Homeright chevron iconDestructionright chevron iconGreenskinright chevron iconTank
Career icon Black Orc

Black Orc

Core abilities

Deflect Oil
Deflect Oil

Deflect Oil

Buff

Core Ability

Level 1

No AP Cost

Self

15s cast

30s cooldown

25% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.

Modify War Engine
Modify War Engine

Modify War Engine

Buff

Core Ability

Level 1

No AP Cost

65ft range

Instant cast

30s cooldown

Only usable on Rams

You shield the Ram absorbing 1500 damage over the next 30 seconds.

Bulwark
Bulwark

Bulwark

Healing

Core Ability

Level 1

No AP Cost

5ft range

15s cast

5m cooldown

Only usable on Doors

Repairs a friendly keep door for 5% of it's total health over 15 seconds.

Flee
Flee

Flee

Buff

Core Ability

Level 1

No AP Cost

Self

Instant cast

40s cooldown

You run away from the battle in a mad panic, increasing your run speed by 30% for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

Lob Choppa
Lob Choppa

Lob Choppa

Damaging

Core Ability

Level 1

20 Action Points

5 - 65ft range

1.0s cast

No cooldown

A basic throwing attack that inflicts 80 damage. Has a chance to deal 679 damage to a severely wounded target if you are behind them.

Save Da Runts
Save Da Runts

Save Da Runts

Buff

Core Ability

Level 1

No AP Cost

150ft range

Instant cast

No cooldown

Only usable on other players

You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you.

Changin' Da Plan
Changin' Da Plan

Changin' Da Plan

Defensive

Core Ability

Level 3

No AP Cost

250ft range

Instant cast

5s cooldown

Not Affected by Cooldown Reduction

You suddenly realize that you could smash things better with a different plan.

No Plan: You gain Da Good Plan.
Da Good Plan: You gain Da Best Plan.
Da Best Plan: You gain Da Good Plan.

Taunt
Taunt

Taunt

Debuff

Core Ability

Level 6

20 Action Points

65ft range

Instant cast

15s cooldown

You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Does not affect damage procs.

Hold The Line!
Hold The Line!

Hold The Line!

Buff

Core Ability

Level 9

20 Action Points / Sec

Self

12s cast

No cooldown

Requires Shield

You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.

Juggernaut
Juggernaut

Juggernaut

Buff

Core Ability

Level 9

45 Action Points

Self

Instant cast

60s cooldown

You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. For the next 5 seconds, roots and snares will have no effect on you.

Get 'Em
Get 'Em

Get 'Em

Blessing

Core Ability

Level 10

25 Action Points

Self

Instant cast

60s cooldown

An encouraging bellow that causes group members within 100 feet to regenerate 5 Action Points every second for 15 seconds.

Shatter Enchantment
Shatter Enchantment

Shatter Enchantment

Damaging

Core Ability

Level 15

25 Action Points

5ft range

Instant cast

5s cooldown

Target must have an Enchantment

A shattering attack that removes one Enchantment from your enemy and deals 127 damage.

Challenge
Challenge

Challenge

Debuff

Core Ability

Level 17

30 Action Points

Self

Instant cast

30s cooldown

You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.

Where You Going?
Where You Going?

Where You Going?

Debuff

Core Ability

Level 20

30 Action Points

Self

Instant cast

60s cooldown

You root four enemies within 25 feet of you, preventing them fom moving for 5 seconds. There is a 50% chance of the root breaking with every hit.

Morales

Rank 1

Demolishing Strike
Demolishing Strike

Demolishing Strike

Damaging

Core Ability

Level 8

Rank 1 morale

5ft range

Instant cast

60s cooldown

A powerful melee attack that reduces your target's armor by 1056 and deals 900 damage over 15 seconds

Champion's Challenge
Champion's Challenge

Champion's Challenge

Debuff

Core Ability

Level 16

Rank 1 morale

5ft range

Instant cast

60s cooldown

Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.
This effect cannot be dispelled or broken.

Quit Yer Squabblin'
Quit Yer Squabblin'

Quit Yer Squabblin'

Buff

Core Ability

Level 28

Rank 1 morale

Self

Instant cast

60s cooldown

Every member of your group within 100 feet gains an additional 10% chance to Parry and Dodge for 30 seconds.

Rank 2

Shield Wall
Shield Wall

Shield Wall

Buff

Core Ability

Level 12

Rank 2 morale

Self

Instant cast

60s cooldown

Requires Shield

For the next 10 seconds, your chance to block is almost guaranteed.

Raze
Raze

Raze

Buff

Core Ability

Level 20

Rank 2 morale

Self

3.0s cast

60s cooldown

You repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away, for as long as you maintain your concentration.

Walk it off!
Walk it off!

Walk it off!

Buff

Core Ability

Level 32

Rank 2 morale

Self

Instant cast

60s cooldown

Each group member within 100 feet gains 160 Toughness and 10% incoming armor penetration reduction for 15 seconds.

Rank 3

Distracting Bellow
Distracting Bellow

Distracting Bellow

Buff

Core Ability

Level 24

Rank 3 morale

100ft range

Instant cast

60s cooldown

A loud shout that startles your target and all enemies within 25 feet of them, reducing their damage to 50% for 10 seconds.

Deafening Bellow!
Deafening Bellow!

Deafening Bellow!

Debuff

Core Ability

Level 36

Rank 3 morale

Self

Instant cast

60s cooldown

All targets within 25 feet of you take 1200 damage and are Silenced, unable to use Magic for 5 seconds.

Rank 4

Immaculate Defense
Immaculate Defense

Immaculate Defense

Buff

Core Ability

Level 40

Rank 4 morale

Self

Instant cast

60s cooldown

An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.

Tactics

I'm Da Biggest!
I'm Da Biggest!

I'm Da Biggest!

Buff

Core Ability

Level 8

Tactic

Self

Passive

No cooldown

Increases your Wounds by 160.

Focused Offense
Focused Offense

Focused Offense

Buff

Core Ability

Level 13

Tactic

Self

Passive

No cooldown

You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Does not affect damage procs.

'Ave Another One
'Ave Another One

'Ave Another One

Buff

Core Ability

Level 15

Tactic

Self

Passive

No cooldown

Follow 'me Lead will deal an additional 375 damage over 5 seconds.

Rugged
Rugged

Rugged

Buff

Core Ability

Level 16

Tactic

Self

Passive

No cooldown

Increases Toughness by 160.

Don't Bother Me None
Don't Bother Me None

Don't Bother Me None

Buff

Core Ability

Level 17

Tactic

Self

Passive

No cooldown

Increases your Spirit resistance by 252.

Lookin' For Opp'tunity
Lookin' For Opp'tunity

Lookin' For Opp'tunity

Buff

Core Ability

Level 21

Tactic

Self

Passive

No cooldown

Clobber now removes 6 percentage points from your opponents Morale.

Stab You Gooder
Stab You Gooder

Stab You Gooder

Defensive

Core Ability

Level 23

Tactic

Self

Passive

No cooldown

All of your critical hits will deal 25% more bonus critical damage.

Menace
Menace

Menace

Buff

Core Ability

Level 25

Tactic

Self

Passive

No cooldown

Enemy monsters will hate you 100% more than normal on all attacks.

Good Wif Shield
Good Wif Shield

Good Wif Shield

Buff

Core Ability

Level 27

Tactic

Self

Passive

No cooldown

Increases Block Chance by 10% when using a shield.

Unstoppable Juggernaut
Unstoppable Juggernaut

Unstoppable Juggernaut

Buff

Core Ability

Level 29

Tactic

Self

Passive

No cooldown

Juggernaut's cooldown is reduced to 40 seconds.

Dat Was Great!
Dat Was Great!

Dat Was Great!

Buff

Core Ability

Level 31

Tactic

Self

Passive

No cooldown

Increases the duration of "Wot Armor?" by 10 seconds, and will now reduces target's toughness by 120.

Youz see me blok' dat'?!
Youz see me blok' dat'?!

Youz see me blok' dat'?!

Buff

Core Ability

Level 33

Tactic

Self

Passive

No cooldown

Whenever you Block an attack you gain 75 points worth of Morale. This effect will not trigger more than once every 3 seconds.

Bring 'Em On
Bring 'Em On

Bring 'Em On

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Whenever you Parry, you immediately put your "Best Plan" in motion.

Git Out Fer Gud
Git Out Fer Gud

Git Out Fer Gud

Buff

Core Ability

Level 35

Tactic

Self

Passive

No cooldown

Git Out! will now cause the target to be knocked back by propa distance. If wielding a Great Weapon, the cooldown of Git Out! and Fly Gits! is reduced by 10 seconds.

Loudmouth
Loudmouth

Loudmouth

Buff

Core Ability

Level 37

Tactic

Self

Passive

No cooldown

War Bellows (Da Biggest, Da Toughest, Da Greenest) now also deal 189 damage to your offensive target.

Can Youz Hear Me Now?
Can Youz Hear Me Now?

Can Youz Hear Me Now?

Buff

Core Ability

Level 39

Tactic

Self

Passive

No cooldown

Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to 614

Mastery abilities 26 points

Path of Da’ Brawler
?
A mastery path focused on stabbin' things

Puddle o Muck
Puddle o Muck

Puddle o Muck

Damaging

Path of Da’ Brawler

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1800 damage over 15 seconds to all targets 40 feet in front of you. Affected targets are snared by 30% for 10 seconds.

Chop Fasta!
Chop Fasta!

Chop Fasta!

Blessing

Path of Da’ Brawler

Level 29

35 Action Points

5ft range

Instant cast

No cooldown

Requires Great Weapon
Needs da' Gud Plan!
Leads to da' Best Plan!!

You hit your target for 277 damage and increase your auto attack speed by 50% for 20 seconds. If you are behind the target, you will almost always deal critical damage.

Guud at Big Choppin!
Guud at Big Choppin!

Guud at Big Choppin!

Buff

Path of Da’ Brawler

Level 27

Tactic

Self

Passive

No cooldown

When you are wielding a great weapon, your chance to parry is increased by 5% and all damage you deal is increased by 10%.
Does not affect damage procs.

T'ree Hit Combo
T'ree Hit Combo

T'ree Hit Combo

Damaging

Path of Da’ Brawler

Level 25

No AP Cost

5ft range

3.0s cast

8s cooldown

Needs da' Best Plan!!
No Plan after dis!
Requires Great Weapon

You swing your weapon lots, dealing 290 damage every 0.75 seconds for 3 seconds. As Da' Big Boss would say, "Countin' is for Stuntiez."

Gork Smash!
Gork Smash!

Gork Smash!

Buff

Path of Da’ Brawler

Level 23

Tactic

Self

Passive

No cooldown

Increases Critical Hit Chance by 10% when you have a Gud' Plan, and 20% while you have Da' Best Plan.

Arm Breaka
Arm Breaka

Arm Breaka

Ailment

Path of Da’ Brawler

Level 21

25 Action Points

5ft range

Instant cast

10s cooldown

Leads to da' Gud Plan!

Deals 202 damage. Steals 50 Action Points over 5 seconds to your friendly target.

Keep It Goin'!
Keep It Goin'!

Keep It Goin'!

Buff

Path of Da’ Brawler

Level 17

Tactic

Self

Passive

No cooldown

Increases damage on Da Big Un' to 401.

Core
abilities
Trip 'Em Up
Trip 'Em Up

Trip 'Em Up

Ailment

Path of Da’ Brawler

Level 2

35 Action Points

5ft range

Instant cast

No cooldown

Needs da' Gud Plan!
Leads to da' Best Plan!!

You "trip" your opponent by hacking at their legs for 164 damage, reducing their movement speed by 40% for 10 seconds.

Skull Thumper
Skull Thumper

Skull Thumper

Damaging

Path of Da’ Brawler

Level 3

No AP Cost

5ft range

Instant cast

No cooldown

Needs da' Best Plan!!
No Plan after dis!

A pounding blow to your opponent's skull that deals 239 damage and for the next 10 seconds their head will ring for 112 Corporeal damage whenever they are Critically hit.

Da Big Un'
Da Big Un'

Da Big Un'

Damaging

Path of Da’ Brawler

Level 8

No AP Cost

Self

Instant cast

No cooldown

Requires Great Weapon
Needs da' Best Plan!!
No Plan after dis!

A mighty strike which deals 251 damage to all targets 25 feet in front of you.

Wot armor?
Wot armor?

Wot armor?

Ailment

Path of Da’ Brawler

Level 12

30 Action Points

5ft range

Instant cast

No cooldown

Leads to da' Gud Plan!

You smash your weapon into your target, dealing 127 damage and reducing their armor by 990 for 20 seconds.

Da Biggest!
Da Biggest!

Da Biggest!

Defensive

Path of Da’ Brawler

Level 14

55 Action Points

Self

Instant cast

No cooldown

War Bellow

A mighty war cry that weakens your foes and gives you their strengths. All your melee attacks gain a 25% chance to randomly steal 120 stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 100 feet will benefit from the stolen stats.

You may only have 1 War Bellow active at a time.

Path of Da’ Toughest
?
A mastery path focused on survivability which means mor' killin' later

Cant' Touch Us
Cant' Touch Us

Cant' Touch Us

Buff

Path of Da’ Toughest

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Requires Shield

Group members within 100 feet will gain 200 Action Points and will absorb up to 4500 damage over 15 seconds.

We'z Bigger
We'z Bigger

We'z Bigger

Blessing

Path of Da’ Toughest

Level 29

No AP Cost

Self

Instant cast

30s cooldown

Needs da' Best Plan!!
No Plan after dis!

You proclaim your size to Mork, giving yourself and any of your group mates within 30 feet of Unstoppable and Immovable for 6 seconds and reducing the damage your group receives by 10%.

Linecracka!
Linecracka!

Linecracka!

Buff

Path of Da’ Toughest

Level 27

Tactic

Self

Passive

No cooldown

We'z Bigger now additionally grants 30% movement speed while active.

Not in da face!
Not in da face!

Not in da face!

Ailment

Path of Da’ Toughest

Level 25

No AP Cost

5ft range

Instant cast

20s cooldown

Needs da' Best Plan!!
No Plan after dis!

Deals 277 damage. Increases cooldowns on target by 5 seconds for 10 seconds.

Stop Hittin' Da Runts
Stop Hittin' Da Runts

Stop Hittin' Da Runts

Buff

Path of Da’ Toughest

Level 23

Tactic

Self

Passive

No cooldown

You gain 40 Action Points whenever one of your War Bellows trigger.

Can't Hit Me!
Can't Hit Me!

Can't Hit Me!

Blessing

Path of Da’ Toughest

Level 21

20 Action Points / Sec

Self

20s cast

5s cooldown

Requires Shield

Increase Block Chance by 50%. While you are channeling, you can move at 60% movement speed. After you block, the attacker takes 262 damage.

You Got Nuffin'
You Got Nuffin'

You Got Nuffin'

Buff

Path of Da’ Toughest

Level 17

Tactic

Self

Passive

No cooldown

When War Bellows trigger they will now restore 405 health over 10 seconds to your group members within 100 feet of you.

Core
abilities
Clobber
Clobber

Clobber

Damaging

Path of Da’ Toughest

Level 1

35 Action Points

5ft range

Instant cast

No cooldown

Leads to da' Gud Plan!

Slashes for 202 damage, and generates extra hate against monsters.

Da Toughest!
Da Toughest!

Da Toughest!

Defensive

Path of Da’ Toughest

Level 4

55 Action Points

Self

Instant cast

No cooldown

War Bellow

A grand war cry to proclaim yourself da toughest! All your attacks gain a 25% chance to increase your group's wounds by 48 for 10 seconds. Anyone affected will be healed by the amount increased.

You may only have 1 War Bellow active at a time.

Tuffer 'n Nails
Tuffer 'n Nails

Tuffer 'n Nails

Blessing

Path of Da’ Toughest

Level 6

30 Action Points

5ft range

Instant cast

No cooldown

Requires Shield
Needs da' Gud Plan!
Leads to da' Best Plan!!

You slam your shield into your enemy, dealing 202 damage and increasing your armor by 990 for 20 seconds.

Right in Da Jibblies
Right in Da Jibblies

Right in Da Jibblies

Ailment

Path of Da’ Toughest

Level 9

35 Action Points

5ft range

Instant cast

10s cooldown

Needs da' Gud Plan!
Leads to da' Best Plan!!

You kick your target in a vital spot, inflicting 239 damage and reducing their Weapon Skill by 120 for 20 seconds. The power of your kick causes the target to be knocked away a small distance and interrupts them. This effect does not apply Immovable.

Fly Gits!
Fly Gits!

Fly Gits!

Damaging

Path of Da’ Toughest

Level 18

No AP Cost

Self

Instant cast

20s cooldown

Needs da' Best Plan!!
No Plan after dis!

Deals 105 damage to targets 25 feet from you, and knocks them back.

Ya Missed Me
Ya Missed Me

Ya Missed Me

Ailment

Path of Da’ Toughest

Level 21

25 Action Points

5ft range

Instant cast

20s cooldown

Requires Block
Leads to da' Gud Plan!

Deals 164 undefendable damage. Target's physical damage done is reduced to 80% for 10 seconds.

Git Out!
Git Out!

Git Out!

Damaging

Path of Da’ Toughest

Level 23

No AP Cost

5ft range

Instant cast

20s cooldown

Needs da' Best Plan!!
No Plan after dis!

A strong kick dealing 164 damage to your enemy and knocking back players and knocking down monsters. Shares cooldown with Fly Gits!.

Path of Da’ Boss
?
A mastery path focused on buffs and group support, cause everyone has some killin' ta do

Yer Nothin
Yer Nothin

Yer Nothin

Damaging

Path of Da’ Boss

Level 31

Rank 4 morale

Self

Instant cast

60s cooldown

Deals 1800 damage over 12 seconds to all targets within 25 feet in of you. Affected targets lose 1800 Morale over 12 seconds.

WAAAAAAAGH!
WAAAAAAAGH!

WAAAAAAAGH!

Blessing

Path of Da’ Boss

Level 29

No AP Cost

5ft range

Instant cast

5s cooldown

Needs da' Best Plan!!
No Plan after dis!

Deals 248 Corporeal damage to all targets within 25 feet. Also reduces target's Corporeal resistance by 378 for 20 seconds. Groupmates within 100 feet of you will have their auto attack damage increased by 25% for 10 seconds.

No Choppin' Me
No Choppin' Me

No Choppin' Me

Buff

Path of Da’ Boss

Level 27

Tactic

Self

Passive

No cooldown

Follow 'me Lead will also buff all groupmates within 30 feet of the defensive target. Additionally the Toughness buff on Savin' Me Hide will also affect all group members within 100 feet of you.

Down Ya Go
Down Ya Go

Down Ya Go

Damaging

Path of Da’ Boss

Level 25

35 Action Points

5ft range

Instant cast

20s cooldown

Needs da' Gud Plan!
Leads to da' Best Plan!!

Deals 502 damage and knocks target down for 3 seconds.

Big Brawlin'
Big Brawlin'

Big Brawlin'

Buff

Path of Da’ Boss

Level 23

Tactic

Self

Passive

No cooldown

Big Swing now Snares for 30% for 5 seconds and Disorients, increasing build times by 20%. But the cooldown is Increased to 20 seconds.

Rock 'Ard
Rock 'Ard

Rock 'Ard

Blessing

Path of Da’ Boss

Level 21

25 Action Points

5ft range

Instant cast

10s cooldown

Leads to da' Gud Plan!

Activates a protective shield for your Group within 80 feet that absorbs up to 600 damage over 5 seconds.

Less Stabbin' Me
Less Stabbin' Me

Less Stabbin' Me

Buff

Path of Da’ Boss

Level 17

Tactic

Self

Passive

No cooldown

Increases Parry by 10% when you have No Plan, 15% when you have a Gud' Plan, and 20% while you have Da' Best Plan.

Core
abilities
Follow 'me Lead
Follow 'me Lead

Follow 'me Lead

Blessing

Path of Da’ Boss

Level 5

35 Action Points

5ft range

Instant cast

No cooldown

Leads to da' Gud Plan!

You batter your target to show the runts how it's done. You deal 164 damage and increase your own and your defensive target's Weapon Skill by 120 for 20 seconds.

Savin' Me Hide
Savin' Me Hide

Savin' Me Hide

Blessing

Path of Da’ Boss

Level 16

No AP Cost

5ft range

Instant cast

No cooldown

Needs da' Best Plan!!
No Plan after dis!

Deals 277 damage. Increases your Toughness by 120 for 20 seconds. Group members within 100 feet will take only 80% incoming magic damage for the next 4 seconds.

Da Greenest
Da Greenest

Da Greenest

Defensive

Path of Da’ Boss

Level 25

55 Action Points

Self

Instant cast

No cooldown

War Bellow

A Waaaghy bellow that raises resistances when hit. Incoming attacks have a 25% chance to increase resistance against that type of damage by 378 for 10 seconds on all group members within 100 feet. Physical damage will increase armor by 990 for 10 seconds for all group members within 100 feet.

You may only have 1 War Bellow active at a time.

Big Swing
Big Swing

Big Swing

Ailment

Path of Da’ Boss

Level 35

50 Action Points

Self

Instant cast

No cooldown

Needs da' Gud Plan!
Leads to da' Best Plan!!

You furiously swing your weapon in a wide circle, dealing 98 damage to targets within 25 feet and reducing their Strength by 120 for 20 seconds.

Shut Yer Face
Shut Yer Face

Shut Yer Face

Damaging

Path of Da’ Boss

Level 40

No AP Cost

5ft range

Instant cast

20s cooldown

Needs da' Best Plan!!
No Plan after dis!

You ruthlessly smack your target in the face, dealing 427 damage and silencing them for 4 seconds.

Updated to patch 2024-08-21