Deflect Oil
Buff
Core Ability
Level 1
No AP Cost
Self
15s cast
30s cooldown
25% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.
Modify War Engine
Buff
Core Ability
Level 1
No AP Cost
65ft range
Instant cast
30s cooldown
Only usable on Rams
You shield the Ram absorbing 1500 damage over the next 30 seconds.
Bulwark
Healing
Core Ability
Level 1
No AP Cost
5ft range
15s cast
5m cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.
Flee
Buff
Core Ability
Level 1
No AP Cost
Self
Instant cast
40s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Lob Choppa
Damaging
Core Ability
Level 1
20 Action Points
5 - 65ft range
1.0s cast
No cooldown
A basic throwing attack that inflicts 80 damage. Has a chance to deal 679 damage to a severely wounded target if you are behind them.
Save Da Runts
Buff
Core Ability
Level 1
No AP Cost
150ft range
Instant cast
No cooldown
Only usable on other players
You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you.
Changin' Da Plan
Defensive
Core Ability
Level 3
No AP Cost
250ft range
Instant cast
5s cooldown
Not Affected by Cooldown Reduction
You suddenly realize that you could smash things better with a different plan.
No Plan: You gain Da Good Plan.
Da Good Plan: You gain Da Best Plan.
Da Best Plan: You gain Da Good Plan.
Taunt
Debuff
Core Ability
Level 6
20 Action Points
65ft range
Instant cast
15s cooldown
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Does not affect damage procs.
Hold The Line!
Buff
Core Ability
Level 9
20 Action Points / Sec
Self
12s cast
No cooldown
Requires Shield
You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.
Juggernaut
Buff
Core Ability
Level 9
45 Action Points
Self
Instant cast
60s cooldown
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. For the next 5 seconds, roots and snares will have no effect on you.
Get 'Em
Blessing
Core Ability
Level 10
25 Action Points
Self
Instant cast
60s cooldown
An encouraging bellow that causes group members within 100 feet to regenerate 5 Action Points every second for 15 seconds.
Shatter Enchantment
Damaging
Core Ability
Level 15
25 Action Points
5ft range
Instant cast
5s cooldown
Target must have an Enchantment
A shattering attack that removes one Enchantment from your enemy and deals 127 damage.
Challenge
Debuff
Core Ability
Level 17
30 Action Points
Self
Instant cast
30s cooldown
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Where You Going?
Debuff
Core Ability
Level 20
30 Action Points
Self
Instant cast
60s cooldown
You root four enemies within 25 feet of you, preventing them fom moving for 5 seconds. There is a 50% chance of the root breaking with every hit.
Demolishing Strike
Damaging
Core Ability
Level 8
Rank 1 morale
5ft range
Instant cast
60s cooldown
A powerful melee attack that reduces your target's armor by 1056 and deals 900 damage over 15 seconds
Champion's Challenge
Debuff
Core Ability
Level 16
Rank 1 morale
5ft range
Instant cast
60s cooldown
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.
This effect cannot be dispelled or broken.
Quit Yer Squabblin'
Buff
Core Ability
Level 28
Rank 1 morale
Self
Instant cast
60s cooldown
Every member of your group within 100 feet gains an additional 10% chance to Parry and Dodge for 30 seconds.
Shield Wall
Buff
Core Ability
Level 12
Rank 2 morale
Self
Instant cast
60s cooldown
Requires Shield
For the next 10 seconds, your chance to block is almost guaranteed.
Raze
Buff
Core Ability
Level 20
Rank 2 morale
Self
3.0s cast
60s cooldown
You repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away, for as long as you maintain your concentration.
Walk it off!
Buff
Core Ability
Level 32
Rank 2 morale
Self
Instant cast
60s cooldown
Each group member within 100 feet gains 160 Toughness and 10% incoming armor penetration reduction for 15 seconds.
Distracting Bellow
Buff
Core Ability
Level 24
Rank 3 morale
100ft range
Instant cast
60s cooldown
A loud shout that startles your target and all enemies within 25 feet of them, reducing their damage to 50% for 10 seconds.
Deafening Bellow!
Debuff
Core Ability
Level 36
Rank 3 morale
Self
Instant cast
60s cooldown
All targets within 25 feet of you take 1200 damage and are Silenced, unable to use Magic for 5 seconds.
Immaculate Defense
Buff
Core Ability
Level 40
Rank 4 morale
Self
Instant cast
60s cooldown
An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
I'm Da Biggest!
Buff
Core Ability
Level 8
Tactic
Self
Passive
No cooldown
Increases your Wounds by 160.
Focused Offense
Buff
Core Ability
Level 13
Tactic
Self
Passive
No cooldown
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Does not affect damage procs.
'Ave Another One
Buff
Core Ability
Level 15
Tactic
Self
Passive
No cooldown
Follow 'me Lead will deal an additional 375 damage over 5 seconds.
Rugged
Buff
Core Ability
Level 16
Tactic
Self
Passive
No cooldown
Increases Toughness by 160.
Don't Bother Me None
Buff
Core Ability
Level 17
Tactic
Self
Passive
No cooldown
Increases your Spirit resistance by 252.
Lookin' For Opp'tunity
Buff
Core Ability
Level 21
Tactic
Self
Passive
No cooldown
Clobber now removes 6 percentage points from your opponents Morale.
Stab You Gooder
Defensive
Core Ability
Level 23
Tactic
Self
Passive
No cooldown
All of your critical hits will deal 25% more bonus critical damage.
Menace
Buff
Core Ability
Level 25
Tactic
Self
Passive
No cooldown
Enemy monsters will hate you 100% more than normal on all attacks.
Good Wif Shield
Buff
Core Ability
Level 27
Tactic
Self
Passive
No cooldown
Increases Block Chance by 10% when using a shield.
Unstoppable Juggernaut
Buff
Core Ability
Level 29
Tactic
Self
Passive
No cooldown
Juggernaut's cooldown is reduced to 40 seconds.
Dat Was Great!
Buff
Core Ability
Level 31
Tactic
Self
Passive
No cooldown
Increases the duration of "Wot Armor?" by 10 seconds, and will now reduces target's toughness by 120.
Youz see me blok' dat'?!
Buff
Core Ability
Level 33
Tactic
Self
Passive
No cooldown
Whenever you Block an attack you gain 75 points worth of Morale. This effect will not trigger more than once every 3 seconds.
Bring 'Em On
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Whenever you Parry, you immediately put your "Best Plan" in motion.
Git Out Fer Gud
Buff
Core Ability
Level 35
Tactic
Self
Passive
No cooldown
Git Out! will now cause the target to be knocked back by propa distance. If wielding a Great Weapon, the cooldown of Git Out! and Fly Gits! is reduced by 10 seconds.
Loudmouth
Buff
Core Ability
Level 37
Tactic
Self
Passive
No cooldown
War Bellows (Da Biggest, Da Toughest, Da Greenest) now also deal 189 damage to your offensive target.
Can Youz Hear Me Now?
Buff
Core Ability
Level 39
Tactic
Self
Passive
No cooldown
Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to 614
Puddle o Muck
Damaging
Path of Da’ Brawler
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1800 damage over 15 seconds to all targets 40 feet in front of you. Affected targets are snared by 30% for 10 seconds.
Chop Fasta!
Blessing
Path of Da’ Brawler
Level 29
35 Action Points
5ft range
Instant cast
No cooldown
Requires Great Weapon
Needs da' Gud Plan!
Leads to da' Best Plan!!
You hit your target for 277 damage and increase your auto attack speed by 50% for 20 seconds. If you are behind the target, you will almost always deal critical damage.
Guud at Big Choppin!
Buff
Path of Da’ Brawler
Level 27
Tactic
Self
Passive
No cooldown
When you are wielding a great weapon, your chance to parry is increased by 5% and all damage you deal is increased by 10%.
Does not affect damage procs.
T'ree Hit Combo
Damaging
Path of Da’ Brawler
Level 25
No AP Cost
5ft range
3.0s cast
8s cooldown
Needs da' Best Plan!!
No Plan after dis!
Requires Great Weapon
You swing your weapon lots, dealing 290 damage every 0.75 seconds for 3 seconds. As Da' Big Boss would say, "Countin' is for Stuntiez."
Gork Smash!
Buff
Path of Da’ Brawler
Level 23
Tactic
Self
Passive
No cooldown
Increases Critical Hit Chance by 10% when you have a Gud' Plan, and 20% while you have Da' Best Plan.
Arm Breaka
Ailment
Path of Da’ Brawler
Level 21
25 Action Points
5ft range
Instant cast
10s cooldown
Leads to da' Gud Plan!
Deals 202 damage. Steals 50 Action Points over 5 seconds to your friendly target.
Keep It Goin'!
Buff
Path of Da’ Brawler
Level 17
Tactic
Self
Passive
No cooldown
Increases damage on Da Big Un' to 401.
Trip 'Em Up
Ailment
Path of Da’ Brawler
Level 2
35 Action Points
5ft range
Instant cast
No cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
You "trip" your opponent by hacking at their legs for 164 damage, reducing their movement speed by 40% for 10 seconds.
Skull Thumper
Damaging
Path of Da’ Brawler
Level 3
No AP Cost
5ft range
Instant cast
No cooldown
Needs da' Best Plan!!
No Plan after dis!
A pounding blow to your opponent's skull that deals 239 damage and for the next 10 seconds their head will ring for 112 Corporeal damage whenever they are Critically hit.
Da Big Un'
Damaging
Path of Da’ Brawler
Level 8
No AP Cost
Self
Instant cast
No cooldown
Requires Great Weapon
Needs da' Best Plan!!
No Plan after dis!
A mighty strike which deals 251 damage to all targets 25 feet in front of you.
Wot armor?
Ailment
Path of Da’ Brawler
Level 12
30 Action Points
5ft range
Instant cast
No cooldown
Leads to da' Gud Plan!
You smash your weapon into your target, dealing 127 damage and reducing their armor by 990 for 20 seconds.
Da Biggest!
Defensive
Path of Da’ Brawler
Level 14
55 Action Points
Self
Instant cast
No cooldown
War Bellow
A mighty war cry that weakens your foes and gives you their strengths. All your melee attacks gain a 25% chance to randomly steal 120 stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 100 feet will benefit from the stolen stats.
You may only have 1 War Bellow active at a time.
Cant' Touch Us
Buff
Path of Da’ Toughest
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Requires Shield
Group members within 100 feet will gain 200 Action Points and will absorb up to 4500 damage over 15 seconds.
We'z Bigger
Blessing
Path of Da’ Toughest
Level 29
No AP Cost
Self
Instant cast
30s cooldown
Needs da' Best Plan!!
No Plan after dis!
You proclaim your size to Mork, giving yourself and any of your group mates within 30 feet of Unstoppable and Immovable for 6 seconds and reducing the damage your group receives by 10%.
Linecracka!
Buff
Path of Da’ Toughest
Level 27
Tactic
Self
Passive
No cooldown
We'z Bigger now additionally grants 30% movement speed while active.
Not in da face!
Ailment
Path of Da’ Toughest
Level 25
No AP Cost
5ft range
Instant cast
20s cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 277 damage. Increases cooldowns on target by 5 seconds for 10 seconds.
Stop Hittin' Da Runts
Buff
Path of Da’ Toughest
Level 23
Tactic
Self
Passive
No cooldown
You gain 40 Action Points whenever one of your War Bellows trigger.
Can't Hit Me!
Blessing
Path of Da’ Toughest
Level 21
20 Action Points / Sec
Self
20s cast
5s cooldown
Requires Shield
Increase Block Chance by 50%. While you are channeling, you can move at 60% movement speed. After you block, the attacker takes 262 damage.
You Got Nuffin'
Buff
Path of Da’ Toughest
Level 17
Tactic
Self
Passive
No cooldown
When War Bellows trigger they will now restore 405 health over 10 seconds to your group members within 100 feet of you.
Clobber
Damaging
Path of Da’ Toughest
Level 1
35 Action Points
5ft range
Instant cast
No cooldown
Leads to da' Gud Plan!
Slashes for 202 damage, and generates extra hate against monsters.
Da Toughest!
Defensive
Path of Da’ Toughest
Level 4
55 Action Points
Self
Instant cast
No cooldown
War Bellow
A grand war cry to proclaim yourself da toughest! All your attacks gain a 25% chance to increase your group's wounds by 48 for 10 seconds. Anyone affected will be healed by the amount increased.
You may only have 1 War Bellow active at a time.
Tuffer 'n Nails
Blessing
Path of Da’ Toughest
Level 6
30 Action Points
5ft range
Instant cast
No cooldown
Requires Shield
Needs da' Gud Plan!
Leads to da' Best Plan!!
You slam your shield into your enemy, dealing 202 damage and increasing your armor by 990 for 20 seconds.
Right in Da Jibblies
Ailment
Path of Da’ Toughest
Level 9
35 Action Points
5ft range
Instant cast
10s cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
You kick your target in a vital spot, inflicting 239 damage and reducing their Weapon Skill by 120 for 20 seconds. The power of your kick causes the target to be knocked away a small distance and interrupts them. This effect does not apply Immovable.
Fly Gits!
Damaging
Path of Da’ Toughest
Level 18
No AP Cost
Self
Instant cast
20s cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 105 damage to targets 25 feet from you, and knocks them back.
Ya Missed Me
Ailment
Path of Da’ Toughest
Level 21
25 Action Points
5ft range
Instant cast
20s cooldown
Requires Block
Leads to da' Gud Plan!
Deals 164 undefendable damage. Target's physical damage done is reduced to 80% for 10 seconds.
Git Out!
Damaging
Path of Da’ Toughest
Level 23
No AP Cost
5ft range
Instant cast
20s cooldown
Needs da' Best Plan!!
No Plan after dis!
A strong kick dealing 164 damage to your enemy and knocking back players and knocking down monsters. Shares cooldown with Fly Gits!.
Yer Nothin
Damaging
Path of Da’ Boss
Level 31
Rank 4 morale
Self
Instant cast
60s cooldown
Deals 1800 damage over 12 seconds to all targets within 25 feet in of you. Affected targets lose 1800 Morale over 12 seconds.
WAAAAAAAGH!
Blessing
Path of Da’ Boss
Level 29
No AP Cost
5ft range
Instant cast
5s cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 248 Corporeal damage to all targets within 25 feet. Also reduces target's Corporeal resistance by 378 for 20 seconds. Groupmates within 100 feet of you will have their auto attack damage increased by 25% for 10 seconds.
No Choppin' Me
Buff
Path of Da’ Boss
Level 27
Tactic
Self
Passive
No cooldown
Follow 'me Lead will also buff all groupmates within 30 feet of the defensive target. Additionally the Toughness buff on Savin' Me Hide will also affect all group members within 100 feet of you.
Down Ya Go
Damaging
Path of Da’ Boss
Level 25
35 Action Points
5ft range
Instant cast
20s cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 502 damage and knocks target down for 3 seconds.
Big Brawlin'
Buff
Path of Da’ Boss
Level 23
Tactic
Self
Passive
No cooldown
Big Swing now Snares for 30% for 5 seconds and Disorients, increasing build times by 20%. But the cooldown is Increased to 20 seconds.
Rock 'Ard
Blessing
Path of Da’ Boss
Level 21
25 Action Points
5ft range
Instant cast
10s cooldown
Leads to da' Gud Plan!
Activates a protective shield for your Group within 80 feet that absorbs up to 600 damage over 5 seconds.
Less Stabbin' Me
Buff
Path of Da’ Boss
Level 17
Tactic
Self
Passive
No cooldown
Increases Parry by 10% when you have No Plan, 15% when you have a Gud' Plan, and 20% while you have Da' Best Plan.
Follow 'me Lead
Blessing
Path of Da’ Boss
Level 5
35 Action Points
5ft range
Instant cast
No cooldown
Leads to da' Gud Plan!
You batter your target to show the runts how it's done. You deal 164 damage and increase your own and your defensive target's Weapon Skill by 120 for 20 seconds.
Savin' Me Hide
Blessing
Path of Da’ Boss
Level 16
No AP Cost
5ft range
Instant cast
No cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 277 damage. Increases your Toughness by 120 for 20 seconds. Group members within 100 feet will take only 80% incoming magic damage for the next 4 seconds.
Da Greenest
Defensive
Path of Da’ Boss
Level 25
55 Action Points
Self
Instant cast
No cooldown
War Bellow
A Waaaghy bellow that raises resistances when hit. Incoming attacks have a 25% chance to increase resistance against that type of damage by 378 for 10 seconds on all group members within 100 feet. Physical damage will increase armor by 990 for 10 seconds for all group members within 100 feet.
You may only have 1 War Bellow active at a time.
Big Swing
Ailment
Path of Da’ Boss
Level 35
50 Action Points
Self
Instant cast
No cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
You furiously swing your weapon in a wide circle, dealing 98 damage to targets within 25 feet and reducing their Strength by 120 for 20 seconds.
Shut Yer Face
Damaging
Path of Da’ Boss
Level 40
No AP Cost
5ft range
Instant cast
20s cooldown
Needs da' Best Plan!!
No Plan after dis!
You ruthlessly smack your target in the face, dealing 427 damage and silencing them for 4 seconds.
Updated to patch 2024-08-21