaging
Path of Changing
Level 25
13 Action Points / Sec
80ft range
6.0s cast
16s cooldown
Creates a great column of wind and flame that deals 365 Spirit damage every 2 seconds to all targets within 10 feet of the area for 6 seconds, and snares them by 20%. This spell requires a high amount of concentration and you will be set back by .5 seconds whenever hit. If there are multiple Tzeentch's Firestorms in the same area only the highest level one will deal damage.
Daemonic Reach
Buff
Path of Changing
Level 23
Tactic
Self
Passive
No cooldown
Increases the ranges of all Path of Changing abilities by 25%.
Seed of Chaos
Hex
Path of Changing
Level 21
40 Action Points
65ft range
Instant cast
10s cooldown
Grows a seed inside your target dealing 605 Spirit damage over 15 seconds. After this time expires or the target is killed, the seed will explode using the victims life force to deal 265 Spirit damage to all targets within 20 feet.
Endless Pandemonium
Buff
Path of Changing
Level 17
Tactic
Self
Passive
No cooldown
Pandemonium will now reapply its damage effect 50% of the time after it ends or is removed.
Flame of Tzeentch
Damaging
Path of Changing
Level 1
No AP Cost
Self
Passive
No cooldown
Your Flamer focuses two gouts of flame on it's target dealing 117 Spirit damage every 1 seconds for 2 seconds.
Flames of Change
Damaging
Path of Changing
Level 1
No AP Cost
Self
Passive
No cooldown
Your Flamer hurls a gout of daemonic fire that will strike it's target and those 20 feet around them, dealing 296 Spirit damage over 6 seconds.
Rend Winds
Damaging
Path of Changing
Level 2
35 Action Points
65ft range
1.0s cast
No cooldown
Tears at your foe with fierce winds, hitting them three times for a total of 363 Spirit damage. This ability will continue to build up even if you move.
Glean Magic
Hex
Path of Changing
Level 5
25 Action Points
65ft range
Instant cast
No cooldown
You strip away the Spiritual protections of everyone 20 feet from your target, reducing their Spirit resistance by 378 and dealing 560 Spirit damage over 20 seconds.
Surge of Insanity
Damaging
Path of Changing
Level 14
35 Action Points
65ft range
1.0s cast
10s cooldown
A surge of chaotic bliss overcomes your target, dealing 403 Spirit damage. The victim and any other enemies within 20 feet of them are also interruped, cancelling any abilities that they are building up. This ability will continue to build up even if you move.
Pandemonium
Hex
Path of Changing
Level 16
45 Action Points
65ft range
1.0s cast
5s cooldown
Chaotic swirls of power inflict 1055 Spirit damage over 15 seconds to your target and those within 20 feet of them. This ability will continue to build up even if you move.
Warping Blast
Damaging
Path of Changing
Level 20
30 Action Points
65ft range
1.0s cast
10s cooldown
Energy spirals towards your foe, dealing 403 Spirit damage and knocking them back a short distance. Monsters will be knocked down. This ability will continue to build up even if you move.
Firewyrm of Tzeentch
Buff
Path of Daemonology
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Summons a mighty Firewyrm that will rampage around attacking your enemies for 16 seconds.
Chaotic Rift
Debuff
Path of Daemonology
Level 29
20 Action Points
65ft range
2.0s cast
30s cooldown
A rift in the warp is opened briefly, pulling up to six enemy players within 65 feet of the vortex towards its center and then snaring everyone within 25 feet a second later by 30% for 5 seconds. Monsters will be knocked down by the initial pull.
Daemonic Pact
Buff
Path of Daemonology
Level 27
Tactic
Self
Passive
No cooldown
Forms a pact with newly summoned daemons that increases both you and your daemon's Toughness by 160 while it remains in this realm.
Aegis of Orange Fire
Enchantment
Path of Daemonology
Level 25
25 Action Points
Self
Instant cast
60s cooldown
You summon and absorb orange flames to increase your Wounds by 240, increasing your total life for 20 seconds. During this time, any enemies striking you has a 25% chance to receive 348 Elemental damage from your flames.
Daemonic Contract
Buff
Path of Daemonology
Level 23
Tactic
Self
Passive
No cooldown
Your damage is increased by 15% when under 45 feet away from your target.
Does not affect damage procs.
Agonizing Torrent
Buff
Path of Daemonology
Level 21
45 Action Points
Self
1.0s cast
20s cooldown
Your disk emanates an aura of pain that inflicts 270 Spirit damage every 3 seconds for 9 seconds.
Lasting Chaos
Buff
Path of Daemonology
Level 17
Tactic
Self
Passive
No cooldown
When you summon a Daemon, it will restore 20 Action Points to everyone within 25 feet every 2 seconds.
Warping Energy
Damaging
Path of Daemonology
Level 1
No AP Cost
Self
Passive
No cooldown
Your Blue Horror spews out a cone of daemonic energy that inflicts 214 Spirit damage to targets up to 40 feet in front of Horror.
Coruscating Energy
Damaging
Path of Daemonology
Level 1
No AP Cost
Self
Passive
No cooldown
Your Blue Horror releases a field of energy dealing 141 Elemental damage every second to all targets within 25 feet for 3 seconds.
Infernal Blast
Damaging
Path of Daemonology
Level 4
40 Action Points
Self
Instant cast
10s cooldown
A daemonic wave that warps the air in front of you dealing 812 Elemental damage over 9 seconds to all targets 40 feet in front of you.
Daemonic Lash
Damaging
Path of Daemonology
Level 6
35 Action Points
Self
Instant cast
No cooldown
An ethereal tentacle swipes the target in front of you for 278 Spirit damage.
Daemonic Infestation
Damaging
Path of Daemonology
Level 18
50 Action Points
65ft range
Instant cast
15s cooldown
You call fourth a small daemon which will persist in an area for 1 minute. The daemon will explode when an enemy gets too close, dealing 343 damage to all enemies within 30 feet and staggering them for 3 seconds, preventing all actions until they take damage.
Daemonic Resistance
Enchantment
Path of Daemonology
Level 28
55 Action Points
Self
Instant cast
No cooldown
Increases your groupmember's Corporeal resistance by 252 for 60 minutes if they are within 100 feet of you.
Warpfire
Damaging
Path of Daemonology
Level 40
25 Action Points / Sec
Self
3.0s cast
13s cooldown
You channel warping flame through your disk, dealing 217 Elemental damage to all targets within 25 feet of you every second for 3 seconds.
Updated to patch 2024-08-21